Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Sonic Gems Collection

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
2005 compilation video game by Sega

2005 video game
Sonic Gems Collection
Sonic, a cartoonish blue hedgehog, does a fist bump-like gesture to the viewer, while his robotic doppelgänger Metal Sonic beckons. The game's logo is seen atop the two; the Nintendo Seal of Quality, Sega logo, and ESRB rating of E are shown from left to right across the bottom of the box.
North American GameCube cover art, depicting Sonic and Metal Sonic
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Mizuki Hosoyamada
Producer(s)Yojiro Ogawa
Designer(s)Makoto Hirata
Programmer(s)
  • Makoto Suzuki
  • Takahiro Sekiguchi
Artist(s)Yuji Uekawa
Composer(s)
SeriesSonic the Hedgehog
Platform(s)GameCube
PlayStation 2
ReleaseGameCube
  • JP: August 11, 2005
  • NA: August 16, 2005
  • EU: September 30, 2005
  • AU: October 7, 2005
PlayStation 2
  • JP: August 11, 2005
  • EU: September 30, 2005
  • AU: October 5, 2005
Genre(s)Various
Mode(s)Single-player,multiplayer

Sonic Gems Collection is a 2005compilation ofSega video games, primarily those in theSonic the Hedgehog series. Theemulated games span multiple genres andconsoles—from theSega Genesis to theSega Saturn—and retain the features and errors of their initial releases with minimal edits. Player progress is rewarded withdemos of otherSonic games, videos, and promotional artwork spanning the history of theSonic franchise. While its 2002 predecessor,Sonic Mega Collection, comprises popularSonic games,Gems Collection focuses on more obscure games, such asSonic CD (1993) andSonic the Fighters (1996). Other non-Sonic games are included, but some, such as theStreets of Rage trilogy, are omitted in the Westernlocalization.

DeveloperSonic Team conceived the compilation to introduce younger players to olderSonic games. One game they wished to include,SegaSonic the Hedgehog (1993), was excluded due to emulation difficulties. Sega releasedGems Collection for theGameCube andPlayStation 2 in August 2005. Reviews were mixed or average; critics were divided over whether the package would satisfy players. They preferredSonic CD andVectorman, but foundSonic the Fighters andSonic R mediocre, and disliked theGame Gear games. Some were disappointed by the absence of theStreets of Rage games in the International version and otherSonic games likeSegaSonic the Hedgehog,Knuckles' Chaotix andSonic the Hedgehog Pocket Adventure.

Games

[edit]

Sonic Gems Collection is acompilation of obscure video games published bySega for variousconsoles, such as theSega CD,Sega Saturn, andGame Gear. It primarily focuses onSonic the Hedgehog games, includingSonic CD (1993),[1]Sonic the Fighters (1996),Sonic R (1997), and six of the twelveSonic games released for theGame Gear, with the other six having been included in the previous compilation release,Sonic Mega Collection Plus. These games encompass various genres, such asplatforming,fighting,racing,pinball, andpuzzle.[2][3] Players can also unlock the twoVectorman games forSega Genesis (1995 and 1996).[1][4][2] Four additional games,Bonanza Bros. (1990) and theStreets of Rage trilogy (1991–1994), are unlockable only in the Japanese version and are not included in any international releases.[3][4] Each game is mostly identical to its initial release, but some were changed; for example,Sonic R runs at a higherframe rate.[3] Players can view scans of the original instruction manuals for each game, along with hints andcheat codes.[5]

The compilation features an extensive museum section in which players can view content—such as promotional artwork, videos, screenshots, and remixed music—unlocked after obtainingachievements.[2][3] Time-limiteddemos of the GenesisSonic games[a] and the other six Game Gear games[b] can also be unlocked. In each demo, the player begins in the respective game's final level and can play until the time limit is met.[5]

Games included inSonic Gems Collection
Featured games
TitleGenreOriginal platformOriginal releaseDeveloper
Sonic CDPlatformSega CD1993Sega
Sonic the FightersFightingArcade1996Sega AM2
Sonic RRacingSaturn1997Traveller's Tales,Sonic Team
Game Gear games
TitleGenreOriginal platformOriginal releaseDeveloper
Sonic the Hedgehog 2PlatformGame Gear1992Aspect
Sonic SpinballPinball1993Sega Technical Institute
Sonic the Hedgehog: Triple TroublePlatform1994Aspect
Sonic Drift 2Racing1995Sega
Tails' SkypatrolPuzzle1995SIMS
Tails AdventurePlatform1995Aspect
Unlockable games
TitleGenreOriginal platformOriginal releaseDeveloper
VectormanPlatform,run-and-gunSega Genesis1995BlueSky Software
Vectorman 2Platform, run-and-gun1996BlueSky Software
Bonanza Bros.[i]Shooter1990Sega
Streets of Rage[i]Beat 'em up1991Sega
Streets of Rage 2[i]Beat 'em up1992Sega
Streets of Rage 3[i]Beat 'em up1994Sega
  1. ^abcdOnly available in the Japanese release.[3][6]

