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Course 1 - Hole 5

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Course 1 - Hole 5
Composite maps ofCourse 1 - Hole 5 fromKirby's Dream Course.
Details
CourseCourse 1
Copy AbilitiesHi-Jump
Theme music

Clip of the music that plays in Course 1 - Hole 5.

Hole order
Course 1 - Hole 4Course 1 - Hole 6
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Course 1 - Hole 5 is the fifth hole ofCourse 1 inKirby's Dream Course. This hole features a long skinny board with a small wall and hilly terrain.

Summary[edit]

This hole features a long rectangular board split into two halves by a short wall and containing steep slopes on both sides which form basins. There are a fewbumper walls in various places that can be used to preventKirby from goingOB. Kirby starts in the lowest point on the lower half of this board. To the right of him is aStarman who can grant theHi-JumpCopy Ability, as well as aKick Panel point back toward the middle. Past the short wall is aGordo on patrol, then twoKabu in the basin on the other side. Getting a hole-in-one on this course is simple enough if Kirby starts by aiming straight for the Starman, then using Hi-Jump to leap over the Gordo after he is redirected toward the other side.

Extra Game[edit]

In the Extra Game, Kirby starts on the other side of the board, with the Starman now behind him toward the upper edge and the Kabu removed. The lower end of the board now contains twoSquishys, thus creating a similar but oppositely-oriented situation as the main game version.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bumper
Kick Panel

Gallery[edit]

  • Surveying the course to prepare the first shot
    Surveying the course to prepare the first shot
  • Leaping over Gordo using Hi-Jump
    Leaping over Gordo using Hi-Jump
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Kirby's Dream Course
Characters
Single-Player Courses and Holes
Two-Player Courses and Holes
Copy Abilities
Enemies
Course Obstacles
Extra