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The Binding of Isaac: Rebirth

From Wikipedia, the free encyclopedia
2014 indie video game
For the story from the Hebrew bible, seeBinding of Isaac. For the original game, seeThe Binding of Isaac (video game).

2014 video game
The Binding of Isaac: Rebirth
Developer(s)Nicalis
Publisher(s)Nicalis
Designer(s)Edmund McMillen
Artist(s)Edmund McMillen
Composer(s)Ridiculon
Platform(s)
Release
November 4, 2014
AfterbirthAfterbirth+RepentanceRepentance+
Genre(s)Roguelike,action-adventure
Mode(s)Single-player,multiplayer

The Binding of Isaac: Rebirth is a 2014roguelikeaction-adventure game designed byEdmund McMillen and developed and published byNicalis.Rebirth was released forLinux,Microsoft Windows,macOS,PlayStation 4 andPlayStation Vita in November 2014, forXbox One,New Nintendo 3DS andWii U in July 2015, foriOS in January 2017 and forNintendo Switch in March 2017. ThePlayStation 5 andXbox Series X/S versions were released in November 2021.

Rebirth is aremake ofThe Binding of Isaac, which was developed by McMillen andFlorian Himsl and released in 2011 as anAdobe Flash application. This platform had limitations and led McMillen to work with Nicalis to produceRebirth with a more advanced game engine, which in turn enabled the substantial addition of content and gameplay features. Since release,Rebirth has had fourexpansions:Afterbirth (2015),Afterbirth+ (2017),Repentance (2021) andRepentance+ (2024) with more game content and gameplay modes.Afterbirth+ also added support for user-created content.

Similar to the originalThe Binding of Isaac, the plot is based on thebiblical story of the same name and was inspired by McMillen's religious upbringing. The player controls Isaac, a young boy whose mother, convinced that she is doing God's work, strips him of everything and locks him in his room. When Isaac's mother is about to kill him, he escapes to the basement and fights through random, roguelike dungeons. The player defeats monsters, using Isaac's tears as projectiles, and collects items which modify his appearance, attributes, and abilities, potentially creating powerful combinations. Unlike the game's predecessor,Rebirth has a limitedmultiplayer mode, allowing an additional player inRebirth, later increased to three additional players inAfterbirth andAfterbirth+. Full local co-op support was added toRepentance, where up to four players are able to play as any of the playable characters. Online co-op support was added in November 2024 withRepentance+.

Rebirth released to critical acclaim. Reviewers praised its gameplay and improvements compared to the originalThe Binding of Isaac, but criticized its graphic imagery.Afterbirth,Afterbirth+ andRepentance also had a generally favorable reception, with reviewers criticizing their difficulty but praising their added content. By July 2015,Rebirth andThe Binding of Isaac had sold over five million copies combined. The game is regarded as one of the best roguelike games of all time.[2][3][4][5][6][7][8][9]

Gameplay

[edit]
Gameplay ofThe Binding of Isaac: Rebirth with theRepentance DLC, showing the player using the Isaac character to fight enemies in the "Downpour" floor

Like the original,The Binding of Isaac: Rebirth is a top-down 2D game in which the player controls the boy Isaac, amongst thirty three other unlockable characters, as he traverses the basement and beyond, fighting off monsters and collecting items.[10] The gameplay is presented in aroguelike style; the levels areprocedurally generated through a randomseed[10][11] into a number of self-contained rooms, including at least oneboss battle. A run is completed by beating one of a number of different final bosses. Like most roguelike games, it haspermadeath: when the player character dies, the game is over.[12]Rebirth allows a play-through to be saved at any point.[10] Map seeds can be shared, allowing for multiple people to try the same dungeon layout.[11] However, seeded runs do not earn a player achievements, preventing players from using seeds which make getting these achievements easier.

