Wildfrost | |
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![]() Title screen | |
Developer(s) |
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Publisher(s) | Chucklefish |
Programmer(s) | Will Lewis |
Artist(s) | Asaf Gazit |
Composer(s) | Paul Zimmermann |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Roguelike deck-building |
Mode(s) | Single-player |
Wildfrost is a 2023roguelike deck-building game developed by Deadpan Games and Gaziter and published byChucklefish. It was originally released for theNintendo Switch andWindows and ported toAndroid,iOS,Xbox One, andXbox Series X/S in 2024.
Players attempt to stop an endless winter. They recruit randomly-generated adventurers and battle monsters inturn-based card battles. Up to six allied creatures called companions and six enemies fight in each battle. Depending on where characters are placed, they can be attacked by a different member of the opposing side. Characters also do not immediately attack but must wait their turn based on anInitiative system. The game ends if a character designated as a leader dies. Otherwise, adventurerssuffer a penalty upon being defeated. Players retain some equipment permanently and can retrieve these items when starting over. The game has a cartoon-like art style, with various color palettes for each class of companion.[1]
Wildfrost was developed by Deadpan Games and Gaziter and published byChucklefish. It was released forNintendo Switch andWindows on April 12, 2023,[2] and forAndroid andiOS on April 11, 2024.[3] It also released onXbox One andXbox Series X/S on December 10, 2024.[4]Wildfrost was developed using theUnity engine.[5]
Aggregator | Score |
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Metacritic | PC: 80/100[6] NS: 81/100[7] iOS: 87/100[8] |
Publication | Score |
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4Players | 8.5/10[10] |
PC Gamer (US) | 83/100[1] |
Pocket Gamer | 5/5[11] |
The Games Machine (Italy) | 8/10[9] |
TouchArcade | 4.5/5[12] |
Eurogamer (Portugal) | 4/5[13] |
Gamereactor | 9/10[14] |
IGN (France) | 7/10[15] |
Rock Paper Shotgun | [16] |
ScreenRant | 9/10[17] |
Softpedia | 9/10[18] |
Wildfrost received positive reviews onMetacritic.[19]PC Gamer wrote that the game had a "perfect balance of accessibility and strategic depth" and praised the art style, which it said gives it "buckets of personality".[1] ThoughRock Paper Shotgun said luck sometimes seems to play too much of a role, they called it "a genuinely fun game, with charming details and rewarding tactical combat".[16]Siliconera said it "suffers from some balance issues", but they said it is "a game as beautiful, cruel, and cold as its sunless environment".[20]