This list provides an index of video game titles inBanpresto'sSuper Robot Wars franchise, known asSuper Robot Taisen in Japan. Most of the games in the series aretactical role-playing games, but several games representing other genres were also released. List is divided by video game genre and ordered by initial release date. Only the original games,Neo Super Robot Wars andSuper Robot Wars Compact, had final bosses that were not directly created by Banpresto.
The first game of the series, which only features sentient robots from the Universal CenturyGundam series,Mazinger series andGetter Robo series. It is one of the only independent games in the series to feature a multiplayer mode; it was not done again until the release ofSuper Robot Wars XO. Unlike future games, the goal is to capture the enemy army's "tower," and Spirit Commands can only be used by the unit that is designated the team's "hero." The final boss of the game was the main villain fromGreat Mazinger vs. Getter Robo, Gilgilgan.
A remake of the title was released digitally for thePlayStation 3 andPlayStation Vita in 2014. While the game utilizes high-definition sprites, battle animations are rendered using immobile robots in a manner similar to titles released prior toSuper Robot Wars Alpha. Gameplay changes include 13 new stages, Spirit Commands for all units (though the hero is given access to exclusive commands), the addition ofMazinger Z's Boss Borot to the startingMazinger team, and new units such as the Full Armor Gundam and Cybuster.
This title establishes many of the core gameplay mechanics of the series. It is the first to feature "Banpresto Original" characters and mechs, such as theCybuster, piloted byMasaki Andoh. Ported to the Game Boy Advance as an exclusiveFamicom Mini game and available as a bonus with the purchase ofSuper Robot Wars GC on the GameCube and later released digitally as a pre-order bonus forSuper Robot Wars BX onNintendo 3DS.
Aremake titled2nd Super Robot Wars G, featuring an updated interface similar to4th Super Robot Wars and two new series was released forGame Boy on June 30, 1995.
It was again remade to be closer in style toF andF Final games and released inComplete Box edition, together with3rd andEX titles, for PlayStation. After the bundled release it was also released separately in the same year.
The first Super Robot Wars to include backgrounds during battles, discrete stats for pilots and units, and upgrades for units. In addition, this is the first Super Robot Wars to feature animated titles outside of Mazinger, Getter, and Gundam.
It was remade to be closer in style toF andF Final games and released inComplete Box edition, together with2nd andEX titles, for PlayStation. After bundled release it was also released separately same year.
Release years by system: 1994 – Super Nintendo Entertainment System 1999 – PlayStation 2000 – PlayStation
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The first title to focus on theMasō Kishin plot, and unique for having a "Multiple Scenario" system, wherein the order in which the player selects scenarios affects the plot. It is the first Super Robot Wars game to allow players to upgrade weapons.
It was remade to be closer in style toF andF Final games and released inComplete Box edition, together with2nd and3rd titles, for PlayStation. After bundled release it was also released separately next year.
Release years by system: 1995 – Super Nintendo Entertainment System 1996 – PlayStation
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The first title to feature a "Banpresto Original" protagonist alongside separatereal robot andsuper robot paths. It is the first Super Robot Wars to feature items that can be equipped to a unit to improve its performance or restorehit points or energy. Additionally, most stages contain hidden items or credits on the map, which can be collected by moving a unit onto its location and the first title to allow players to manually decide whether to counterattack during enemy turns. The game marks debut of the ShinGetter Robo who first appears in the final volume of Getter Robo Go Manga. Ported to the PlayStation as the4th Super Robot Wars Scramble and remade intoSuper Robot Wars F andSuper Robot Wars F Final.
The first Super Robot Wars title to give original characters the spotlight, exclusively. This particular title follows the storyline of theMasō Kishin and its cast. It is the first to feature non-superdeformed graphics, unlike most Super Robot Wars titles, and the first to feature a 45° angle view of the map (widely seen since). It is also the only regular game where a unit's elevation and the direction it is facing at the end of its turn are important. Does not include otherreal robot orsuper robot series.
