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Boss Endurance
Boss Endurance describes a number of game modes in theKirby series, which are generally categorized asSub-Games. It has appeared in severalKirby games under different names, starting withKirby's Adventure. In these modes, Kirby (or occasionally another playable character) must face everyboss he's encountered on his adventure with a singlelife. If he runs out ofhealth, he must restart from the beginning. Some variants of Boss Endurance measure the time taken to complete the mode, and some provide the player withCopy Abilities, while others do not.
The Arena is a specific, recurring example of a Boss Endurance mode, which provides Kirby with a choice of every Copy Ability in the game, and generally pits him against foes in a randomized order.
Game appearances[edit]
Kirby's Adventure /Kirby: Nightmare in Dream Land[edit]

Referred to asV.S. BOSS! inKirby's Adventure, this mode is unlocked after clearing the game for the first time regardless of completion percentage. InKirby: Nightmare in Dream Land, the mode is calledBoss Endurance and is unlocked in much the same way.
The following bosses must be defeated in order:
- Whispy Woods
- Paint Roller
- Mr. Shine & Mr. Bright
- Kracko (includesKracko Jr. chase-down)
- Heavy Mole
- Meta Knight
- King Dedede
- Nightmare (both phases)
Due to the nature of this mode,Copy Abilities can only be obtained in the following battles:
- Paint Roller (Spark,Wheel,Ball,Parasol,Crash,Mike)
- Mr. Shine & Mr. Bright (Fire,Cutter,Mix)
- Kracko (Hi-Jump)
- Heavy Mole (Hammer,Sleep)
Kirby is forced to battleMeta Knight withSword, as usual. The battle againstKing Dedede begins with the ability Kirby had before battling Meta Knight. In addition, theStar Rod is used for the last battle againstNightmare.
InKirby's Adventure, Kirby must grab the pieces of the Star Rod to advance to the next round. The ending and credits sequence will play unaltered after defeating Nightmare.
In the Japanese Famicom version ofKirby's Adventure, Kirby's health will be fully restored after fighting Heavy Mole due to a bug. This bug was fixed in the international NES versions, but was not fixed in the 3D Classics version.
TheKirby: Nightmare in Dream Land version has a timer shown on the bottom-right of the screen in place of a score counter when not actively fighting a boss. As soon as the boss is defeated, Kirby is immediately brought to the next one without having to grab the Star Rod piece first. Clearing this version of the mode will display an image of Kirby with a trophy, captioned "You're the Champion!", along with the clear time.
Kirby's Dream Land 2[edit]
Simply labeledBOSS in-game, this mode could only be accessed in a save file that has attained100% completion, being available in theOPTION menu.
The following bosses must be defeated in order:
- Whispy Woods
- Nruff and Nelly
- Sweet Stuff
- Ice Dragon
- Mr. Shine & Mr. Bright
- Kracko
- King Dedede
- Dark Matter (both phases)
Due to the nature of the mode, the only moment where Kirby couldcopy abilities is in theMr. Shine & Mr. Bright battle, where theBurning andCutter abilities are available. In addition, theRainbow Sword is used for the last battle against Dark Matter.
As theKing Dedede battle places Kirby on the room before the battle starts, he can replenish two points of his Life Meter thanks to theHealth Drink at the bottom. Kirby's health is also fully restored at the beginning of the battle with Dark Matter.
Clearing this mode will play the standard credits sequence, capped off with a special illustration showing Kirby wielding theRainbow Sword with his friends, captioned "EXCELLENT!!"
Kirby Super Star /Kirby Super Star Ultra[edit]


- Main article:The Arena
InKirby Super Star,The Arena appears for the first time, unlocked after clearingMilky Way Wishes. This allows for a selection of every Copy Ability (besides limited-use abilities) and requires Kirby to face all the opponents from the other sub-games in a randomized order (except forMarx, who is always faced last). In between rounds, Kirby is provided with a rest area which allows him two new Copy Abilities and a cache ofMaxim Tomatoes. Beating The Arena unlocks theSound Test.
The Arena consists of the following encounters:
- Whispy Woods
- Lololo & Lalala
- Kracko
- King Dedede
- Dyna Blade
- Fatty Whale
- Chameleo Arm
- Computer Virus — skips the ending sequence.
- Wham Bam Rock
- Twin Woods
- Combo Cannon
- Heavy Lobster
- Reactor
- Meta Knight — aSword is still offered.
- Galactic Nova Nucleus — skips the preceding side-scroller stage and goes directly into the boss.
- Mid-Boss All Stars 1:
- Mid-Boss All Stars 2:
- Waddle Dee — a unique "joke" encounter to this mode. The Waddle Dee has an unusually high amount of HP, but does not move and can be defeated simply byinhaling. InKirby Super Star Ultra, the opponent is insteadBandana Waddle Dee, who can slowly walk and hop around, and is also fought inRevenge of the King.
- Marx
- Main article:Helper to Hero

