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Star Wars: Dark Forces

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1995 video game
"Dark Forces" redirects here. For other uses, seeDark Forces (disambiguation).

1995 video game
Star Wars: Dark Forces
MS-DOS cover art
Developer(s)LucasArts[a]
Publisher(s)LucasArts[b]
Director(s)Daron Stinnett
Designer(s)Daron Stinnett
Ray Gresko
Justin Chin
Programmer(s)Daron Stinnett
Ray Gresko
Winston Wolff
Artist(s)Justin Chin
Collette Michaud
Writer(s)Justin Chin
Composer(s)Clint Bajakian
SeriesStar Wars: Jedi Knight
EngineJedi[c]
Platform(s)
Release
March 8, 1995
  • MS-DOS
  • Mac OS
  • PlayStation
  • Nintendo Switch, Windows, PS4, PS5, Xbox One, Xbox Series X/S
  • February 28, 2024
Genre(s)First-person shooter
Mode(s)Single-player

Star Wars: Dark Forces is afirst-person shooter video game developed and published byLucasArts. It was released in 1995 forMS-DOS andMacintosh, and in 1996 for thePlayStation. The story is set in theStar Wars expanded universe and begins shortly before the originalStar Wars film, before flashing forward to a year after the film's events. The game's protagonist and playable character isKyle Katarn, a mercenary working on behalf of theRebel Alliance who discovers theGalactic Empire's secret Dark Trooper Project, which involves the development of a series of powerful newbattle droids andpower-armoredstormtroopers.

Dark Forces uses theJedi game engine, which was developed specifically for the game. The engine adds gameplay features that were uncommon to the first-person shooter genre at the time of release, including level designs with multiple floors, and the ability to look up and down.

Upon release, the PC and Macintosh versions of the game received generally favorable reviews from critics, who praised its level design and technological advances, though the PlayStation version was criticized for having poor graphics and slowframe rates which make it much less enjoyable than the computer versions. The game also did well financially, selling almost 1 million copies in the United States by 1999. The game's success launched theStar Wars: Jedi Knight series, beginning with the direct sequelStar Wars Jedi Knight: Dark Forces II in 1997.

A remastered version of the game was developed byNightdive Studios, and was released onNintendo Switch,PlayStation 4,PlayStation 5,Windows,Xbox One, andXbox Series X/S on February 28, 2024.[5] A community made port entitled The Force Engine reached 1.0 on December 20, 2022.[6][7][8][9]

Gameplay

[edit]
The player engaging a Dark Trooper

Dark Forces is a first-person shooter (FPS). The player controls Kyle Katarn from afirst-person perspective, with a focus on combat against various creatures and characters from theStar Wars universe, although the game also includes environmental puzzles and hazards.Dark Forces follows a central storyline outlined in mission briefings andcutscenes.[10] Each mission includes specific objectives which are related to the story.[11] The missions take place in a variety of environments across theStar Wars universe, including aStar Destroyer interior,Jabba the Hutt's yacht, and the planetCoruscant, where the player must infiltrate a computer vault.

Dark Forces' gameplay expands on the FPS standards set byDoom in 1993, and features gameplay elements that are now common in the FPS genre. These include the ability to look up and down, duck, and jump.[12][13] A variety ofpower-ups are made available to the player, including health, shields, weapons and ammunition. The game also features several non-combat items to aid the player. The head lamp illuminates the area in front of the player, but will reveal the player's position to enemies in dark rooms. Icecleats provide traction in icy areas, and an air mask protects the player from areas with toxic atmosphere. Many inventory items are powered by batteries (separate from weapon ammunition types) which can be found around the levels.[11]

For combat, the player may use fists, explosiveland mines and thermal detonators, as well asblasters and other ranged weapons.[14] All player weapons except the fist require ammunition, which can be collected in power-ups. All weapons, again with the exception of the fist, have a secondary mode which makes it have a different effect than in primary mode.[14] The player has health and shields which are damaged by enemy attacks and some environmental hazards, and may be replenished through power-ups.

