Syberia 3 | |
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Developer(s) | Microïds[1] |
Publisher(s) | Anuman |
Director(s) | Benoît Sokal |
Producer(s) | Romuald Le Trotter Nouredine Mohammed Saad |
Designer(s) | Lucas Lagravette Pascal Mory |
Artist(s) | Amaury Beyris Maximilien Torti |
Writer(s) | Benoît Sokal Lucas Lagravette |
Composer(s) | Inon Zur |
Series | Syberia |
Engine | Unity |
Platform(s) | macOS PlayStation 4 Windows Xbox One Nintendo Switch |
Release | macOS,PlayStation 4,Windows, &Xbox OneNintendo Switch
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Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Syberia 3 is agraphic adventurevideo game developed byMicroïds and published byAnuman formacOS,PlayStation 4,Windows,Xbox One, andNintendo Switch.[2][3] It is the third entry of theSyberia series and follows the adventures of American lawyerKate Walker as she travels to various locations in the former Soviet Union.
After abandoning the island of Syberia,Kate Walker finds herself adrift on a makeshift boat, rescued by the Youkol people. Determined to escape their common enemies, she decides to help the nomads fulfill their odd ancestral tradition, as they accompany their snow ostriches on their seasonal migration.[1]
On 1 April 2009, Microïds announced thatSyberia 3 was being developed and aimed to be released onPlayStation 3 andWindows in June 2010 as a real-time 3D game. The company had stated that the game would miss its original June 2010 release date because negotiations withBenoît Sokal were under way and Microïds was then acquired byAnuman. On 17 April 2010, another press release was issued, explaining that the Windows version will be released, but the PlayStation 3 version may not, due to problems withSony[vague]. Microïds had also asked that fans ofSyberia send them emails of support for the game. In an interview given in February 2011, Sokal revealed that work on the game had not started due to a lack of funding.
In November 2012, Microïds revealed that Sokal had officially signed a contract withAnuman to write the story ofSyberia 3, the development had started and the game will be overseen by Elliot Grassiano, the original founder of Microïds. The game was scheduled for release in 2014-2015.[4] On 21 August 2013, it was announced that the game had gone into production.[5] The game's first screenshots were shown on 13 August 2014, and the stated release was given as of 2015 onAndroid,iOS,OS X,PlayStation 4,Windows, andXbox One.[6] The game was released in April 2017, dubbed inEnglish,French,German,Polish,Spanish andRussian, with subtitles inItalian,Dutch,Czech,Korean andChinese.[7]
To promoteSyberia 3, an augmented reality app titledSyberia AR - Meet Kate Walker was released as a complimentary download on the Apple Store in 2015. It was meant to be used for the 56thVenice Biennale at theGlasstress 2015 Gotika exhibition, which was jointly organized by theState Hermitage Museum andBerengo Studio.[8]In November 2017, aDLC expansion was released entitled "An Automaton with a Plan", where the player assumes the role of the automaton Oscar.[9]
Aggregator | Score |
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Metacritic | (PC) 51/100[10] (PS4) 48/100[11] |
Publication | Score |
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Game Informer | 5/10[12] |
GameSpot | 4/10[13] |
PC Gamer (US) | 30/100[14] |
Syberia 3 received "mixed or average" reviews, according to video gamereview aggregatorMetacritic.[10][11]
Elise Favis's scored the game 5/10 onGame Informer and said "TheSyberia series is a product of its time, andSyberia 3 doesn’t bring back any excitement. It is plagued by bugs, a disappointing storyline, cliché characters, and puzzles that are more frustrating than fun. This return fails to do the series justice, feeling more like an unpolished and dated adventure game instead of a revival."[12]
GameSpot's Michael Highham scored the game 4/10 and concluded: "Slivers of enjoyment and potential are found within a disconnected and underwhelming journey. The characters, their interactions, the way they speak, and the reason they even exist all mash into a puzzle-adventure game devoid of significance or impact. TheSyberia series deserved a better return, otherwise, it should've been left in the past."[13]
PC Gamer's Fraser Brown scored the game 30/100, saying "Some solid puzzles can't rescue what is an otherwise terrible adventure game." Fraser criticized the game for its disconnected story, poor graphics and animation, subpar translation to English, awkward voice acting and unmitigatedsoftware bugs that severely damage the gaming experience.[14]