Kirby Air Riders andKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World info is still being worked on! If you'd like to help, see our task listshere andhere.
Please remember that WiKirby contains spoilers, which you read at your own risk! See ourgeneral disclaimer for details.

CPU

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search

The termCPU (short for 'Central Processing Unit') in the context of video games refers to elements (such as characters or enemies) whose behavior is controlled by processes programmed into the game itself. More specifically however, it is used to refer to secondary players who have been set to be controlled by the game itself, rather than any human player.

In theKirby series, CPU players (also referred to asComputer Players) can be set in any multiplayer title to stand in for real human opponents, and they are programmed to simulate how said human opponents would play to a certain degree.

Overview[edit]

CPUs often come withdifficulty settings as well which the player can set to make them more or less of a challenge. The change in difficulty usually alters how quickly the CPU can react to a given situation, and whether or not they will perform certain behaviors (an example being the CPU players inKirby Battle Royale, who are programmed to actively pick up their downed opponents and toss them into hazards at higher levels).

In most games in the series, common enemies are controlled at least to some extent by CPU programming (the originalKirby's Dream Land is an exception;Masahiro Sakurai manually plotted the paths for every enemy in the game, making them completely deterministic[1]). However, these behaviors are usually quite simple, amounting to little more than holding still, jumping in place, attacking in fixed intervals, or pursuing Kirby. CPU players, on the other hand, are typically given much more advanced algorithms and conditions which will cause them to behave in more complex manners, in an attempt to simulate strategic human play. Given the imperfect (and simplistic) nature of this programming, however, CPU players often have trouble in certain situations, and can be locked in endless behavior loops which get them nowhere.

CPU by title[edit]

Kirby's Avalanche[edit]

Kirby's Avalanche inherits much of its CPU behavior from the game it is based upon,Super Puyo Puyo. Aside from the overall difficulty level that can be adjusted manually via the options, each CPU has its own characteristic behavior that affects how it plays. For example,Waddle Dee never turns any of his blobs, and rarely makes them drop faster, causing him to play rather slowly and languidly. In contrast,Meta Knight is especially skilled at making a comeback when most of his playing field is filled with boulders, causing him to play quickly and intelligently.

Some CPUs have particular behavior they will always stick by no matter what, even if it may be impractical to do so; these behaviors are referred to as"first-instinct chains".Whispy Woods, for example, will always start his round by building four rows of blobs at the bottom of his playing field, and will replenish the wall if any of the blobs within it are destroyed.Broom Hatter shows similar behavior, but instead builds two full columns of blobs on the left and right sides of her playing field.

Kirby Super Star /Kirby Super Star Ultra[edit]

The CPU Helper will attempt to navigate around obstacles to reach Kirby whenever he gets ahead, but some terrain is a bit too tricky for the CPU to manage effectively.

TheHelpers inKirby Super Star andKirby Super Star Ultra are controlled by the CPU when not controlled by a second player. These CPU Helpers have more sophisticated behavior when compared to common enemies or bosses, most of which operate on a pre-determined set of patterns. This allows the CPU Helper to follow Kirby and help him battle enemies. In some cases, they can also help solve certain puzzles, with a prime example beingBurning Leo's tendency to lightFuses that are nearby. The CPU can pick upfood items andInvincible Candy, and will move toward Kirby to share them viaFeed Me, though this is just a side effect of the normal CPU tendency to get close to Kirby, and it will not prioritize this over attacking enemies.

Under normal circumstances, the CPU Helper will approach Kirby and stand close by when he is not moving. The CPU will not be prompted to follow Kirby until he gets a small distance away. When Kirby is in the air, the CPU will generally not follow him up there, preferring to just keep underneath him on the ground, unless the environment prompts it to. Once this happens, the CPU will use itsInfinity Jump to continually keep close to Kirby when he is in the air. Certain terrain, particularly tight passages, may confuse the CPU, making it unable to properly follow Kirby (shown in image).

When an enemy is nearby, the CPU will attempt to navigate towards it and attack it, with the type of attack depending on whether the CPU or the enemy is in the air or on the ground, though this can often lead to the CPU crashing into the enemy and taking damage if the path is complicated or if the enemy is moving rapidly. The CPU may alternatively choose toguard, though it rarely holds its guard for long. The CPU's attack options are performed on a timer when choosing between multiple targets, with noticeable pauses between attacks or guards in these instances. In certain situations, the CPU may have difficulty deciding whether to follow Kirby or attack an enemy, so it will run back and forth between the two objectives fruitlessly until the situation changes. When enemy projectiles are approaching, the CPU will either attempt to guard or attack it as if it were an enemy. During boss and mid-boss fights, the CPU will engage the enemy from any position, rather than having to get up close first.

The CPU will not attempt to break blocks, activate switches, or use ladders. The CPU will also not attempt to avoid hazards such as Gordos or spike pits, which can lead to situations where it continually stands on or in the path of such hazards until it is defeated. When the CPU is out of health, it will no longer try to follow Kirby around (unless Kirby gets sufficiently far away) or attack enemies, instead holding in place until it pops out of existence. If prompted to move in this state, the CPU will run frantically around Kirby once it reaches him until it pops.

Kirby's Dream Land 3[edit]

InKirby's Dream Land 3, Kirby can call onGooey to help him, with the cost of somehealth. When not controlled by a second player, Gooey is controlled by the CPU. Like the Helpers inKirby Super Star, Gooey will generally attempt to stay close to Kirby and attack nearby threats, possessing almost all of Kirby's moves. Unlike Helpers, however, Gooey's CPU is much more oriented around mimicking Kirby's actions when there are no other considerations on screen. For instance, if Kirby performs a basic action such as jumping, inhaling, crouching, or sliding, Gooey will usually mimic him after a brief moment, granted the opportunity to do so. This includes walking itself, since if Kirby only steps forward a small amount, Gooey will also only move forward that same distance instead of stopping at Kirby's position like the Helpers do.

