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Wit and reason

From Wikipedia, the free encyclopedia
Card game
Wit and reason
"Thirty-one!"
OriginEngland
Players2
Cards52
DeckEnglish pattern,French-suited
PlayAlternate

Wit and reason is an historical Englishcard game for two players that "seems easy at first to the learner, but in his practice and observation he will find it otherwise." It is reminiscent ofthirty-one.[1]

History

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The rules of wit and reason are first described byCharles Cotton in the first edition of his compendium,The Compleat Gamester, in 1674;[2] and reprinted in subsequent editions up to 1754.[1] In 1816, Singer reprints the rules in hisResearches.[3]

Parlett says that the game "results, like Noughts & Crosses, in a foregone conclusion."[4]

Cards

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The game is played with astandard 52-card pack ofEnglish pattern,French-suited cards.Aces are low.Courts count as 10 and all thenumerals count their face value.

Rules

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The following rules are based on Johnson's edition:[1]

One player has all the red cards; the adversary has all the black. They cut for the lead, the leader having a "great advantage."

The leader plays any card announcing its value. Players then alternate playing a card to the table, announcing the cumulative total. A player who cannot play a card without exceeding a total of 31, must pass. The player who makes the total up to exactly 31, wins.

References

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  1. ^abcJohnson (1754), pp. 220/221.
  2. ^Cotton (1674), pp. 138-140.
  3. ^Singer (1816), pp. 344/345
  4. ^Parlett (2008), p. 435

Bibliography

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External links

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Historicalcard games
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