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Star Trek: The Next Generation – A Final Unity

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(Redirected fromStar Trek: A Final Unity)
1995 video game
1995 video game
Star Trek: The Next Generation –
A Final Unity
Developer(s)Spectrum HoloByte
Publisher(s)
Producer(s)Mathias Genser
Meg Storey
Designer(s)Mathias Genser
Writer(s)Kyle Brink
Vera Chan
Stephen Goldin
Naren Shankar
Joe Ward
Composer(s)Paul Mogg
SeriesStar Trek
Platform(s)DOS,Mac OS
Release
Genre(s)Adventure
Mode(s)Single-player

Star Trek: The Next Generation – A Final Unity is anadventure game bySpectrum HoloByte, based on theStar Trek universe. It was released in 1995 forDOS and laterported to theMacintosh.[3] It puts theplayer in control ofCaptain Picard and his crew of theEnterprise D and features traditionalpoint-and-click adventure gameplay as well asfree-form space exploration, diplomatic encounters and tactical ship-to-ship combat.

The cast ofStar Trek: The Next Generation reprise their roles, providing the voices of theirrespective characters.

Plot

[edit]

While on routine patrol of theRomulanneutral zone, theEnterprise intercepts a distress signal from the crew of a Garidian scout ship, seeking asylum inFederation space. After a brief confrontation with the commander of a Garidian Warbird (similar in design to aRomulan D'deridex Warbird except with a red starburst design on the nose), the crew of the scout ship is beamed aboard theEnterprise. One of the refugees mentions to Captain Picard that they are in search of the Lawgiver's legendary "Fifth Scroll", which could aid in preventing war on Garid. Picard agrees to assist them, and the crew of theEnterprise sets out in search of clues to the location of the scroll.

After searching variousstar systems and completing several away missions, the crew of theEnterprise finds the scroll on a planet littered with ruins belonging to the Chodak Empire — a vast alien civilization that disappeared practically overnight almost 900,000 years prior at the very peak of its power. As the refugees return to Garid with their scroll, the Romulans suddenly invade the Federation, though they seem to be avoiding combat while racing towards a nearby Federation-controlled nebula. Further investigation into their motives reveals that the Romulans hope to find an enormous and extremely-powerful Chodak machine known as the Unity Device, which had disappeared at the same time as the Chodak civilization itself. The situation escalates even further when a third, previously-unknown alien race invades the Federation as well, sparking a three-way race to find the exact location where the device would reappear. (TheKlingons, theFerengi, and theBorg also make appearances in the game, although the latter only have an appearance as a Borg Cube in a later scene.)

The storyline takes place aroundstardate 47111.1, according to the opening sequence of the game. This would place the events of the game between the first two episodes of the seventh season of the series, "Descent" and "Liaisons". The non-canonical Chodak race first appear inStar Trek The Next Generation Future's Past and reappear in the Star Trek video gamesStar Trek Generations andBirth of the Federation.

Gameplay

[edit]
Main bridge

Gameplay is mostly linear in nature, sometimes branching partially depending on choices made during various conversations.

Enterprise

[edit]
Tactical

On board theEnterprise, gameplay basically amounts to waiting until the ship arrives at its next destination, and occasionally conversing with various crewmembers for advice. There are various areas of the mainbridge that can be interacted with to control the ship and consult with various people.

  • Theconference lounge allows the player to ask advice from the Garidian refugees.
  • TheConn can be used to change the ship's destination and speed. When a mission begins destination and speed are set automatically, but the player has the liberty to visit bases, sectors and systems at will, though this will not affect anything in the main scenario.
  • Various information on planets, alien species, and previous missions can be accessed from theOps console, operated byLt. Cmdr.Data.
  • Thetactical console is operated byLt.Worf. Accessing it automatically brings the ship tored alert status. During the occasional battle with an enemy ship, control of the tactical console can be delegated to Lt. Worf, or controlled by the player.

The turbolift allows for access to other areas of the ship.

