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Clip of the music that plays in Course 6 - Hole 3. |
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Course 6 - Hole 3 is the third hole ofCourse 6 inKirby's Dream Course. This hole features a horseshoe-shaped board, using the big sloping area in the middle to transfer between the bars.
Summary[edit]
The board of Hole 3 consists of two nearly identical bar-shaped platforms parallel to each-other, which are joined together at the top by a wide and even slope, creating a horseshoe-like shape to the board.Kirby starts on the far end of the lower bar. In order to reach the connecting slope, he will first need to cross aDanger Zone field with aKabu residing in the middle. Further up, two more neutral enemies can be found in a smallbumper-lined space. From here, Kirby can make the attempt to launch across the big slope connector, but he should plan his shot carefully, as it is easy to miscalculate here and end up goingOB. If Kirby reaches the other bar safely, he can find two more enemies to clean up; aSquishy in the bumper area, and then one more Kabu in the other danger zone pit past a small sand bunker.Whispy Woods can be found at the end of this upper bar, but Kirby should not have to go over there at all.
Extra Game[edit]
In the Extra Game, Kirby starts on the upper bar near the base of the connecting slope, in front of the sand bunker. There are no more enemies of concern to contend with on this upper bar, so Kirby will want to head across the slope right away. Near the top of the slope is now aSpiny. On the lower bar, twoRockys can be found in the bumper area, and aWaddle Dee can be found at Kirby's starting point in the main game. The Kabu in the danger zone field has been removed.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
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| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
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