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Course 4 - Hole 5

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Course 4 - Hole 5
Composite maps ofCourse 4 - Hole 5 fromKirby's Dream Course.
Details
CourseCourse 4
Copy AbilitiesMain Game
Needle
Extra Game
Fireball
Needle
Theme music

Clip of the music that plays in Course 4 - Hole 5.

Hole order
Course 4 - Hole 4Course 4 - Hole 6
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Course 4 - Hole 5 is the fifth hole ofCourse 4 inKirby's Dream Course. It consists almost entirely of a steep slope and introduces theNeedleCopy Ability.

Summary[edit]

Hole 5's board is a simple, but precarious one, consisting almost entirely of a steep slope leading down and to the left, bordered bybumpers along the sides, and with only two strips of flat floor along its width.Kirby starts on the upper of these strips on the left side, with aGordo directly adjacent to him, and aSquishy next to aKick Panel on the right end of the strip. On the upper portion of the slope rests aSpiny who can provide theNeedle ability. On the lower flat strip isWhispy Woods and another Spiny. Kirby will probably want to acquire and make use of the Needle power quickly, as if he ends up on the lower portion of the slope, nothing else will stop him from falling off and goingOB.

Extra Game[edit]

In the Extra Game, Kirby starts on the right side of the upper strip next to the Kick Panel, replacing Squishy. To his left in place of the Gordo is aWaddle Dee. Whispy Woods is now gone, and aFlamer has been placed on the lower strip by itself. There are now three Spinys, two of which line the right edge of the upper slope, and the third being found down the lower slope from the Flamer.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bumper
Kick Panel

Gallery[edit]

  • This shot must be planned carefully.
    This shot must be planned carefully.
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Kirby's Dream Course
Characters
Single-Player Courses and Holes
Two-Player Courses and Holes
Copy Abilities
Enemies
Course Obstacles
Extra