  • Fromengineering, power levels can be adjusted and resources applied toward damaged systems can be designated. Control of engineering can be delegated to Lt. Cmdr.Geordi La Forge. Players can manipulate engineering to such a degree it is possible to cause a warp core breach or eject the warp core.
  • In thetransporter room, anaway team can be assembled and an inventory chosen, though each mission has an automatically assigned away team (except on "Captain"difficulty, where the player can choose the team and equipment).
  • On theholodeck, any previouscutscenes can be viewed, as well as a brieftutorial going over the various controls of the ship.

Away missions

[edit]

The majority of the gameplay takes place by controlling an away team on variousspace stations and alien worlds, which is the pureadventure part of the game. The away team is selected by the player and is then controlled in apoint-and-click manner by selecting the desired command from the interface in the lower area of the screen. Items in theinventory can be used to interact with the environment in much the same way.

As in most adventure games, inventory items are used to solve various puzzles. The comments and responses of the characters vary depending on the combination the player chooses.

Upon completion of the away mission, the team is beamed up, and theEnterprise awaits further orders or acts with the new information provided by the away mission.

Endings

[edit]

Depending on choices made by the player, two different endings are possible: either a descendant of the Chodak race merges with the gestalt controlling the Unity Device, or the Device destabilizes, resulting in the Enterprise's destruction.

Development

[edit]

A Final Unity was originally penned for a release shortly after Interplay'sStar Trek: 25th Anniversary.[citation needed] Since25th Anniversary was released at the end of 1992,A Final Unity was scheduled to be released in 1993,[citation needed] but did not make the projected release date.

Seven principal actors of the TV show (Wil Wheaton is missing) plusMajel Barrett, the voice of the computer, were hired to reprise their roles invoice-overs for the game.[4]A Final Unity was Spectrum HoloByte's secondStar Trek video game, following the 1994 gameStar Trek: The Next Generation – Future's Past.[4] Spectrum Holobyte acquiredMicroProse shortly thereafter, and continued developing Star Trek games under the MicroProse name. A version for theAtari Jaguar CD was reportedly in development by MicroProse but it never released.[5][6][7]

A Final Unity officially required afloating-pointcoprocessor (FPU), which was unusual forMS-DOS games at the time.[citation needed] It could still be played on a computer not equipped with one, but at reduced performance.[citation needed]

Reception

[edit]
Reception
Review scores
PublicationScore
Computer Gaming World[8]
Next Generation[9]
PC Gamer (UK)94%[11]
PC Gamer (US)74%[10]
Computer Game Review91/93/90[12]
MacUser[14]
Electronic Entertainment[13]
CD Player7/10[15]

A Final Unity was a commercial success, selling 500,000 copies by 1996.[16]

Upon release,A Final Unity was met with generally positive reviews. Andy Butcher fromPC Gamer UK noted that the game "translates the atmosphere and 'feel' ofThe Next Generation almost perfectly" and praised the way it is structured as well as its visual presentation and sound design.[11]Computer Gaming World's Allen L. Greenberg criticized the game's tactical battles as "often tedious and inconclusive", but found the away missions "extremely enjoyable" and the game's overall presentation "impressive".[8]

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "If you're a fan of 'ST:TNG,' you definitely don't want to missA Final Unity. It's just the fix you need to hold you until the next movie or novel. But if you're simply looking for a good graphic adventure, you can find better."[9]

Accolades

[edit]

A Final Unity was a runner-up forComputer Gaming World's 1995 "Adventure Game of the Year" award, which ultimately went toI Have No Mouth, and I Must Scream. The editors wrote ofA Final Unity, "Despite inconsistent graphics and disappointing tactical combat, near-impeccable voiceovers from the stellar television cast made the game very compelling. Moreover, the game's script was at least as well written as many of the series' final episodes."[17] In 1996,GamesMaster rated the game 53rd on their "Top 100 Games of All Time."[18]

In 2016,Den of Geek rankedA Final Unity as one of the top fourStar Trek games.[19] In the same year,Tom's Guide rankedA Final Unity as one of the top tenStar Trek games.[20] In 2017,PC Gamer rankedA Final Unity among the bestStar Trek games.[21] In 2020,ScreenRant ranked it the 2nd best Star Trek game of the franchise.[22]

