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WCW Mayhem (video game)

From Wikipedia, the free encyclopedia
1999 video game
This article is about the video game. For the music release, seeWCW Mayhem: The Music.

1999 video game
WCW Mayhem
PALPlayStation cover art featuringGoldberg
Developer(s)
  • Kodiak Interactive
  • 2n Productions (GBC)
Publisher(s)Electronic Arts
Platform(s)
ReleaseNintendo 64,PlayStation
  • NA: September 23, 1999[1]
  • EU: September 24, 1999
Game Boy Color
Genre(s)Sports
Mode(s)Single-player,multiplayer

WCW Mayhem is aprofessional wrestlingvideo game published byElectronic Arts (EA), based on the American promotionWorld Championship Wrestling (WCW).[4] The first WCW game produced by EA, it was released forNintendo 64 andPlayStation in 1999 and for theGame Boy Color the following year.

The game featured several firsts for a wrestling title. For instance,Mayhem was the first game to feature all twelve WCWpay-per-view venues as well as all three major WCWtelevision shows (Nitro,Thunder, andSaturday Night).Mayhem was also the first wrestling game released in theUnited States to include backstage areas, a feature which would be expanded upon in itssequel,WCW Backstage Assault. It was also one of the first wrestling games to integrate audio commentary provided byBobby Heenan andTony Schiavone; although, only Schiavone was included in the N64 version despite some of his lines being addressed directly to Heenan.

Mayhem also featured a Pay-Per-View mode which was unique from other wrestling games, in that the player could enter a code to unlock real-life pay-per-view match lineups; these codes would be given onMonday Nitro broadcasts the week before a pay-per-view. However, this only lasted forthreemonths (ending with thepay-per-view of the same name), as the games' roster was outdated soon after its release, with several of the featured wrestlers leaving WCW. The game was partially sponsored bySurge soft drinks at the time of game release.

Gameplay

[edit]

The game offers players the chance to play more than 50 wrestlers and create one using the create-a-wrestler feature. It uses an entirely new control scheme not seen in previous WCW video games published byTHQ.

Roster

[edit]

The in-game roster featured a variety of onscreen talent from WCW. Not all of them were wrestlers as managers, an announcer and other staff were available as playable characters. Most were unlocked via progressing through the 'Quest For The Best' mode, or by cheat code. There were no female characters.

The roster was divided into six sub-rosters: WCW, nWo Hollywood, nWo Wolfpac, Four Horsemen, Cruiserweight, and Hardcore, plus additional sub-rosters for created wrestlers stored on each available Controller Pak. Only people on the Cruiserweight list could compete for the WCW Cruiserweight Championship in Quest For The Best mode. Despite the existence of a Hardcore division, there were no other references to the WCW Hardcore Championship.

The game was noted for having a roster that was quickly out of date.Chris Jericho andRaven had already been making onscreen appearances for rival companies before the game was released (in fact Jericho appears as an playable wrestler inWWF WrestleMania 2000 for the Nintendo 64, also released in 1999). Several people would leave the company just before or within weeks of the release, includingDean Malenko andEddy Guerrero. Surprisingly,Bobby Blaze andBobby Eaton featured on the playable roster despite not being currently active in WCW for some time.

While players could play asSting with his traditional look, there was an unlockable character called 'Wolfpac Sting' that allowed players to use his old look. Similarly, a cheat code allowed players to revertRey Mysterio, Jr's updated appearance back to his more popular luchador attire. Another cheat code known as "JobberBilly Kidman" replaced three characters with an unidentified programmer and his two sons.

Hidden within the games audio files are commentary for over a dozen other personalities, as well as most of the programmers. The known names includedTony Schiavone,Rick Rude,Paul Orndorff,Mike Enos andTed DiBiase.

Arenas

[edit]

While all of the arenas had the same principal layout, they were all based on WCW television shows and pay-per-views. It included both updated and original versions of the Thunder and Monday Night Nitro sets (even though one must be unlocked). All arenas had an opening where wrestlers would enter the area. Wrestlers could also leave via this passageway. If players did this in a match where there was no count out, they could access a back room. There was 13 back rooms in total based on different locations around a standard sports arena, including the parking lot, ticket office, and bathrooms. Each back room had objects that could be used as weapons, and sometimes had another wrestler waiting to ambush the players.