Kirby Super Star Ultra includes the original sub-game, and also introducesHelper to Hero, which is unlocked after clearing The Arena. It is very similar to the previous boss endurance, but features aHelper as the playable character, and a set order of bosses rather than being randomized. Several of the bosses use their more difficult forms from Milky Way Wishes, and some from The Arena are skipped. At the end, the Helper faces a new boss,Wham Bam Jewel.
Helper to Hero consists of the following encounters:
- Whispy Woods
- Mid-Boss All Stars 1:
- Chef Kawasaki
- Bonkers
- Bugzzy
- Kracko (alt.)
- King Dedede
- Dyna Blade
- Fatty Whale (alt.)
- Chameleo Arm (alt.)
- Mid-Boss All Stars 2:
- Poppy Bros. Sr.
- Mr. Frosty
- Iron Mam
- Jukid
- Twin Woods (alt.)
- Heavy Lobster (alt.)
- Computer Virus (alt.) — unique to this mode.
- Meta Knight
- Wham Bam Rock (alt.) / Wham Bam Jewel
- Main article:The True Arena

Also inKirby Super Star Ultra, clearing every main game unlocksThe True Arena, which features tougher bosses from the new main games, primarilyRevenge of the King. The Maxim Tomatoes in the rest area are replaced with standard tomatoes, and one of the Copy Abilities presented will always beSleep. The final boss,Marx Soul, is also entirely new. The final four are always fought in a set order.
The True Arena consists of the following encounters:
- Whispy's Revenge
- Lololo & Lalala's Revenge
- Kracko Jr.'s Revenge
- Kracko's Revenge
- Kabula
- True Mid-Boss All Stars:
- Masked Dedede
- Wham Bam Jewel
- Galacta Knight
- Marx Soul
Kirby's Dream Land 3[edit]

Referred to asBoss Butch in-game, this mode is unlocked by defeating Zero in the main game. The Boss Butch fights feature different backgrounds from the Story Mode. The following bosses must be defeated in order:
- Whispy Woods — takes place in fall, with Whispy and all the other trees having orange leaves.
- Acro — takes place in the open air rather than a cave.
- Pon & Con — takes place in a volcanic cave with rising ashes.
- Ado — takes place in a gray storm cloud.
- King Dedede — takes place at sunset, with pink clouds and flower petals carried by the breeze.
- Dark Matter &Zero — theHyper Zone now has a yellow sky with red and blue clouds. In the Virtual Console versions, the clouds are orange and green instead.
Kirby cannot obtain any Copy Abilities, as none of the bosses ofKirby's Dream Land 3 provide them. The exception is theLove-Love Stick, which is used in the last battle againstDark Matter &Zero.Gooey cannot be summoned in any way, forcing Kirby to battle alone. Additionally, there is no way to recover health, because no food appears and grabbing the Love-Love Stick doesnot recover any health, leaving Kirby with just 10 Hit Points to last between all the fights.
Clearing Boss Butch is required for100% completion inKirby's Dream Land 3, and doing so unlocks a unique credits sequence with different illustrations. Holding L, R, and X after defeating Zero will skip the credits and instead display a special illustration: a victorious Kirby standing atop the defeated bosses with a "PERFECT!" caption.
If Kirby is defeated, an illustration depicting him being beaten by the boss he lost to is displayed.
In the Japanese version of the game, Boss Butch has a slightly different title screen, featuring a "Nintendo 16" logo parodying theNintendo 64 logo. This is a reference to theSuper Nintendo Entertainment System's 16-bit hardware compared to the Nintendo 64's 64-bit hardware.
Kirby 64: The Crystal Shards[edit]

