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ZeniMax Media

From Wikipedia, the free encyclopedia
American media company

ZeniMax Media Inc.
Logo used since 2014
Company typeSubsidiary
IndustryVideo games
PredecessorMedia Technology Limited
Founded1999; 26 years ago (1999)
Founders
Headquarters,
US
Key people
James L. Leder (CEO)
Total equityUS$2.5 billion (2016)
Number of employees
2,300+ (2020)
ParentXbox Game Studios(2021–2023)
Microsoft Gaming(2023–present)
Subsidiaries
Websitezenimax.com
Footnotes / references
[1][2]

ZeniMax Media Inc. is an American video gameholding company based inRockville, Maryland. The company was founded in 1999 byChristopher Weaver andRobert A. Altman as theparent company for Weaver's video game publisherBethesda Softworks. The company additionally owns the development studiosBethesda Game Studios (The Elder Scrolls,Fallout, andStarfield),id Software (Doom,Quake, andRage),Arkane Studios (Dishonored,Prey, andRedfall),MachineGames (Wolfenstein), andZeniMax Online Studios (The Elder Scrolls Online).Microsoft acquired ZeniMax Media for $8.1 billion in March 2021 and operates it under theMicrosoft Gaming division.

History

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ZeniMax Media, Inc. logo used from 1999 to 2014

Formation, investments, and growth (1999–2007)

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Christopher Weaver, the founder of the video game publisherBethesda Softworks, andRobert A. Altman, a lawyer, founded ZeniMax Media in 1999.[3] The name is aportmanteau of "zenith" and "maximum".[4] The company was established to succeed Media Technology Limited as theparent company of Bethesda Softworks. Weaver brought Altman onboard as thechief executive officer, contributing his stock in Bethesda Softworks so that ZeniMax Media would be able to obtain funding. Weaver served as thechief technology officer from 1999 to 2002, when he moved into a non-executive role. Later that year, he filed a lawsuit against ZeniMax, allegingbreach of contract and claiming he was owed US$1.2 million in severance pay.[5][6] By February 2007, Weaver only held a 33% stake in the company,[6] which by 2020 had been reduced to "a pittance of the stock".[7]

Among the original board members wereHarry E. Sloan,[8]Les Moonves,[9] andRobert Trump.[10] In 2000,SBS Broadcasting Group, operated by Sloan, acquired a 12.5% stake in ZeniMax as part of a partnership between the two companies.[8] Among the partnerships between the companies, ZeniMax's subsidiary e-Nexus Studios developed entertainment portals and websites for SBS.[11][12] In the same year,Terry McAuliffe,George Mitchell,Dean Devlin, andJon Feltheimer joined ZeniMax as advisors.[13] The company acquired theFallout franchise fromInterplay Entertainment in 2004.[14]

In August 2007, ZeniMax announced the formation of the studioZeniMax Online Studios, led by Matt Firor.[15] In October, afterProSiebenSat.1 Media purchased SBS Broadcasting Group and inherited its stake in ZeniMax Media, now 9% of the shares, ProSiebenSat.1 Media announced it would intensify its relationship with ZeniMax. The company launched SevenGames.com, the international edition of its German-language game platform, in December and worked with ZeniMax to develop online games.[16][17][18] In the same year,Providence Equity Partners bought a 25% stake in ZeniMax for $300 million.[19][20][21] ZeniMax had 200 employees in October 2007.[22] It acquired thePrey andRage franchise in 2009.[23][24] After Providence Equity Partners invested another $150 million for an undisclosed stake in 2010,[25][26] the company grew to 400 employees by January 2011.[27] ZeniMax subsequently announced a partnership with theUniversity of Southern California School of Cinematic Arts to support its Interactive Media Division with a comprehensive educational program of guest lectures and internships.[28]

Litigation with Oculus VR (2014–2017)

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Further information:ZeniMax v. Oculus

In May 2014, ZeniMax sent a letter toFacebook and itsOculus VR subsidiary, asserting that any contributionsJohn Carmack made to theOculus Rift project were the intellectual property of ZeniMax, stating that "ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings." The company filed a lawsuit against Oculus VR later that month.[29][30] In June, Oculus VR filed a response to the lawsuit, stating that ZeniMax was falsely claiming ownership to take advantage of its acquisition by Facebook. Oculus VR also claimed that the Oculus Rift did not share any code or technology with ZeniMax's.[31][32] A jury ruled in favor of ZeniMax in February 2017. They found that, while Oculus VR had not misappropriated ZeniMax's trade secrets, it had violated ZeniMax's copyrights and trademarks in addition to anon-disclosure agreement. ZeniMax was awarded $500 million.[33][34] In the meantime, ProSiebenSat.1 Media had sold its stake in ZeniMax back to the company for €30 million.[35][36]

Acquisition by Microsoft (2020–present)

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In September 2020,Microsoft announced it had entered into an agreement to acquire ZeniMax and its subsidiaries for $7.5 billion.[37][38][39] For Providence Equity Partners, the deal represented a six-time return on investment.[22] Altman had considered selling ZeniMax for several years and at one point was close to a deal with rivalElectronic Arts.[40] Prior the deal's closure, he died on February 3, 2021, aged 73, at a Baltimore hospital.[41] TheU.S. Securities and Exchange Commission and theEuropean Commission greenlit the acquisition in March 2021.[42][43] A preliminary injunction to block the acquisition was being sought in aclass-action lawsuit that ZeniMax faced overFallout 4, with the plaintiffs arguing that Microsoft could shield ZeniMax's assets from damages should it be found liable after the acquisition.[44] Microsoft announced the completion of the acquisition on March 9, 2021.[45] The final cost of the transaction was $8.1 billion.[46] ZeniMax's board of directors was consequently dissolved.[47]

300QA testers, a majority atZeniMax Studios voted tounionize as ZeniMax Workers United-CWA in January 2023. This follows theunionization efforts of QA testers atActivision Blizzard which was alsoacquired by Microsoft.[48] In 2024, Microsoft signed a labor-neutrality agreement withCWA union, agreeing not to interfere with unionization efforts in any ZeniMax Media subsidiaries.[49]

In May 2024, Microsoft announced the impending closures of the ZeniMax studiosArkane Austin,Alpha Dog Games, andTango Gameworks, as well asRoundhouse Studios' absorption into ZeniMax Online Studios.[50] In July 2024, over 200 Bethesda Game Studios employees unionized with CWA. The wall-to-wall unit was recognized by Microsoft, and includes artists, engineers, programmers, and designers.[51] In August 2024,Krafton agreed to buy Tango Gameworks, preventing its closure.[52]

Studios

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Former

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References

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