The game is controlled similarly to amultidirectional shooter: the player moves the character with one set of controls, while 'shooting' tears with the other;[10] the tears are bullets which defeat enemies. The player-character'shealth is represented by a number of hearts (in halves). The character can find items which replenish hearts; other items give the character additional hearts, increasing their number. Throughout the dungeons, the player can find bombs to damage foes and destroy obstacles; keys to open doors and treasure chests; and coins to buy items. Many items impact the character's attributes (such as speed and the damage and range of the character's tears) and other gameplay effects, including a character who floats behind the player-character and aids in combat. Items are either passive, granting permanent effects on pickup, or active, which can be used at any point and are either consumed on use or recharged by clearing rooms.[12] The player can collect any number of passive items, whose effects build on each other with the potential to create powerful combinations. The player can only carry one active item at a time.[10] The player can also carry one consumable, mostly tarot cards or pills with various effects, and one trinket, which act similarly to passive items except that they can be swapped out. Each floor contains a number of special rooms, such as treasure rooms, shops, mini-boss fights, dice pip rooms, arcades, vaults, and curse rooms.[13][14]

In addition to expandingThe Binding of Isaac's number of items, monsters, and room types (including those spanning multiple screens),Rebirth provides integratedcontroller support[10] and allows a second local player to join in with a drop-in-drop-out mechanic. The second player controls a follower of the first player-character with the same attributes and abilities of that character, costing the first player-character one heart. The second character cannot plant bombs or carry items.[10] TheRepentance expansion adds support for a 4-player co-op, where the extra players control fully functional characters.[15]

Plot

[edit]
See also:The Binding of Isaac (video game) § Plot

The Binding of Isaac: Rebirth's plot loosely follows thebiblical story of the same name, similar to theoriginal game. Isaac, a child, and his mother live in a small house on a hill, both happily keeping to themselves, with Isaac drawing pictures and playing with his toys, and his mother watching Christian broadcasts on television. Isaac's mother then hears "a voice from above", stating her son is corrupted withsin, and needs to be saved. She removes all his possessions (including toys and clothing), believing they were the corrupting agents, and later locks him in his room to protect him from the evil outside. When she receives instructions to sacrifice her son to prove her devotion to her faith, Isaac flees through a trap door in his room, leading to "the unknown depths below".

After venturing through various floors and reaching The Depths, Isaac battles his mother. After defeating her, the game cuts back to Isaac in his room, where his mother attempts to kill him, grasping a butcher's knife. A Bible is knocked off a shelf, striking Isaac's mother in the head, killing her. Isaac celebrates, before the game cuts again to a smiling Isaac, where his mother once again opens his door, holding a knife.

Further completions of the game unlock new routes, new endings, and fights against various new final bosses, such as Mom's Heart, It Lives (a more difficult variation of Mom's Heart), Mega Satan, and more - these bosses themselves can unlock more endings and routes upon completion.

Afterbirth

[edit]

The Binding of Isaac: Afterbirth expansion contains two new endings, both of which involve the expansion's new content. Ending 17 is unlocked by defeating the newly added boss, Hush. It opens with the missing poster from Ending 15 and zooms in on Isaac's house. The scene cuts to Isaac's mother opening his toy chest, revealing Isaac's skeletal remains. Isaac is seen in a dull-colored landscape, where a shadow forms behind him.

Ending 18 is unlocked by defeating the boss Ultra Greed at the end of the new Greed Mode. It shows Isaac in a small cave, which caves in on him. The scene then changes to show one of the dead shopkeepers found throughout the game. It smiles, and the scene ends.

Afterbirth+

[edit]

The Binding of Isaac: Afterbirth+, like the expansion before it, contains two new endings involving the new content added in the expansion. Ending 19 is unlocked by defeating the boss Ultra Greedier at the end of the new Greedier mode. It is almost exactly the same as Ending 18, with the major difference being that after the shopkeeper smiles, its head falls off and the body begins to spew out a geyser of spiders.

Ending 20, called "Final Ending" prior toThe Binding of Isaac: Repentance, is unlocked after defeating the boss Delirium, who is Isaac's representation of the "light at the end of the tunnel".[16] It builds upon events seen in Endings 12, 15, and 17, and shows Isaac recalling his memories in his final moments before dying. Isaac is shown lying in his toy chest, breathing heavily. He recalls a memory of him overhearing a fight between his parents while he is drawing, and looks at a drawing he made of his house, with the caption "we lived here". He recalls a memory of his mother crying in front of a TV. His breathing gets faster as he recalls another memory, this one of him looking at a burnt family photo with his father removed. His breathing slows down, with Isaacvisibly turning blue. Another memory is shown, showing a wall covered in drawings Isaac made. As the scene pans to the left, the drawings get more disturbed, and the noises of an argument in the background becomes more audible, culminating in a drawing of a demon towering over Isaac's dead and bloody parents, and Isaac's father saying "I'm outta here!"

After a cut to black, the scene changes to Isaac's skeleton lying in the chest, covered in cobwebs. The chest is opened like in Ending 12, and the missing poster from Ending 15 is shown flying off the telephone pole. Isaac is seen roaming the dull-colored landscape from Ending 17.

