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Star Wars: Republic Commando

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2005 tactical first-person shooter video game

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2005 video game
Star Wars: Republic Commando
Cover art featuring (from left to right) Sev, Boss, and Scorch
Developer(s)LucasArts
Publisher(s)
Director(s)Tim Longo
Producer(s)
  • Christopher Williams
  • Steve Matulac
Composer(s)Jesse Harlin
EngineUnreal Engine 2
Platform(s)
ReleaseMicrosoft Windows, Xbox
  • NA: March 1, 2005[1]
  • EU: March 4, 2005
Nintendo Switch,PS4
Genre(s)Tactical shooter,first-person shooter
Mode(s)Single-player,multiplayer

Star Wars: Republic Commando is atactical first-person shooter video game developed and published byLucasArts. It was released for theXbox andMicrosoft Windows in March 2005. Set in theStar Wars Legends expanded universe, the game revolves around Delta Squad, aspecial ops unit within theGalactic Republic'sClone Army consisting of fourgenetically-enhancedclone troopers, referred to as "CloneCommandos." Throughout the single-player campaign, players assume the role of the squad's leader, RC-1138 ("Boss"), and complete various missions during theClone Wars. Players can also indirectly control the actions of their squadmates RC-1262 ("Scorch"), RC-1140 ("Fixer"), and RC-1207 ("Sev") by issuing different commands, which allow for certain situations to be approached in multiple ways.

Republic Commando received generally favorable reviews at release, with praise directed at its story, characters, and combat, although some criticized its short length and average multiplayer.[4] Over the years, the game has come to be considered one of the bestStar Wars games ever made, along with gaining acult following.[5][6] An enhanced port of the game byAspyr was released for theNintendo Switch andPlayStation 4 on April 6, 2021.[7] This port did have a minor performance problem, which was later resolved with an update.[8][9]

Gameplay

[edit]
Republic Commando features aheads-up display themed as aclone trooper's tactical visor. All information is displayed to the player as though they see what the main character would see.

The game features some gameplay elements that resemble features in otherfirst-person shooters. Theheads-up display (HUD) shows the player character's helmet, with a tactical visor. The player acts as squad leader of a squad of fourelite troops. The squadmate order system allows the player general tactical control over the threenon-player characters (NPCs) squadmates that round out the four-man commando team. Many objects in the game environment will highlight when the crosshair is placed over them. The player can then press the "use" key to issue an order automatically associated with the object; for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. There are orders to command the squadmates to group up or spread out according to the player's discretion for the situation.

In single-player mode, the player and squadmates do not die when they run out of health, but rather are incapacitated. If the player character is downed, the player can order the squad members to attempt to revive the player or to continue with their current orders. Therefore, the game is only truly over when the player and all members of the squad are incapacitated at once or if the player is downed in a position their squadmates cannot reach (such as chasms). Certain missions may require squad members to split up to accomplish various isolated objectives, and in such scenarios, where the player is operating alone, losing all the player's health also results in a game over. While reviving a downed commando restores a small amount of health, bacta charging stations are necessary to fully regain it.

Weapons can be acquired in both single player and multiplayer. Throughout the campaign, the player always carrys the compact DC-17 and a blaster pistol with unlimited ammo. The DC-17 can be configured into an assault rifle, sniper rifle, and grenade launcher. The player may also use weapons dropped by enemies.

In line with other online-enabled games on the Xbox, multiplayer onXbox Live was available to players until April 15, 2010.Star Wars: Republic Commando is now playable online again on the replacement Xbox Live servers calledInsignia.[10][11]

Republic Commando maintains a first-person perspective throughout the game, presenting the story from the eyes of Delta Squad's squad leader, RC-1138 ("Boss"). His squadmates include RC-1262 ("Scorch"), a talkative explosives expert; RC-1140 ("Fixer"), a skilled hacker and a dedicated soldier; and RC-1207 ("Sev"), the squad's sniper who enjoys racking up kills. Information is received via radio commands from a clone officer (referred to as "Advisor"), and a text-based objective list with a pop-up objective tracker arrow that points the player to the next objective.

