| Course 3 - Hole 8 |
|---|
| | Details |
|---|
| Course | Course 3 |
|---|
| Copy Abilities | Main Game None Extra Game UFO |
|---|
|
| Theme music |
|---|
Clip of the music that plays in Course 3 - Hole 8. |
|
|
|
|
Course 3 - Hole 8 is the last hole ofCourse 3 inKirby's Dream Course. This is a large hole with lots of ramparts which introduces thePond fill switch.
Summary[edit]
Hole 8's board is quite large, consisting of a wide rectangular area with slopes throughout and along many of the edges creating tricky terrain. Interspersed throughout the course are a set ofWarp Panels, aTrampoline, and somebumpers along the lower portion. Most notable is aPond fill switch when, if pressed, will cause a large pond to appear in the basin on the left side of the board.Kirby starts in the uppermost portion of the board, and will need to find the best way to move around the board and clear out the four scatteredKabu without goingOB.
Extra Game[edit]
In the Extra Game, Kirby starts in the lowermost portion of the board. The number of Kabu has been increased to seven, and have been moved around the board. Kirby is given aUFO near his starting point to help make his task of clearing the Kabu out easier. Aside from that, the hole is the same.
Enemies[edit]
| Sprite | Enemy | Number | Ability |
|---|
| Kabu | 4 | None |
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
|---|
| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
|