Development

[edit]

On March 11, 1998,THQ; the publisher of WCW's video games, announced that they would not renew their licensing agreement with WCW which was due to expire at the end of December 1998. The announcement hit the publisher's stock market as WCW products made most of THQ's profits.[5] Soon after in April 1998, THQ in partnership with toy companyJakks Pacific, acquired the license to WCW's main rivalWorld Wrestling Federation (WWF) once the WWF's deal withAcclaim Entertainment expired.[6]

On March 12, 1998,Electronic Arts (EA) entered into a new video game licensing deal with WCW for new video games, with the first one to be released in Spring 1999.[7]

Mayhem's working title wasWCW/nWo Mayhem, as evidenced by early photographs featuring wrestlers wearing shirts with an olderMayhemlogo. The game was promoted for months on WCWtelevision, including a counter which appeared on programs such asMonday Nitro andThunder, counting down the days, hours, minutes, and seconds toMayhem's Nintendo 64 and PlayStation release on September 23, 1999.[1] A clip was even shown ofGoldberg's character in a house environmentspearing someone through a wall but the move and the house area were not seen in the final game.

A sequel to this game, tentatively titledWCW Mayhem 2, was planned for release on thePlayStation 2 in 2001. The game was slated to be developed byAki Corporation, the developers of acclaimed WCW andWWF titles for the Nintendo 64.[8] However, due toWCW being purchased by the WWF, the game's development was canceled. Aki would instead developDef Jam Vendetta for the next generation of consoles. Work onWCW Mayhem 2 began mainly in response to the failure ofWCW Backstage Assault.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GBCN64PS
GameRankings64%[9]68%[10]73%[11]
Review scores
PublicationScore
GBCN64PS
AllGame[12][13][14]
CNET Gamecenter6/10[15]6/10[16]7/10[17]
Electronic Gaming MonthlyN/A5.5/10[18]5.25/10[19][a]
Game Informer7.75/10[20]7.5/10[21]8/10[22]
GameFanN/A82%[23](J.W.) 80%[24]
61%[25][b]
GameRevolutionN/AD+[26]D+[27]
GameSpot6.7/10[28]7/10[29]7.4/10[30]
HyperN/A72%[31]N/A
IGN7/10[32]8.5/10[33]7.5/10[34]
N64 MagazineN/A78%[35]N/A
Next GenerationN/A[36]N/A
Nintendo PowerN/A7.5/10[37]N/A
Official U.S. PlayStation MagazineN/AN/A[38]

The PlayStation version received above-average reviews, and the Nintendo 64 version received average reviews, while the Game Boy Color version received below-average reviews, according to thereview aggregation websiteGameRankings.[9][10][11] However, Daniel Erickson ofNextGen said of the Nintendo 64 version, "If this game existed in a total vacuum, it would barely pass – in the face ofWrestlemania 2000 and even[WWF] Attitude, it's simply inexcusable."[36]

The Freshman ofGamePro said of the Nintendo 64 version in one review, "If you're a fan of the action and the 'showbiz' of wrestling, then it looks like you're up for someMayhem. "He gave the Nintendo 64 version two 4.5/5 scores for graphics and fun factor, 4/5 for sound, and 3.5/5 for control.[39] In a separate review, The Rookie called the N64 version "a fine game if you're a fan of the league. It's also a good place to start if you're a newbie. If you want more depth and something with a more sim-like feel, however, stick toWWF Attitude." He gave the Nintendo 64 version 4/5 for graphics, and three 3.5/5 scores for sound, control, and fun factor.[40]

The D-Pad Destroyer said of the PlayStation version, "Wrestling fans, you have a choice here. If you're into the art and the moves, thenWCW Mayhem may leave you dazed by its simplicity. But if you watch wrestling for the show and the action, thenMayhem is right up your alley. It's fast, simple and action-packed, and it's the best bodyslam on the Playstation." He gave the PlayStation version two 4/5 scores for graphics and fun factor, 4.5/5 for sound, and 3.5/5 for control.[41] In a separate review, Four-Eyed Dragon called the PlayStation version "a solid wrestling title despite its mediocre looks and uneven gameplay. While not exactly up to par withAttitude, the game can still go one-on-one with the great one.". He gave the game gave the PlayStation version 3/5 for graphics, 4.5/5 for sound, and two 3.5/5 scores for control and fun factor.[42]

The game was criticized for its poorcollision detection and lack of diverse movesets. It was, however, praised for its smooth and detailed looking graphics and the sound was also highly praised.