Synopsis

[edit]

The game begins with a montage detailingDelta Squad's creation, early life, and training at the cloning facilities onKamino. At the onset of theClone Wars, the four members of the squad—Delta-38,62,40, and07 ("Boss", "Scorch", "Fixer" and "Sev", respectively)—are deployed during theBattle of Geonosis and tasked with assassinating Sun Fac, the chief lieutenant ofGeonosian Archduke and Separatist Council memberPoggle the Lesser. Upon successfully terminating their target, Delta Squad is retasked to several other objectives that were originally assigned to other Clone Commando teams that had been lost to enemy ambushes. The squad proceeds to sabotage abattle droid factory located underneath Sun Fac's headquarters, disable a major anti-aircraft bunker that is wreaking havoc on theRepublic Army's air forces, and finally sneak onto a disabled Separatist Trade FederationLucrehulk-class Core Ship both to sabotage the ship and to steal important launch codes that will be used to prevent a significant portion of the Separatist fleet from retreating. The squad narrowly escapes the Core Ship moments before it is destroyed.

A year into the war, the now-veteran Delta Squad is sent to investigate the derelictAcclamator-class Republic Assault Ship (RAS)Prosecutor. Delta Squad splits up to investigate, quickly losing contact with command as they board the ship due to unexplained communication jamming. Making their way inside, they find theProsecutor seemingly abandoned and in disrepair. The squad lose contact with Scorch after he reports electrical interference with his visor and Boss is soon ambushed by scavenger droids. Boss makes his way to one of the ship's logs from its data cores for investigation. As Boss is about to reunite with Sev, the latter is suddenly attacked and captured by aTrandoshan who is part of a large force of slavers and mercenaries who have taken over the ship. Having evaded capture, Boss and Fixer meet up but are soon attacked by battle droids deployed by the Trandoshans. After rescuing their captive squad members who were held in the Assault Ship's brig, Delta Squad takes back the ship's bridge and destroy a jamming device which reestablishes communication with command. It becomes clear that the Trandoshans intend to sell the vessel to the Separatists, in exchange for a sizable force of battle droids.

Delta Squad fights its way through the Trandoshan forces until they reach the hangars, where they destroy the Trandoshan dropship. Just then, aLucrehulk-classTrade Federation Battleship drops out of hyperspace, arriving to complete the deal with the now-dead Trandoshans. As Republic reinforcements are still en route, Delta Squad defends the vessel against hordes of battle droids that are sent to board the Republic ship through its hangars. After successfully repelling the incoming droid forces and closing off the hangars, the Separatist Battleship realizes that Republic forces have regained control of theProsecutor, and so it begins opening fire on the ship. Delta Squad fight their way through droid boarders to reach the gunnery deck and activate the ship's turbolaser batteries to defend themselves. The timely arrival of a second Republic ship, the RASArrestor, buys the squad enough time to activate the turbolasers. The combined fire of the two Republic Assault Ships ultimately destroys the Separatist Battleship which also shuts down all remaining battle droids on board.

As the war drags on, Delta Squad continues to undertake dangerous missions. When theWookiee ChieftainTarfful, an important ally of the Republic, is captured by Trandoshan slavers onKashyyyk, Delta Squad is sent to find and rescue him. While making their way through the Trandoshan slave camp, they witnessGeneral Grievous arriving in his personal ship, theSoulless One, and are ordered to capture him if possible. The squad manage to rescue Tarfful but are too late to capture Grievous, and are left to fight hisMagnaGuards. Afterwards, deducing that the Separatists and the Trandoshans are working together, Delta Squad sabotages a Trandoshan supply depot, which was actually a staging area for the Separatists’ invasion of Kashyyyk . After destroying the depot, the squad is deployed to the city of Kachirho, setting in motion theBattle of Kashyyyk. There, they move through the Wookiee tree city, securing important objectives and battling against hordes of advanced battle droids. Soldiering through Separatists forces, Delta Squad once again splits up to man four heavy anti-aircraft turrets to assist in the destruction of a Separatist destroyer hovering over Kachirho. Once the ship is destroyed, Clone Advisor CC-01/425 orders Delta Squad to regroup at Boss' position. However, Sev reports that he is under heavy attack before all communication with him is lost. Boss, Scorch, and Fixer prepare to rescue Sev, but are forced to abandon him when the Advisor orders them to evacuate immediately. As they head out on the gunship, they are debriefed by Jedi MasterYoda. A huge Republic fleet is seen deploying outside the gunship, as the now three-man Delta Squad prepares for another assignment in the battle.

Soundtrack

[edit]

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Republic Commando is notable for being the first entry in the officialStar Wars game series to feature licensed music. The song "Clones", performed by the bandAsh, is played when the credits roll. The band Ash are known for theirStar Wars fandom; their debut album was entitled1977, and contained numerousStar Wars references.

