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| Theme music |
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Clip of the music that plays in Course 1 - Hole 4. |
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Course 1 - Hole 4 is the fourth hole ofCourse 1 inKirby's Dream Course. This hole features a board split in two by a field ofDanger Zones and a set ofWarp Panels which can be used to cross it.
Summary[edit]
This hole takes place in a flat setting contained by walls ofbumpers. This interior space is split in two by a line ofDanger Zones and a singleWhispy Woods. In line with Whispy Woods traveling down the board are fourKabu who serve asKirby's targets. Kirby begins the board on the lower end of the upper side of the danger zone divide. He can cross it either by bouncing over or using theWarp Panel on the other end of his side, but if using the second option, he should be careful not to go too fast, as the output Warp Panel points toward aGordo. Getting a hole-in-one on this course is probably not possible without the use ofCopy Abilities from another hole.
Extra Game[edit]
The Extra Game places Kirby's starting position on the other side of the danger zone barrier and almost completely changes the enemies and their locations. Included areStarman andFlamer, who can provide theHi-Jump andFireball abilities respectively. Finding an optimal path through this hole that does not end up hitting the danger zones or Gordos can be tricky.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
| Kirby's Dream Course |
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| | Characters | | | | Single-Player Courses and Holes | | | | Two-Player Courses and Holes | | | | Copy Abilities | | | | Enemies | | | | Course Obstacles | | | | Extra | |
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