Referred to asBoss Battles in-game, this mode is unlocked by defeating 0² (completing the game 100%). The following bosses must be defeated in order:
- Whispy Woods
- Pix (including start-up sequence)
- Acro
- Magman
- HR-H & HR-E
- Miracle Matter
- 0²
Unlike everywhere else in the game, it is not possible for Kirby to copy abilities at any point during each boss battle, as inhaling any ability-providing enemy or object willnot give any ability to Kirby, as if he just inhaled a common enemy. If an ability-providing enemy is tossed to another one, a doubleAbility Star will still be formed representing the respectivePower Combo, even though inhaling and swallowing it will still yield Kirby no ability. The only exception isRibbon's Crystal, which is used in the 0² battle at the very end.
Kirby cannot recover any health during this mode, as no food appears, theIce-Spark Power Combo cannot be formed, and obtaining Ribbon's Crystal at the end doesnot recover any health.
If Kirby is defeated, a Game Over screen different from the main game one appears, in which Kirby is surrounded byhisthreefriends, all with a sad expression, below a "It's hopeless..." message.
The pause screen displays an "Accept Defeat" option instead of "Try Again" like in the normal game. Selecting this option will display the game over screen as if Kirby ran out of health. This option even appears on the 0² battle instead of "Tough It Out!"
Defeating every boss without taking any damage will display a special "PERFECT!" screen, which shows Kirby wearing a costume made from parts of each boss.
Kirby & The Amazing Mirror[edit]

The Boss Endurance is unlocked once the game is completed100%. It is more similar to The Arena, however, asCopy Abilities are made available before the fight begins, and it has rest areas with recovery items (4 single-useMaxim Tomatoes) and two random Copy Abilities in-between battles.
Enemies are fought in a random order (exceptDark Meta Knight andDark Mind at the end). Player 1 realistically has only three chances to call in the other three Kirbys viaCell Phone, as the only source ofbatteries during the endurance come fromBoxy.Vitalities collected in Story Mode carry over to this mode, meaning that all Kirbys present can take up to 10 points of damage before losing. Losing in this mode is notably the only way to get aGame Over inKirby & The Amazing Mirror, as the main game simply sends Kirby back to theCentral Circle if he runs out of lives.

The Boss Endurance consists of the following encounters:
- Mid-Bosses 1:Mr. Flosty,Bonkers,Phan Phan
- Mid-Bosses 2:Waddle Dee (extra HP),Bombar,Box Boxer
- Mid-Bosses 3:Batafire,Boxy,Master Hand
- King Golem
- Moley
- Kracko
- Mega Titan
- Gobbler
- Wiz
- ??? (Dark Meta Knight first battle)
- Master Hand &Crazy Hand
- Dark Meta Knight (second battle)
- Dark Mind (first, second and third form)
Master is given before Dark Mind. Dark Mind is fought in all three phases without the interludes (Phase 1; Battle 4 (with theCandy Constellation flooring), Phase 2 (as the large core of Dark Mind), and then theWarp Star battle), and the credits sequence is skipped. Clearing the mode displays an image of Kirby with a trophy, captioned "You're the Champion!" similarly toNightmare in Dream Land.
Kirby: Squeak Squad[edit]

While technically referred to as a Boss Endurance, this mode is more similar to The Arena. Kirby is permitted a trip to theCopy Ability Room before the battles begin, and there are chances to rest between fights.Vitalities andAbility Scrolls collected from the Story Mode are effective in this mode as well.
The line-up of bosses are faced on amap screen similar to those of the main story mode stages. Each boss fight is preceded by a room leading to the battle. Before King Dedede, a Maxim Tomato bubble can be picked up to save later in the endurance.
The following bosses must be defeated in order:
Note that the Dark Nebula fight immediately follows the defeat of Dark Daroach, and includes the chase sequence from the story mode.
A unique peculiarity is that the player can obtain extra lives by mixing bubbles or getting lucky with theMagic ability, allowing Kirby to continue if he fails to defeat a boss, rather than having to fight all the bosses again.
Clearing the mode displays an illustration of a victorious Kirby standing atop the defeated bosses with the caption "CONGRATULATIONS!"
Kirby Mass Attack[edit]