In addition to combat,Dark Forces provides physical obstacles for the character, such as jumping from ledges or traversing across flowing rivers,[13][15] and includes multi-step puzzles such as mazes controlled by switches.

Plot

[edit]

The storyline ofDark Forces followsKyle Katarn, amercenary employed by theRebel Alliance. Prior to the game's events, Kyle was preparing for a career in agricultural mechanics like his father, but ended up joining the Imperial Academy after his parents were supposedly murdered by Rebels, whom he grew to hate. After graduating from the Academy and joining the Imperial Army, Kyle met Jan Ors, adouble agent working for the Rebels, who had uncovered the truth about his parents' death: the Empire were the ones who had them killed, and not the Rebels as he had been told by officials. This revelation caused Kyle to distrust the Empire, and he eventually defected in order to rescue Jan, who had been found to be supplying information to the Rebels and arrested. Escaping from the Empire together, the pair became mercenaries, and eventually began taking jobs from the Rebel Alliance, because of Kyle's hatred towards the Empire.[11]

Dark Forces begins with Kyle and Jan being hired by the Alliance to recover the plans to theDeath Star, the Empire'sspace station outfitted with a superlaser capable of destroying an entire planet. The Rebels use the plans to find a weakness in the station, and eventually destroy it.[16] One year later, the Alliance hires the pair again, this time to investigate an assault on one of their bases by a new type of Imperial soldiers. Kyle's investigation unveils the Dark Trooper Project, headed by General Rom Mohc. His mission to stop the project takes him to the sewers ofAnoat City, where he captures Moff Rebus, an Imperial weapons specialist who developed the weapons used by Dark Troopers. Rebus' interrogation leads him to a weapons research facility in the mountains of Fest and the Gromas mines where minerals are extracted for the Dark Troopers.

Kyle and Jan later learn thatCrix Madine, a former Imperial Commander who defected to the Alliance, has been captured by the Empire, and the former infiltrates a high security detention center onOrinackra to rescue him. After Kyle saves him from his execution, Madine informs the Alliance of an operation to smuggle Dark Trooper materials, leading Kyle and Jan to investigate the Ramsees Hed docking port on Cal-Seti. Afterward, Kyle also destroys a robotics facility on the icy planet Anteevy, the second stage of the Dark Trooper production line. Kyle and Jan's mission is temporarily halted when they are captured by the crime lordJabba the Hutt, one of the main financiers of the Dark Trooper Project. After their escape from Jabba's clutches and an encounter with thebounty hunterBoba Fett, hired by General Mohc to kill Kyle, the pair travel toCoruscant, where Kyle infiltrates a computer vault which reveals the location of the Ergo fuel station, the final stage of the smuggling route.

Masquerading as a smuggler, Kyle infiltrates theSuper Star DestroyerExecutor and then theArc Hammer starship, General Mohc's headquarters and the location of the Dark Trooper Project's final stage. After killing Mohc (who is wearing Dark Trooper armor), Kyle destroys the ship and escapes, whileDarth Vader watches from theExecutor, commenting that the Dark Trooper Project's destruction is an unfortunate setback and thatthe Force is strong with Katarn. For his bravery and heroic actions, Kyle is awarded the Star ofAlderaan by the Alliance.

Development

[edit]

Development ofDark Forces was led by Daron Stinnett. The programming was led by Ray Gresko, and the graphics and storyline by Justin Chin.[11] Production began in September 1993, at a time when the first-person shooter genre was very popular.[10] The idea of creating a first-person shooter in the Star Wars universe was inspired by fanmods ofDoom which had levels set on theDeath Star.[17] The developers ofDark Forces wanted to adapt the FPS format into anadventure game. To do this they introduced puzzles and strategy, along with aStar Wars plot.[10] OriginallyLuke Skywalker was intended to be the main character in the game, however the developers realized that this would add constraints to gameplay and storyline. Instead a new character, Kyle Katarn, was created.[16]

The Jedi game engine used inDark Forces allows atmospheric effects such as red haze.