The main bulk of the soundtrack is a break from convention of previousStar Wars games that use abridged versions ofJohn Williams' original score, instead using a combination of Williams' music and new music composed by Jesse Harlin. This new music takes on a high-paced, gritty and vocal theme to the traditionalStar Wars score. "The entire goal was to present a very dark and military take on theStar Wars universe from the point of view of disposable grunts – something no one had seen before," said Harlin. "Most ofJohn Williams' material is very romantic and thematically relates to characters we weren't focusing on."[12] Of note is the "Vode An" theme, which plays in the main menu and several key points throughout the game (such as when the player's clone commandos defeats a large group of enemies). The "Vode An" theme, as well as several other key music pieces, have additional choral lyrics in the Mandalorian language. It was these lyrics that further inspired authorKaren Traviss to develop the Mandalorian language into a "fully working language".[13]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
MetacriticXbox: 78/100[14]
PC: 78/100[15]
NS: 70/100[16]
PS4: 58/100[17]
Review scores
PublicationScore
Edge5/10[18]
Electronic Gaming Monthly7.33/10[19]
Eurogamer8/10[20]
Famitsu31/40[21]
Game Informer8.25/10[22]
GameProPC:[23]
Xbox:[24]
GameRevolutionB[25]
GameSpot8.7/10[26]
GameSpy[27][28]
GameZone8.8/10[29][30]
IGN8.2/10[31][32]
Official Xbox Magazine (US)8.2/10[33]
PC Gamer (US)62%[34]
Detroit Free Press[35]
The Sydney Morning Herald[36]

Star Wars: Republic Commando received "generally favorable" reviews, according toreview aggregatorMetacritic.[14][15]

In theUnited Kingdom, sales ofRepublic Commando'sXbox version surpassed 60,000 copies by the end of 2005.[37] InFrance, 85,000 units were shipped for the game's launch.[38]

Sequels

[edit]

A sequel titledStar Wars: Republic Commando: Order 66 was released in August 2005 for mobile phones runningSymbian OS, and was developed by Magellan and published byTHQ Wireless.[39][40] Another sequel was already planned well ahead of production ofRepublic Commando. TitledStar Wars: Imperial Commando, the game would have explored the Republic's transition into theGalactic Empire from Delta Squad's perspective, but the project only went as far as concept art before being cancelled.[41] Nevertheless,Karen Traviss wrote a fifth and final novel of theRepublic Commando novel series, titling itStar Wars Imperial Commando: 501st, after the cancelled sequel.

List of novels

[edit]
  • Star Wars Republic Commando: Hard Contact (October 26, 2004) Book 1[42]
  • Star Wars Republic Commando: Triple Zero (February 28, 2006) Book 2[43]
  • Star Wars Republic Commando: True Colors (October 30, 2007) Book 3[44]
  • Star Wars Republic Commando: Order 66 (September 16, 2008) Book 4[45]
  • Star Wars Imperial Commando: 501st (October 27, 2009) Book 5[46]

Legacy

[edit]

In April 2014, followingThe Walt Disney Company's acquisition ofLucasfilm, most of the licensedStar Wars novels, comics, and video games produced sincethe originating 1977 film were rebranded asStar Wars Legends and declared non-canon to the franchise going forward.[47][48]Republic Commando was among the projects affected by this, as the events depicted in its campaign would no longer be considered canon. However, the game's characters remained canon thanks to Delta Squad's inclusion in "Witches of the Mist", an episode from the third season of the 2008 animated seriesStar Wars: The Clone Wars (whose canonicity remained intact after the acquisition). The series' supervising directorDave Filoni cited the game as an inspiration when creating the clone characters from the show.[49] One of the squad's members, Scorch, later re-appeared in "War-Mantle", an episode from the 2021 sequel seriesStar Wars: The Bad Batch. The helmet HUD design from the game was also briefly seen in the series.

The concept of Clone Commandos introduced in the game has been featured in several otherStar Wars works since. The episode "Missing in Action" of the fifth season ofThe Clone Wars introduces the character ofCaptain Gregor, a former Clone Commando suffering from amnesia. The season seven episode "The Bad Batch" introduces Clone Force 99, nicknamed "The Bad Batch", a squad of four (later five) genetically enhanced clones very similar in concept to Delta Squad. Clone Commandos are also playable in the 2017 video gameStar Wars Battlefront II.[50][51]

See also

[edit]