Repentance

[edit]

The Binding of Isaac: Repentance contains two new endings involving the content added. Ending 21 is unlocked for defeating the added Mother boss. It shows Isaac drawing a picture of the boss. His mother walks in, and Isaac tries to hide the drawing from her. His mother reacts by throwing him into a closet, saying "You think I'm a monster, Isaac? I'll show you a monster!" The scene cuts to Isaac in the closet, hyperventilating, while his mother repeating "You are like your father". His mother begins to tearfully recite theLord's Prayer, with the closet growing darker and darker. A statue of Satan materializes behind Isaac, and the scene ends.

Ending 22 is the Final Ending, and is unlocked by defeatingThe Beast, the true final boss of the game. This ending completes the story of the game and its expansions.

Normally, after defeating the Mom boss on Depths II (or its equivalent alternate floor, Necropolis II), the player is locked out of leaving the room. If the player brings an item to teleport out of the room, they can enter a special door. Isaac finds a note left from his dad, and the game begins the Ascent sequence. Isaac begins to go up through the floors he visited throughout the game in reverse order.

Arguments can be heard that explain what happened to Isaac's family prior to the game. Isaac, a child, lives with his parents in a small house, on a hill. His parents become unhappy with each other, commonly fighting late at night while Isaac watches from a crack in the living room door. Isaac's father starts stealing money from his mother, who slowly develops into a religious fanatic to cope with her domestic abuse, prompting Isaac's father to leave and divorce Isaac's mother. Without Isaac's father around, her mental health worsens as she begins watching Christian broadcasts on the television, which in turn causes her to abuse Isaac.

Isaac throws himself into his toy chest from Ending 12 to hide from both his mother and himself, believing he is the reason his parents fought. The chest locks, preventing Isaac from leaving. Isaac slowly suffocates to death, with the events of the game being his final delusions. His mother puts up missing posters around the neighborhood in an attempt to find him, to no avail. After an indeterminate amount of time, she opens the locked chest Isaac was in, and mourns Isaac's death.

In-game, upon venturing back from the depths of the basement to the surface, Isaac finds himself in a memory of his house. He sleeps in his mother's bed, and is awoken by a nightmare. Isaac enters the living room, where he fights Dogma, an embodiment of the Christian broadcasts watched by his mother. After defeating Dogma, Isaac fights theFour Horsemen of the Apocalypse, followed by The Beast (who is wearing his mother's dress), the true final boss of the game.

Isaac finally ascends up to the sky, and his life flashes back before him once more, before he sees nothing. In a final hallucination,[17] Isaac's father interjects, questioning if Isaac really wants the story to end like this and suggests a happier ending. Isaac agrees, and his father changes the opening narration to "Isaac and his parents lived in a small house, on the top of a hill...". Isaac passes away as the scene fades to black.

Development

[edit]
See also:Development of The Binding of Isaac

The Binding of Isaac was developed byEdmund McMillen and Florian Himsl in 2011 during agame jam after the completion ofSuper Meat Boy, McMillen's previous game. SinceSuper Meat Boy was successful, McMillen was not concerned about making a popular game; he wanted to craft a game which meldedThe Legend of Zelda's top-down dungeon approach with theroguelike genre, wrapping it in religious allegory inspired by his upbringing.[18][19] They usedAdobe Flash, since it enabled them to develop the game quickly. McMillen quietly released the game toSteam for PC, where it unexpectedly became very popular.[18] Wanting to expand the game, McMillen and Himsl discovered limitations in Flash which made an expansion difficult.[18] Although they could incorporate more content with theWrath of the Lamb expansion, McMillen had to abandon a second expansion due to the limitations.[18]

A smiling, bearded, bespectacled Edmund McMillen
The Binding of Isaac: Rebirth's designer, Edmund McMillen

AfterThe Binding of Isaac's release, McMillen was approached by Tyrone Rodriguez ofNicalis (a development and publishing studio which had helped bring the PC gamesCave Story andVVVVVV to consoles).[20] Rodriguez offered Nicalis' services to help portThe Binding of Isaac to consoles. McMillen was interested, but required they recreate the game outside Flash to incorporate the additional content he had to forego and fix additional bugs found since release.[18] He also asked to be left out of the business side of the game's release (after his negative experiences dealing with business matters withSuper Meat Boy), and Rodriguez agreed.[18][20]Rebirth was announced in November 2012 as a console version ofThe Binding of Isaac, with plans to improve its graphics to16-bit colors and incorporate the new content and material originally planned for the second expansion.[20] Local cooperative play would also be added to the game, but McMillen said that they could not add online cooperative play because it would drastically lengthen development time.[21]

