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Air Ride
![]() | This article or section isunder construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible. Reason: Information fromKirby Air Riders is still being added. |
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- This article is about the game mode. For the game said mode first appeared in, seeKirby Air Ride.
| “ | Use Copy Abilities as you race Air Ride machines! | ” | — Main Menu caption |
Air Ride is one of the primary game modes inKirby Air Ride andKirby Air Riders. It pitsKirby and other riders against each other in races on elaborate 3D courses - where they must choose anAir Ride Machine to ride,glide,boost and useCopy Abilities to win the race.
Controls[edit]
| It has been requested that this article or section berewritten for the following reason(s): Update forKirby Air Riders. |
| “ | This action-packed 3-D racing game has simple controls that let you feel the speed and use Copy abilities with just one button! | ” | — Kirby Air Ride North American instruction booklet, page 7 |
Controls are exceedingly simple, but difficult to master. Kirby's machine accelerates on its own, so the control stick is used to steer. Flicking the control stick left and right together causes Kirby toQuick Spin, which can damage enemies and rivals. Holding down the A button will cause Kirby to brake, and charge up energy, which can be released at max power to perform aBoost. This is useful for drifting, and taking tight turns. Most machines also have the ability toGlide, which can be done by launching from a ramp or riding off a cliff. While in the air, the control stick is used to steer. Tilting up on the stick causes Kirby to nosedive, and tilting down causes him to pull up. If Kirby's machine is angled well upon landing, Kirby will gain a small boost in speed. This does not apply to wheeled machines.
Tapping A near an enemy will allow Kirby toinhale it, which can grant him aCopy Ability if done near certain types of enemies. Kirby can use this ability to attack his foes, or gain an advantage of some kind.
Kirby Air Ride[edit]
Courses[edit]

There are nine Air Ride courses to play inKirby Air Ride. All courses are available by default, with the exception ofNebula Belt, which is unlocked in theChecklist by completing 100 laps in Air Ride. The courses are as follows:
| Air Ride courses inKirby Air Ride | |||
|---|---|---|---|
| Course | Image | Laps (default) | Description |
| Fantasy Meadows | 3 | A simple loop course set in a grassy field. Heads through a windmill into a cave briefly before coming out the other side. | |
| Celestial Valley | 2 | A twilit race through a mushroom gorge with many pitfalls and twisting pathways. Near the end, a long waterway can be ridden. | |
| Sky Sands | 2 | A race in a scorching desert area, dotted with ruins and containing a couple shortcuts. | |
| Frozen Hillside | 2 | An utterly frozen course set in an aurora-filled night. | |
| Magma Flows | 2 | An utterly molten lifeless area with many branching paths. | |
| Beanstalk Park | 2 | A twisted course with many grind rails and a ferris wheel. | |
| Machine Passage | 2 | A futuristic course with many boost panels and tight turns. | |
| Checker Knights | 2 | A very long course with a long grind rail separating two main areas. Castle ruins occupy the upper area, while strange metal constructions occupy the lower. | |
| Nebula Belt | 2 | A very simple course consisting of a few looping bends in deep space. No enemies can be found here, but there are a fewCopy Chance Wheels. | |
Machines[edit]
The following machines (and characters) can be used in Air Ride inKirby Air Ride, though aside from theWarp Star, they must all be unlocked first via theChecklist:
| Air Ride Machines in Air Ride inKirby Air Ride | ||
|---|---|---|
| Machine | Name | Description |
| Warp Star | The Warp Star is the most balanced machine inKirby Air Ride. It is the default machine in Air Ride mode before the player unlocks anything. Just as with balanced machines, this machine has no major flaws or advantages. | |
| Turbo Star | The Turbo Star has great top speeds, but its handling takes time to get used to. It also does not have great battling capabilities, such as vitality and offense. This unusual machine also charges up very slowly when not in motion, but charges up quickly when braking from high speed. | |
