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Course 2 - Hole 6

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Course 2 - Hole 6
Composite maps ofCourse 2 - Hole 6 fromKirby's Dream Course.
Details
CourseCourse 2
Copy AbilitiesMain Game
Parasol
Extra Game
Parasol
Wheel
Theme music

Clip of the music that plays in Course 2 - Hole 6.

Hole order
Course 2 - Hole 5Course 2 - Hole 7
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Course 2 - Hole 6 is the sixth hole ofCourse 2 inKirby's Dream Course. It features a board involving passing abunker before reaching a lowland area.

Summary[edit]

Hole 6 consists of a wide lowland area with hilly ramparts below penning the area in flanked by cliffs above that form a wall. Attached to this upper area is a small extension off to the right containing abunker and the exit point of aWarp Panel.Kirby starts the course between this bunker and warp panel exit, and will need to make his way past aParasol Waddle Doo overlooking the cliffside down into the lowland area, where he can deal with the three remaining neutral enemies waiting there. In addition, twoWhispy Woods can be found, but they are largely decorative.

Extra Game[edit]

In the Extra Game, Kirby starts out in the middle of the lowland area, and there are now four ability-neutral enemies down there with him. Using the Warp Panel to head up will reveal aWheelie in the spot where Kirby would start in the main game.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bunker
Warp Panel

Gallery[edit]

  • Preparing the first line-up past a bunker
    Preparing the first line-up past a bunker
  • Using Parasol to drift into the lowland
    Using Parasol to drift into the lowland
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