References

[edit]
  1. ^"Star Wars Republic Commando infiltrates factory".GameSpot. RetrievedDecember 4, 2023.
  2. ^"Aspyr Media".Archived from the original on July 7, 2022. RetrievedJuly 21, 2022.
  3. ^"Star Wars Racer and Commando Combo".THQ Nordic.Archived from the original on April 1, 2022. RetrievedApril 1, 2022.
  4. ^Colayco, Bob (February 25, 2005)."Star Wars Republic Commando Review - GameSpot".www.gamespot.com.Archived from the original on April 30, 2023. RetrievedApril 27, 2023.
  5. ^Hartup, Andy (April 13, 2017)."The 10 best Star Wars games of all time".GamesRadar+.Archived from the original on May 12, 2021. RetrievedMay 12, 2021.5. Star Wars: Republic Commando. This Xbox exclusive is one of the gems in the Star Wars games library. ... Add in a number of clever design decisions and quality visual flourishes (that windshield cleaner) and you have one of the few Star Wars titles to truly excel in its own right.
  6. ^Schneider, Steven (February 11, 2016)."'Star Wars: Republic Commando' Never Got A Sequel – But LucasArts Had Ideas".Tech Times.Archived from the original on May 12, 2021. RetrievedMay 12, 2021.
  7. ^Good, Owen S. (February 24, 2021)."Star Wars: Republic Commando coming to PS4, Switch".Polygon.Archived from the original on March 28, 2023. RetrievedApril 27, 2023.
  8. ^Doolan, Liam (April 10, 2021)."Star Wars: Republic Commando Dev Apparently Investigating Switch Frame Rate Issues".nintendolife.Archived from the original on October 5, 2022. RetrievedApril 27, 2023.
  9. ^Sheridan, Connor (April 21, 2021)."Star Wars: Republic Commando Switch version will get a performance fix next month".gamesradar+.Archived from the original on December 24, 2022. RetrievedApril 27, 2023.
  10. ^"Insignia - Star Wars: Republic Commando".insignia.live. RetrievedJanuary 25, 2025.
  11. ^Xbox, Pure (November 16, 2023)."Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games".Pure Xbox.Archived from the original on November 16, 2023. RetrievedJanuary 25, 2025.
  12. ^Bielawa, Justin (March 8, 2006)."Commando Composer: An Interview with Jesse Harlin".Music On Film. Archived fromthe original on July 20, 2006. RetrievedJanuary 5, 2016.
  13. ^Proctor, Aaron (August 5, 2006)."Exclusive Interview with Karen Traviss, The Clone Gal".The Boba Fett Fan Club. Archived fromthe original on January 5, 2016. RetrievedJanuary 5, 2016.
  14. ^ab"Star Wars Republic Commando for Xbox Reviews".Metacritic.Archived from the original on October 24, 2014. RetrievedAugust 27, 2014.
  15. ^ab"Star Wars: Republic Commando for PC Reviews".Metacritic.Archived from the original on January 28, 2015. RetrievedAugust 27, 2014.
  16. ^"Star Wars: Republic Commando for Switch Reviews".Metacritic.Archived from the original on September 9, 2021. RetrievedSeptember 9, 2021.
  17. ^"Star Wars: Republic Commando for PlayStation 4 Reviews".Metacritic.Archived from the original on September 9, 2021. RetrievedSeptember 9, 2021.
  18. ^"[Star Wars] Republic Commando review".Edge. No. 148. April 2005. p. 101. RetrievedAugust 28, 2014.
  19. ^"Star Wars: Republic Commando (Xbox)".Electronic Gaming Monthly. No. 191. May 2005. p. 134.
  20. ^Reed, Kristan (February 23, 2005)."Star Wars: Republic Commando (Xbox)".Eurogamer.Archived from the original on January 29, 2015. RetrievedAugust 28, 2014.
  21. ^"Star Wars: Republic Commando (Xbox)".Famitsu. Vol. 845. February 25, 2005.
  22. ^Reiner, Andrew (March 2005)."Star Wars Republic Commando (Xbox)".Game Informer. No. 143. p. 136. Archived fromthe original on December 14, 2007.
  23. ^DJ Dinobot (March 28, 2005)."Star Wars Republic Commando Review for PC on GamePro.com".GamePro. Archived fromthe original on January 12, 2006. RetrievedAugust 28, 2014.
  24. ^The Enforcer (March 1, 2005)."Star Wars: Republic Commando Review for Xbox on GamePro.com".GamePro. Archived fromthe original on November 16, 2005. RetrievedAugust 28, 2014.