The game was remade for the Nintendo DS under the name Super Robot Wars OG Saga: Masō Kishin – The Lord of Elemental bringing it closer toOriginal Generation series. The game features new, non-SD battle animations and retains many of its unique gameplay mechanics.
Namco Bandai also released a limited-edition bundle that paired a PSP version of the DS remake with its PSP sequel,Super Robot Wars OG Saga: Masō Kishin II – Revelation of Evil God that ups the visual quality and adds new mecha plus voice overs during battle animations.
Release years by system: 1996 – PlayStation 1997 – PlayStation
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This title is commonly referred to asShin Super Robot Wars. "Neo" is the official[citation needed] English title, while "Shin" is taken directly from the game's transliterated name.
Features full-sized graphics (besidesSuper Robot Wars Gaiden: Masō Kishin – The Lord Of Elemental and the Scramble Commander games, this is the only title to do so), as well as the debut of the "Banpresto Original"SRX storyline. The final boss of the game was a Banpresto Original design of the main villain ofMobile Fighter G Gundam, Devil Gundam.
Release years by system: 1997 –Sega Saturn 1998 – PlayStation
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A partial remake of the4th Super Robot Wars, rewritten to reflect the change of series included and the increased storage capacity of compact discs againstread-only memory cartridges. Clearing the game allows players to carry over completion data over to F Final via the console's internal memory. The game was later ported to the PlayStation.
Release years by system: 1998 – Sega Saturn 1999 – PlayStation
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The sequel toSuper Robot Wars F, this game marks the end of the "Classic" storyline of Super Robot Wars. TheMazinkaiser makes it debut appearance in any medium. The game is also ported to the PlayStation.
The first Super Robot Wars to feature the "Select Scenario" system, which allows the player to decide the order which stages are played. It also introduces a system that randomizes every character's Spirit Command list based on the birthday and blood type specified in the Wonderswan's bios. It is the only other Super Robot Wars, aside from the first, to not feature a "Banpresto Original" design in any form or fashion. The final boss of the game was the main villain ofDaitarn 3, Don Zauser.
Series premiered:Dancouga: Requiem for Victims andGod Bless Dancouga
A remake, titled Super Robot Wars Compact for WonderSwanColor, was released for the WonderSwan Color. In addition to adding color graphics, audio and mechanics were changed to match that of the Compact 2 series of games.
Uses non-animated 2D sprites over rendered 3D backgrounds during battle animations. Secret units can be acquired by linking withSuper Robot Wars Link Battler, and the first to feature multiple-unit combination attacks.
The second game for WonderSwan system was divided into three chapters sold as separate games. Finishing each game allows the player to carry their completion data to the subsequent game via the Wonderswan's internal memory. Compact 2 was the first game in the series to feature the "Support Attack/Defend" system. All 3 chapters were remade and re-released on the PlayStation 2 asSuper Robot Taisen Impact (Super Robot Wars Impact).
Release years by system: 2000 – PlayStation 2001 –Dreamcast
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The first Super Robot Wars to feature fully animated attacks and a more complex plot. It is also the first to include the "Skill Point" (localized as "Battle Mastery") system, where decisions made in and out of battle can affect the game's difficulty later and one's chances of unlocking and receiving more powerful units and items.
The Dreamcast remake ofSuper Robot Wars Alpha, features 3D battle graphics (Playstation uses sprite animation) and increased difficulty in many stages, including a secretboss character. Features theG-Breaker, a robot from Bandai'sSunrise Eiyuutan, which was not included in the PlayStation version ofSuper Robot Wars Alpha.
The first Super Robot Wars game to be released on the Game Boy Advance, this title is the first and only to give shields a separate HP rating. The game is one of the few that causes the same battle result to be produced even if the game is reset and reloaded. Later ported to the PlayStation Portable asSuper Robot Wars A Portable and to FOMA cellphones asSuper Robot Wars i.