New gameplay mechanisms that were not common in the first-person shooter genre at the time of release include the ability to look up and down, duck, jump, and swim.[13] The use of multiple floor levels is another technical advance in the first-person shooter genre.[18] To produce these new features, the developers wrote agame engine from scratch.[19] TheJedi game engine can create gameplay and graphical elements such as fully3D objects, atmospheric effects such as fog and haze, animated textures and shading.[15] Stinnett indicated that the developers wanted these elements to be part of an "active environment," and features were included to create this: "ships come and go at the flight decks, rivers sweep along, platforms and conveyor belts move and much of the machinery functions."[10]

The Dark Troopers inDark Forces were created specifically for the game by Justin Chin and Paul Mica. Chin notes that they were designed as a more advanced enemy when compared to standard stormtroopers: "Instead of just beefing up the stormtroopers, I designed them to be more efficient. I wanted something more terrifying and more omnipotent." Three designs for the Dark Troopers were produced forDark Forces.Lucasfilm licensing department initially rejected two of the designs for looking too much out of character, so Chin produced new designs which were ultimately approved.[10] The development team collaborated with staff atSkywalker Ranch for the sounds, music, and costumes used in the cutscenes.[20]

Dark Forces wasported from DOS to Apple Macintosh. This presented several challenges for the developers. LucasArts requested the game to be produced for both DOS and Macintosh with the samesystem requirements, specifically therandom-access memory (RAM). TheMac OS runs agraphical user interface which uses up RAM while DOS does not, meaning the Macintosh version has less RAM available forDark Forces to use. Aaron Giles, who was the Macintosh programmer forDark Forces, explained that to resolve this problem the memory had to be managed more efficiently.[19]

Music

[edit]

Music forStar Wars: Dark Forces was mostly original works composed byClint Bajakian, though they are based on cues fromJohn Williams' originalStar Wars works through the utilization of theiMUSE system to create interactive music.[10] The game also features full speech and sound effects in stereo.[15]

Release

[edit]

Dark Forces achieved a strong following on the internet, and custom levels and maps were created for the game.[13] The popularity of characters fromDark Forces resulted in LucasArts licensing toys based on the game.Hasbro produced Kyle Katarn and Dark Trooper toys, which are amongStar Wars in other media items to be turned intoaction figures.[21] The Dark Troopers were also included in books and comics,[10] and later becamecanon inThe Mandalorian'sChapter 14: The Tragedy.William C. Dietz's novelizations of theDark Forces storyline were adapted to full-cast audio dramatizations.[16]

LucasArts extendedDark Forces withStar Wars Jedi Knight: Dark Forces II in 1997, and later two more sequels. TheJedi Knight series continues the story of Kyle Katarn and has been praised for its quality as a whole.[22]

In September 2009,Dark Forces was re-released as adownloadable version onValve'sSteam network forWindows XP, 2000 and Vista, andOS X Mavericks. The game is available to purchase individually or as part of a package including all of the games in theJedi Knight series.[23][24]

Reception

[edit]

Critical reviews

[edit]
Reception
Aggregate score
AggregatorScore
MacintoshPCPS
GameRankings60%[25]
Review scores
PublicationScore
MacintoshPCPS
AllGame[26]
Electronic Gaming Monthly4.875/10[27]
GameSpot7.6/10[28]5.4/10[29]
IGN5/10[30]
Next Generation[35][33][34]
PC Gamer (US)92%[31]
PC Zone95%[32]
MacUser[36]

The PC and Macintosh versions ofStar Wars: Dark Forces were well received.[31] Publications comparedDark Forces toDoom, a significant video game in the first-person shooter genre at the time, but also indicated thatDark Forces improved uponDoom's features.[13][28] Criticisms tended to focus on the game being too short, as well as lacking amultiplayer feature.[28]

