Zoids: The Battle Begins | |
---|---|
![]() | |
Developer(s) | Electronic Pencil Company |
Publisher(s) | Martech |
Producer(s) | David Martin |
Designer(s) | Chris Fayers |
Platform(s) | Amstrad CPC,Commodore 64,ZX Spectrum,MSX |
Release | 1986 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Zoids: The Battle Begins is a 1986 video game designed by Chris Fayers, developed by the Electric Pencil Company, and published byMartech. and released in Europe for theZX Spectrum,Amstrad CPC,MSX andCommodore 64 computers. Based on theZoids toy series, the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech.
Upon release,Zoids received positive reception from video game critics.
Players control a human who has fused with a machine known as a Spiderzoid; this human has been tasked with reclaiming the six parts of a large machine named Zoidzilla. These parts have been captured by the enemy Red Zoids, each part reclaimed will boost the power of the player's Spiderzoid.[1]
Zoids: The Battle Begins was published byMartech and developed by the Electric Pencil Company, having previously madeThe Fourth Protocol in 1985.[2] The game was produced by David Martin, with Chris Fayers being the game designer.[3]
Publication | Score |
---|---|
Amtix | 93%[4] |
Crash | 96%[5] |
Computer and Video Games | 31/40[6] |
Sinclair User | ![]() ![]() ![]() ![]() ![]() |
Your Sinclair | 9/10%[7] |
Zzap!64 | 96%[8] |
Computer Gamer | 17/20[9] |
Publication | Award |
---|---|
Crash | Smash[10] |
Zoids: The Battle Begins received generally positive reception from video game critics. Reviewers forAmtix praised the game, with one writer considered it to be one of the best on the Amstrad.[4] A writer forCrash gave positive marks for its graphics and gameplay and called it one of the best titles on the ZX Spectrum.[5]