| Formula Star | The Formula Star is a vehicle with very high top speeds, but poor handling, acceleration, and nonexistent gliding. It excels onNebula Belt, but is tricky to use on other courses. | |
| Slick Star | The Slick Star is a speedy machine with above-average charging. But its one major drawback is its slippery, unorthodox handling, which can take some time to get used to. All other stats are around average. | |
| Swerve Star | This machine cannot turn while moving, but can turn while charging or gliding, making it a unique machine. It also has excellent acceleration, boosting to its top speed instantly. It is about average everywhere else, except for gliding, being below average. | |
| Wagon Star | The Wagon Star cannot charge; stopping the vehicle merely halts the vehicle in a spot, without the gauge meter filling. To pay up for the lack of that ability, it has mostly above average stats and excellent HP. | |
| Bulk Star | This machine uses charge energy as fuel; when the charge gauge is empty, the vehicle is unable to move on its own. The Bulk Star is very heavy, with great battling capabilities, and can go surprisingly fast if handled properly. | |
| Shadow Star | The Shadow Star has excellent offensive, acceleration, and gliding stats. However, it has low defenses, especially HP, making it easy for other machines to take it down. | |
| Winged Star | The Winged Star is a fairly slow machine, but has a superb gliding ability. However, it performs poorly when it comes to battling other machines and is very light. All other stats are around average. | |
| Rocket Star | The Rocket Star has very poor top speed, but has a massive charge boost that sends it propelling at very high speeds. However, it charges relatively slowly, which is another drawback. All other stats are approximately average. | |
| Jet Star | The Jet Star is an average machine, and well-rounded everywhere. However, it has a special gliding ability; whenever it hits the air, a burst of speed sends it propelling forwards, and when it makes a good landing, another burst of speed follows. | |
| Wheelie Bike | The Wheelie Bike always hits the ground with a single wheel, unlike the other machines based on stars. It has average stats mostly everywhere, but its major drawback is its lack of control and gliding. Due to it being on the ground, it automatically hits boosts without stopping. It also has relatively high top speeds. | |
| Wheelie Scooter | This machine has very low top speeds, but very high handling, charging, and acceleration stats. It also gains speed when it drives off ramps, drives over boosts, or drives over rails. However, it has very low battling capabilities. | |
| Rex Wheelie | The Rex Wheelie has handling that takes time to get used to, but due to its large size and weight, it has superb battling capabilities. It does not have great gliding or acceleration either, but it has fairly high top speeds. | |
| Meta Knight | A special character who functions like a combination betweenWing andSword Kirby. Cannot use copy abilities. | |
| King Dedede | The self-styled king riding a Wheelie Bike. He uses his hammer to bash enemies in front, so he cannot use copy abilities. | |
Modes and Settings[edit]
There are three primary modes in Air Ride inKirby Air Ride. They are as follows:
- Air Ride - Play the courses normally, with human opponents orCPUs.
- Free Run - Play each course solo with no enemies indefinitely.
- Time Attack - Play 3 laps solo with specific enemies appearing.
Additionally, there are a number of settings that can be changed when playing the standard Air Ride mode. These are as follows:
- Rules - Change between Laps mode or Time mode.
- Laps - Change the number of laps that are ran (1 - 99).
- Time - Change the time before the race stops (1min - 99min).
- Damage - Set whether racers have HP or not.
- Enemies - Set whether enemies will appear or not.
- Game Tempo - Change the speed of the game.
- Course Selection - Change how the courses are selected.
Checklist[edit]
- Main article:Checklist (Kirby Air Ride)
Like the other game modes inKirby Air Ride, Air Ride has aChecklist, with 120 unique objectives to meet. Most of these revolve around meeting certain times, performing certain tasks, and racing under certain conditions or with certain machines. Most of what is unlockable from the Checklist are new machines, music tracks, and differentcolor palettes.
