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Course 6 - Hole 1

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Course 6 - Hole 1
Composite maps ofCourse 6 - Hole 1 fromKirby's Dream Course.
Details
CourseCourse 6
Copy AbilitiesFireball
Theme music

Clip of the music that plays in Course 6 - Hole 1.

Hole order
Course 5 - Hole 8Course 6 - Hole 2
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Course 6 - Hole 1 is the first hole ofCourse 6 inKirby's Dream Course. It features a flat but winding causeway composed ofbumpers and introduces theFireballCopy Ability.

Summary[edit]

This hole features a wide and flat board shaped like an upside-down heart. On the board is a causeway built ofbumper walls that bends in on itself to create a circuit.Kirby starts in the middle of the lower portion of this circuit, and can use theFireball ability obtained from either of theFlamers to rocket through the causeway and hit all the other foes along the way before finishing the loop.

Extra Game[edit]

In the Extra Game, the enemies and their locations are exactly the same. The only difference is that Kirby starts in the middle of the upper portion of the causeway rather than the lower portion.

Enemies[edit]

SpriteEnemyNumberAbility
Flamer2Fireball
Kabu4None
Squishy4None

Obstacles[edit]

SpriteObstacle
Bumper

Gallery[edit]

  • Blasting through all the enemies
    Blasting through all the enemies
  • Just barely missing the cup at the end
    Just barely missing the cup at the end
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Kirby's Dream Course
Characters
Single-Player Courses and Holes
Two-Player Courses and Holes
Copy Abilities
Enemies
Course Obstacles
Extra