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Checker Knights
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- This article is about the race course. For this course's music theme with the same name in theSuper Smash Bros. series, seeAir Ride: Checker Knights.

Checker Knights is the eighth course in theAir Ride mode ofKirby Air Ride, also available as an unlockable course inKirby Air Riders. It is set in a bizarre pseudo-medieval area upon (and within) a vast lake and features a lengthy track with lots of different sections, rails, ramps, and shortcuts. It is by far the longest and most complex race course inKirby Air Ride, though the default number of laps run on it is still two.
Overview[edit]

Track[edit]
Checker Knights has by far the longest and most convoluted track inKirby Air Ride, with the race taking place in multiple sections both above and below the water, and using more distinct types of enemies and hazards than any other course in the game as well. Despite the complexity, the track does not branch off very much, so it is a straightforward affair. The starting line can be found on the upper flat portion of the track near the right-hand side, and moves in a more-or-less clockwise fashion from there. It begins with three sharp turns, leading through a path that splits into a small trench with aDash Panel at the bottom. From here, the path turns right around a rocky formation which can be broken into to reveal a slightly faster hidden path, followed by a similar bend and hidden path leading left. From there, a sharp u-turn leads to a wide portion of the road where ramps regularly pop up and down from the floor. This leads to a series of four parallelrails that lead deep into the water, revealing a hitherto unknown world. Along the way, part of the rail can be grinded upon to gain speed.
The path continues along a winding metal road with more short rails along the sides before reaching a tube of rotating segments. This in turn leads to a chute that bends further until passing through a boost ring and using an air lift to rise back out of the water and reach the next portion of the track. From here, the path winds upward to the left in a corkscrew fashion while the path is riddled withSpin Panels. This leads to an incomplete pipe section that turns right before returning to a normal-looking winding pathway. After another sharp u-turn, the path leads through a series of tight labyrinth-like corridors, where the racers may be able to get enough lift to jump over the main wall, then passes along a long straight road lined with Dash Panels and floor panels that cause a wall in the chamber up ahead to extend or retract. Passing through this last interior space leads back to the finish line, and finishes the lap.
Setting and enemies[edit]
The setting of Checker Knights is difficult to describe plainly. The background features grassy hills with tree-like structures rising out in places, though this "vegetation" is rather sparse. The course itself is set within a vast lake, though the water itself seems to be insubstantial. The main architecture above the water level resembles an abstract medieval castle, though rendered in a colorful checkered pattern reminiscent of the structures found inKirby 64: The Crystal Shards. There are lots of floating blocks around the course which add to the abstract nature of the scenery. Heading below the water level reveals a seemingly bottomless chasm of lights and other futuristic structures that cannot be made out clearly. The architecture below the water is metallic and futuristic, though it retains the abstract and checkered style seen above.
Checker Knights features the largest array of enemies of any course inKirby Air Ride. Every ability-granting enemy except forNoddy andPichikuri can be found here. Additionally,Gordos appear in large numbers near the end of the course in the later laps of Time Attack mode.