Kirby Air Riders[edit]
Courses[edit]
Kirby Air Riders features eighteen Air Ride courses, including nine new courses and nine courses returning fromKirby Air Ride. All returning courses, as well asGalactic Nova, must be unlocked via theChecklist. The courses are as follows:
| New Air Ride courses inKirby Air Riders | |||
|---|---|---|---|
| Course | Laps (default) | Description | Unlock requirement |
| 3 | A calm meadow course filled with gigantic flowers and a cave. | Available from the start. | |
| 2 | A hectic beach course featuring a parting sea, whirlpools, shipwrecks, and airborne water roads. | Available from the start. | |
| 2 | A course set in the ruins of an ancient fallen kingdom on a floating island. | Available from the start. | |
| 2 | A course filled with crystallic structures with various caves, including an underground volcanic cave. | Available from the start. | |
| 2 | A course set in a steampunk environment featuring a train, a gigantic smoky furnace, and an air fleet. | Available from the start. | |
| 2 | A course that begins in a lush jungle, only to descend into gemstone-ridden ruins, leading to a treasure room. | Available from the start. | |
| 2 | A glitched cyberspace course featuring a variety of hazards like lasers or falling platforms. | Available from the start. | |
| 1 | A sunset-lit mountain course that goes from the top of a snowy peak, through a forested cliffside with a waterfall, and ending on a beach. | Available from the start. | |
| 1 | A course that starts in space approachingGalactic Nova, then enters theGalactic Nova Nucleus, ending with Nova being destroyed. | Win 15 times in Air Ride. | |
| Returning Air Ride courses inKirby Air Riders | |||
| Course | Laps (default) | Description | Unlock requirements |
| 3 | A course that begins in a grassy plain area and ends through a cave, featuring a basic path shaped as a hoop. | Win in Air Ride twice in a row. | |
| 2 | A moonlit canyon course filled with water and exotic plants, featuring alternative paths, rails and bottomless pits. | Destroy 10 triangular obstacles in Cyberion Highway in the same race. | |
| 2 | A sand-based course set in ruins, featuring concealed pathways, moving platforms and air lifts. | Cross the finish line in Cavernous Corners without touching aGolem. | |
| 2 | An icy arctic course that features tunnels, tubes, long rails and boosters. | Complete 2 laps in first place in Crystalline Fissure. | |
| 2 | A volcanic magma course that features multiple alternative paths. | Cross the finish line without touching the molten steel in Steamgust Forge. | |
| 2 | An upright sky-based course that features many rails and plants. | Stay at least 60 seconds in the lead of a single race in Mount Amberfalls. | |
| 2 | A futuristic mechanical course set in a complex, featuring hazards, boost panels and a huge cannon. | Cross the finish lap after passing through all four ancient rings in Airtopia Ruins without going backwards. | |
| 2 | A medieval castle-themed course that features many turns, rails and alternative paths. | Finish 3 laps in Fantasy Meadows under 1 minute. | |
| 2 | An outer space course shaped as a figure-8 that only features ramps and Copy Chance Wheels. | Defeat 5 types of enemies and finish a lap in Galactic Nova. | |
Machines[edit]
InKirby Air Riders, all machines except for theWarp Star,Winged Star, andWagon Star must be unlocked before being usable in Air Ride. Additionally, three out of the four legendary machines can be unlocked for use exclusively inFree Run and Time Attack. Only theCompact Star, theFlight Warp Star, andGigantes cannot be used in Air Ride at all. Every rider in the game can be used on any machine.
