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Course 1 - Hole 4

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Course 1 - Hole 4
Composite maps ofCourse 1 - Hole 4 fromKirby's Dream Course.
Details
CourseCourse 1
Copy AbilitiesMain Game
None
Extra Game
Fireball
Hi-Jump
Theme music

Clip of the music that plays in Course 1 - Hole 4.

Hole order
Course 1 - Hole 3Course 1 - Hole 5
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Course 1 - Hole 4 is the fourth hole ofCourse 1 inKirby's Dream Course. This hole features a board split in two by a field ofDanger Zones and a set ofWarp Panels which can be used to cross it.

Summary[edit]

This hole takes place in a flat setting contained by walls ofbumpers. This interior space is split in two by a line ofDanger Zones and a singleWhispy Woods. In line with Whispy Woods traveling down the board are fourKabu who serve asKirby's targets. Kirby begins the board on the lower end of the upper side of the danger zone divide. He can cross it either by bouncing over or using theWarp Panel on the other end of his side, but if using the second option, he should be careful not to go too fast, as the output Warp Panel points toward aGordo. Getting a hole-in-one on this course is probably not possible without the use ofCopy Abilities from another hole.

Extra Game[edit]

The Extra Game places Kirby's starting position on the other side of the danger zone barrier and almost completely changes the enemies and their locations. Included areStarman andFlamer, who can provide theHi-Jump andFireball abilities respectively. Finding an optimal path through this hole that does not end up hitting the danger zones or Gordos can be tricky.

Enemies[edit]

Obstacles[edit]

SpriteObstacle
Bumper
Danger Zone
Warp Panel

Gallery[edit]

  • Heading toward the Warp Panel
    Heading toward the Warp Panel
  • Emerging on the other side, not too quickly now
    Emerging on the other side, not too quickly now
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Kirby's Dream Course
Characters
Single-Player Courses and Holes
Two-Player Courses and Holes
Copy Abilities
Enemies
Course Obstacles
Extra