TheA in the title either stands forAdvance orAnother.
An enhanced remake titledSuper Robot Wars A Portable was released for PlayStation Portable. Remake usesOriginal Generations' graphics engine and alters gameplay mechanics: removes separate HP rating from shields, introduces "Successive Target Adjustment" system where each missed attack increases chance to hit for successive attack. Some of the remake's art assets were taken from previous titles.
A remake of all three chapters ofSuper Robot Wars Compact 2 that uses Alpha Gaiden's battle animation engine. It features new scenarios, increasing the stage count to more than 100, and addsMartian Successor Nadesico,Mobile Fighter G Gundam and original character Einst Alfimi to the game's story.
This title is the first in theOriginal Generation sub-series, which focuses on the original (not derived from anime) story elements featured in previous Super Robot Wars games. Original Generation is the first handheld Super Robot Wars to feature animated attacks and the equipment system, which allows players to change weapons betweenreal robots. It is also the first Super Robot Wars to ever be released officially in North America byAtlus, asSuper Robot Taisen: Original Generation and remade on the PlayStation 2 as part ofSuper Robot Wars: Original Generations.
The first Super Robot Wars using the "Squad System", allowing players to arrange squads (up to 4 units acting as a single unit) to participate in battles.
During development, the manga Gundam Sentinel was to be included, but was scrapped. Because of this, unused data and graphics for Gundam Sentinel exist in the game's files.
ThoughNew Story of Aura Battler Dunbine's mecha were featured in prior installments, this is the first title to utilize the OVA's plot and characters. It is one of the only games in the series that does not feature outer space missions.
The first Super Robot Wars to feature the "Chain Attack" system, where enemy units lined up in a row can be struck down simultaneously with designated melee attacks. It is also notorious for giving super robots and real robots nearly-identical armor stats, resulting in a heavy bias toward the latter.
Release years by system: 2004 – PlayStation 2 2005 – PlayStation Portable
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The first Super Robot Wars to include the "Favorite Series" system, which increases the upgrade limit and experience gain for all robots and pilots from a selected series. Originally intended to be a direct sequel toSuper Robot Wars Impact.
Ported to PlayStation Portable asSuper Robot Wars MX Portable with minor gameplay adjustments and some additional levels.
Like the Dreamcast port ofSuper Robot Wars Alpha, this game boasts fully 3-D battle scenes; in addition, it includes a new battle system where some pilots can target the head, arms, legs or body of a machine specifically, as well as the ability to capture disabled enemy units for sale or for the player's use.
An enhanced port titledSuper Robot Wars XO was released for Xbox 360, it is the first game in the series to feature an online multiplayer mode. TheXO in the title stands forXbox Online.
A direct sequel to the first Original Generation game which features story elements fromCompact 2,Impact, andAlpha 2. It is also the second Super Robot Wars to ever be released officially in North America byAtlus, asSuper Robot Taisen: Original Generation 2 and re-released on the PlayStation 2 as part ofSuper Robot Wars: Original Generations.
3rd Super Robot Wars Alpha: To the End of the Galaxy
The end of the Super Robot Wars Alpha series. Virtual On's inclusion makes this title the first to feature a video game series not related toNamco Bandai or any of its subsidiaries.
The last Super Robot Wars game to be released on the Game Boy Advance, and the first title to exclude every series featured in the originalSuper Robot Wars; theGetter Robo franchise is omitted entirely, theGundam franchise is represented entirely by alternate universe series instead of a Universal Century one, and theMazinger franchise is represented by theMazinkaiser OVAs. This game also marks the debut of characters from animated series using "powered armor",Tekkaman Blade.
The first Super Robot Wars to utilize two screens and the first game to feature no robots dating before 1980. This game is also notorious for the amount of bugs that can be used heavily to the player's advantage. Many of the game's audio and visual assets are taken fromSuper Robot Wars J.