Gooey's general attack strategy is to approach enemies and eat them with his tongue, and then spit them out as a Star Bullet at another enemy. Gooey will generally hold onto any enemy he has eaten until he spots another enemy to shoot at or Kirby prompts him to by attacking or crouching. Gooey will pursue enemies at greater distance than the Helpers do, but he may still end up colliding with enemies and taking damage if the environment confounds his efforts to run up and eat them. Notably, CPU Gooey will not attempt to swallow ability-granting enemies to gain an ability, despite having that capability when controlled by a player. As such, it does not appear to be possible to have CPU Gooey utilize copy abilities.

CPU Gooey will not attempt to pair up with anAnimal Friend, despite having that capability when controlled by a player. When there is a food item nearby, Gooey will use his tongue to get it, and then will send half of it to Kirby as a projectile to heal him as well. Unlike the Helpers, CPU Gooey is capable of activating aSpace Jump on his own initiative, and will do so if he cannot find a path to Kirby.

Kirby 64: The Crystal Shards[edit]

Selecting COM difficulty inKirby 64: The Crystal Shards.

CPU players (here referred to asCOM players) will fill in any non-human players in theMini-Games. The difficulty chosen for the game will affect the difficulty level of the CPU opponents.

For more details, visit the100-Yard Hop,Bumper Crop Bump, andCheckerboard Chase pages.

Kirby Air Ride[edit]

The player's Kirby approaching two CPUs in the distance inCity Trial.

In this title, CPUs play a significant role, as many objectives in theChecklists require CPU participation in some form or another. The player can set the difficulty level of the CPUs prior to a race starting, which will affect their behavior and reaction time. InAir Ride andCity Trial, CPU level ranges from 1 - 9, while inTop Ride, it ranges only from 1 - 5.

CPUs are generally good at handling the road in racing modes, and can be very effective in combat situations likeDestruction Derby. However, particularly inCity Trial, CPUs can often be seen stuck against certain walls or obstacles (a good example being the shore just north of the Electric Lounge). They also tend to cheat in power-ups if they don't have enough before theStadium event.

Kirby & The Amazing Mirror[edit]

When playing in single player mode, the other clones of Kirby will be controlled by the CPU. They are capable of some degree of autonomous movement, but they typically do not venture far from where they are initially placed due to generally being goalless. The player can call the CPUs to Kirby's location using theCell Phone, where they will automatically attack nearby opponents. When Kirby initiates aSuper Inhale, the CPU Kirbys are programmed to recognize this, drop their abilities and join in inhaling.

Kirby: Triple Deluxe /Kirby Fighters Deluxe[edit]

In theKirby Fighters Sub-Game, (and subsequently inKirby Fighters Deluxe) non-human controlled opponents are controlled by the CPU, with the chosen difficulty setting determining their behavior. They are programmed to attack their opponents, attempt to dodge when being attacked, and go for items that appear.

There are five levels of difficulty for the CPU opponents, with each level having the following basic behaviors:

  • Level 1: CPUs generally walk around in semi-random directions without a clear goal most of the time. They never move quickly and throw out attacks in a largely random way, often with no target. They make no attempt to avoid hazards and do not prioritize items that appear. They never dodge or guard.
  • Level 2: CPUs are generally aimless when not near an opponent, but start to attack with more fervor when someone else approaches. They do run on occasion, but still cannot dodge or guard, and generally do not avoid hazards or go after items, though they do sometimes seek out food.
  • Level 3: CPUs move generally quickly, and gain the ability to guard and dodge, though they only sometimes do this. They are generally aggressive and will seek out items that appear on the stage.
  • Level 4: CPUs attack much faster, and make more use of attacks that give them burst or countering options. They are much more likely to dodge, particularly when it comes to projectiles.
  • Level 5: CPUs gain near-perfect dodging and guarding ability, and prioritize items with maximum speed. They constantly attack opponents when they are close.

Kirby: Planet Robobot,Team Kirby Clash Deluxe &Super Kirby Clash[edit]

In theClash games, CPU players are given the generic names of "Teammate" 1, 2, and 3, unless a wandering adventurer is recruited.

InTeam Kirby Clash,Team Kirby Clash Deluxe, andSuper Kirby Clash, non-human controlled teammates andadventurers are controlled by the CPU. They will attempt to fight the enemy, pick upPower Tablets andFood, and revive fallen comrades. They will also attempt to dodge certain attacks which the enemy throws out, though not always with success.

A couple specific notable behaviors of the CPU include the following:

