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Bouncing Boss Battle

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Bouncing Boss Battle
https://wikirby.com/wiki/File:KTD_Bouncing_Boss_Battle_Sample.oga
Sample of"Bouncing Boss Battle" fromKirby: Triple Deluxe.
Details
Debut appearanceKirby: Triple Deluxe (2014)
Last appearanceKirby Fighters 2 (2020)
Other appearance(s)Kirby Fighters Deluxe
Dedede's Drum Dash Deluxe
Kirby Star Allies
Composer(s)Hirokazu Ando
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"Bouncing Boss Battle" is a musical piece composed byHirokazu Ando and serves as the regularboss battle theme inKirby: Triple Deluxe.

Composition[edit]

Battling a bouncing boss.

"Bouncing Boss Battle" is an upbeat piece in the style ofbig-band jazz, featuring a brass section, anupright bass, a piano, a drum kit, and electronic instruments such as aclavinet. It is set in G minor and 4/4, and at a tempo of 125 BPM with rapid syncopated sixteenth-notes, it is quite fast-paced. The piece is primarily a heavy rearrangement of the third section of "Floral Fields", one of the main leitmotifs ofKirby: Triple Deluxe. This motif is present from the brass section's intro, where it's limited to the first three notes repeating and rising for a miniature climax. Accompanied by improvisational piano and bass support, the first section consists of the third phrase of "Floral Fields" playing in full alternating with the shortened version from the intro. This plays twice, the second time an octave above. With little to no transition, a new motif is introduced for the second section: it is vaguely similar to the first section of "Floral Fields", featuring a long first note and falling response, followed by a slowly descending trill-like resolution. Once this section is played twice with different instrumentation, a transitional section consisting of a more spaced out version of the intro follows, after which the track loops.

Game appearances[edit]

Kirby: Triple Deluxe[edit]

Being the regular boss theme, "Bouncing Boss Battle" is used in the boss battles againstFlowery Woods,Paintra,Kracko,Coily Rattler, andPyribbit in both Story Mode andDededetour. The song can be found as Track 15 in the game'sJukebox.

The intro of "Bouncing Boss Battle" is featured at the end of the opening cutscene theme "Waking to a Flowery Coup!", Track 2 in the Jukebox.

An arrangement of "Bouncing Boss Battle" is also used in the sub-gameKirby Fighters, as the battle transition theme forShadow Kirby in the Single-Player campaign. This arrangement was also done byHirokazu Ando, and can be found as Track 52 in the Jukebox.

The material from this theme forms the musical backbone of "Fatal Blooms in Moonlight",Flowered Sectonia's battle music. It can be considered a more dramatic, orchestral rearrangement of "Bouncing Boss Battle" that also quotes the Dreamstalk's motif from "Under the Sunshine" and the recurring "Spring Smash Factory" motif. Similarly, "Bouncing Boss Battle" is predominant in the second half of "She Who Holds the Stars", the cutscene theme preceding said battle.

"Bouncing Boss Battle" inKirby: Triple Deluxe  
ThemeSample
"Waking to a Flowery Coup!"https://wikirby.com/wiki/File:KTD_Waking_to_a_Flowery_Coup_BBB.mp3
Shadow Kirby battle jinglehttps://wikirby.com/wiki/File:KTD_Shadow_Kirby_Intro.mp3
"She Who Holds the Stars"https://wikirby.com/wiki/File:KTD_She_Who_Holds_the_Stars_BBB.mp3
"Fatal Blooms in Moonlight"https://wikirby.com/wiki/File:KTD_Fatal_Blooms_in_Moonlight_Sample.oga

Kirby Fighters Deluxe[edit]

Main article:Kirby Fighters Deluxe (theme)
https://wikirby.com/wiki/File:KFD_title_theme_clip.mp3
"Kirby Fighters Deluxe" from the gameKirby Fighters Deluxe, byHirokazu Ando.

A portion of "Bouncing Boss Battle" is remixed into the title screen theme ofKirby Fighters Deluxe, itself titled "Kirby Fighters Deluxe",[1] which plays at the same tempo as the original and is in B Minor. It also uses a phrase from "The World to Win" and shortly thereafter quotes "Revenge of the Enemy." This remix was done by Hirokazu Ando.[2]

https://wikirby.com/wiki/File:KFD_Battle_Jingle.wav
The pre-battle jingle in single-player mode fromKirby Fighters Deluxe, by Hirokazu Ando.

