Underrail | |
---|---|
![]() | |
Developer(s) | Stygian Software |
Publisher(s) | Stygian Software |
Designer(s) | Dejan Radisic |
Programmer(s) |
|
Artist(s) |
|
Writer(s) |
|
Composer(s) | Josh Culler |
Platform(s) | Windows |
Release | December 18, 2015 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Underrail is a 2015role-playing video game by Stygian Software forWindows. It was first released inearly access in late 2012. Anexpansion pack,Underrail: Expedition, was released in 2019 while a sequel,Underrail: Infusion, is under development.
Underrail is apost-apocalypticrole-playing game focused on combat and exploration. It featuresturn-based combat, character customization, and an item crafting system.[1] The player controls a single character, whose development and interactions with the game world are the focus of the gameplay.[2] The game's ruleset is mainly inspired by theSPECIAL system from theFallout series. It is a classless system with multiple levels of customization. Base ability scores determine a character's core potential, skills represent a character's linear progression in specific skills and feats can grant new abilities, provide passive bonuses or alter a character's existing abilities. The turn-based combat system is similar to Fallout's with more options added on top of it, such as the use of special abilities, psionics and more combat utilities. The system is intended to provide many combat options and unique playstyles.[3]
The game is set in the far future when the Earth's surface has been uninhabitable for a long time and the remaining humans live in the eponymous Underrail metro network, where conflicting factions struggle violently to survive in the harsh underground conditions.[1] The scarcest resources in Underrail are food and living space.[4] There is also a greater background plot concerning the nature of time, but the game is mostly about the inhabitants of Underrail, their politics, strife and the dangers of Underrail itself.[5]
The player takes on the role of a new member of one of the stations on the fringe of Underrail. The player character starts as ablank slate, allowing the player to develop him or her as preferred. The story is narrated primarily through dialogue with non-player characters inhabiting the world of Underrail.[3] The player is positioned to side with different competing factions in their battle to annex stations.[4]
Game engine development forUnderrail began in late 2008.[6]The game's custom engine and development tools are built usingC#, Microsoft's.NET 4.0 framework andXNA Game Studio 4.0.[2] The game has been in full-time development since late 2009 and it was known asTimelapse Vertigo during its pre-alpha and earlier development stages.[6][7] Prior to itsearly access release onWindows, most of the development work including design, programming, writing and graphics excluding character models and title screen, was done by Dejan Radisic.[2] Since its initial demo version release in 2012, updated versions ofUnderrail were released roughly every three or four months.[8]
The game wascrowdfunded with early access sales providing additional funding.[9][10][11] Character models and music of the game were created byfreelance artists, whileroyalty-free sound effects were used. The firsttrailer forUnderrail was released on March 11, 2013, showcasing alpha version gameplay footage.[12]
On August 22, 2012, ademo ofUnderrail was released on IndieDB.[13] On December 6, 2012, analpha version became available on bothDesura andGamersGate digital distribution platforms,[9][14] and on September 24, 2013, alpha version became available asearly access on theSteam store as well.[15]
The game was released out of early access on December 18, 2015.[1] An expansion,Underrail: Expedition, was released on July 22, 2019, and features a new plotline based in new locations, alongside other gameplay changes and additions.[16][17] A sequel,Underrail: Infusion, is under development.[18]