TheW in the title is the Japanese abbreviation for"Double", a reference to the fact that it contains a time skip in the game and one of two final bosses can be chosen in the final level.
An enhanced remake of the first two Original Generation titles, with several extra stages included to show the goings-on of other members of the cast, as well as 11 new stages upon completion of certain requirements. The remake introduces the "Twin Battle System", which allows for two battles to be conducted against the same enemy by two allies simultaneously, and the introduction of a seventh Spirit Command, known as the "Twin Command".
A direct sequel toSuper Robot Wars Original Generations, it details the events of the bonus segment in Original Generations. Also available is the "Shuffler Battle Mode", an all-new mini card game, based on the original characters and mechs, and the inclusion of a "Free Battle Mode", where players can set their own scenario by placing allied or enemy mechs on the battlefield of their choosing.
The first Super Robot Wars title to be created underNamco Bandai (excluding spin-offs, ports and remakes) and the start of the Z series. It was once known for having the largest number of debuting series in a single game, only to be beaten by the mobile game Super Robot Wars X-Omega. Battle animations are affected by whether engaging parties are airborne or on the ground, and in the case of certain attacks, whether or not they are used to land the final blow. It is the 20th-best-selling game of Japan in 2008.[2]
Release features additional missions, "Challenge Battles" (scenarios testing players' strategic/tactical decisions), a "Battle Viewer" (similar toOriginal Generation Gaiden's "Free Battle Mode"), a "Special Theater" displaying art work and concept designs for Z's original characters and robots and a library displaying all of the game's characters and robots. An exclusive unit is "XAN", a variation of the titular mecha fromOverman King Gainer. This release does not feature the original game and most of the content will depend on how much the player has achieved in the original.
Features the "Partner Battle System", somewhat similar toOriginal Generations' "Twin Battle System". Infamous for featuring music tracks plagiarized fromChrono Trigger andLufia II: Rise of the Sinistrals. Public apology was issued after few months of release.[3]
Not to be confused with the PlayStationNeo Super Robot Wars. It is the only title to not feature any "real robot" series, andShippu! Iron Leaguer marks the first non-combat oriented series to be featured. This is the only game in the series to utilize a radial-based movement system, as opposed to the grid-based system of other titles.
LikeSuper Robot Wars J, this game features no series from the originalSuper Robot Wars and omits theGetter Robo franchise. This title attempts to enhance the Partner Battle system by weakening combo attacks for solo robots and giving each unit a unique bonus when partnered with another unit. It is the first game to exclude equitable items since their introduction to the series and notably has the highest amount ofecchi-oriented mecha titles in the cast list of any game in the franchise.
This series is notably the last of the colored style to differ protagonist, antagonist, and third parties.
Release years by system: 2011-2012 – PlayStation Portable
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The direct sequel toSuper Robot Wars Z. 2nd Z is divided into separate parts in a manner similar to F/F Final and the Compact 2 series. The game series consists of theDestruction Chapter (破界篇,Hakai Hen) and theRegeneration Chapter (再世篇,Saisei Hen). The first part is the best-selling handheld SRW to date.
Notably it is the only non-Original Generation entry in the franchise not to use a unit originating from a licensed series used (Macross Dynamite 7), rather only its soundtrack.
Release years by system: 2012 – PlayStation Portable
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The direct sequel to the DS remakeSuper Robot Wars OG Saga: The Lord of Elemental, which expands the series's storyline about the Three Pillar Gods (Volkluss, Rasfitoto, and Gragios).
Namco Bandai also released a limited edition bundle that paired this with the PSP version of the first game, that upped the visual quality and added new mecha plus voice overs during battle animations.
It is the first to use a mecha series based on anErogeVisual Novel and the first non-Original Generation title not to have any incarnation ofMazinger Z in the game. The game also includes Fei-Yen HD, aHatsune Miku variant of the Virtualoid Fei-Yen from the PlayStation Portable gameHatsune Miku: Project DIVA Extend, making it the first and only Vocaloid to appear in the SRW series. The game introduces the Tactician system, which allows the player to select one character to serve as the team's tactician; each eligible character provides a different benefit to the team.