Checklist objectives[edit]
Kirby Air Ride[edit]
The following are all of thechecklist objectives that specifically pertain to Checker Knights inKirby Air Ride:
| Objective | Reward | Notes |
|---|---|---|
| Air Ride: CHECKER KNIGHTS Finish 2 laps in under 02:40:00! | Music:Air Ride: Checker Knights | |
| Air Ride: CHECKER KNIGHTS Finish 2 laps in under 03:05:00! | Machine:Slick Star | |
| Air Ride: CHECKER KNIGHTS Race over 5,500 feet in 2 minutes! | None | Must be done in Time mode, rather than Laps mode. |
| CHECKER KNIGHTS: Break at least 2 walls and finish in 1st place! | None | The player must be the one to break the walls. |
| CHECKER KNIGHTS: Swallow over 20 enemies and finish in 1st place! | None | IncludesInhaling and spitting neutral creatures. |
| CHECKER KNIGHTS: Usespin panels 7 times or more and take 1st place! | Music:Kirby: Green Greens | Alternative music for the course Checker Knights. This version of the Green Greens theme sounds similar to the arrangement used inSuper Smash Bros. Melee. |
| Free Run: CHECKER KNIGHTS Do 1 lap under 01:25:00 onRocket Star! | None | |
| Free Run: CHECKER KNIGHTS Finish 1 lap in under 01:20:00! | None | |
| Free Run: CHECKER KNIGHTS Finish 1 lap in under 01:35:00! | None | |
| Time Attack: CHECKER KNIGHTS Finish in under 03:55:00 onWarpstar! | None | |
| Time Attack: CHECKER KNIGHTS Finish in under 04:00:00! | None | |
| Time Attack: CHECKER KNIGHTS Finish in under 04:30:00! | None |
Kirby Air Riders[edit]
The following are all of thechecklist objectives that specifically pertain to Checker Knights inKirby Air Riders:
| Objective | Reward | Notes |
|---|---|---|
| Air Ride: Checker Knights (Laps) Finish without defeating any enemies | Alt Music: Air Ride Checker Knights (Alt) | Kirby Air Ride arrangement of "Green Greens". |
| Air Ride: Checker Knights (Laps) Win against a Lv. 8 or higher CPU rider | My Machine Parts: Decal | |
| Air Ride: Checker Knights Break walls in 2 places in a single race | License Card: Sticker | |
| Air Ride: Checker Knights Fly over the wall to the road that leads to the castle | Machine:Hop Star | |
| Air Ride: Checker Knights (Laps) Win a race in 3 laps | My Machine Parts: Decal | |
| Air Ride: Checker Knights Rise over spin panels 7 times in a single race and win | Street Name (First Half): "Checker Knights" | |
| Air Ride: Checker Knights (Time) Complete a lap within 1:40.00 withWaddle Dee | License Card: Theme |
Trivia[edit]
- On the box art forKirby Air Ride,Kirby is seen racing on a course with a similar checkerboard texture to the Checker Knights track.
Gallery[edit]
Kirby Air Ride[edit]
- Stadium Icon for Checker Knights
- Banner image for Checker Knights
- Kirby in the underwater section of Checker Knights
- Meta Knight at the start of the race
- The area before the rails
- The rails
- The turning tunnel
- The area after the underwater segment
Kirby Air Riders[edit]
- A turn with a hidden shortcut beside it
- The underwater segment
- The spiral section
Names in other languages[edit]
Kirby Air Ride[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | チェックナイト Chekku Naito | Checkknight Taken from in-game in the Japanese version upon starting the course. Likely derived from チェックメイト (checkmate). A knight is a chess piece, and check is a scenario in chess where the king is endangered. Checkmate is a check in which the king cannot escape, and thus ends a game of chess. |
| French | Checker Knights | - |
| German | Checker Knights | - |
| Italian | Checker Knights | - |
| Korean | 체크 나이트[1] chekeu naiteu | Check Knight |
| Spanish | Checker Knights | - |
Kirby Air Riders[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | チェックナイト Chekku Naito | Checkknight |
| Traditional Chinese | 棋盤騎士 qí pán qí shì | Chessboard Knight |
| Simplified Chinese | 棋盘骑士 qí pán qí shì | |
| Dutch | Schaaktorenweg | Chess Tower Road |
| French | Damier des chevaliers | Checkerboard of knights |
| German | Schachmatt-Piste | Checkmate Racetrack |
| Italian | Sentiero Scacco | Checker Path |
| Korean | 체크 나이트 chekeu naiteu | Check Knight |
| Portuguese | Percurso Xadrez | Chess Route |
| Spanish | Senda Ajedrez | Chess Trail |
References
- ↑Taken from theSuper Smash Bros. Brawl track list ofChecker Knights.
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