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| Theme music |
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Clip of the music that plays in Course 6 - Hole 2. |
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Course 6 - Hole 2 is the second hole ofCourse 6 inKirby's Dream Course. This hole hasKirby traversing a narrow board with many obstacles forming a circuit.
Summary[edit]
This hole's board is a narrow rectangular space, divided unevenly between a wider low area and a narrow upper walkway. Kirby starts in the upper left portion of the board on the lower area, adjacent toGordo andKracko. Heading down to the right will lead Kirby past aKabu in front of a small embankment, leading to a wide sandbunker. A longConveyor Belt can also be used along the lower edge of the board to slip past these obstacles. On the other side, the board slopes up to join the two separated parts of the board. Kirby can use a series ofKick Panels and aDash Panel to quickly access the upper walkway from here to deal with the remaining enemies; aRocky andSquishy.
Extra Game[edit]
In the Extra Game, Kirby starts in Kracko's original position in the main game, replacing him. Gordo has been replaced withWhispy Woods, and Rocky can now be found where Kirby's starting point was in the main game. Kabu has been moved slightly, now on the other side of the slope into the bunker. AStarman can now be found where Rocky used to be in the main game.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
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| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
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