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Video Power

From Wikipedia, the free encyclopedia
American television series

Video Power
Created byAllen J. Bohbot
Presented byStivi Paskoski
Terry Lee Torok
StarringMichael Donovan
Lee Jeffrey
Terry Klassen
Jason Michas
Richard Newman
John Novak
Dale Wilson
Country of originUnited States
No. of seasons2
No. of episodes83
Production
Running time30 minutes
Production companiesSaban Entertainment
Acclaim Entertainment
Bohbot Entertainment
Original release
NetworkSyndication
Release1990 (1990) –
1992 (1992)

Video Power is an American television series that aired in two different formats from 1990 to 1992 in syndication.[1] Both formats revolved aroundvideo games, and actorStivi Paskoski presided over both series playing video game master Johnny Arcade.[2]

Allen J. Bohbot (CEO and Founder of Bohbot Entertainment) was the co creator and co executive producer ofVideo Power withSaban Entertainment's founder as wellVideo Power creator and executive producer himselfHaim Saban, along withShuki Levy and Winston Richard. The series was taped inNew York City atKaufman Astoria Studios.

First format (Season 1)

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The first format ofVideo Power consisted of both live-action segments and cartoon segments from theAcclaim Entertainment-produced series,The Power Team. The cartoon was an adventure featuring Johnny Arcade and a team of heroes from differentNES games and aGame Boy game published by Acclaim: Max Force, a policeman fromNARC; Kuros, the knight fromWizards and Warriors; Tyrone, a basketball player fromArch Rivals;Kwirk, a tomato from the game of the same name; andBigfoot, amonster truck that hadits own video game. The main enemy of each episode was mostly Mr. Big and his thugs, Joe Rockhead and Dr. Spike Rush, fromNARC. Outside of the crime factor, Malkil fromWizards and Warriors sometimes appeared, and was a much more sophisticated and intelligent villain. One episode did have the villains fromNARC fighting the Power Team, who were suddenly interrupted by the appearance of Malkil. Mr. Big fails to understand magic, but elects to forge an alliance with Malkil to try to get rid of the Power Team.

In the live action segments, Stivi Paskoski, in character, would review and preview games that were currently out or forthcoming for consoles. When giving hints and tips for gamers that were having trouble achieving certain tasks in games, he would end the tip giving segment with the phrase, "and that's the Video Power Edge!". Sometimes he would go to an expo or a convention to show the booths of forthcoming titles. Viewers were also able to write into the show to receive hints.

Second format (Season 2)

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For the show's second season which began in the fall of1991, the producers ofVideo Power completely overhauled its format and turned it into agame show.[3] Paskoski was joined by Terry Lee Torok, who was officially the show's co-host but performed much of the actual hosting duties himself. An in-house band was also added and led by keyboardist Steve Treccase, who had previously been on the MTV game showRemote Control.

Gameplay

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Round 1: "Johnny on the Spot"

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Torok would go into the audience for this first segment after introducing Johnny Arcade, searching for four pre-chosen children to ask Johnny questions (he called this "putting the spot on Johnny by putting Johnny on the spot"). All the questions were game related and Johnny would almost always have the correct answer. In the event that he did not know the answer (an excuse was always prepared for those instances), the audience would yell out "stump, stump, stump" and the child would receive a prize. The four audience members chosen served as that day's players.

Round 2: Video game playing

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The four players began by playing an elimination round, where they were given 2:02 to play an NES game or rarely a different game system (on some shows, the time limits were 1:01 and 1:41). The two players with the highest "score", which varied based on the game that was being played, advanced to the next round.

The scores, as noted above, were tallied in various ways. For example, when playingBases Loaded 3, the two winners would be the players who had scored the most runs within the time limit. If no runs were scored, then the winners were based on how many balls versus strikes were called against the contestant. When playingLittle Nemo: The Dream Master, the scoring was based on how many keys were picked up and, if that resulted in a tie, how "far" in the level the contestants reached.

Round 3: Quiz

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The two remaining players at this stage of the game were given a "Power Vest" and a "Power Helmet" to wear (both of which were completely covered withVelcro). Johnny would then ask the contestants some video game trivia questions. Each question was a toss-up, meaning players had to buzz in to answer. Answering a question correctly earned points, which were represented by various Velcro-backed items. If a player buzzed in and answered incorrectly, however, the other player would receive three multiple-choice answers to help them answer the question. If neither player rang in before a set time limit, Johnny would reveal the multiple choice answers but there was only one chance for the question to be answered.

Three 10-point questions, represented by slices ofpizza, were asked in each round, with one being an audio question where the players had to identify a game based on a piece ofmusic that was played in studio from it. A 20-point question, represented by amushroom, was also asked, and a fifth question (added partway through the year) earned the player a video game as a prize for answering it.

Round 4: Video game playing

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After the quiz portion, the two players faced off against each other in one final video game for 1:01. As before, the object was to get a higher score within the time limit. Whoever did so earned a 50-point star icon, and the player that was ahead at the end of the last game playing round was declared the winner. If the score was tied, the person who had the highest score in the first video game playing round wins.

Prize round

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The winning player played a bonus game called the "Prize Round". The player had 41 seconds (originally 30 seconds) to run through amaze with various video games and other items stuck to its walls withhook-and-loop fastener. A player could grab whatever they wanted, which they then stuck to their Power Helmet or Power Vest, and exited the maze through a giant tube slide. Although a player technically did not win the round if they did not exit the maze before the time limit expired, this rule was often disregarded and players would be allowed to exit with whatever was stuck to them; however, they could not grab any more prize items. Anything the player had stuck to them when the run was finished was theirs to keep. There was also a "secret game" hidden somewhere in the Prize Round maze; the winner would be told its location and if the game was found the player won a bonus prize (such as aNeo-Geo console). Also, there were several sacks containing multiple games placed in the maze which a player was able to grab during their run.

Other format notes

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In addition to earning a bonus round trip, each day's winner earned the right to come back on Friday to face off against the other three winners from the week. Whoever won on this episode won a larger prize such as a console. The Friday winners got to play in an ultimate tournament held on a special week, where Friday winners, along with wild card winners, dueled it out. Whoever won that ultimate tournament won a trophy, a trip toUniversal Studios Hollywood and a $10,000scholarship.

References

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  1. ^Erickson, Hal (2005).Television Cartoon Shows: An Illustrated Encyclopedia, 1949 Through 2003 (2nd ed.). McFarland & Co. p. 887.ISBN 978-1476665993.
  2. ^"Video Power". Atarihq.com. RetrievedNovember 3, 2011.
  3. ^"I Felt the Power; Now I Need a Shower". Lakupo.com. RetrievedNovember 3, 2011.

External links

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