"Bouncing Boss Battle" is also remixed into the main battle transition theme for the Single-Player campaign, and additionally plays during the final phase of the fight againstTeam DDD in all modes besides Very Hard. Shadow Kirby's battle transition theme in theKirby Fighters sub-game is also reused for the intro screen before fighting Kracko.

Dedede's Drum Dash Deluxe[edit]

https://wikirby.com/wiki/File:DDDD_Bouncing_Boss_Battle_Sample.oga
"Bouncing Boss Battle" fromDedede's Drum Dash Deluxe, by Hirokazu Ando.

InDedede's Drum Dash Deluxe, "Bouncing Boss Battle" is remixed with a slower tempo to serve as the music for the fourth stage. This arrangement was done by Hirokazu Ando.

Kirby Star Allies[edit]

InKirby Star Allies, theDedede's Drum Dash Deluxe version of "Bouncing Boss Battle" is reused for theTwin Bonkersmid-boss battle onExtra Planet β. It can be found as Track 99 in theJukebox as of Version 4.0.0.

The original version of "Bouncing Boss Battle" is reused for certain Ambush/Mid-Boss All-Stars battles on the Fiery Showdown, Infernal Crisis, Soul Melter and Soul Melter EX difficulties ofThe Ultimate Choice. It can be found as Track 201 in theJukebox as of Version 4.0.0.

Kirby Fighters 2[edit]

"Bouncing Boss Battle" is included in the theme forKirby Fighters 2'sSingle-Handed Mode alongside "Kirby Fighters Deluxe" and "The World to Win". In the same mode, the original Single-Player battle transition theme fromKirby Fighters Deluxe is also reused for most battle intro screens, while a new orchestral arrangement ofShadow Kirby's battle transition theme from the originalKirby Fighters is also used prior to his battle on Easy, Normal and Hard difficulties in addition to chapter 4 of Story Mode.

Names in other languages[edit]

LanguageNameMeaning
Japaneseとびだせ!おく手前てまえへボスバトル
tobidase! okuhe temaehe bosu batoru
Bounce! Back-and-Forth Boss Battle
とびだせ (bounce) andおく手前てまえ (back-and-forth) are references to how bosses inKirby: Triple Deluxe utilize the two-plane system to move back and forth during their battles.
Korean안팎을 오가며 보스 배틀
anpakk-eul ogamyeo boseu baeteul
Back-and-Forth Boss Battle


See also[edit]

References

v  d  e
Music inKirby: Triple Deluxe
Menu themes
Stage themes
Boss themes
Themes used in EX stages
Sub-game themes
Cutscene and credits themes
Special themes
v  d  e
Music inKirby Fighters Deluxe
Battle Stage themes
Boss themes
Menu themes
Special themes
v  d  e
Dedede's Drum Dash Deluxe
Characters
Levels
Enemies
Extra
v  d  e
Music inKirby Star Allies
Main themes and menu themes
Story Mode stage themes
Reused themes in extra stages
Boss themes
Morpho Knight themes
Other Game Mode themes
Chop ChampsLet's Build a Log Cabin!Star Slam HeroesTo the Far Reaches of the GalaxyStandingsVenturing into the World with AlliesPlanet Popstar: Stage SelectStar Allies Arrangement •Stage BeginStar Allies Arrangement •Squeak Squad Title ScreenStar Allies Arrangement •Four Adventurers: Cookie CountryStar Allies Arrangement •Taranza the Puppeteer MagicianStar Allies Arrangement •The Noble HaltmannStar Allies Arrangement •Fortress of Shadows: Jambastion!Star Allies Arrangement •Best Friends, Today, Tomorrow, and ForeverThe Adventure Begins — Original Short Ver.Heroes in Another DimensionThe Legend of the Last WorldKirby Ever AfterMemories of the Grande FinaleYour Preferred Spiciness for the Ultimate ChoiceAeon CorridorsKind Streets
Other reused themes
Celebration Picture themes
Special themes
v  d  e
Music inKirby Fighters 2
Battle Stage themes
Boss themes
Menu themes
Cutscene & opening themes
Special themes
Themes for Past Games