  • When they are near an item such as food or a Team Meteor Power Tablet and are in need of it, they will prioritize it, which may lead to them running into an enemy or its attacks if those are in the way.
    • The CPUs will ignore Power Tablets if a Time Beam is active, as activating a Team Meteor cancels out the Time Beam.
  • When the player's Kirby is KO'd and calls out for help, teammates will prioritize reviving that Kirby, again ignoring other hazards.
  • Whenever a piece of food is picked up, orDoctor Healmore uses his Science Lab to drink a stamina potion, CPU teammates who are low on health will prioritize approaching the Kirby who just used the item and performFeed Me. CPU teammates who use recovery items will also prioritize approaching wounded allies for this same purpose. They will also prioritize recovering lost health by running into Healing Areas, once again ignoring enemy attacks.
  • When a CPU teammate is within collision range of an enemy or attack, they will attempt to hold aGuard until this is no longer the case. This can be an issue, as CPU teammates may end up breaking their own guard and becoming dazed, or may be guarding at times when it is more appropriate to dodge or attack.
  • CPU teammates are automatically programmed to take specific dodging action for certain moves, such asPyribbit's Flamethrower, but do not know how to dodge other attacks such asAeon Hero's Twenty-Five Energy Shower.
  • CPU teammates are programmed to charge their special attacks under certain circumstances, such as during invulnerability transitions of enemies, but are not inclined to hold the charge until the enemy is vulnerable again, instead insisting on releasing the attack as soon as the charge is complete. This often results in the teammate whiffing the attack.
    • In addition, CPU teammates will almost always insist on fully charging their attacks, and will often not release them early, even when it is advantageous to do so.
  • CPU Beam Mage teammates are programmed to stay away from the enemy (unless the enemy gets too close for comfort) and continuously hit them with Time Beams until the clock is stopped.
  • During the Team Meteor meter, CPU teammates will generally follow the player's result, though they may deviate somewhat. As such, it is rare for all four teammates to get a perfect result when playing solo.

Kirby Battle Royale[edit]

CPU opponents can be set in Battle Mode, and are also encountered inDedede's Cake Royale. In Battle Mode, their difficulty can be set between levels 1 - 5. Each different battle mode necessitates different behaviors on part of the CPU opponents, but higher levels generally involve becoming more aggressive as well as giving more priority to the actual objective of the game in question, whether that be simply defeating opponents, collecting items, or going after opponents who have larger scores or stacks of items than others.

The following is a quick rundown of what can be expected of CPU opponents at each level of difficulty:

  • Level 1: CPUs waddle about slowly, often in random directions. Occasionally, they throw out an attack in the direction of an opponent. They are capable of bouncing back from being knocked down on occasion, but they do not use charge attacks outside of the specific objective inCrazy Theater. They will not attempt to pick up downed opponents. In teams, these CPUs may attempt to fruitlessly attack each other. In Crazy Theater, they are likely to stand on the wrong answer in certain panel challenges. In other game modes likeApple Scramble orRocket Rumble, they will not attempt to sabotage the opposing players.
  • Level 2: CPUs place slightly higher priority on the objective of the round, but are still largely aimless outside of plain fighting. Additionally, they will occasionally toss items at opponents to knock them down. They throw out attacks more frequently, and will make some effort to sabotage opponents instead of just trying to attack them. They still do not typically use charge attacks or pick up downed opponents.
  • Level 3: CPUs will start to use charge attacks at this level. Their attacks also become more focused and frequent, they become better at dodging, and they recover more often from being knocked down. They still do not have much sense of objective during games like Rocket Rumble, however.
  • Level 4: CPUs are more inclined to use items to knock opponents down, and will make a greater attempt to guard important resources and objectives, particularly in games like Crazy Theater andFlagball. They are more inclined to fight in a defensive manner than lower level CPUs, waiting for openings to attack. They are also more likely to make use of charge attacks outside ofBattle Arena.
  • Level 5: CPUs start to "play dirty" at this level, making much more of an effort to sabotage opponents. In particular, they will pick up downed opponents and toss them directly into hazards, which is most notable in games like Crazy Theater.

Kirby Star Allies[edit]

Screenshot of a CPUNESP KO'ing itself onlava due to trying to avoid a fallingmeteor.

TheFriends andDream Friends which Kirby can recruit can be controlled by the CPU, in addition to human actors. When controlled by a CPU, their behavior is similar to how helpers operate inKirby Super Star, though they will generally prefer to keep behind Kirby. When Kirby requests aFriend Ability combo, any compatible friend will be alerted to this, and use their ability; if one friend provides multiple combos or there are multiple friends who can provide different combos, they will be performed one after the other as long as Kirby continues to request them. If no compatible friend is present, they will simply display question marks (?) instead and do nothing. In addition, Friends will interact with objects in specific ways in response to Kirby's actions. An example of this is when Kirby hops in a fuse cannon - a friend with a fire-type move will be prompted to go and light the fuse.

The sophistication of the CPU friends inKirby Star Allies is notable, as they can often be seen attempting to avoid hazards and have decent pathfinding. However, in complicated environments, they can still have difficulty maneuvering, and in some cases, may end up avoiding one hazard only to run into another repeatedly. This is particularly notable in the RarePicture Piece room onSizzlai Moon, where fallingmeteors prompt CPU allies to run away, but they may end up repeatedly running into and getting hurt by the lava floor to the right (or accidentally jumping into another meteor) in their attempt to escape. Thecrushers inThe Divine Terminus are another hazard which friends commonly have difficulty avoiding.

CPUs can also appear inChop Champs andStar Slam Heroes, and their difficulty is determined by the level being played.

Kirby Fighters 2[edit]

InKirby Fighters 2, CPU opponents come with their own title, randomly chosen from a pool based on their difficulty level.

The CPU-controlled opponents inKirby Fighters 2 are similar to those in the previous twoFighters games. When controlling each character, the CPU has a tendency to attempt to utilize those fighters' specific attacks in the way they were intended, with examples includingBell Kirby making frequent use of the Bell Block guard,Archer Kirby shooting from a distance whenever possible, andWater Kirby keeping opponents at bay with the Wave Attack and using Fountain Hover when above an opponent.