Development

[edit]

Sonic Gems Collection was developed bySonic Team and published by Sega for theGameCube andPlayStation 2.[7] According to Sonic Team director Yojiro Ogawa, the compilation (and its 2002 predecessorSonic Mega Collection) was conceived to introduce young players to older games in theSonic franchise. WhileSonic Mega Collection focused on the original Genesis games to showcase what made the franchise a success,Sonic Gems Collection focused on games Sega considered rare and obscure.[8] Although Sonic Team was responsible forSonic Gems Collection's creation, they had limited involvement in the development of the games included on the compilation; for example,Sega AM2 madeSonic the Fighters, andSonic R was primarily developed byTraveller's Tales.[3] Most of the games included areemulated,[3] butSonic the Fighters is aport.[5]

At the beginning ofGems Collection's development, Sonic Team made a list of the most wanted games for the compilation. The team considered the games they felt were high quality in graphics, gameplay, and overall nature.[8]Sonic CD andVectorman were considered for inclusion inMega Collection, but were deferred toGems Collection. ProducerYuji Naka said storage constraints preventedSonic CD from inclusion inMega Collection.[8][9] AM3'sSegaSonic the Hedgehog (1993) was omitted due to problems emulating itstrackball controls.[10] AM2 assisted in portingSonic the Fighters, marking its first release on a homeconsole. TheWindows versions ofSonic CD andSonic R were used inSonic Gems Collection.[3][11] Both games received visual upgrades:Sonic CD's opening sequence is presented infullscreen andSonic R has higher resolutiontextures.[12]: 40 

During development, Sonic Team hoped that each region's version ofSonic Gems Collection would be identical in content. However, theStreets of Rage games andBonanza Bros. had to be omitted from the Westernlocalization, due to fears of a "Teen" rating from theEntertainment Software Rating Board (ESRB).[4][13] The team also wished to include both the Japanese and North AmericanSonic CD soundtracks, but storage and licensing problems resulted in Japan only receiving its respective soundtrack and all other regions using the North American version.[8][13]Sonic Gems Collection was announced in May 2005,[14] and was playable at theElectronic Entertainment Expo (E3).[15] It was released on August 11, 2005 in Japan, August 16, 2005 in North America, September 30, 2005 in Europe.[1][7][16] In Australia, the game was released for PlayStation 2 and GameCube the following week on October 5 and October 7, respectively.[17][18] The PlayStation 2 version was not released in North America.[19] Those who ordered the game through Sega's online store Sega Direct received an exclusiveSonic-themedyo-yo.[20]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic64/100 (32 reviews)[21]
Review scores
PublicationScore
1Up.comC+[19]
Electronic Gaming Monthly6.2/10[22]
Eurogamer7/10[23]
GameSpot6.3/10[3]
GameSpy[2]
IGN7.5/10[1]
Jeuxvideo.com9/20[24]
Nintendo Power8.5/10[12]

According toMetacritic, a video gamereview aggregator,Sonic Gems Collection received "mixed or average" reviews.[21] By November 22, 2005, the compilation sold 200,000 copies outside Japan.[25] In 2006, the GameCube version was branded aPlayer's Choice game.[26]

Reviewers consideredSonic CD the compilation's strongest feature,[1][23] so much thatNintendo Power's Steve T. andElectronic Gaming Monthly (EGM) said it was worth buying forSonic CD alone.[12]: 85 [22] Juan Castro (IGN) found thatSonic CD "still holds its own against modern platformers", praising its unique, time-travel oriented gameplay,level design, visuals, and sound. Castro called it one of the best games in theSonic series and was no less fun than its original release.[1] Ryan Davis (GameSpot) foundSonic CD superior to the other games in the compilation,[3] and Tom Bramwell (Eurogamer) declared "rejoice forSonic CD... Just don't rejoice for anything else, because it's mostly rubbish".[23] Many reviewers were also pleased by the inclusion of theVectorman games. Castro called it "the pinnacle of 16-bit gaming", praising its melding of boss fights, action, and platforming and saying it aged well.[1] Bramwell and Phil Theobald (GameSpy) agreed.[23][2]

