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Relative luminance

From Wikipedia, the free encyclopedia
Ratiometric definition of luminance
For other uses, seeLuminance (disambiguation).
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Relative luminanceY{\displaystyle Y} follows thephotometric definition of luminanceL{\displaystyle L} including spectral weighting for human vision, but while luminanceL{\displaystyle L} is a measure of light in units such ascd/m2{\displaystyle cd/m^{2}}, relative luminanceY{\displaystyle Y} values are normalized as 0.0 to 1.0 (or 1 to 100), with 1.0 (or 100) being a theoretical perfect reflector of 100%reference white.[1] Like the photometric definition, it is related to the luminous flux density in a particular direction, which is radiant flux density weighted by theluminous efficiency functiony¯(λ){\displaystyle {\overline {y}}(\lambda )} of the CIE Standard Observer.

The use of relative values is useful in color or appearance models that describe perception relative to the eye's adaptation state and a reference white. For example, in prepress for print media, the absolute luminance of light reflecting off the print depends on the specific illumination, but acolor appearance model using relative luminance can predict the appearance by referencing the given light source.

Relative luminance and colorimetric spaces

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For CIEcolorspacesXYZ and xyY, the letterY{\displaystyle Y} refers to relative luminance. If the maximum luminance for a given example isLmax{\displaystyle L_{max}} orLref{\displaystyle L_{ref}}, and the subject luminance isLstimulus{\displaystyle L_{stimulus}} then the relative luminance is

Y=LstimulusLref  {\displaystyle Y={L_{stimulus} \over L_{ref}}\ \ }or  Yscale100=LstimulusLmax × 100{\displaystyle \ \ Y_{scale_{100}}={L_{stimulus} \over L_{max}}\ \times \ 100}

Relative luminance and "gamma encoded" colorspaces

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Y{\displaystyle Y} (andL{\displaystyle L}) are both linear to changes in the volume of light. Conversions from color spaces where light or lightness are encoded with a power curve, such as most image and video formats, must be linearized before being transformed to Y or the XYZ space.

The simple method is to apply the inverse power curve to each of the color channels, as an example for several common RGB color spaces, a 2.2 power curve is applied:

Rlin=R2.2  Glin=G2.2  Blin=B2.2{\displaystyle R_{lin}={R^{\prime }}^{2.2}\ \ G_{lin}={G^{\prime }}^{2.2}\ \ B_{lin}={B^{\prime }}^{2.2}}

Y{\displaystyle Y} can then be calculated for these colorspaces by using the coefficients for the Y component of the transform matrix. For instance, forITU-R BT.709 andsRGB both of which use the same primaries and whitepoint, relative luminance can be calculated fromlinear RGB components: firstconvert the gamma-compressed RGB values to linear RGB, and then[2]

Y=0.2126Rlin+0.7152Glin+0.0722Blin{\displaystyle Y=0.2126*R_{lin}+0.7152*G_{lin}+0.0722*B_{lin}}

The formula reflects theluminous efficiency function as "green" light is the major component of luminance, responsible for the majority of light perceived by humans, and "blue" light the smallest component.

Different linear coefficients are needed to determine luminance for a given colorspace, which are calculated from their primary chromaticities (defined by their x&y or uʹ&vʹ chromaticity coordinates). For RGB spaces that use real colors for primaries, these coefficients will be positive for the conversion into XYZ space, but may be negative for transforming back to RGB. The green coefficient is normally the largest and blue normally smallest, and normally form the middle row of the RGB-to-XYZ color transformation matrix.[3]

For nonlinear gamma-compressed R′G′B′ color spaces as typically used for computer images, a linearization of the R′G′B′ components to RGB is needed before the linear combination.[4]

Relative luminance should not be confused withlumaY{\displaystyle Y^{\prime }} (Y prime), which is a weighted sum ofnonlinear (gamma encoded) R′G′B′ components, where in some implementations the weighting coefficients are applied to the gamma encoded signal. Also, in many instances, for technical reasons the weighting coefficients are not identical to those coefficients that naturally follow from the primaries and the white point; for example PAL SDTV signals, and also NTSC signals as specified since 1987, use weighting coefficients that were natural for the primaries of the original 1953 NTSC standard (mixing the three defined 1953 NTSC primaries in the proportions given by the weighting coefficients results in the defined 1953 NTSC white) but which aren’t the natural ones to use for their own specified primaries. In those cases, luma will not purely be a function of gamma-corrected brightness (however defined) but also depends to some extent on the hue and saturation of the color. Some colorspaces that use luma includeY′UV,Y′IQ, andY′CbCr. To determine relative luminance, TheY{\displaystyle Y^{\prime }} must be used with the subcomponents to create the gamma encoded R′G′B′ components, which are then linearized to RGB by inverting thegamma correction. These linearized RGB channels can then have the appropriate linear coefficients applied (based on the primary chromaticities) and summed to relative luminanceY{\displaystyle Y}.

Relative luminance and perceptual spaces

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Y{\displaystyle Y} is linear to light, but human perception has a non-linear response to lightness/darkness/brightness.

ForL*a*b* andL*u*v* space, theL{\displaystyle L^{*}} component is perceptuallightness (also known as "Lstar" and not to be confused withL{\displaystyle L} luminance).L{\displaystyle L^{*}} is intended to be linear to human perception of lightness/darkness, and since human perception of light is non-linear,L{\displaystyle L^{*}} is a nonlinear function of relative luminanceY{\displaystyle Y}.

See also

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References

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  1. ^Poynton, Charles (2003).Digital Video and HDTV: Algorithms and Interfaces. Morgan Kaufmann.ISBN 1-55860-792-7.
  2. ^ITU Parameters for HDTV(PDF) (6 ed.). Item 3.2: ITU. 2015. p. 3. Retrieved9 October 2021.{{cite book}}: CS1 maint: location (link)
  3. ^Lindbloom, Bruce."RGB/XYZ Matrices".BruceLindbloom. Retrieved9 October 2021.
  4. ^Maureen C. Stone (2003).A Field Guide to Digital Color. A K Peters, Ltd.ISBN 1-56881-161-6.
CAM
CIE
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For the vision capacities of organisms or machines, see Color vision.
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