As before, CPU difficulty ranges in standard battles from levels 1-5, though more specific levels on a different scale from 1-50 can be found inStory Mode: The Destined Rivals. Lower level opponents tend to move slowly and rarely attack or guard, while higher level opponents frequently block with perfect precision and always move as fast as they can. CPUs will also tend toGobble/Grab whenever they are up close to an opponent and will prioritize items whenever they appear on stage. Whenever a CPU picks up an item that can be shared with a teammate usingFeed Me, they will prioritize doing that above all else. The CPU will also attempt to make their way back to the player if the player's character picks up such an item. The same general rules apply when picking up the pieces of theBuddy Star Blaster. Lastly, if the player has used a Gobble/Grab on an opponent, a teammate will attempt to position themselves in order to hit that opponent when he is spit or thrown.

A few significant flaws can be noted with the CPU behavior however. When an opponent hasInvincible Candy active, for instance, CPUs will not adjust to this, and will continue trying to attack that opponent as if they were still vulnerable. It is also possible, with certain techniques, to trap a high-level CPU in a corner and use the same attack repeatedly on them, and they will be unable to escape or counterattack, instead opting to occasionally guard or dodge in place as they are gradually defeated. Additionally, while the CPU has its aforementioned ability to guard or dodge with perfect precision, it does not have the ability to anticipate attacks coming their way, meaning it is still possible to defeat them easily by repeatedly using the same move at a distance. Lastly, it is possible in certain instances for CPU opponents to be compelled to hold theirGuard for too long and end up breaking it, becoming dazed. This is particularly notable with the CPU buddy inStory Mode: The Destined Rivals, while fighting bosses.

List of adjectives[edit]

InKirby Fighters 2, CPU-controlled opponents inStory Mode: The Destined Rivals andSingle-Handed Mode have adjectives attached to their names based on their relative level from 1-50. The following lists off every known prefix in the game by level (note that some level numbers are skipped due to those not showing up specifically in the Story Mode):

  • Level 1 - 3: Adorable, Beginner, Bumbling, Caring, Chatty, Childish, Clownish, Cutesy, Dewy-Eyed, Doughy, Dreaming, Famished, Fresh-Faced, Gentle, Half-Baked, Hungry, Laid-Back, Newcomer, Novice, Ordinary, Pillowy, Reckless, Refreshing, Romantic, Scared, Softhearted, Taciturn, Young, Youthful
  • Level 5 - 8: Big-Hearted, Cool, Daydreaming, Dulcet, Fetching, Gale-Strength, Ghostly, Gourmet, Graceful, Guileless, Heartfelt, Honest, Jolly, Mysterious, Polite, Puffy, Radical, Rash, Roaming, Sleek, Solemn, Trendy, Vain, Wild
  • Level 12 - 17: Boisterous, Bold, Chipper, Competitive, Developing, Fearsome, Flawless, Furious, Great, Hardworking, Omniscient, Perky, Powerful, Professional, Resilient, Rising Star, Serious, Shrewd, Stubborn, Sturdy
  • Level 22 - 27: Acclaimed, Brilliant, Classic, Disciplined, Elite, Empyrean, Exceptional, Extraordinary, Fearless, Flaming, Gentlemanly, Historical, Lost, Merciless, Outstanding, Reborn, Revived, Seasoned, Traveling, Unrestrained, Wandering
  • Level 30 - 34: Afar-Returned, Balletic, Dangerous, Destroying, Divine, Fake, Grand, Hardened, Juggernaut, Legendary, Loyal, Ominous, Revenging, Stormy, Supreme, Terrifying, Undefeatable
  • Level 40 - 50: Aeon, Ally, Breezy, Daredevil, Far-Flung Star, Galaxy-Ruling, Heroic, Master, Mighty, Rainbow, Soulful, Star Monarch, Super-Deluxe, Ultimate, Ultra

Kirby's Dream Buffet[edit]

InKirby's Dream Buffet, the CPU takes control of any Kirbys that are not being controlled by players. CPUs can come in fourdifficulty settings, those being "Sweet", "Normal", "Spicy", and "Extra-Spicy". In addition, the CPU also controlsWaddle Dees in Races, which are not as fast or as competitive as the Kirby racers.

When playing in normal races, the CPU Kirbys will simply go by the names "CPU1", "CPU2", and "CPU3". However, the Waddle Dee racers are given a random name from a pool of possible names for them. Additionally, when playingonline, any slots not filled by human opponents will be taken by CPUs, and will be assigned a random name from a different pool of names, many of which are references to otherKirby-series elements.

The following are all of the names for CPU opponents inKirby's Dream Buffet. Note that these are sorted by how they appear internally in the game's files; as references to similar elements are sorted with each other, this is used to clarify certain references that may be unclear otherwise.

Waddle Dee names[edit]

English nameJapanese nameBased on  
Waddelaneyわどのすけ
Wadonosuke
"-nosuke" is a masculine name ending in Japanese
Waddeliaわどこさん
Wadokosan
"-ko" is a feminine name ending in Japanese; "-san" is an honorific roughly equivalent to "miss" or "mister"
WaWaWaddleわどわどぅ
Wadowadu
The Japanese name could referenceWaddle Doo; the English name could reference the "wa-wa" sounds Waddle Dees make
Waddliniわどるりん
Wadorurin
"-rin" is a feminine name ending in Japanese; the Japanese name could referenceElfilin, the English name could referenceSquashini
Woddballわどぼうる
Wadobōru
A reference to their shape; the English name is a pun on "oddball"
Mr.Waddleわどわどさん
Wadowadosan
"-san" is an honorific roughly equivalent to "miss" or "mister"
Wadana Deeばんだなでぃ
Bandanadi
Bandana Waddle Dee
Waddleciaわどるしあ
Wadorushia
Drawcia
Waddolorわどろあ
Wadoroa
Magolor
Waddbyわどびぃ
Wadobyi
Kirby
WadaKnightわどないと
Wadonaito
Meta Knight
KingWaDeDeわどどだいおう
Wadododaiō
King Dedede