Critics generally feltSonic R andSonic the Fighters were mediocre.[1][2][3] Castro, Theobald, and Davis comparedSonic the Fighters unfavorably to theVirtua Fighter games,[1][2] with Davis calling it dated and simplistic.[3]Jeuxvideo.com's Superpanda, in a negative review of the compilation, argued thatSonic the Fighters was too short and had control issues, but thatSonic R was on par withSonic CD in terms of quality, praising the game's graphics and claiming that it was the compilation's most beautiful game.[24] Castro was less positive: he found its ideas clever and considered it an interesting departure from normal racing games, but thought the ideas were poorly implemented and the controls were awkward. However, he still thought the game was enjoyable and that its soundtrack was unique.[1] Theobald voiced a similar opinion, considering it "a concept that works better in theory than in practice".[2] Conversely, Davis saidSonic R's "laughably bad soundtrack" was its "only redeeming quality".[3] Bramwell considered it too odd and short to be worth the player's time.[23]

The six Game GearSonic games were criticized for their uneven quality and poor emulation.[2][3][23] Theobald liked that the games were available from the start, but was puzzled why the other six games were left out. He also considered the selection random ("whySonic 2, but noSonic?").[2] Castro was intrigued that they were all on one disc, but thought their screen displays were bad and said "you'd probably be better off dusting your old [Game Gear] and finding those old games" rather than playing them onSonic Gems Collection.[1] Of the Game Gear games, Davis preferredSonic 2,Sonic Triple Trouble, andTails Skypatrol, but disliked the rest. He heavily criticized their emulation quality, noting their frequentframe rate drops.[3] Bramwell joked they were present on the disc for "educational" purposes. He lambasted their resolutions and encouraged readers to ignore them entirely.[23]

Some reviewers found the compilation incomplete.[2][3][19] Davis and Theobald both criticized the exclusion of theStreets of Rage games in the North American version. Davis stated he preferred them overVectorman and Theobald said Sega should have just let the compilation get a Teen rating from the ESRB.[2][3] Theobald was also disappointed that the compilation lackedSegaSonic the Hedgehog,Knuckles' Chaotix, and the other Game Gear games.[2] Jeremy Parish (1UP.com) said even combiningSonic Mega Collection andSonic Gems Collection would provide players an incompleteSonic collection, lambasting the exclusion ofKnuckles' Chaotix andSonic the Hedgehog Pocket Adventure and feeling theMaster SystemSonic games should have been included, not the Game Gear ones.[19] Superpanda said he would have preferredKnuckles' Chaotix over the Game Gear games and also considered its exclusion of the Saturn version ofSonic 3D Blast a disappointment.[24]

Reviewers were generally divided over whetherSonic Gems Collection would leave players satisfied.[1][3][23]EGM summed it up as a "woefully uneven mix", but oneSonic fans should check out if they wantedSonic CD.[22] Castro said the compilation was "decent" and worth its price tag, but was not as solid asSonic Mega Collection.[1] Theobald found it weak and that onlySonic CD andVectorman would appeal to casual gamers.[2] Bramwell was sarcastic: "if this sort of thing matters to you, if you still can't bear to unplug yourDreamcast, and you do ownVirtua Fighter 4 and all the others and think they're brilliant, this is for you".[23] WhenFamitsu named the best games of 2005, it rankedSonic Gems Collection among the bottom of the PlayStation 2 and GameCube releases.[27]

Notes

[edit]
  1. ^Sonic the Hedgehog (1991),Sonic the Hedgehog 2 (1992),Sonic Spinball (1993),Dr. Robotnik's Mean Bean Machine (1993),Sonic the Hedgehog 3 (1994),Sonic & Knuckles (1994), andSonic 3D Blast (1996)
  2. ^Sonic the Hedgehog (1991),Sonic Chaos (1993),Sonic Drift (1994),Sonic Labyrinth (1995),Dr. Robotnik's Mean Bean Machine (1995), andSonic Blast (1996)