Release years by system: 2013 – PlayStation Portable (PlayStation Network)
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This title, only downloadable from thePlayStation Store, consists of 8 chapters that can either be bought and downloaded separately or purchased as a single unit. The title's gameplay systems are taken fromSuper Robot Wars Neo, while the game's scenario structure features both numbered major missions and smaller, non-numbered minor missions. The Banpresto Original mecha Cybuster also appears as a playable character, making it the first non-Original Generation game to feature it since Alpha Gaiden.
The thirdMasō Kishin game and the first Super Robot Wars title for the PlayStation Vita. The series features a save transfer system, which allows players to transfer save files from the PS3 to the Vita. The game's plot focuses on the search for the Third Pillar God of La Gias (Gragios) and the secrets behind the Volkruss Cult.
The third and final Sequel to the Z series and like the second, it is also divided into separate parts in a manner similar to F/F Final and the Compact 2 series. The first chapter is theHell (時獄) Chapter and the second chapter is theHeaven (天獄) Chapter. Bandai Namco released a joke trailer on April 1, 2014 in which the first game was translated in English toTime of Hell.[4] It is the first game in the franchise to use only character and story elements from a license without using any units or soundtracks from it in the gameplay (Armored Trooper VOTOMS: Phantom Arc).
Series Premiered (Hell Chapter):Armored Trooper Votoms: Big Battle,Armored Trooper Votoms: Shining Heresy,Aquarion Evol,Mobile Suit Gundam Unicorn,Shin Mazinger Zero.
The final game to the Masō Kishin series, which skips thePlayStation Vita release and the save transfer system. It includes elements from Winkysoft's other franchise,Rayblade in the form of the new Masouki, Raveraid. Amara from 2nd Super Robot Wars Original Generation officially returns in the sequel along with the Garilnagant. The game revolves around the Ancient Giants, the true form of the Pillar Gods and the mysterious attacks occurring in La Gias.
The second Super Robot Wars game to be released on the Nintendo 3DS, it marks the return of a Universal Century-based Gundam series in a handheld title in years since Super Robot Wars D.
Release years by system: 2016 –PlayStation 4, PlayStation 3
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The first title released in commemoration of the series' 25th anniversary, it is the first Super Robot Wars game to be released on the PlayStation 4 platform and covers all the events fromSuper Robot Wars J,Super Robot Wars GC/XO, the beginning of3rd Super Robot Wars Alpha: To the End of the Galaxy andGreat Battle 2. It is the first console Super Robot Wars game to be released in English and Chinese.
The second title released in commemoration of the series' 25th anniversary, it is the second Super Robot Wars game to be released on the PlayStation 4 platform. It is also the first game released on PC. It marks the return ofMobile Suit Gundam ZZ into the series proper,The Brave Express Might Gaine marks the second debut of aBrave series, andSpace Battleship Yamato 2199 is the first non-mecha space opera series to debut in the game. It is the first console non-OGSuper Robot Wars game to be released in English. The game also marks the debut of the Mazin Emperor G, the second game-originalMazinger mecha sinceMazinkaiser. It also features the original to the series itself Huckebein and Grungust, making it the first non-OG game to feature both units.
The third Super Robot Wars game to be released on the PlayStation 4 platform, which focuses more on the "Another World" (Isekai) plot similar toSuper Robot Wars EX. The game marks the return ofMobile Suit Gundam F91 into the series proper,Mashin Hero Wataru marks as the second debut of aRed Entertainment created franchise and the debut of a Historical Science Fiction series in the form ofNadia: The Secret of Blue Water. The game also marks the return of the original Mazinkaiser and Hi-ν Gundam, 13 years after its last appearance in3rd Super Robot Wars Alpha: To the End of the Galaxy and the Banpresto Original mecha Cybuster also appears as a playable character, making it the second non-Original Generation game to feature it since Operation Extend.