Kirby names[edit]

English nameJapanese nameBased onNotes  
PinkPalピンクだま
Pink ball
KirbyThe Japanese name is whatKing Dedede calls Kirby inRevenge of the King andKirby Fighters Deluxe (localized as "pink lump" in the former and "pink puffball" in the latter).
PinkBowlerピンクボーラー
Pink bowler
KirbyMay specifically be referencingKirby's Dream Course.
Puffballずんぐりボウル
Stubby ball
KirbyThe Japanese name spells the word "ball" as ボウル, just like how the word is spelled in the Japanese name ofKirby's Dream Course.
Stubbyずんぐりだま
Stubby ball
KirbyBothFlamberge andZan Partizanne refer to Kirby as ずんぐり ("stubby").
Kirby-chanカービィちゃん
Kirby-chan
KirbyChan is a Japanese honorific typically used for someone young, cute, or endearing.
Kirby-sanカービィさん
Kirby-san
KirbySan is a Japanese honorific roughly equivalent to "dear", "Mr.", or "Ms."
PINKBallももだまはっしん
Pink ball launch
"Pink Ball Activate!"The Japanese name is directly the hiragana of the first part of the name of the song.
PeachArmorももいろアーマー
Pink armor
Robobot Armorももいろ is the native Japanese word for pink, and literally translates to "peach-colored" (specifically the color of the peach blossom, not the peach fruit). Since being introduced into the Japanese lexicon, the English loanword ピンク is more commonly used.
Round Heroまんまるヒーロー
Round hero
Kirbyまんまる has the double meaning of round and cute.
Star Heroほしのヒーロー
Hero of the stars
Kirbyほしの is used as part of Kirby's full Japanese name,ほしのカービィ ("Kirby of the stars").
Maxim #1マキシム1ごう
Maxim #1
Maxim Tomato
Maxim86マキシム86ごう
Maxim #86
Maxim Tomato andHAL's number: 86
PoweredUpげんきドリンカー
Energy drinker
Energy Drink (indicated by the Japanese name)
FullEnergyげんきかいふく
Health recovery
Energy Drink andhealth in general
VincyCandyむてキャン
Mutekyan
Invincible CandyThe Japanese name is an abbreviation of the Japanese name of the Invincible Candy, むてきキャンディー (muteki kyandī).
Licketyぺろぺろん
Peroperon
Invincible CandyThe Japanese name is an onomatopoeia for licking.
Got_a_1UP1UPゲット
1-Up get
1-Up
0LivesLeftざんきなっしんぐ
No lives remaining
1-Ups andGame Overs
PointStarsポイントスターズ
Point stars
Point Star
Pink Starsピンクスターズ
Pink stars
Likely the pink Point Stars fromKirby's Dream Course
Twinklesきらきらのほし
Sparkling star
Sparkling Stars (indicated by the Japanese name)
Glimmerきらめきぼし
Twinkling star
Sparkling Stars and "Suite: The Star-Conquering Traveler (Closing Movement: The Twinkling Star)" (indicated by the Japanese name)
TheStarRodスターロッドづかい
Star Rod wielder
Star Rod
Frightmareナイトメアキラー
Nightmare killer
Nightmare
RnbwIslandにじのしまリゾート
Rainbow Island Resort
TheRainbow IslandsThe Japanese name referencesRainbow Resort as well.
RainboSordレインボーソード
Rainbow Sword
TheRainbow Sword
EasyBreezyはるかぜにふかれて
Blown in by the spring breeze
Spring BreezeThe Japanese name is a phrase often used to describe Kirby.
DreamRacerグルメフェスレーサー
Gourmet Fest Racer
Gourmet Race andRacesThe Japanese name combines the names of Gourmet Race andKirby's Dream Buffet ("Kirby's Gourmet Fest").
YourBuddyおともとしもべ
Friend and minion
Animal Friends (indicated by the Japanese name)The Japanese name references the working name for Animal Friends being "minions".
Animal Palアニマルフレンズ
Animal Friends
Animal Friends
FromRippleリップルじん
Resident of Ripple
Ripple Star
FactoryFoeこうじょうだいさくせん
The great factory offensive
The Japanese name combines the names ofFactory Tour / "Studying the Factory" andThe Great Cave OffensiveThe Japanese name uses 11 characters, which is over the maximum of 10.
GoGoKirbyカービィでゴー
Go with Kirby
The Japanese name parodies the naming scheme of the various time attack modes likeMeta Knightmare, which all use でゴー ("Go with...").
Yo_Tornadoたつまきみたいさ
Like a tornado
A Japanese commercial forKirby: Nightmare in Dream LandThe Japanese name is part of the lyrics to the song from said commercial.
KirbyPhoneテレフォンマン
Telephone man
Cell Phone
MirageNiteミラージュナイト
Mirage knight
"Dark Mirage"May also be referencingDark Meta Knight in general.
DededeSoulデデデソウル
Dedede Soul
Masked Dedede; matches with "MaskedMarx".
MaskedMarxマスクドマルク
Masked Marx
Marx Soul; matches with "DededeSoul".
UrOverlordしはいシテアゲルひと
Your overlord
MagolorRefers to the following dialogue in the "Let Me Explain Everything" cutscene: "Prepare to bow, Popstar! Welcome your new overlord!"
Crafty Eggイカサマたまご
Deceptive egg
MagolorThis isZan Partizanne's nickname for Magolor on theKirby JP Twitter feed.
Q.Joroniaタランザ&ジョロニア
Taranza & Joronia
Queen Sectonia"Jorō" refers to a specific species of spider significant to Japanese folklore; seehere for more details.
SkyPeopleてんくうのたみ
People of the Sky
People of the Sky
Patryaファミリアさん
Familiar-san
Susie"Patrya" ("Familiar" in Japanese) is Susie's middle name.
P.Haltmannいだいなハルトマン
Great Haltmann
President HaltmannThe Japanese name is part of the lyrics to "The Noble Haltmann".
HeartFwendハートフルフレンズ
Heartful Friends
Friend Hearts
ZanParWho?ザンパルルなんとか
Zan Par-something
The running gag of nobody being able to rememberZan Partizanne's name
NeichelNEICHELNEICHELThe singer of "Welcome to the New World!"
BeastPackしんせかいアニマルズ
New world animals
Beast Pack
TeaCupタロロン
Taroron
Possibly theTeatime stage
JiroJiroジロジロ
Jirojiro
May be a reference toGalbo's cry in theKirby: Right Back at Ya! episodeHatch Me If You Can.