References

[edit]
  1. ^abcdefghijklmCastro, Juan (August 19, 2005)."Sonic Gems Collection".IGN.Archived from the original on April 18, 2016. RetrievedFebruary 23, 2018.
  2. ^abcdefghijklmnTheobald, Phil (August 15, 2005)."Sonic Gems Collection".GameSpy.Archived from the original on February 2, 2014. RetrievedFebruary 24, 2018.
  3. ^abcdefghijklmnopqrDavis, Ryan."Sonic Gems Collection Review".GameSpot.Archived from the original on August 17, 2017. RetrievedFebruary 23, 2018.
  4. ^abckombo (May 4, 2012)."Mario Kart 64, Contra III, Comix Zone, Bonanza Bros".GameZone.Archived from the original on February 25, 2018. RetrievedFebruary 24, 2018.
  5. ^abcSonic Team (August 11, 2005).Sonic Gems Collection.Sega.
  6. ^kombo (May 4, 2012)."Mario Kart 64, Contra III, Comix Zone, Bonanza Bros".GameZone.Archived from the original on February 25, 2018. RetrievedFebruary 24, 2018.
  7. ^ab"Now Playing in Japan".IGN. August 15, 2005.Archived from the original on February 24, 2018. RetrievedFebruary 22, 2018.
  8. ^abcd"Yojiro Ogawa Interview".GameSpy. July 22, 2005.Archived from the original on March 18, 2012. RetrievedFebruary 21, 2018.
  9. ^"Sonic Team Q&A".GameSpot. February 18, 2004.Archived from the original on April 4, 2019. RetrievedDecember 15, 2018.
  10. ^"Sega's Yuji Naka Talks!".GameSpy. September 30, 2005.Archived from the original on February 23, 2017. RetrievedNovember 19, 2016.
  11. ^Szczepaniak, John (October 22, 2009)."Blog: I like burning hedgehogs".Hardcore Gaming 101.Archived from the original on March 13, 2017. RetrievedFebruary 24, 2018.
  12. ^abc"Sonic Gems Collection".Nintendo Power. No. 195.Future plc. September 2005.
  13. ^abGibson, Ellie (July 4, 2005)."Sonic Gems line-up in doubt".Eurogamer.Archived from the original on March 4, 2016. RetrievedFebruary 23, 2018.
  14. ^Theobald, Phil (May 20, 2005)."Sonic Gems Collection".GameSpy.Archived from the original on March 26, 2016. RetrievedFebruary 24, 2018.
  15. ^Torres, Ricardo (May 19, 2005)."E3 2005: Sonic Gems Collection Hands-On".GameSpot.Archived from the original on February 19, 2016. RetrievedFebruary 24, 2018.
  16. ^"Sonic Gems Collection".Eurogamer.Archived from the original on March 15, 2016. RetrievedFebruary 22, 2018.
  17. ^"Sonic Gems Collection".Gameplanet. Archived fromthe original on January 12, 2006. RetrievedJune 17, 2024.Release date: 5th October, 2005.
  18. ^Keller, Matt (September 26, 2005)."Updated Australian Release List - 26/09/05".PALGN. Archived fromthe original on December 10, 2005. RetrievedJune 17, 2024.
  19. ^abcdParish, Jeremy (August 16, 2005)."Sonic Gems Collection".1UP.com. Archived fromthe original on February 19, 2013. RetrievedFebruary 17, 2017.
  20. ^セガダイレクトには話題のグッズが満載!!.Famitsu (in Japanese). June 24, 2005. RetrievedMay 18, 2018.
  21. ^ab"Sonic Gems Collection for GameCube Reviews".Metacritic.Archived from the original on September 3, 2012. RetrievedFebruary 23, 2018.
  22. ^abc"Sonic Gems Collection".Electronic Gaming Monthly. No. 195.Ziff Davis. September 2005. p. 115.
  23. ^abcdefghiBramwell, Tom (October 10, 2005)."Sonic Gems Collection".Eurogamer.Archived from the original on August 16, 2017. RetrievedFebruary 24, 2018.
  24. ^abcSuperpanda (September 26, 2005)."Test : Sonic Gems Collection".Jeuxvideo.com (in French).Archived from the original on June 14, 2018. RetrievedMay 18, 2018.
  25. ^"FY Ending March 2006 Interim Results Presentation"(PDF).Sega Sammy Holdings. November 22, 2005. p. 6.Archived(PDF) from the original on January 5, 2019. RetrievedJanuary 4, 2018.
  26. ^"Sonic Gems Collection (Player's Choice) (US, 2006)".GameRankings. Archived fromthe original on February 25, 2018. RetrievedJune 15, 2021.
  27. ^ファミ通アワード2005 ~ ノミネートタイトル一覧.Famitsu (in Japanese). December 21, 2005. RetrievedMay 18, 2018.

External links

[edit]
Sega video game compilations
Sega
Sonic the Hedgehog
Related
Series featured inSonic Gems Collection
Main series
Console
Handheld
Spin-offs
Platformers
Sonic Boom
Mobile
Other
Racing
Mario & Sonic
Other
Compilations
Unreleased games
Characters
Related
Video games
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Sonic_Gems_Collection&oldid=1279083868"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp