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| Theme music |
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Clip of the music that plays in Course 2 - Hole 4. |
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Course 2 - Hole 4 is the fourth hole ofCourse 2 inKirby's Dream Course. It features a long board with intermittent steps and introduces theWheelCopy Ability andKracko.
Summary[edit]
This hole takes place on a long and straight path, with intermittent steps leading up toward the lower-left and a high cliff on the upper-right.Kirby starts on this high cliff between twoGordos and withKracko in front of him. On the steps on the other side are twoBunkers withWheelie and three neutral enemies lined up in-between them. The lower steps are also bordered bybumpers. Kirby can score a quick win here if he can get past Kracko without getting hurt and then use theWheel ability to run down the remaining enemies.
Extra Game[edit]
In the Extra Game, Kirby starts on the other side of the course atop the left-most step. Nearly all of the enemies have been replaced with different ones, making the strategy to get through the course very different. Instead of using Wheel to run through the enemies on the steps, Kirby will need to make his way down to the cliff and then jump up it to reach the remaining foes.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
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| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
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