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Course 6 - Hole 6

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Course 6 - Hole 6
Composite maps ofCourse 6 - Hole 6 fromKirby's Dream Course.
Details
CourseCourse 6
Copy AbilitiesNeedle
Theme music

Clip of the music that plays in Course 6 - Hole 6.

Hole order
Course 6 - Hole 5Course 6 - Hole 7
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Course 6 - Hole 6 is the sixth hole ofCourse 6 inKirby's Dream Course. It takes place on a long path consisting mostly of tall slopes.

Summary[edit]

The board here is long and straight, though most of it is dominated with steep slopes, with a particularly long one on the left side leading upward and a shorter one leading up on the right before reaching a small flat area split off into two pockets bybumper walls, which also line the sides of the board. One more bumper formation forms a diamond shape in the lowest flat portion of the board in the middle.Kirby starts in the left pocket on the right side of the board, and aWaddle Dee can be found in the other one. After heading down to the flat zone in the middle, Kirby can either take aWarp Panel to return to his starting position, or he can use aKick Panel andDash Panel to rocket up the big slope on the left past aSpiny. On the slope are fourKabu and a small sandbunker which juts out of the slope near the bottom.

Extra Game[edit]

In the Extra Game, Kirby starts out on top of the left slope. The Spiny has been moved near the top of the slope, and the four Kabu have been shifted into an even square formation closer to the bottom. There are now two Waddle Dees on the right side of the board, one of which is in Kirby's main game starting position.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bumper
Bunker
Dash Panel
Kick Panel
Warp Panel

Gallery[edit]

  • Moving across the panels in the middle
    Moving across the panels in the middle
  • Making the loop at the top
    Making the loop at the top
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Kirby's Dream Course
Characters
Single-Player Courses and Holes
Two-Player Courses and Holes
Copy Abilities
Enemies
Course Obstacles
Extra