References

[edit]
  1. ^"Curry's Biggest Ever Sale".The Independent. July 7, 1995. p. 12. RetrievedJanuary 30, 2024.Latest Releases//Star Trek: A Final Unity//CD-ROM
  2. ^Berkowitz, David R. (June 30, 1995)."Spectrum Holobyte Beams UpStar Trek".Oakland Tribune. p. 39. RetrievedJanuary 30, 2024.Alameda — After a yearlong delay, Spectrum Holobyte Inc.'s CD-ROM game,Star Trek: The Next Generation "A Final Unity," will hit store shelves today.
  3. ^Dixon, Michael B. (1996)."Star Trek: The Next Generation "A Final Unity"".MacGamer. Archived fromthe original on November 19, 2002. RetrievedMay 3, 2020.
  4. ^ab"The Next Generation: The Adventure Lives On...".Electronic Gaming Monthly. No. 62. EGM Media, LLC. September 1994. p. 200.
  5. ^"Warpzone - Jaguar - Angekündigte Jaguar-Spiele".Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32.Archived from the original on 2018-08-04. Retrieved2019-01-05.
  6. ^"News - Jaguar Plugs into the CD revolution - Jaguar CD games in development".Edge. No. 20. May 1995. pp. 14–15.
  7. ^"Breaking - Jaguar Plugs into the CD revolution - Jaguar CD games in development".Next Generation. No. 6.Imagine Media. June 1995. pp. 18–19.
  8. ^abGreenberg, Allen L. (September 1995). "And Finally, 'Unity'".Computer Gaming World. No. 134.Ziff Davis LLC. pp. 148–154.
  9. ^ab"Finals".Next Generation. No. 9.Imagine Media. September 1995. p. 97.
  10. ^Bennett, Dan (September 1995). "Reviews;ST:TNG: A Final Unity".PC Gamer US.2 (9): 81, 82.
  11. ^abButcher, Andy (June 1995). "Star Trek: The Next Generation - A Final Unity - Review".PC Gamer UK. No. 19.Future Publishing. pp. 37–41.
  12. ^Snyder, Frank; Chapman, Ted; Kaiafas, Tasos (September 1995)."Damn Romulans!".Computer Game Review. Archived fromthe original on 1996-12-21. Retrieved2018-11-16.
  13. ^Klett, Steve (August 1995)."Star Trek: The Next Generation "A Final Unity"".Electronic Entertainment. No. 20. p. 60. Archived fromthe original on October 18, 1996.
  14. ^TheMacUser Editors; LeVitus, Bob (September 1996)."The Game Room".MacUser. Archived fromthe original on February 21, 2001.{{cite web}}:|author= has generic name (help)CS1 maint: multiple names: authors list (link)
  15. ^"Star Trek: A Final Unity Review".CD Player (in German). January 1996. RetrievedApril 15, 2022.
  16. ^Poole, Stephen (1996)."Vaporware Hall of Shame".GameSpot. Archived fromthe original on February 5, 1997.
  17. ^Staff (June 1996). "The Computer Gaming World 1996 Premier Awards".Computer Gaming World. No. 143. pp. 55, 56, 58, 60, 62, 64, 66, 67.
  18. ^"Top 100 Games of All Time"(PDF).GamesMaster (44): 76. July 1996.
  19. ^McKinney, Luke (4 March 2016)."The Absolute Best & Worst Star Trek Video Games".Den of Geek. DoG Tech LLC. Retrieved1 July 2022.
  20. ^"Top 10 Star Trek Games".Tom's Guide. 2016-07-21. Retrieved2019-06-08.
  21. ^Cobbett, Richard (2017-09-25)."The best Star Trek games".PC Gamer. Retrieved2019-07-20.
  22. ^"10 Best Star Trek Video Games, Ranked".ScreenRant. 2020-04-04. Retrieved2021-02-16.

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