WCW Mayhem | |
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![]() PALPlayStation cover art featuringGoldberg | |
Developer(s) |
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Publisher(s) | Electronic Arts |
Platform(s) | |
Release | Nintendo 64,PlayStation Game Boy Color |
Genre(s) | Sports |
Mode(s) | Single-player,multiplayer |
WCW Mayhem is aprofessional wrestlingvideo game published byElectronic Arts (EA), based on the American promotionWorld Championship Wrestling (WCW).[4] The first WCW game produced by EA, it was released forNintendo 64 andPlayStation in 1999 and for theGame Boy Color the following year.
The game featured several firsts for a wrestling title. For instance,Mayhem was the first game to feature all twelve WCWpay-per-view venues as well as all three major WCWtelevision shows (Nitro,Thunder, andSaturday Night).Mayhem was also the first wrestling game released in theUnited States to include backstage areas, a feature which would be expanded upon in itssequel,WCW Backstage Assault. It was also one of the first wrestling games to integrate audio commentary provided byBobby Heenan andTony Schiavone; although, only Schiavone was included in the N64 version despite some of his lines being addressed directly to Heenan.
Mayhem also featured a Pay-Per-View mode which was unique from other wrestling games, in that the player could enter a code to unlock real-life pay-per-view match lineups; these codes would be given onMonday Nitro broadcasts the week before a pay-per-view. However, this only lasted forthreemonths (ending with thepay-per-view of the same name), as the games' roster was outdated soon after its release, with several of the featured wrestlers leaving WCW. The game was partially sponsored bySurge soft drinks at the time of game release.
The game offers players the chance to play more than 50 wrestlers and create one using the create-a-wrestler feature. It uses an entirely new control scheme not seen in previous WCW video games published byTHQ.
The in-game roster featured a variety of onscreen talent from WCW. Not all of them were wrestlers as managers, an announcer and other staff were available as playable characters. Most were unlocked via progressing through the 'Quest For The Best' mode, or by cheat code. There were no female characters.
The roster was divided into six sub-rosters: WCW, nWo Hollywood, nWo Wolfpac, Four Horsemen, Cruiserweight, and Hardcore, plus additional sub-rosters for created wrestlers stored on each available Controller Pak. Only people on the Cruiserweight list could compete for the WCW Cruiserweight Championship in Quest For The Best mode. Despite the existence of a Hardcore division, there were no other references to the WCW Hardcore Championship.
The game was noted for having a roster that was quickly out of date.Chris Jericho andRaven had already been making onscreen appearances for rival companies before the game was released (in fact Jericho appears as an playable wrestler inWWF WrestleMania 2000 for the Nintendo 64, also released in 1999). Several people would leave the company just before or within weeks of the release, includingDean Malenko andEddy Guerrero. Surprisingly,Bobby Blaze andBobby Eaton featured on the playable roster despite not being currently active in WCW for some time.
While players could play asSting with his traditional look, there was an unlockable character called 'Wolfpac Sting' that allowed players to use his old look. Similarly, a cheat code allowed players to revertRey Mysterio, Jr's updated appearance back to his more popular luchador attire. Another cheat code known as "JobberBilly Kidman" replaced three characters with an unidentified programmer and his two sons.
Hidden within the games audio files are commentary for over a dozen other personalities, as well as most of the programmers. The known names includedTony Schiavone,Rick Rude,Paul Orndorff,Mike Enos andTed DiBiase.
While all of the arenas had the same principal layout, they were all based on WCW television shows and pay-per-views. It included both updated and original versions of the Thunder and Monday Night Nitro sets (even though one must be unlocked). All arenas had an opening where wrestlers would enter the area. Wrestlers could also leave via this passageway. If players did this in a match where there was no count out, they could access a back room. There was 13 back rooms in total based on different locations around a standard sports arena, including the parking lot, ticket office, and bathrooms. Each back room had objects that could be used as weapons, and sometimes had another wrestler waiting to ambush the players.