Steven Kent ofThe Seattle Times believed that the general aspects of the game appeal to most computer gamers, not justStar Wars fans. Kent argued that theStar Wars setting is a high point for the game, saying that the level designs recreate theStar Wars style well: "Though most of theDark Forces sets are original to the game, they were created in the'Star Wars' spirit."[37]

Dark Forces' gameplay has been described as "challenging" and has generally received praise.[13] Ron Dulin, reviewing the game forGameSpot, highlights the implementation of puzzles within levels: "The levels are diverse and ingenious, with plenty of creative obstacles standing between you and your goal. While they can be occasionally frustrating,Dark Forces' diverse gameplay requirements make this title more mentally challenging than your average key hunt."[28] The graphics and sound were both praised as helping to immerse the player in the environment.[13]

ThePlayStation version ofDark Forces received less positive reviews. It held an aggregate score onGameRankings of 60%.[25] GameSpot wrote, "Though the speed of the Playstation allows for smooth movement,Dark Forces boasts a horrendously choppyframe rate."[29]IGN made a similar point; "Unlike the PC and Mac versions, PlayStationDark Forces is grainier than a loaf of bread. Close up, everything is blocky and pixelated, but even from far away the walls and textures look like big, chunky blocks. Even worse than the graphics, though, is the frame rate. Or lack thereof. The choppy motion takes so much away from the enjoyment of actually playing the game."[30] The four reviewers ofElectronic Gaming Monthly agreed that the choppy frame rate interferes with the gameplay, which in combination with some control issues make the game frustrating to play, and a disappointment in light of its strong performance on PC.[27] Alex Constantides ofComputer and Video Games offers the same view, saying that the game is "visually dated."[38]GamePro's Major Mike praised the action, depth of gameplay, weapons, sound effects, music, and graphic effects, but said the choppy frame rate and slowdown "plague most of the game", and compared the game unfavorably toDoom andPowerSlave.[39]Next Generation noted that "Dark Forces fails on some technical levels as a port", but commented positively on the variety of level designs, challenge level, and use of audio, and concluded more favorably, "Not quite as intense asDoom orDisruptor, but surely better than crap likeKileak,Dark Forces will certainly satisfyStar Wars fans looking for their own little touch of the force."[34]

Next Generation reviewed the PC version of the game, and stated that "Dark Forces will be judged byDoom's standards and, in most of the crucial areas, it falls just short."[33]Next Generation reviewed the Macintosh version of the game, and stated that "Purposeful mission objectives [...] and various neato features [...] liftDark Forces out of the faceless swamp of first-person crawlers and into a place of honor. A very classy job."[35]MacUser namedDark Forces one of the top 50 CD-ROMs of 1995.[36]

PC Gamer gaveDark Forces the award in the best sound effects of 1995.[40] It was also a runner-up in the best action game category.[41]

Sales

[edit]

Dark Forces shipped more than 300,000 copies in preparation for its launch, a record for LucasArts at that time.[42] It debuted at #1 onPC Data's monthly computer game sales chart for March 1995.[43] In 1998, it was the third-highest-selling game forMac OS.[44]

According to PC Data, which tracked sales in the United States,Dark Forces had sold 928,469 units and earned $37.1 million in revenue in the United States. This ledPC Data to declare it the country's ninth-best-selling computer game for the period between January 1993 and April 1998.[45] Sales in the region rose to 952,033 copies by September 1999; by that time, it was the country's 11th-best-selling computer game since January 1993.[46]

Reviews

[edit]