Notes

[edit]
  1. ^InElectronic Gaming Monthly's review of the PlayStation version, two critics gave it each a score of 5.5/10, one gave it 4/10, and the other gave it 6/10.
  2. ^InGameFan's viewpoint of the PlayStation version, three critics gave it each a score of 68, 55, and 60.

See also

[edit]

References

[edit]
  1. ^ab"WCW Mayhem Released".GameSpot. September 23, 1999. Archived fromthe original on March 3, 2000. RetrievedJuly 17, 2024.
  2. ^"Handheld Mayhem".Game Boy Station. May 4, 2000. Archived fromthe original on June 5, 2002. RetrievedJuly 17, 2024.
  3. ^"Release Dates". May 22, 2000. Archived fromthe original on May 30, 2000. RetrievedJuly 17, 2024.
  4. ^"Electronic Arts Reveals Details On WCW Mayhem Video Game and Announces Development of a Game Boy Color Version".Business Wire.Berkshire Hathaway. August 23, 1999. Archived fromthe original on November 26, 1999. RetrievedJune 17, 2019 – viaYahoo.com.
  5. ^"Wrestling Deal off for THQ".Los Angeles Times. March 12, 1998.
  6. ^"Life After Attitude". April 8, 1999.
  7. ^"EA Does WCW in '99". March 12, 1998.
  8. ^"WCW Mayhem 2".IGN. Ziff Davis. RetrievedJune 9, 2022.
  9. ^ab"WCW Mayhem for Game Boy Color".GameRankings. CBS Interactive. Archived fromthe original on April 9, 2019. RetrievedJune 9, 2022.
  10. ^ab"WCW Mayhem for Nintendo 64".GameRankings. CBS Interactive. Archived fromthe original on May 12, 2019. RetrievedJune 9, 2022.
  11. ^ab"WCW Mayhem for PlayStation".GameRankings. CBS Interactive. Archived fromthe original on May 1, 2019. RetrievedJune 9, 2022.
  12. ^Woods, Nick."WCW Mayhem (GBC) - Review".AllGame.All Media Network. Archived fromthe original on November 14, 2014. RetrievedJune 10, 2022.
  13. ^Smith, Gabriel."WCW Mayhem (N64) - Review".AllGame. All Media Network. Archived fromthe original on November 14, 2014. RetrievedJune 10, 2022.
  14. ^Smith, Gabriel."WCW Mayhem (PS) - Review".AllGame. All Media Network. Archived fromthe original on November 14, 2014. RetrievedJune 10, 2022.
  15. ^Williamson, Colin (July 27, 2000)."WCW Mayhem (GBC)".Gamecenter.CNET. Archived fromthe original on August 15, 2000. RetrievedJune 10, 2022.
  16. ^Mahood, Andy (October 26, 1999)."WCW Mayhem (N64)".Gamecenter. CNET. Archived fromthe original on August 23, 2000. RetrievedJune 10, 2022.
  17. ^Goble, Gord (November 3, 1999)."WCW Mayhem (PS)".Gamecenter. CNET. Archived fromthe original on August 16, 2000. RetrievedJune 10, 2022.
  18. ^"WCW Mayhem (N64)"(PDF).Electronic Gaming Monthly. No. 125. Ziff Davis. December 1999. p. 270. RetrievedJune 10, 2022.
  19. ^Hsu, Dan "Shoe"; Davison, John; Johnston, Chris; Boyer, Crispin (November 1999)."WCW Mayhem (PS)"(PDF).Electronic Gaming Monthly. No. 124. Ziff Davis. p. 254. RetrievedJune 10, 2022.
  20. ^"WCW Mayhem (GBC)".Game Informer. No. 87.FuncoLand. July 2000.
  21. ^McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (October 1999)."WCW Mayhem (N64)".Game Informer. No. 78. FuncoLand. Archived fromthe original on June 5, 2000. RetrievedJune 10, 2022.