McMillen wanted to overhaul the entire game, particularly its graphics (which he called an "eyesore").[22] After polling players about which art style to use for the remake,[23] McMillen and Nicalis brought in artists to improve the original assets in the new style and began working on the new content.[24] McMillen commissioned a new soundtrack for the remake from Matthias Bossi and Jon Evans.[22]

Release

[edit]

McMillen and Rodriguez initially wanted to developThe Binding of Isaac: Rebirth for theNintendo 3DS as a tribute to its roots in Nintendo'sLegend of Zelda series.[19][25] Nintendo, however, did not authorize the game's release for the 3DS in 2012 for content reasons.[25] Although they had spent some time creating the 3DS version, McMillen and Rodriguez decided to focus on PC and PlayStation versions instead; those platforms allowed them to increase the game's capabilities.[25] In addition to thePlayStation 3 andVita consoles, Nicalis was in discussions with Microsoft for a release on the Xbox systems and McMillen had also considered a futureiOS release.[21] McMillen and Nicalis opted to move development from the PlayStation 3 to the newPlayStation 4 in August 2013, announcing its release atSony'sGamescom presentation.[26] The PlayStation 4 and Vita versions were released with the PC versions on November 5, 2014.[27]

During development, three senior Nintendo employees—Steve Singer, vice president of licensing; Mark Griffin, a senior manager in licensing, and indie development head Dan Adelman—championed the game within the company.[25] They continued to work within Nintendo, and secured approval ofRebirth's release for the 3DS and Wii U in 2014.[25] McMillen and Nicalis, after tailoring the game to run on more powerful systems, worked to keep it intact for the 3DS port. They spent about a year on the conversion and, although they got the game to work on the original 3DS, its performance was sub-optimal. They were one of the first developers (with Nintendo's help) to obtain a development kit for theNew Nintendo 3DS, which had more powerful hardware and memory to run the game at a speed matching that of the other platforms.[25] The announcement of the New 3DS and Wii U versions was made with plans for anXbox One version,[28] and the game was released for all three systems on July 23, 2015.[29]

In January 2016, Nicalis reported that it was working on aniOS port of the game. The company reported the following month that Apple rejected its application to Apple's app, citing "violence towards children" violating content policies.[30] Nicalis has worked with Apple to obtain preapproval and will release a universal iOS version ofRebirth (including theAfterbirth+ expansion) with improvements for that platform, including the use ofiCloud for ease of play on multiple devices. Although Nicalis wants to add this to the Vita port, the company said it was a low priority due to the Vita's limited ability to handle many weaponcombos.[31] The initial iOS version of the core game, without expansions, was released on January 11, 2017.[32]

After hinting at a release on the upcomingNintendo Switch console, Nicalis confirmed in January 2017 thatRebirth (with both expansions) would be released for the Switch in March 2017 as retail and digital titles.[33][34] Scheduled for release on March 3 as a launch title, last-minute adjustments required the company to delay it until March 17.[35][36] Because of the existing relationship with Nintendo for the Wii U and New Nintendo 3DS versions, Rodriguez said that they could obtain developer-prototype hardware for the Switch to port the game to that system. McMillen said that they could getRebirth working on the Switch easily due to their approach to developing the game (withhooking integrated into respective system features, such as achievements, to simplify porting) and the ease of the Switch's development platform.[37] The game was released for Switch on March 17, 2017. The version allows up to four players in a drop-in/drop-out cooperative mode, with the other three players usingJoy-Con to control one of Isaac's "buddies" (similar to the two-player cooperative mode for PC).[38] The physical version of the Switch game includes a manual similar to the manual which shipped withThe Legend of Zelda for theNintendo Entertainment System.[39]

Expansions

[edit]

Afterbirth

[edit]

McMillen announcedThe Binding of Isaac: Afterbirth, the firstexpansion forRebirth, in February 2015.Afterbirth added items, enemies, alternate floors and bosses, and endings (including Greed Mode, which differs from the main game and is reportedly more difficult).[40]Afterbirth was released on October 30, 2015, for Windows, OS X, and Linux computers.[41] The expansion was released for the PlayStation 4 and Xbox One versions on May 10, 2016.[42] The expansion is unlikely to be released on any other platforms due to limitations in the platforms' hardware capabilities andAfterbirth's more complex mechanics.[43]