References

[edit]
  1. ^"The Game Brain".Games World: The Magazine. No. 12.Paragon Publishing. June 1995. p. 93. RetrievedOctober 24, 2023 – viaInternet Archive.Dark Forces is already on sale matey, it was released on 10th March and retails at around £49.99. As for the leather-clad Full Throttle, that will see the light of day on 1st May and will also cost £49.99.
  2. ^Snider, Mike (March 10, 1995)."New game features 'Star Wars' universe".Battle Creek Enquirer.Gannett News Service. p. 8A.Archived from the original on October 24, 2023. RetrievedOctober 24, 2023 – viaNewspapers.com.
  3. ^"LucasArts Milestones".LucasArts. 1996. Archived fromthe original on December 23, 1996.
  4. ^"The PlayStation Galleria". June 11, 1998. Archived fromthe original on June 11, 1998. RetrievedOctober 25, 2023.
  5. ^McCaffrey, Ryan (August 23, 2023)."Dark Forces Remaster Announced for PC, Xbox, PlayStation, and Switch".IGN. Ziff Davis.Archived from the original on August 25, 2023. RetrievedAugust 25, 2023.
  6. ^Wheeler, CJ (December 20, 2022)."Classic FPS Star Wars: Dark Forces has gotten a well deserved glow-up".Rock Paper Shotgun. RetrievedMay 19, 2024.
  7. ^Faulkner, Cheri (December 20, 2022)."'Star Wars: Dark Forces' is now playable in 4K thanks to fan-made engine".NME. RetrievedMay 19, 2024.
  8. ^Perrault, Patrick (December 20, 2022)."Use The Force Engine 1.0 To Play Star Wars: Dark Forces".TechRaptor. RetrievedMay 19, 2024.
  9. ^Bailey, Dustin (December 19, 2022)."This is the remastered Star Wars game I've waited 27 years for".GamesRadar. RetrievedMay 19, 2024.
  10. ^abcdefgMizell, Leslie (October 1994). "Star Wars: Dark Forces preview".PC Gamer.Future Publishing:34–37.
  11. ^abcdAshburn, Jo; Cartwright, Mark (1995).Star Wars: Dark Forces Manual(PDF).LucasArts.Archived(PDF) from the original on September 17, 2020. RetrievedApril 3, 2020.
  12. ^"A Brief History of Star War Games, Part 1".Tom's Hardware. May 20, 2007. p. 3.Archived from the original on November 14, 2020. RetrievedJanuary 3, 2009.
  13. ^abcdefgStaten, James (December 4, 1995)."Dark Forces".MacWEEK. Archived fromthe original on July 19, 2009. RetrievedAugust 15, 2013.
  14. ^ab"Dark Forces: No One Will Force You to Play this One"(PDF).Electronic Gaming Monthly. No. 85.Ziff Davis. August 1996. pp. 70–71.Archived(PDF) from the original on June 25, 2018. RetrievedApril 3, 2020.
  15. ^abc"Video game of the week: 'Star Wars: Dark Forces'".Knight-Ridder. March 21, 1995. Archived fromthe original on July 19, 2009. RetrievedAugust 15, 2013.
  16. ^abc"Katarn, Kyle". starwars.com. Archived fromthe original on September 12, 2011. RetrievedAugust 15, 2013.
  17. ^"Behind the Screens"(PDF).Electronic Gaming Monthly. No. 85.Ziff Davis. August 1996. p. 71.Archived(PDF) from the original on June 25, 2018. RetrievedApril 3, 2020.
  18. ^Turner, Benjamin; Bowen, Kevin (December 11, 2003)."Bringin' in the DOOM Clones".GameSpy. Archived fromthe original on January 27, 2012. RetrievedAugust 15, 2013.
  19. ^abBaldazo, Rex (December 1995)."Today's hot first-person 3-D shoot-'em-ups".Byte.com. Archived fromthe original on November 23, 2008. RetrievedAugust 15, 2013.
  20. ^"Tales from the Darkside"(PDF).Electronic Gaming Monthly. No. 84.Ziff Davis. July 1996. p. 51.
  21. ^"Dark troopers". starwars.com. Archived fromthe original on June 29, 2011. RetrievedAugust 15, 2013.