Minigamerサブちゃん
Sub-chan
MinigameThe Japanese name referencesSub-Games in general.
Shirleeleeシローウ
Shirōu
Annaアンちゃん
An-chan
Yettaイェッタ
Yetta
Wisdomウィズダム
Wisdom
Wise Waddle DeeWise Waddle Dee has a different name in the Japanese version, so this may simply be a generic name.
Amyエイミー
Amy
Ottoオットー
Otto
Kyleカイザー
Kaiser
Kiddoキッド
Kiddo
Cookクック
Cook
CookNote that the Japanese name is not the same as the Japanese name for Cook (コック), and as this is sorted with generic names, it may simply be the actual name Cook.
Katieケイティ
Katie
Chaunceyコルスタッド
Kolstad
Samuelサミュエル
Samuel
Sylvariaシルヴァリア
Sylvaria
Suzannaスザンナ
Susanna
Susie"Susanna" is Susie's proper first name.
Sebastianセバスチャン
Sebastian
Sophieソフィー
Sophie
Tylerタイラー
Tyler
Chelseaチェルシー
Chelsea
Dreamstalkツリーズ
Trees
TheDreamstalkThe Japanese name is "Trees", which appears in the Japanese name for the Dreamstalk ("World Tree"), but it is sorted with generic names.
Tinaティーナ
Tina
Thomasトムソン
Thompson
Nyaokoにゃおこ
Nyaoko
Variant of Japanese name "Naoko" and "nya" (a cat's meow).
Nikitaニキータ
Nikita
Nurmelaヌルメラ
Nurmela
Nedryネローニ
Neroni
Nordinノーディン
Nordin
Rickyハインリックス
Heinrichs
Fedorヒュードル
Fedor
Fauserファウザー
Fauser
Herrlichヘアリッヒ
Herrlich
Hopkinsホプキンソン
Hopkinson
Maggieマギー
Maggie
Mitchelミッチェル
Mitchel
Mooreムーア
Moore
Melanieメラニー
Melanie
Monikaモニカ
Monika
Janiceヤニス
Janice
Julianユリアン
Julian
Johanヨハン
Johan
Lionelライオネル
Lionel
Ricardoリカルド
Ricardo
Luisaルイーザ
Luisa
Leonレオン
Leon
Leongar's real name
Roxanneロクサーヌ
Roxanne
WhySoWiseワイズ
Wise
Wise Waddle DeeWise Waddle Dee has a different name in the Japanese version, so this may simply be a generic name.
Springerスプリンガー
Springer
One of four season-based names.
Summersサマーマン
Summerman
One of four season-based names.
Autumnふぉーるん
Fallun
One of four season-based names.
Winterlyウィンティア
Wintia
One of four season-based names.
DrumDasherデデデデデン
Dedede de den
Dedede's Drum Dash /Dedede's Drum Dash DeluxePossibly also a reference toKing Dedede in general, as it is sorted with characters fromKirby's Dream Land.
LoLoLaLaロロララン
Lololalan
Lololo & Lalala
KingKrackoオオクラッコ
Big Kracko
KrackoThe Japanese name may be a play onLi'l Kracko.
TheBright1ブライトはどっち
Which one is Bright?
Mr. BrightThe Japanese name references how Mr. Shine and Mr. Bright are often confused.
RoRoRollerローリング
Rolling
Paint RollerThe Japanese name may also referenceRolling Turtle.
Sr.Heavyがんそヘビー
Original Heavy
Heavy Mole; matches with "Jr.Heavy" and "HeavyIII"
Metal G.メタジェネラル
Meta General
Metal General; the Japanese name is likely referring toMeta KnightAs this entry is internally sorted with names fromKirby's Adventure, the Japanese name is probably a reference to how Meta Knight serves as the general of theMeta-Knights.
IceLizardアイストカゲ
Ice Lizard
Ice Dragon
MaxSpeedちょとつもうしん
To rush forward like a boar
Nruff and Nelly (indicated by the Japanese name)The Japanese name is a metaphorical phrase (written in kanji as 猪突猛進) which refers to an action that is foolhardy or reckless, likening it to the way a wild boar will instinctively and mindlessly charge forward. This also describes Nruff and Nelly, and because the name is internally sorted with names fromKirby's Dream Land 2, it is most likely referring to them.
LiteMatterホワイトマター
White Matter
Dark Matter
MskdWhspyマスクドウィスピー
Masked Whispy
Whispy Woods's masked appearance inKirby's Dream Land 2
DynaWingsしろきつばさ
White wings
Dyna BladeThe Japanese name is part of the Japanese name of theDyna Blade game (White Wings, Dyna Blade).
BamWhammyワムバムパンチ
Wham Bam Punch
Wham Bam RockThe Japanese name is the same as the "Wham Bammer" fromTeam Kirby Clash Deluxe.
Jr.Heavyにだいめヘビー
Second Heavy
Heavy Lobster; matches with "Sr.Heavy" and "HeavyIII"
HeyHowdyHiヘイヘイヘーイ
Hey, hey, hey
Marx's "Hey, hey, hey"
PonConぽんコン
Pon-con
Pon & Con
Ado-Chanアドちゃん
Ado-chan
Ado orAdeleineChan is a Japanese honorific typically used for someone young, cute, or endearing.
ZeroOneゼロワン
Zero One
Zero
EyeBellyおなかのめだま
Eye on the belly
King Dedede when possessed byDark Matter
Magmisterようがんじん
Magma person
Magman
VibrantPixカラフルピクス
Colorful Pix
Pix
HeavyIIIさんだいめヘビー
Third Heavy
HR-H or HR-E"HR" is implied to stand for "Heavy Robot".
Zero2sOwieてんしのばんそうこう
Angel's bandage
Likely a joke on 0²'s bandaged head ("owie").
NightMareSナイトメアーズ
Nightmares
Nightmare; possibly Nightmare's Power Orb or "Battle of Nightmares" in specific
Knightmareメタゴー
Meta go
Meta Knightmare
ElephanFanエレファン
Elephan
Phan Phan
GippiGピッグ
Pig
Gip
Titan Armタイタンのうで
Titan arm
Mega Titan
QuestnMarkハテナハテナ
Question mark, question mark
Dark Meta KnightWhile other foes are marked with question marks, this one is sorted with characters fromKirby & The Amazing Mirror.
BatafireBBバタバタファイア
Batabatafire
Batafire
Gobblerガブリストーン
Gobble-stone
GobblerThe Japanese name references how Gobbler can be defeated easily withStone.
Drawcianドロシアン
Drawcian
Drawcia"Drawcian" is used in the name of the "Drawcian Garb" and "Drawcian Magic Staff" equipment inTeam Kirby Clash Deluxe.
Paint_Soulえのぐのソウル
Paint soul
Drawcia Soul
CacklinPntケタケタ
Cackle
Cackling Painting
UnknownArtなもなきかいが
Nameless painting
Probably a reference to the "forgotten painting" that depicted Drawcia andPaintra, described in Paintra's special pages
