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Reality Lab

From Wikipedia, the free encyclopedia
3D computer graphics API
Not to be confused withReality Labs.

Reality Lab was a3D computer graphicsAPI created by RenderMorphics to provide a standardized interface for writing games. It was one of the main contenders in the realtime 3D middleware marketplace at the time, alongsideCriterion Software'sRenderWare andArgonaut Software'sBRender.[1]

Reality Lab was ascene graph API providing real-timerendering that would run with acceptable performance ongraphics cards or the host computer'sCPU.[1]

Founded in 1992 by Servan Keondjian, Doug Rabson and Kate Seekings, RenderMorphics was purchased byMicrosoft in February 1995[2] and Reality Lab formed the basis for Direct3D.[3] Microsoft's acquisition statement of RenderMorphics contained a description of Reality Lab:

RenderMorphics' flagship product, Reality Lab(TM), provides high-performance 3-D graphics technology for a variety of personal computer-based games and multimedia applications. Reality Lab has been acclaimed by a wide range of developers, including Autodesk, Creative Labs, Kaleida Labs and Virgin Entertainment.[4]

Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API.[5]Direct3D shipped for the first time in theDirectX 2.0 SDK in June 1996.

See also

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References

[edit]
  1. ^ab"Reality Lab: fast 3D for games developers".NEXT Generation. February 1995. Retrieved2022-08-28.
  2. ^Qube SoftwareArchived 2007-07-07 at theWayback Machine -Servan Keondjian andDoug Rabson founded Qube after leaving Microsoft.
  3. ^Crushed By Microsoft
  4. ^DeMaria, Rusel (2019). "12. 3D Wars".GAME OF X V.2.CRC Press.
  5. ^Ozer, Jan; Seltzer, Larry (December 5, 1995)."Using Windows 95's Direct SDK Access".PC Magazine. Retrieved2022-08-28.


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