  22. ^Fitzloff, Jay (October 1999)."WCW Mayhem (PS)".Game Informer. No. 78. FuncoLand. Archived fromthe original on May 27, 2000. RetrievedJune 10, 2022.
  23. ^Weitzner, Jason "Fury" (October 1999)."WCW Mayhem (N64)".GameFan. Vol. 7, no. 10. Shinno Media. p. 64. RetrievedJune 10, 2022.
  24. ^Weitzner, Jason "Fury" (December 1999)."WCW Mayhem (PS)".GameFan. Vol. 7, no. 12. Shinno Media. p. 40. RetrievedJune 10, 2022.
  25. ^Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (December 1999)."WCW Mayhem (PS)".GameFan. Vol. 7, no. 12. Shinno Media. p. 17. RetrievedJune 10, 2022.
  26. ^Liu, Johnny (October 1999)."WCW Mayhem Review (N64)".GameRevolution.CraveOnline.Archived from the original on October 1, 2015. RetrievedJune 10, 2022.
  27. ^Liu, Johnny (October 1999)."WCW Mayhem - Playstation Review".GameRevolution. CraveOnline. Archived fromthe original on February 19, 2004. RetrievedJune 10, 2022.
  28. ^Provo, Frank (May 4, 2000)."WCW Mayhem Review (GBC) [date mislabeled as "May 8, 2000"]".GameSpot. Red Ventures.Archived from the original on December 13, 2004. RetrievedJune 9, 2022.
  29. ^Gerstmann, Jeff (September 24, 1999)."WCW Mayhem Review (N64)".GameSpot. Red Ventures.Archived from the original on October 8, 2018. RetrievedOctober 8, 2018.
  30. ^Gerstmann, Jeff (September 24, 1999)."WCW Mayhem Review (PS) [date mislabeled as "May 5, 2000"]".GameSpot. Red Ventures.Archived from the original on December 9, 2004. RetrievedJune 9, 2022.
  31. ^Gorman, Troy (December 1999)."WCW Mayhem (N64)"(PDF).Hyper. No. 74.Next Media Pty Ltd. p. 70. RetrievedJune 10, 2022.
  32. ^Harris, Craig (May 18, 2000)."WCW Mayhem (GBC)".IGN. Ziff Davis. RetrievedJune 17, 2019.
  33. ^Boulding, Aaron (September 27, 1999)."WCW Mayhem (N64)".IGN. Ziff Davis. RetrievedJune 17, 2019.
  34. ^Perry, Douglass C. (October 14, 1999)."WCW Mayhem (PS)".IGN. Ziff Davis. RetrievedJune 9, 2022.
  35. ^Green, Mark (Christmas 1999)."WCW Mayhem".N64 Magazine. No. 36.Future Publishing. p. 48. RetrievedJune 10, 2022.
  36. ^abErickson, Daniel (December 1999)."WCW Mayhem (N64)".NextGen. No. 60.Imagine Media. p. 108. RetrievedJune 9, 2022.
  37. ^"WCW Mayhem (N64)".Nintendo Power. Vol. 125.Nintendo of America. October 1999. p. 122. RetrievedJune 10, 2022.
  38. ^Rybicki, Joe (November 1999)."WCW Mayhem".Official U.S. PlayStation Magazine. Vol. 3, no. 2. Ziff Davis. p. 140. RetrievedJune 10, 2022.
  39. ^The Freshman (September 30, 1999)."WCW Mayhem Review for N64 on GamePro.com".GamePro.IDG. Archived fromthe original on August 20, 2004. RetrievedJune 10, 2022.
  40. ^The Rookie (November 1999)."WCW Mayhem (N64)"(PDF).GamePro. No. 134. IDG. p. 108. RetrievedJune 10, 2022.
  41. ^The D-Pad Destroyer (September 30, 1999)."WCW Mayhem Review for PlayStation on GamePro.com".GamePro. IDG. Archived fromthe original on August 20, 2004. RetrievedJune 10, 2022.
  42. ^Four-Eyed Dragon (November 1999). "WCW Mayhem (PS)".GamePro. No. 134. IDG. p. 92.

External links

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