- Main article:Survival Rush
Survival Rush is a Sub-Game inKirby Mass Attack, available in the Extras menu once all 186Medals have been obtained, and Kirby has gone to speak toDaroach.
Survival Rush is a lot like The Arena in function. It pits the Kirbys against every significantBoss andmid-boss in the game. However, the way the battles are selected is unique to this Sub-Game. The Kirbys have a choice between one of three doors. Each door has a number on it, signifying how many Kirbys are required at minimum to enter. As such, if the Kirbys take too many losses, they may be barred from entering certain fights, and forced to end the run early. Each door has a specific list of encounters, but they are (mostly) randomly ordered.
In the lobby, the Kirbys have access to a healing ring and threeMaxim Tomatoes, which they can use to replenish lost health or lost numbers if necessary. The game ends once the Kirbys are defeated, unable to continue, or have succeeded against all 16 encounters.
The encounters are as follows:
Door 1 (at least one Kirby required):
Door 2 (at least three Kirbys required):
Door 3 (at least five Kirbys required):
- Whispy Woods
- Lady Ivy
- King Dedede
- Skullord
- Necrodeus (always fought last)
Kirby's Return to Dream Land /Kirby's Return to Dream Land Deluxe[edit]

- Main article:The Arena
The Arena returns inKirby's Return to Dream Land andKirby's Return to Dream Land Deluxe, acting much the same as inKirby Super Star, and is unlocked after clearing the main game. All bosses are fought in a randomized order except for the final three.
The Arena consists of the following encounters:
- Whispy Woods
- Mr. Dooter
- Fatty Puffer
- Goriath
- Grand Doomer
- Metal General
- Landia
- Sphere Doomers (spark, fire and neutral pair, ice)
- Mid-Boss All Stars 1:
- Mid-Boss All Stars 2:
- Lor & Magolor
- Magolor
- Magolor (second form)
- Main article:The True Arena

The True Arena is unlocked inKirby's Return to Dream Land after clearingExtra Mode. This features the tougher EX bosses from Extra Mode, along with a new boss,Galacta Knight. The final five are always fought in a set order.
The True Arena consists of the following encounters:
- Whispy Woods EX
- Mr. Dooter EX
- Fatty Puffer EX
- Goriath EX
- Grand Doomer EX
- Metal General EX
- Landia EX
- Sphere Doomers EX (spark, fire and neutral pair, ice)
- Mid-Boss All Stars 1:
- Gigant Edge EX
- King Doo EX & Bonkers EX
- Mid-Boss All Stars 2:
- Kibble Blade EX
- Moundo EX
- Water Galboros EX & Dubior EX
- Lor EX & Magolor
- HR-D3
- Galacta Knight
- Magolor EX
- Magolor Soul
InKirby's Return to Dream Land Deluxe, the new bosses fromMagolor Epilogue: The Interdimensional Traveler are added to The True Arena, making it longer than before, and also necessitating that the epilogue be cleared along with Extra Mode to unlock The True Arena. The EX Bosses are fought in random order first, followed by the Magolor Epilogue bosses in random order, and then the final six in a set order. Magolor Soul also has a modified fight in the True Arena.
The True Arena consists of the following encounters:
First ten:
- Whispy Woods EX
- Mr. Dooter EX
- Fatty Puffer EX
- Goriath EX
- Metal General EX
- Sphere Doomers EX (spark, fire and neutral pair, ice)
- Mid-Boss All Stars 1:
- Gigant Edge EX
- King Doo EX & Bonkers EX
- Mid-Boss All Stars 2:
- Kibble Blade EX
- Moundo EX
- Water Galboros EX & Dubior EX
- Grand Doomer EX (always fought second-to-last in this group)
- Landia EX (always fought last in this group)
Middle five:
- Electricky Dooter
- Fiery Puffer
- Hydriath
- Rampaging Doomers
- Crowned Doomer (always fought last in this group)
Final six (fixed order):
- HR-D3
- Lor EX & Magolor
- Magolor EX
- Galacta Knight
- Master Crown
- Magolor Soul
Kirby: Triple Deluxe[edit]

- Main article:The Arena
The Arena returns inKirby: Triple Deluxe, unlocked after clearing Story Mode. The rest area between rounds now rewards Kirby withKeychains every-so-often. All bosses are fought in a randomized order except for the final three.
The Arena consists of the following encounters:
- Flowery Woods
- Paintra
- Kracko
- Coily Rattler
- Pyribbit
- Mid-Boss All Stars 1:
- Mid-Boss All Stars 2:
- Masked Dedede / Masked Dedede's Revenge
- Queen Sectonia
- Flowered Sectonia
- Main article:The True Arena

