| Course 7 - Hole 8 |
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| | Details |
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| Course | Course 7 |
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| Copy Abilities | UFO |
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| Theme music |
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Clip of the music that plays in Course 7 - Hole 8. |
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Course 7 - Hole 8 is the last hole ofCourse 7 inKirby's Dream Course. It features a set of two isolated platforms with various obstacles on each.
Summary[edit]
This board is split into two principal components by achasm.Kirby starts on the right of these platforms, near aKick Panel pointing toward aUFO. Behind him is a directionalWarp Panel which connects to another on the other side of thepond on the right. On that side, aDash Panel and Kick Panel point at aMr. P. Umpkin. Another red Warp Panel can be found on the upper-left edge of this platform which links it to the one on the left platform, but Kirby can also get over there by hopping the gap with the right speed or theUFO ability. On the left platform is another pond and two more Mr. P. Umpkins in front of a short wall.
Extra Game[edit]
In the Extra Game, Kirby's starting position changes slightly to the left, upending the UFO that was there previously. Now, on the right platform, a Mr. P. Umpkin can be found on the left and aKabu can be found on the right. On the left platform, two UFOs now reside.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
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| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
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