Released for the series' 30th anniversary, it is the 3rd title to be released on the PC and the first in the main series to get a Western release.[14] The game marks the first time theMobile Suit Z Gundam storyline uses theA New Translation iteration since theZ trilogy, the Mazinkaiser Inifnitism, a unit based on the High-Grade model kit of the same name debuted in the game and bothSSSS.Gridman andUltraman mark the first timeTsuburaya Productions participated in aSRW game. The game is also the first game to have a non-linear format, implementing the Tactical Area Select system that allows players to pick a stage to progress in. It also introduces an auto-battle feature seen in several mobile games. It is also the first title in the franchise to incorporate additional series via downloadable content.
The first title in the franchise developed by Bandai Namco Forge Digitals Inc., following the reorganization and rebranding of B.B Studios and the departure of Takenobu Terada as chief director for the series. It is also the first to be released on Sony'sNinth Generation console.
Appearing on the Game Boy Color, it is similar to a monster trainer game, such asPokémon series. Linking toSuper Robot Wars 64 with theNintendo 64'sTransfer Pak unlocks exclusive units in each game and allows character experience to be transferred.
The first Super Robot Wars to usereal-time strategy and features 3D, non-super deformed graphics and the first and to date only Super Robot Wars to feature original antagonist mecha without any original protagonist mecha including an originalghost mechanical beast named Fragment.
The sequel to the original Scramble Commander, it is the first timeMobile Suit Zeta Gundam adoptsits movie trilogy's setting. Includes aerial, underwater, and space combat and more than one special attack for several units. With the exceptions ofNeon Genesis Evangelion andMobile Suit Gundam: 08th MS Team the entire cast from the first game returns.
Turn based role-playing game loosely based on the Original Generation games. It is the first game to be co-developed byMonolith Soft and the third SRW game released in the US byAtlus asSuper Robot Taisen OG Saga: Endless Frontier.
The sequel to Super Robot Taisen OG Saga: Endless Frontier. New characters includeSuper Robot Wars A's Axel Almer,Super Robot Wars Impact's Einst Alfimi,SD The Great Battle's Fighter Roar/Azuma Kouta, andXenosaga's MOMO. The OP movie is done by animation studioXEBEC, while the opening song is sung byMizuki Nana. The game had three release versions: Regular, Pre-Order and the Limited Edition Box, which contains two soundtrack CDs covering the entire Endless Frontier series and an Artbook.
A team-based action game featuring many originals from previous Original Generation titles and features the Exbeins fromSuper Robot Wars Original Generation: The Inspector.
A Tower-Defense Game done in the same style asChain Chronicle, it is the first title in the series to be co-developed bySega. It is notable for having the largest number of series debuting in a Super Robot Wars game (including event exclusives) and also for its one time events, which debuts several series that are devoid of any Mecha and ones that are impossible to be included in a main Super Robot Wars game due to multiple licensing issues. It is also notable for the first time, to include aKaiju andTokusatsu series in a Super Robot Wars game, the first time aRed Entertainment created franchise to debut in the game, in the form ofSakura Wars,Muv-Luv Alternative marks the second time an ErogeVisual Novel game appeared, the debut of aShōjo anime series in the franchise in the form ofAikatsu! andBrave Exkaiser marks as the third Brave series to debut in the franchise. The game also debuted the Getter Noir units, which marks as the second series to feature a game-original unit based on theGetter Robo franchise sinceT. The game closed its services on March 30, 2021.[17]
The third mobile title in the franchise, which combines traditional tactical role playing format with mobile gaming elements from previous titles. It is the first game to include multiple storylines spanning multiple worlds based on previousSuper Robot Wars titles. It also marks as the first series to include a foreign-made show in the franchise.