| Air Ride Machines in Air Ride inKirby Air Riders | |||
|---|---|---|---|
| Machine | Caption | Notes | |
Both drives and glides perfectly well. An easy ride with no clear weaknesses. | |||
Slow when ground-bound, but soars gracefully whenever it takes flight. | |||
Attacks cause major damage, even on a single hit! Soars on sleek and shadowy wings while airborne. | |||
Can't Boost Charge, but makes up for it with higher performance in other categories. | |||
Slippery and tricky to control, but offers a wholly unique approach to riding. | |||
If it can maintain momentum and avoid slowing down, its top speed is second to none! | |||
Plows forward on Boost Charges! Has an extra-tough frame that's hard to damage. | |||
Dashes forward with superior acceleration on a maxed-out Boost Charge. | |||
Ride it forward, then stop it suddenly! Ride, then stop! Ride! Stop! Ride! Stop! | |||
Boasts impressive speed, but proves stubborn and slow when it comes to steering. | |||
Accelerates greatly when lifting off the ground. Launch skyward and take off like a bullet! | |||
Races ahead on a single wheel. An interesting design compared to star-type machines. | |||
An intimidating, sturdy cycle. If it can maintain its top speed, it'll roll its way to victory. | |||
A stylish minibike that offers high maneuverability. Boost Charges make sharp turns a breeze. | |||
Jumps each time it Quick Spins. Useful for hopping right over enemies and terrain. | |||
Preys upon enemies and rivals to power itself up. It'll snatch their Copy Abilities and items too! | |||
Light as paper with impressive flight capabilities. Fragile, but offers excellent acceleration. | |||
A safe, stable ride thanks to its two-wheeled design. Turns sharp corners with reliable agility. | |||
A heavyweight hunk of a machine that tears up the road and can send enemies flying. | |||
Rushes forward on Boost Dashes. Boost Charges help it tackle turns at a rapid pace. | |||
A bulky tank with thick plates of armor. Charge forward without worrying about damage! | |||
Quick Spins make it shift between its two modes star form and bike form. Use them wisely! | |||
| Free Run and Time Attack only | |||
A legendary machine! Pierces through the sky whenever it takes flight! | |||
A legendary machine! Rampages across the land as the vicious avatar of destruction! | |||
A lion of justice who defies cosmic disaster! Bounds through the air with a trail of ferocious flames! | |||
Modes and Settings[edit]
Air Ride inKirby Air Riders has four primary modes:
- Race - Play the courses normally, with human opponents orCPUs.
- Time Attack - Play the course solo with specific enemies appearing.
- Free Run - Play each course solo with no enemies indefinitely.
- Online Match - Race, but with online opponents.
- Ranked Match - Play to improve one's Class.
- Quick Match - Play casually.
Additionally, there are a number of settings that can be changed when playing the standard Air Ride mode. These are as follows:
- Game Tempo - Change the speed of the game between Normal and Slow.
- VS. Format - Change the game format between Normal and Swap Relay.
- No. of Riders - Change the number of riders.
- Rules - Change the rules between Laps and Time (only Laps is available in Swap Relay).
- No. of Laps - Change the number of laps between default and 1-99 (only available with Laps rules).
- Time(Min.) - Change the length of the race from 1-99 minutes (only available with Time rules).
- Retirement - Set whether riders can retire by their machine breaking or not.
- Anti-Reverse - Set whether riders are automatically turned around if they go backwards or not.
- Course Selection - Change how courses are selected between Each Time, Random, and Last Place.
- Assist and Enemies - Set ease of recovery and turn enemies on or off.
- Boost Assist - Change how much the speed increases for riders who fall behind between Off, Weak, and Strong.
- Special Assist - Set whether theSpecial gauge may fill up for riders who fall behind or not.
- Enemies - Set whether enemies appear or not.
Swap Relay[edit]
Swap Relay is a special format in Air Ride that makes riders swap between machines at the start of every lap. Players must choose which means they will use in which order before the start of a race, and they cannot choose the same machine twice. A Swap Relay race always last between 2-5 laps.
Checklist[edit]
- Main article:Checklist (Kirby Air Riders)
Just like the original game, every mode inKirby Air Riders has its ownChecklist, including Air Ride. In this game, the Checklist has 150 total tasks to complete, and completing them all rewards the player with an image and an endingmovie.
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | エアライド[1][2] ea raido | Airride |
| Traditional Chinese | 馭天飛行[2] yù tiān fēi xíng | Air Ride |
| Simplified Chinese | 驭天飞行[2] yù tiān fēi xíng | |
| Dutch | Air Ride[2] | - |
| French | Air Ride[1][2] | - |
| German | Air Ride[1][2] | - |
| Italian | Air Ride[1][2] | - |
| Korean | 에어 라이드[2] e'eo raideu | Air Ride |
| Portuguese | Rali Rasante[2] | Low-flying Rally |
| Spanish | Air Ride[1][2] | - |
References
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- Articles under construction
- Pages needing a rewrite
- Articles which list Japanese names
- Articles which list Chinese names
- Articles which list Dutch names
- Articles which list French names
- Articles which list German names
- Articles which list Italian names
- Articles which list Korean names
- Articles which list Portuguese names
- Articles which list Spanish names



