Super 3D Noah's Ark | |
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![]() Title screen ofSuper 3D Noah's Ark. | |
Developer(s) | Wisdom Tree |
Publisher(s) |
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Composer(s) | Vance Kozik |
Engine | Wolfenstein 3D engine |
Platform(s) | Super Nintendo Entertainment System,MS-DOS,Microsoft Windows,Mac OS X,Linux |
Release | SNES
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Super 3D Noah's Ark is a non-violentChristianfirst-person shooter developed and published byWisdom Tree for theSuper Nintendo Entertainment System (SNES) in 1994 andMS-DOS in 1995.[1] Itsgameplay is similar to that ofWolfenstein 3D, as Wisdom Tree had licensedthat game's engine fromid Software. Wisdom Tree opted not to secure a license fromNintendo for the game's SNES release. While not illegal, it prevented the game from being sold at most video game retailers, which were under a contractual agreement with Nintendo not to sellunlicensed games for the company's consoles. As a result, the SNES release ofSuper 3D Noah's Ark was sold primarily viaChristian bookstores.
The game was re-released for Windows, macOS, and Linux onitch.io on May 26, 2014 andSteam on June 23, 2015.[2]
The game plays similarly toWolfenstein 3D, but the graphics were changed to reflect anon-violent theme. Instead of killingNazi soldiers in a castle, the player takes the part ofNoah, wanderingthe Ark, using a slingshot to shoot sleep-inducing food at angry attacking animals, mostly goats, in order to render them unconscious. The animals behave differently: goats, the most common enemy, will only kick Noah, while the other animals such as sheep, ostriches, antelopes and oxen will shoot spittle at him from a distance. Goats are also unable to open doors, while the other animals can.
The gameplay is aimed at young children.Noah's Ark includes secret passages, food, weapons and extra lives. There are secret levels, and shortcut levels as well. The player eventually comes across larger and more powerfulslingshots, and flings coconuts and watermelon at the larger boss-like animals, such as Ernie the Elephant and Carl the Camel.
The game that would eventually becomeSuper 3D Noah's Ark was originally conceived as a licensed game based on the filmHellraiser, a movie that Wisdom Tree founder Dan Lawton was a great fan of. Wisdom Tree acquired the game rights toHellraiser for $50,000, along with a license to use theWolfenstein 3D game engine from id Software, believing that the fast, violent action ofWolfenstein would be a good match for the mood of the film. Development initially began on theNintendo Entertainment System, with Wisdom Tree intending to ship the game on a special cartridge that came equipped with a co-processor that could increase the system's RAM and processing speed several times over.[3]
Eventually theHellraiser game concept was abandoned due to several issues: the hardware of the NES was found unsuitable because of its low color palette and the addition of a co-processor would have made the cartridge far too expensive for consumers.[3] According to Vance Kozik of Wisdom Tree, little progress was made on the NES incarnation of the game, which he described as "a barely up-and-running demo".[4] The platform forHellraiser was then switched to the PC, and the developers were able to make more progress on this version. However, by the time the first prototype was finished,Doom had been released, and Wisdom Tree felt thatHellraiser would not be able to compete.[4] In addition, the management at Wisdom Tree decided that developing and publishing a horror-themed game would clash with their religious, family-friendly image. With these factors in mind, Wisdom Tree decided to let theirHellraiser license expire, transfer development to theSuper Nintendo Entertainment System, and redesign the game with a Christian theme, eventually coming up with a game about Noah's Ark.[5][3]
As the game was not officially sanctioned by Nintendo, Wisdom Tree devised a pass-through system similar to theGame Genie to bypass the system's copy protection, where the player had to insert an officially licensed SNES game into the cartridge slot on top of theSuper 3D Noah's Ark cartridge.[4]
A popular rumor claims that id Software licensed theWolfenstein 3D engine to Wisdom Tree in retaliation against Nintendo for the content restrictions Nintendo placed on the Super NES version ofWolfenstein 3D.[3][4][6] In actuality, Wisdom Tree offered id Software very lucrative terms for theWolfenstein 3D game engine, which id regarded as having already outlived its usefulness,[3] and id staff have stated that they never had any problems with Nintendo in the first place.[4][7]
In January 2014, to mark the game's 20th anniversary, Wisdom Tree licensed the game toPiko Interactive for a digital re-release and a SNES cartridge reproduction run.[8] Cartridges were initially available to order via email before an order page was established on the Piko Interactive website.[8] The digital re-release, dubbed the "20th Anniversary Edition", used the ECWolfsource port developed forWolfenstein 3D andZDoom to support modern controllers and enablewidescreen gameplay.[9][10] Developed for Windows, macOS, and Linux, the game released onitch.io on May 26, 2014 andSteam on June 23, 2015.[2] The digital re-release also includes digital copies of the game's original SNES and MS-DOS versions for use inemulators.[10]
"...we just thought it would be funny to use the Wolf3D SNES engine in a religious game".
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