  25. ^Gee, Brian (March 15, 2005)."Star Wars Republic Commando Review (Xbox)".Game Revolution.Archived from the original on October 12, 2015. RetrievedAugust 28, 2014.
  26. ^Colayco, Bob (February 25, 2005)."Star Wars: Republic Commando Review".GameSpot.Archived from the original on June 26, 2020. RetrievedAugust 27, 2014.
  27. ^Tuttle, Will (February 21, 2005)."GameSpy: Star Wars: Republic Commando (Xbox)".GameSpy.Archived from the original on February 24, 2005. RetrievedAugust 28, 2014.
  28. ^Madigan, Jamie (March 7, 2005)."GameSpy: Star Wars Republic Commando (PC)". GameSpy.Archived from the original on March 10, 2005. RetrievedAugust 28, 2014.
  29. ^Bedigian, Louis (March 15, 2005)."Star Wars Republic Commando – XB – Review". GameZone.Archived from the original on October 6, 2008. RetrievedAugust 28, 2014.
  30. ^Hopper, Steven (March 17, 2005)."Star Wars Republic Commando – PC – Review". GameZone.Archived from the original on October 4, 2008. RetrievedAugust 28, 2014.
  31. ^Adams, Dan; Perry, Douglass C. (February 18, 2005)."Star Wars: Republic Commando (Xbox)".IGN. Archived fromthe original on March 19, 2008. RetrievedAugust 27, 2014.
  32. ^Adams, Dan (February 18, 2005)."Star Wars: Republic Commando (PC)".IGN. Archived fromthe original on September 11, 2008. RetrievedAugust 27, 2014.
  33. ^"Star Wars: Republic Commando".Official Xbox Magazine. April 2005. p. 80.
  34. ^"Star Wars: Republic Commando".PC Gamer: 76. April 2005.
  35. ^Schaefer, Jim (March 13, 2005)."A winning team: Your squad mates are the best in 'Star Wars: Republic Commando'".Detroit Free Press. Archived fromthe original on March 13, 2005. RetrievedAugust 28, 2014.
  36. ^Wilcox, Mike (March 25, 2005)."A break from formula".The Sydney Morning Herald.Archived from the original on July 12, 2017. RetrievedAugust 28, 2014.
  37. ^Reed, Kristan (May 3, 2005)."2005 UK Sales Review".Eurogamer. Archived fromthe original on April 10, 2007.
  38. ^[afjv] – Star Wars – Republic Commando
  39. ^Buchanan, Levi (November 7, 2005)."Star Wars Republic Commando: Order 66".IGN. IGN Entertainment. Archived from the original on November 24, 2005.
  40. ^Score, Avery (September 1, 2005)."Star Wars: Republic Commando: Order 66".GameSpot.CNET Networks. Archived from the original on May 22, 2007.
  41. ^Smith, Rob (2008).Rogue Leaders: The Story of Lucas Arts. Chronicle Books. p. 183.ISBN 978-0-8118-6184-7.
  42. ^Traviss, Karen (2011).Hard Contact: Star Wars Legends. Random House.ASIN B00513HCS4.ISBN 0593599497.
  43. ^Traviss, Karen (2011).Triple Zero: Star Wars Legends. Random House.ASIN B00513HXAQ.
  44. ^Traviss, Karen (2011).True Colors: Star Wars Legends. Random House.ASIN B00513HCI4.
  45. ^Traviss, Karen (2011).Order 66: Star Wars Legends. Random House.ASIN B00513E4GC.
  46. ^Traviss, Karen (2011).501st: Star Wars Legends. Random House.ASIN B00513F9BQ.
  47. ^McMilian, Graeme (April 25, 2014)."Lucasfilm Unveils New Plans forStar Wars Expanded Universe".The Hollywood Reporter. Los Angeles, California. RetrievedMay 26, 2016.
  48. ^"The LegendaryStar Wars Expanded Universe Turns a New Page".StarWars.com. April 25, 2014.Archived from the original on September 10, 2016. RetrievedMay 26, 2016.
  49. ^"Star Wars The Clone Wars Season Three: Witches Of The Mist Featurette". December 25, 2016.Archived from the original on November 19, 2021. RetrievedNovember 19, 2021 – via YouTube.
  50. ^Good, Owen S. (August 23, 2019)."Battlefront 2's next big update delivers a throwback to Republic Commando".Polygon.Vox Media.Archived from the original on August 23, 2019. RetrievedJanuary 2, 2025.
  51. ^Clayton, Natalie (September 24, 2019)."Commandos, jungles and bot-matches: Battlefront 2's next update is a 14-year throwback".Rock Paper Shotgun.Gamer Network.Archived from the original on March 1, 2021. RetrievedJanuary 2, 2025.

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