  22. ^"Jedi Knight: Jedi Academy".GameNOW.Ziff Davis Media. November 1, 2003.
  23. ^Bailey, Kat (September 16, 2009)."Jedi Knight Collection Now Available On Steam".1UP.com. Archived fromthe original on September 17, 2009. RetrievedDecember 31, 2009.
  24. ^"Star Wars Jedi Knight Collection".Steam.Archived from the original on June 29, 2022. RetrievedJuly 23, 2018.
  25. ^ab"Star Wars: Dark Forces".GameRankings. Archived fromthe original on April 10, 2016. RetrievedAugust 15, 2013.
  26. ^Mauser, Evan A."Star Wars Dark Forces (PC)".AllGame. Archived fromthe original on November 16, 2014. RetrievedOctober 14, 2015.
  27. ^ab"Review Crew: Dark Forces".Electronic Gaming Monthly. No. 91.Ziff Davis. February 1997. p. 64.
  28. ^abcdDulin, Ron (May 1, 1996)."Star Wars Dark Forces Review".GameSpot. Archived fromthe original on October 18, 2012. RetrievedOctober 20, 2013.
  29. ^abWiggins, Wiley (December 23, 1996)."Star Wars Dark Forces Review (PlayStation)".GameSpot.Archived from the original on September 16, 2015. RetrievedApril 30, 2017.
  30. ^ab"Dark Forces - PlayStation review".IGN. December 13, 1996. Archived fromthe original on July 13, 2011. RetrievedDecember 16, 2008.
  31. ^ab"Star Wars: Dark Forces".MobyGames.Archived from the original on December 25, 2016. RetrievedDecember 15, 2008.
  32. ^"PC-ROM Review - Dark Forces".PC Zone. No. 24. March 1995. p. 56. RetrievedOctober 20, 2015.
  33. ^ab"Finals, Luke Warm".Next Generation. No. 5.Imagine Media. May 1995. p. 94.
  34. ^ab"Dark Forces".Next Generation. No. 26.Imagine Media. February 1997. pp. 120, 122.
  35. ^ab"Finals, Death Startling".Next Generation. No. 9.Imagine Media. September 1995. p. 100.
  36. ^abEchler, Nikki; Olson, Rebecca (October 1995)."Top Spins: 50 New CD-ROMs".MacUser. Archived fromthe original on July 26, 2001.
  37. ^Kent, Steven L. (March 19, 1995)."Tech Reviews CD-Rom -- Dark Forces".The Seattle Times.Archived from the original on July 19, 2009. RetrievedDecember 15, 2008.
  38. ^Constantides, Alex (August 15, 2001)."Star Wars: Dark Forces PlayStation Review".Computer and Video Games. Archived fromthe original on July 19, 2009. RetrievedAugust 15, 2013.
  39. ^"PlayStation ProReview: Dark Forces".GamePro. No. 101.IDG. February 1997. p. 68.
  40. ^"The Year's Best Games - Special Achievement in Sound".PC Gamer. No. 22.Future plc. March 1996. p. 75.
  41. ^"The Year's Best Games - And How Could We Forget..."PC Gamer. No. 22.Future plc. March 1996. p. 73.
  42. ^"LucasArts Milestones".LucasArts. Archived fromthe original on December 7, 2008. RetrievedDecember 18, 2008.
  43. ^"Leaderboard".Electronic Entertainment (20): 18. August 1995.
  44. ^The Mac Observer-Mac Software Makes Resurgence In 1998
  45. ^"Player Stats: Top 10 Best-Selling Games, 1993 – Present".Computer Gaming World. No. 170. September 1998. p. 52.
  46. ^"PC Data Top Games of All Time".IGN. November 1, 1999. Archived fromthe original on March 2, 2000.
  47. ^"Pyramid: Pyramid Pick: Dark Forces".Archived from the original on January 14, 2022. RetrievedJanuary 14, 2022.

Notes

[edit]
  1. ^The remastered version was developed byNightdive Studios.
  2. ^The remastered version was published byNightdive Studios.
  3. ^KEX Engine was used for the remaster.

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