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Course 5 - Hole 1

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Course 5 - Hole 1
Composite maps ofCourse 5 - Hole 1 fromKirby's Dream Course.
Details
CourseCourse 5
Copy AbilitiesMain Game
Needle
Parasol
Extra Game
Needle
UFO
Theme music

Clip of the music that plays in Course 5 - Hole 1.

Hole order
Course 4 - Hole 8Course 5 - Hole 2
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Course 5 - Hole 1 is the first hole ofCourse 5 inKirby's Dream Course. It is one of the more decorative stages, with all of the essential action taking place only in the upper-middle section.

Summary[edit]

This board is wide and square, with the lower, left, and right extremes dominated byponds anddanger zones. This region is incidental, however, as the area whereKirby will ideally be focusing his attention is the upper and middle section, which is a smaller square region featuring a sharp slope and some smaller steps leading to an upper flat walkway lined withKick Panels and aDash Panel. Kirby starts on the left end of the upper walkway. Moving along the walkway to the right will yield aParasol Waddle Doo. AKabu sits at the top of the slope just below. ASpiny can be found at the very bottom of the central square adjacent to the ponds.

Extra Game[edit]

In the Extra Game, Kirby starts on one of the lower steps on the left side of the central square. The enemies there have been replaced with five Spinys; four peppered around the slope, and one on the upper walkway. On the stair opposite Kirby on the right side of the central square, aUFO can be found.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bumper
Danger Zone
Dash Panel
Kick Panel
Pond

Gallery[edit]

  • Using a Dash Panel to boost across the upper walkway
    Using a Dash Panel to boost across the upper walkway
  • Using Needle to stop from bouncing into the ponds
    Using Needle to stop from bouncing into the ponds
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