MouseMobどろちゅ〜
Dorochu~
TheSqueaksThe Japanese name references an early name forDaroach, as well as the early title forKirby: Squeak Squad (どろちゅ〜団とおなかのひみつ,The Dorochu Gang and the Secret of the Stomach).
SneakSnackおなかのひみつ
Secret of the stomach
Copy PaletteThe Japanese name is part of the aforementioned early title forKirby: Squeak Squad.
CakeTakerケーキをもとめて
Searching for cake
Strawberry Shortcake, and the general plot ofKirby: Squeak Squad
Neb-u-laネビュラ
Nebula
Dark NebulaSorted with the names forKirby: Squeak Squad, though Dark Nebula is called "Dark Zero" in Japanese.
Galaxys#1ぎんがさいきょう
Greatest in the galaxy
Galacta KnightKnown as "the greatest warrior in the galaxy".
BoomKapowワムバムのほうせき
Wham Bam's Treasure
Wham Bam Jewel (indicated by the Japanese name)
WhoaKabulaまさかのカブーラー
Surprising Kabula
KabulaSorted with theKirby Super Star Ultra names, though the Japanese name is shared with that of "Core Kabula Surprise!".
SoulScreamだんまつソウル
Death throes soul
Marx Soul's bloodcurdling screech
Kindolorやさしいマホロア
Kind Magolor
Magolor
Adorabolorかわいいマホロア
Cute Magolor
MagolorMay be a reference toa Twitter post which asked who was having an anniversary on October 27th, and one option was かわいいマホロア.
Sweetolorしんせつなマホロア
Sweet Magolor
Magolor
Troubolorおちゃめなマホロア
Mischievous Magolor
Magolor
ThankYouカンシャするヨォ
Thank you
MagolorRefers to the following dialogue in the "Let Me Explain Everything" cutscene: "You even helped me repair my Starcutter. I really did appreciate that, by the way."
YourServerウェイタークラウン
Waiter Crown
A pun on theServer Hands and theMaster Crown (indicated by the Japanese name)
Lil_Landiaコランディアーズ
Little Landias
LandiaLikely refers to how Landia splits into four smaller copies.
TunaBladeまぐろソード
Tuna Sword
One ofUltra Sword's alternate swords
TaranzaFanタランザのおもい
Taranza's feelings
TaranzaThe Japanese name references the description for theTaranza Flask inTeam Kirby Clash Deluxe; "A flask that resembles the puppeteer magician. It is said that his feelings never touched the queen he served." (In Japanese, it is specified that his "heart" never reached the queen; 「彼の心は 仕えていた あるじに届くことは なかった という。」)
DreamBloomワールドフワラー
World Fwoler[sic]
TheDreamstalk
FatalBloomきょうかすいげつ
Blooms of Madness and the Moon Reflected in the Water
"Fatal Blooms in Moonlight"The Japanese name is directly the hiragana of the song title.
Miracle4きせきのみ4つ
Four Miracle Fruits
The fourMiracle FruitsSoul of Sectonia consumes
LastLanderラストランド
Last Land
Last Land
BringItOnもっとチャレンジ
More Challenge
The Japanese name referencesNew Challenge StagesThe Japanese name is part of the name of New Challenge Stages, which is もっとチャレンジステージ (Even More Challenge Stages).
Kirbistoryカービィヒストリー
Kirby History
Kirby's History
HeartStarココロプラネット
Heart Planet
"Planet Heart", a song fromKirby: Planet RobobotThe English name also referencesHeart Stars.
SusieSuitNEWリレインバー
New Business Suit
Susie's Business SuitTheCelebration Picture "Break Time Breakdown" suggests that Susie rebuilt her Business Suit after it was destroyed inKirby: Planet Robobot.
Haltmann$86おくハルトマニー
8.6 billion Haltmanns
Haltmanns (the currency of theHaltmann Works Company)The Japanese name is a reference to the cost ofGigavolt II.
Star_Dreamほしのゆめのゆめ
Star Dream's dream
Star Dream
Nyaooon!にゃお〜〜ん
Nyaooon
Star Dream's cry
MageSisterさんまかんず
Saury fish cans
The Three Mage-SistersThe Japanese name is a pun on how the Japanese title of the Three Mage-Sisters is homophonous with "saury fish can".
ShakenSodaシェイキングソーダ
Shaking Soda
Francisca's Shaken Soda Blaster
BigBigBBQバーベキュー
Barbecue
Flamberge's BBQ Skewer attack
DrumNWasteカミナリオコシ
Thunder Candies
Zan Partizanne's Drum N Waste attack
Bonjamジャマハローア
Jamaharōa
Hello inthe language used byHyness andThe Three Mage-Sisters.
Jambuhbyeジャマサラーバ
Jamasarāba
Farewell inthe language used byHyness andThe Three Mage-Sisters.
Voidalikeにるににる
Nil resembles
Void's natureThe Japanese name is a pun on how Void's Japanese name, ニル (Nil/Niru), is spelled the same as the verb 似る (niru), "to resemble".
Carolキャロル
Carol
Clawroline's real name
Leongarレオンがるふ
Leongarf
Leongar
FlutterByバタフライ
Butterfly
Abutterfly, likely the one that becomesMorpho Knight
HeyWhatHuhあれ
What?
The Japanese name, in addition to being a common word, is also one ofFecto Forgo's lines of dialogue.
ID-F85F88Fecto ForgoFecto Forgo is also known as "ID-F86". The Japanese name uses "F88" because "ID-F87" isElfilin.
Psychmedlrサイコメトラー
Psychomeddler
Fecto Forgo"Faded Dream of a Psychomeddler" is the stage theme forIsolated Isles: Forgo Dreams.
BandanaRunバンワドのぼうけん
Banwaddle's Adventure
Bandana Waddle DeeSorted with the names fromKirby and the Forgotten Land, so it likely refers to his role in this game. バンワド (Banwado) is a common shortening of Bandana Waddle Dee's name in Japanese (バンダナワドルディ).
HeartDriveハートいろのくるま
A car as pink as your heart
Car MouthSpecifically, the lyric from "Welcome to the New World!": "Just let your heart take the wheel and show you the way." In Japanese, the lyric is ハート色の クルマ乗りこみ ("Riding off in a car colored just as pink as your heart").
MeowMeowニャォン、オォン
Nyaon, o'on
The "Meow, Meow! (Wake Up, Leon!)"figure inKirby and the Forgotten Land
New WorldNEW WORLDNew world

