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Course 8 - Hole 7

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Course 8 - Hole 7
Composite maps ofCourse 8 - Hole 7 fromKirby's Dream Course.
Details
CourseCourse 8
Copy AbilitiesMain Game
Fireball
Freeze
Hi-Jump
Needle
Spark
Tornado
Extra Game
Fireball
Hi-Jump
Theme music

Clip of the music that plays in Course 8 - Hole 7.

Hole order
Course 8 - Hole 6Course 8 - Hole 8
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Course 8 - Hole 7 is the seventh hole ofCourse 8 inKirby's Dream Course. This hole features two large boards separated by a hugechasm.

Summary[edit]

This hole is split into two separate boards, separated by a wide — though not impassable —OB zone.Kirby starts on the left board, which features aDash Panel leading off a ramp that can be used to jump this pit. Next to Kirby's starting position are the enemiesChilly andSpiny. Alternatively, Kirby can use one of the twoWarp Panels to reach the other side. The right platform is much wider than the left, featuring a main land area surrounded by abumper fence and largeponds. The Warp Panels lead just outside this bumper fence, so Kirby may end up in the water if he is not careful when using them. Inside the bumper fence are four more ability-providing enemies surroundingWhispy Woods.

Extra Game[edit]

In the Extra Game, Kirby starts on the right platform, replacing Whispy Woods. The other enemies there have also been replaced with a large assortment of common foes, with a singleFlamer being found along the upper-left edge. On the left platform, twoStarmen can now be found.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bumper
Dash Panel
Pond
Warp Panel

Gallery[edit]

  • Eyeballing the Dash Panel
    Eyeballing the Dash Panel
  • Using the various abilities to dispatch the enemies
    Using the various abilities to dispatch the enemies
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Kirby's Dream Course
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Extra