On March 11, 1998,THQ; the publisher of WCW's video games, announced that they would not renew their licensing agreement with WCW which was due to expire at the end of December 1998. The announcement hit the publisher's stock market as WCW products made most of THQ's profits.[5] Soon after in April 1998, THQ in partnership with toy companyJakks Pacific, acquired the license to WCW's main rivalWorld Wrestling Federation (WWF) once the WWF's deal withAcclaim Entertainment expired.[6]
On March 12, 1998,Electronic Arts (EA) entered into a new video game licensing deal with WCW for new video games, with the first one to be released in Spring 1999.[7]
Mayhem's working title wasWCW/nWo Mayhem, as evidenced by early photographs featuring wrestlers wearing shirts with an olderMayhemlogo. The game was promoted for months on WCWtelevision, including a counter which appeared on programs such asMonday Nitro andThunder, counting down the days, hours, minutes, and seconds toMayhem's Nintendo 64 and PlayStation release on September 23, 1999.[1] A clip was even shown ofGoldberg's character in a house environmentspearing someone through a wall but the move and the house area were not seen in the final game.
A sequel to this game, tentatively titledWCW Mayhem 2, was planned for release on thePlayStation 2 in 2001. The game was slated to be developed byAki Corporation, the developers of acclaimed WCW andWWF titles for the Nintendo 64.[8] However, due toWCW being purchased by the WWF, the game's development was canceled. Aki would instead developDef Jam Vendetta for the next generation of consoles. Work onWCW Mayhem 2 began mainly in response to the failure ofWCW Backstage Assault.
Aggregator | Score | ||
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GBC | N64 | PS | |
GameRankings | 64%[9] | 68%[10] | 73%[11] |
Publication | Score | ||
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GBC | N64 | PS | |
AllGame | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
CNET Gamecenter | 6/10[15] | 6/10[16] | 7/10[17] |
Electronic Gaming Monthly | N/A | 5.5/10[18] | 5.25/10[19][a] |
Game Informer | 7.75/10[20] | 7.5/10[21] | 8/10[22] |
GameFan | N/A | 82%[23] | (J.W.) 80%[24] 61%[25][b] |
GameRevolution | N/A | D+[26] | D+[27] |
GameSpot | 6.7/10[28] | 7/10[29] | 7.4/10[30] |
Hyper | N/A | 72%[31] | N/A |
IGN | 7/10[32] | 8.5/10[33] | 7.5/10[34] |
N64 Magazine | N/A | 78%[35] | N/A |
Next Generation | N/A | ![]() ![]() ![]() ![]() ![]() | N/A |
Nintendo Power | N/A | 7.5/10[37] | N/A |
Official U.S. PlayStation Magazine | N/A | N/A | ![]() ![]() ![]() ![]() ![]() |
The PlayStation version received above-average reviews, and the Nintendo 64 version received average reviews, while the Game Boy Color version received below-average reviews, according to thereview aggregation websiteGameRankings.[9][10][11] However, Daniel Erickson ofNextGen said of the Nintendo 64 version, "If this game existed in a total vacuum, it would barely pass – in the face ofWrestlemania 2000 and even[WWF] Attitude, it's simply inexcusable."[36]
The Freshman ofGamePro said of the Nintendo 64 version in one review, "If you're a fan of the action and the 'showbiz' of wrestling, then it looks like you're up for someMayhem. "He gave the Nintendo 64 version two 4.5/5 scores for graphics and fun factor, 4/5 for sound, and 3.5/5 for control.[39] In a separate review, The Rookie called the N64 version "a fine game if you're a fan of the league. It's also a good place to start if you're a newbie. If you want more depth and something with a more sim-like feel, however, stick toWWF Attitude." He gave the Nintendo 64 version 4/5 for graphics, and three 3.5/5 scores for sound, control, and fun factor.[40]
The D-Pad Destroyer said of the PlayStation version, "Wrestling fans, you have a choice here. If you're into the art and the moves, thenWCW Mayhem may leave you dazed by its simplicity. But if you watch wrestling for the show and the action, thenMayhem is right up your alley. It's fast, simple and action-packed, and it's the best bodyslam on the Playstation." He gave the PlayStation version two 4/5 scores for graphics and fun factor, 4.5/5 for sound, and 3.5/5 for control.[41] In a separate review, Four-Eyed Dragon called the PlayStation version "a solid wrestling title despite its mediocre looks and uneven gameplay. While not exactly up to par withAttitude, the game can still go one-on-one with the great one.". He gave the game gave the PlayStation version 3/5 for graphics, 4.5/5 for sound, and two 3.5/5 scores for control and fun factor.[42]
The game was criticized for its poorcollision detection and lack of diverse movesets. It was, however, praised for its smooth and detailed looking graphics and the sound was also highly praised.