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| Theme music |
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Clip of the music that plays in Course 3 - Hole 2. |
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Course 3 - Hole 2 is the second hole ofCourse 3 inKirby's Dream Course. This area features extensive fields of obstacles, and introduces theConveyor Belt along with redWarp Panels.
Summary[edit]
This hole takes place on a wide board that features an array of numerous stage obstacles along with mild elevation changes.Kirby starts on the upper-right behind a largeLawn field pointing to the upper-left. He'll need to cross this first and pass theGordo to reach the lower area which is lined with many other elements, includingDanger Zones,Air Curtains,Kick Panels,Warp Panels, and the newly introduced lines ofConveyor Belts that may all assist or impede Kirby's path to the other side. At the left end of the board, past all of this, are three ability-granting enemies;Parasol Waddle Doo,Sparky, andStarman. Kirby's ability going into the next hole will depend on which enemy he chooses to tackle second, so he should choose carefully.
Extra Game[edit]
In the Extra Game, Kirby starts out at the left where the ability-providing enemies used to be in the main game. He will need to cross the board in the other direction in order to reach the right side, whereSpiny andBroomhatter wait where Gordo used to be in the main game.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
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| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
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