McMillen had programmed a number of hidden secrets intoThe Binding of Isaac (which fans were discovering and discussing on aReddit subforum), and took additional care to hide them in patches and updates.[44] He knew that players would be looking for hidden secrets inRebirth, and took steps to completely hide the Lost (a new playable character). Unlocking it required a number of steps (including having the player-character repeatedly die in specific circumstances), and hints for what needed to be done were scattered among the game's assets; therefore, McMillen and his team anticipated that it would take a long time before players would discover the Lost.[44] However, players on the Reddit subforum went to its executable files to search for clues to secrets and discovered the Lost (and how to unlock it) within 109 hours of the game's release.[44] McMillen said that he was disappointed with the community because his team hid the secrets for discovery in gameplay and clues in the game; although he still planned to releaseAfterbirth, he said that he would not rush its release.[45]

McMillen wanted to hide the Keeper (another character) and elements already hinted at in the game about Isaac's father inAfterbirth, but knew that players would data-mine its program files to find them; instead, he planned analternate reality game (ARG) which would require players to discover real-world clues.[44] Since he expected the birth of his daughter at the end of September 2015 and the expansion was planned for release in October, he arranged the ARG to continue without him.[44] WhenAfterbirth was released, players found what they thought were bugs (such as missing new items which had been promised on the game's store page); some accused McMillen of deceiving them.[44] Although some of these omissions were planned as part of the ARG, McMillen discovered that the released game accidentally lacked some new items because it used a differentbuild than originally planned. His team raced to patch the game and tried to provide support (and hints) about the Keeper, using the number 109. McMillen later said that the items missing from the released game distracted players from the secrets he had hidden.[44]

With the release of the patch, players began discovering in-game hints about the Keeper and engaged in McMillen's ARG as planned. Clues included calling a special phone number and identifying actual locations in theSanta Cruz area (where McMillen lives) which were related to the game.[44][46] Following additional clues (including locating a buried figure of one of the game's mini-bosses), they unlocked the Keeper and additional in-game items to collect.[47] Although McMillen thought that the ARG ultimately worked out, he would not engage the community in a similar manner again to avoid seeming egotistical.[44]

Afterbirth+

[edit]

Nicalis announced in December 2015 that a second expansion,Afterbirth+, was in development. In addition to adding monsters, bosses, items and a playable character called Apollyon to the game, the expansion includes abestiary which tracks how many of each type of creature (and boss) the player has defeated andmodding support to allow players to craft room types, import graphics, and script events withLua.[48][49] The expansion was released for Windows on January 3, 2017,[50] and for PlayStation 4 on September 19, 2017.[51] The expansion later released to Xbox One as downloadable content on October 24, 2019.[52] The Switch version of the game was released in North America on March 17, 2017, and in Europe and Australia on September 7 of that year.[51][53] This version includesAfterbirth andAfterbirth+; limited-time launch editions of the game are available physically and digitally, making it the first Nicalis-published game to be released physically.[51]

Some of the best community mods were added to the game in "booster packs" (initially planned monthly, becoming less frequent), with the first release in March 2017 and the fifth (and final) release on May 1, 2018.[54][55][56][57] The last two packs include material developed by players who created theAntibirth fan expansion and whom McMillen enlisted.[58]

Repentance

[edit]

Before the release ofAfterbirth+,The Binding of Isaac: Antibirth (a fan-made mod ofRebirth) was released in December 2016. Similar to the official expansions,Antibirth adds playable characters, bosses, power-ups and other content, and reverts some gameplay aspects (which had been changed in theAfterbirth expansion) to their originalRebirth version.[59] Alice O'Connor ofRock, Paper, Shotgun called the mod "more difficult than [The Binding of Isaac]" and a new challenge compatible with the official game expansions.[59] At McMillen's request, the group reworked someAntibirth content (which was incorporated into theAfterbirth+ booster packs).[56][58] McMillen said atPAX West in September 2018 thatAntibirth would be made intoRepentance (official DLC forRebirth), and he was working with some of the mod's creators onbalance tweaking and ensuring that its narrative was consistent withIsaac.[60]

The expansion was released for PC on March 31, 2021.[61]Repentance was released for Nintendo Switch, PlayStation 4,PlayStation 5, Xbox One, andXbox Series X/S on November 4, 2021.[62]

Repentance+

[edit]

Announced in 2023,[63][64] the next expansion was released as an open beta on December 18, 2024, and features online multiplayer, a much-requested feature from fans of the game. The end of an online match features an arena where players battle one another using items found throughout the run, or preset builds. The expansion also features a number of item and quality of life tweaks.

