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Course 7 - Hole 1

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Course 7 - Hole 1
Composite maps ofCourse 7 - Hole 1 fromKirby's Dream Course.
Details
CourseCourse 7
Copy AbilitiesMain Game
Parasol
Spark
Stone
UFO
Extra Game
Hi-Jump
Needle
Theme music

Clip of the music that plays in Course 7 - Hole 1.

Hole order
Course 6 - Hole 8Course 7 - Hole 2
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Course 7 - Hole 1 is the first hole ofCourse 7 inKirby's Dream Course. The board here is split into two sections, but it also introducesUFO, which can be used to cross over the gap.

Summary[edit]

This board consists of two principal pieces, separated by a gap.Kirby starts on the right of these pieces, which is shaped into a big ramp lined with a set ofKick Panels andConveyor Belts, though one of these is pointing in a less than ideal direction. On Kirby's side, aUFO can be found which grants theUFOCopy Ability, which can also be used to cross the gap. AKabu can also be found on the right platform, on the left edge. The left platform is all-but flat, and contains three different ability-providing enemies:Parasol Waddle Doo,Rocky, andSquishy.

Extra Game[edit]

In the Extra Game, Kirby starts out on the left platform, along with oneStarman ahead of him. Kirby will need to hop over to the right platform, where he can find aMr. P. Umpkin, another Starman, and then aSpiny.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bumper
Conveyor Belt
Kick Panel

Gallery[edit]

  • Lining up a shot that will capture the UFO
    Lining up a shot that will capture the UFO
  • Using the UFO ability to cross a chasm
    Using the UFO ability to cross a chasm
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Kirby's Dream Course
Characters
Single-Player Courses and Holes
Two-Player Courses and Holes
Copy Abilities
Enemies
Course Obstacles
Extra