Kirby's Return to Dream Land Deluxe[edit]

Player 1 and three CPUs prepare to playBooming Blasters.

Despite not being present in theoriginal game, CPUs return forMerry Magoland, giving a competitive aspect to games with fewer than 4 players. The CPUs can take on the role ofKing Dedede,Meta Knight,Bandana Waddle Dee or a different-coloredKirby, following the restraints of the selection in multiplayer. They can also wearDress-Up Masks. The behavior of the CPUs depends on the difficulty level of the selected game. They are absent from theNinja Dojo,Egg Catcher and multiplayerSamurai Kirby sub-games under normal circumstances, but are present in said games during a Magoland Tour.

Kirby Air Riders[edit]

CPUs appear in the four main modes ofKirby Air Riders. When playing offline or inpaddocks, they are labeled as CPUs, but in public online lobbies, CPUs instead use random usernames, most of which appear to be reused from the Kirby names inKirby's Dream Buffet, though some are slightly altered.

In Top Ride, the CPU Level range has changed to 1 - 9 instead.

Names in other languages[edit]

LanguageNameMeaning
JapaneseCP
-
Canadian FrenchORDIAbbreviation ofordinateur ("computer")
European FrenchIAAbbreviation ofintelligence artificielle ("artificial intelligence")
GermanComputer-
ItalianCPU-
Brazilian PortugueseCOMAbbreviation ofcomputador ("computer")
European PortugueseCPU[2]-
RussianВиртуальный противник[3]
Virtual'nyy protivnik
Виртуальный соперник[4]
Virtual'nyy sopernik
Virtual opponent
Virtual rival
Latin American SpanishADVAbbreviation ofadversario ("adversary", "enemy")
European SpanishCPU-

References

  1. As discussed in theMasahiro Sakurai on Creating Games videoDevelopment Secrets of the Original Kirby.
  2. Kirby: Triple Deluxe manual, pages 5, 15
  3. Kirby: Triple Deluxe manual, page 5
  4. Kirby: Triple Deluxe manual, page 15
v  d  e
Game design and mechanics of theKirby games
Game design
Recurring game mechanics and elements
Recurring game modes and menus
Meta