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| Theme music |
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Clip of the music that plays in Course 4 - Hole 6. |
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Course 4 - Hole 6 is the sixth hole ofCourse 4 inKirby's Dream Course. It features a very long flat board and introduces theDash Panel.
Summary[edit]
This board is a very long and fairly wide mostly flat track which is bordered bybumpers all the way out to the upper-right end, which is instead bordered by a tall wall.Kirby starts in a thin channel down at the bottom-left of the board, and will need to make his way up to the main area, where threeDash Panels and aKick Panel await him. The left and right of these three Dash Panels point towardGordos which patrol back and forth along the length of the track, and the middle one leads past a small hill serving as a ramp over a long line ofDanger Zones. Up at the end of the track are threeKabu spaced widely apart from each-other in a triangle formation. Down the chute on the left side of the track isWhispy Woods, who need not be bothered with.
Extra Game[edit]
In the Extra Game, Kirby starts at the end of the left fork from the main area of the board, close to Whispy's location. The right fork where Kirby's starting point in the main game was is now occupied by aFlamer andRocky. The two Kabu on the left and right have been replaced with high-floatingGaspar, and the Gordos have been removed.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
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| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
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