Future development

[edit]

Although McMillen wanted to support the modding community and its expansions as part ofThe Binding of Isaac: Rebirth, he found that several ideas began overlapping with his own thoughts about what a sequel toThe Binding of Isaac should be; in addition, further expansion of the game would require him to rework the base game engine.[65] With the last booster packs (containingAntibirth content), he consideredThe Binding of Isaac complete.[65] The addition of theAntibirth content somewhat extends the game, but McMillen does not plan any more updates.[66] He plans to continue to developThe Binding of Isaac franchise; a prequel,The Legend of Bum-bo, was released on November 12, 2019.[65][67] During an investigation byKotaku exploring questionable business practices and behavior from Nicalis, McMillen announced that he would sever his working relationship with the company, withRepentance being their final planned collaboration.[68] McMillen recanted his stance with Nicalis in January 2021, citing Rodriguez's adjusted behavior.[69] Nicalis published McMillen's further works, including the console versions ofThe Legend of Bum-bo in 2022.[70] Nicalis also released theRepentance+ expansion in 2024.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
MetacriticPC: 86/100[71]
PS4: 88/100[72]
3DS: 78/100[73]
(Afterbirth) PC: 85/100[74]
iOS: 93/100[75]
NS: 85/100[76]
Review scores
PublicationScore
Destructoid10/10[10]
Eurogamer9/10[12]
GameSpot8/10[13]
IGN9/10[77]
Nintendo Life[79]
Nintendo World Report8/10[81]
Pocket Gamer[82]
Push Square[80]
TouchArcade[78]

According to review aggregatorMetacritic,The Binding of Isaac: Rebirth received "generally favorable" reviews;[71][72][73][76] the iOS version received "universal acclaim".[75] Dan Stapleton ofIGN praisedRebirth for the seemingly-endless variation in gameplay created by each run-through, giving him "plenty of motivation" to continue playing; his only criticism was its lack of in-game information on available power-ups.[77]GameSpot's Brent Todd wrote that while the game's story and imagery may be initially disturbing,Rebirth has "speedy, varied gameplay and seemingly neverending new features" which would keep the player entertained for a long time.[13] Simon Parkin ofEurogamer said thatRebirth "feels like the product of the psychotherapeutic process", but is "the most accessible Rogue-like [game] yet made" due to its easy control scheme and randomization of each run.[12] Nic Rowen ofDestructoid said thatRebirth was a great improvement onThe Binding of Isaac, "an incredible experience that can't be missed".[10]

Afterbirth+ received mixed-to-favorable reviews from critics.[76] Jose Otero ofIGN praised its variety: "The unpredictable items and varied enemies make it one of the most wacky and replayable games I've ever experienced."[38] Although Peter Glagowksi ofDestructoid gave its DLC a positive review, calling it an "impressive effort", he wrote that the DLC's base content has little to offer newcomers to the series.[83]

Rock, Paper, Shotgun was critical of the DLC's difficulty, which it thought was largely derived from random, untelegraphed enemy behavior. AboutAfterbirth+'s design cohesion, reviewer Adam Smith characterized its DLC as "mashing together existing parts of the game and producing either a weak cover version or a clumsy remix".[84] Review website Beastby criticizedAfterbirth+'s fairness: "The question isn't always 'Will I enjoy the gameplay loop?' but rather 'How many unfair runs will it take for me to have one in which I stand a chance?'"[85] The expansion's moddingapplication programming interface was called "a disappointment" by members of the Team Alpha modding group, who expressed frustration with the API's "massive shortcomings" and Nicalis' lack of support.[86][87][88]

Jeffrey Yu ofGame Rant attributed the game's enduring popularity to its accessible and addictive gameplay loop, which allows players to jump in easily while offering depth through countless item combinations and secrets. Yu also highlighted the strength of the fanbase, noting that theLet's Play community on YouTube significantly contributed to the game's success by showcasing its replayability and progressive learning curve while pointing out that the game's inclusion in Steam sales and the developer's previous success withSuper Meat Boy helped garner attention, leading to increased daily sales months after its initial release.[89]

Notes

[edit]
  1. ^abStandalone release

References

[edit]
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