The True Arena is also unlocked after clearingDededetour and The Arena. This features the tougher DX bosses from Dededetour, along with a new final boss. The final four are always fought in a set order.
The True Arena consists of the following encounters:
- Flowery Woods DX
- Paintra DX
- Kracko DX
- Coily Rattler DX
- Pyribbit DX
- Mid-Boss All Stars 1:
- Grand Wheelie DX
- Bonkers DX
- Hornhead DX
- Mid-Boss All Stars 2:
- Mr. Frosty DX
- Flame Galboros DX
- Gigant Edge DX
- Blocky DX
- Queen Sectonia DX
- Shadow Dedede
- Dark Meta Knight's Revenge
- Soul of Sectonia
Kirby: Planet Robobot[edit]
- Main article:The Arena

The Arena returns once more inKirby: Planet Robobot, unlocked after clearing Story Mode. Unlike previous Arenas, all the bosses and mid-bosses are fought in a set order. Rather than having a limited amount of healing items, anAssist Star is given after each round, with the contents being a Maxim Tomato after Clanky Woods, Mecha Knight, and President Haltmann, and a cherry after every other round. These differences are reflected by the Japanese and Korean names of the mode indicating it as a Boss Endurance rather than a proper Arena.Stickers are also provided every-so-often in the rest area as well.
The following bosses are fought in The Arena in this order:
- Clanky Woods
- Holo Defense API
- Susie
- Mid-Boss All Stars 1:
- Mecha Knight
- Dedede Clone andDedede Clones & D3
- C.O.G.S.
- Mid-Boss All Stars 2:
- Mecha Knight+
- President Haltmann
- Star Dream

- Main article:The True Arena
The True Arena is also unlocked after clearingMeta Knightmare Returns and The Arena, and features the tougher 2.0 bosses from Meta Knightmare Returns, along with a new final boss. As before, the bosses are fought in a set order, and Stickers and Assist Stars are provided in the rest area in-between battles. Unlike with The Arena, however, the Assist Star contents are only cherries, with the exception of the Assist Star right before Star Dream Soul OS, which provides an Energy Drink. No Assist Stars are provided before Mid-Boss All Stars 1 and C.O.G.S.
The following bosses are fought in The True Arena in this order:
- Clanky Woods 2.0
- Holo Defense API 2.0
- Susie 2.0
- Mid-Boss All Stars 1:
- Kibble Blade 2.0
- Blocky 2.0
- King Doo 2.0
- Dubior 2.0
- Stock Mecha Knight
- Dedede Clone 2.0 and Dedede Clones & D3 2.0
- C.O.G.S. andCore Kabula
- Mid-Boss All Stars 2:
- Security Force 2.0
- Miasmoros 2.0
- Bonkers 2.0
- Telepathos 2.0
- President Haltmann 2.0
- Dark Matter Blade andSectonia Clone
- Galacta Knight Returns
- Star Dream Soul OS
Kirby Star Allies[edit]

- Main article:The Ultimate Choice
Instead of having an Arena,Kirby Star Allies introduces a new Boss Endurance mode:The Ultimate Choice, unlocked after clearing Story Mode. This Boss Endurance allows the player to choose their difficulty for tackling the mode, essentially acting as nine Arenas rolled into one. However, only the first five difficulties are available at first, and the other four must be unlocked through certain criteria. Additionally, all Copy Abilities (aside from limited-use ones, and includingNormal Kirby) andFriends are available from a character select menu, making it similar to Helper to Hero; individual scores are saved for each ability and character.
There were initially eight difficulty levels upon the game's original release. Sweet Breeze, Mild Stroll, Zesty Expedition, Spicy Adventure, and Sizzling Threat are unlocked from the start and feature bosses from Story Mode; Fiery Showdown and Infernal Crisis are unlocked upon clearingGuest Star ???? Star Allies Go! and any of the first five difficulties, and additionally feature bosses from Guest Star ????; Soul Melter is unlocked upon clearing either Fiery Showdown or Infernal Crisis, and features a unique final boss.
Version 4.0.0 adds Soul Melter EX, which is unlocked by clearing both Soul Melter andHeroes in Another Dimension. To select Soul Melter EX, the player should select Soul Melter and press ↑, A, and - together (the same command forKirby's Dream Land'sExtra Game). Soul Melter EX incorporates the bosses from Heroes in Another Dimension and a second unique final boss. Completing Soul Melter EX unlocks theDream Button, which allows the player to switch between Kirby's modern look and his original look from the first game.
The following lists every difficulty in The Ultimate Choice, with information on the boss battles, how many healing items are given, and other factors:
| Difficulty levels in The Ultimate Choice | |||||
|---|---|---|---|---|---|
| Difficulty | Encounters | Unlock Requirements | Healing Items | Picture Pieces | Health percentage |
| Complete Story Mode. | 3 | 100% | |||
| 4 | |||||
| 5 | |||||
| 6 | |||||
| 7 | 80% | ||||
| CompleteGuest Star ???? Star Allies Go! & any of the first 5 difficulty levels. | 9 | ||||
| 11 | ||||
| Complete Fiery Showdown or Infernal Crisis. | 15 | 70% | ||
| Complete Soul Melter &Heroes in Another Dimension. (Requires Version 4.0.0 of the game) | 25 | 100% | ||
The title screen logo changes in color as higher difficulties are cleared. It initially appears orange, then red once Fiery Showdown and Infernal Crisis are unlocked, then black once Soul Melter is unlocked. This also affects its logo on the Select Mode menu.
Kirby and the Forgotten Land /Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World[edit]
- Main article:Colosseum

Kirby and the Forgotten Land introduces a new Boss Endurance mode similar to the one inKirby Star Allies, being theColosseum. Unlike previous games, this mode can be accessed before clearing the game, as the Colosseum opens up after completingWondaria Remains. There are three different cups which are unlocked throughout the game: the Meta Knight Cup, which is available immediately after the Colosseum's opening; The Ultimate Cup, which covers all main story bosses and is unlocked after completingLab Discovera; and The Ultimate Cup Z, which is similar to the True Arena in pastKirby games and is unlocked after completing theisolated isles of Forgo Dreams.Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World includes a fourth additional difficulty, The Ultimate Cup Z EX, which includes the bosses fromStar-Crossed World in addition to more difficult versions of The Ultimate Cup Z's fights.
The following lists information on the boss battles, how many healing items are given, and other factors in each Cup:
| Colosseum Cups | |||||
|---|---|---|---|---|---|
| Difficulty | Encounters | Unlock Requirements | Completion Rewards | Copy Essences | Healing Items |
| CompleteWondaria Remains. |
| 2 |
| |
| Beat the Meta Knight Cup and completeLab Discovera. |
| |||
| Beat The Ultimate Cup and complete theIsolated Isles of Forgo Dreams. |
| 1 | ||
| Beat The Ultimate Cup Z and completeStar-Crossed World. |
| 1 | ||
Gallery[edit]
- A collage of the various images shown if Kirby is defeated by a boss in the Boss Butch
- Image shown if L+R+X is held afterZero is defeated in Boss Butch
- Game Over screen for Boss Battles inKirby 64: The Crystal Shards
- The "PERFECT" screen shown after beating Boss Battles mode without taking any damage
- Kirby proudly holding a trophy, having beaten Boss Endurance inKirby: Nightmare in Dream Land
- Kirby in bandages from the Game Over screen inKirby: Nightmare in Dream Land
- Kirby in a trophy, having beaten Boss Endurance inKirby & The Amazing Mirror
- Kirby in bandages from the Game Over screen inKirby & The Amazing Mirror
- Kirby jumping for joy, having beaten Boss Endurance inKirby: Squeak Squad.
- Kirby in bandages from the Game Over screen inKirby: Squeak Squad.
Names in other languages[edit]
V.S. BOSS![edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | ボスと たいけつする Bosu to Taiketsu Suru | Boss Showdown Japanese name inKirby's Adventure. |
| French | Contre le boss! | Versus the boss! |
Boss Battles[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | ぼすぶっち Bosu Butchi | Boss Butch Japanese name inKirby 64: The Crystal Shards. |
Boss Endurance[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | 勝ち抜きボスバトル Kachinuki Bosu Batoru | Boss Battle Tournament Japanese name inKirby: Nightmare in Dream Land,Kirby & The Amazing Mirror,Kirby: Squeak Squad, andKirby: Planet Robobot. |
| French | Combat des Boss | Boss Fight |
| German | Boss-Marathon | Boss Marathon |
| Italian | Resisti ai Boss | Resist the Bosses |
| Korean | 보스와 정면 승부 boseuwa jeongmyeon seungbu | Face-to-face Matchup with the Bosses Korean name inKirby: Squeak Squad andKirby: Planet Robobot. |
| Spanish | ¡Son los jefes! | They are the bosses! |
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