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Punch-Out!! (1984 video game)

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(Redirected fromPunch-Out!! (arcade game))
1984 video game
This article is about the 1984 arcade game. For other uses, seePunch-Out (disambiguation).
1984 video game
Punch-Out!!
North American arcade flyer
Developer(s)Nintendo R&D3
Publisher(s)Nintendo
Producer(s)Genyo Takeda
Designer(s)Genyo Takeda
Artist(s)Shigeru Miyamoto
Composer(s)Koji Kondo[5]
SeriesPunch-Out!!
Platform(s)Arcade
Release
Genre(s)
Mode(s)Single-player

Punch-Out!![a] is a 1984boxingvideo game developed and published byNintendo forarcades. It is the first installment of thePunch-Out!! series.

The arcade game introduced recurring characters such asGlass Joe,Bald Bull andMr. Sandman. It was also the debut project at Nintendo for composerKoji Kondo, better known for his later contributions to theMario andThe Legend of Zelda series.

The original arcade game was a global commercial success, becoming the top-performing arcade game of 1984 in the United States. It produced an arcade sequel known asSuper Punch-Out!!, a spinoff of the series titledArm Wrestling, a highly popular version for theNES originally known asMike Tyson's Punch Out!!, andSuper Punch-Out!! for theSNES.

Gameplay

[edit]
See also:List of Punch-Out!! characters
The first match againstGlass Joe

In the game, the player takes the role of a green-haired unnamed boxer (sometimes claimed to beLittle Mac from the NES versions[6]), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind and above as awireframe so the opponent can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Opponents' impending offensive moves are telegraphed by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.

Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one 3-minute round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the event the player loses, the computer-controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ("Come on, Get up and fight!") via the game's distinctivedigitized speech. Players are only allowed one continue per play through. Like many games made during theGolden Age of Arcade Games, there is no actual ending and the game continuously loops until the player loses.

The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to Nintendo's Multi-ScreenGame & Watch titles and theNintendo DS) with the gameplay andpower meters (representing stamina) for each fighter.[3] Apart from this, the game is more or less a standard upright. The game has ajoystick and three buttons. Two buttons control left and right punches, one for each arm (denoted by "Left!", or "Right!" when hitting the head, or "body blow!" when hitting the body with either arm). The third, larger button allows the player to deliver a powerfuluppercut or right hook, but only when the "KO" meter a meter on the top of the bottom display is completely full. The meter increases when the player successfully lands a punch, decreases when the opponent lands one, and drops to zero when the player is knocked down. Once the meter is full, the corner man's digitized speech encourages the player to either "Put him away!" or "Knock him out!" The joystick can be used to raise/lower the player's guard and dodge left or right.

Development and release

[edit]
An arcade patron playing the arcade version ofPunch-Out!! atBarcade in Brooklyn, New York

The game was developed in 1983[2][7][8] and released in February 1984.[2][1]Genyo Takeda from the Integrated Research & Development Division was the lead developer, andShigeru Miyamoto designed the characters. It was released in the first quarter of 1984, whenNintendo was making several coin-operated arcade machines. Nintendo had an excessive number of video monitors after the success of theDonkey Kong series, basing the purchases on the estimate for the demand for arcade games. They were offered a proposition to make an arcade game that used two monitors. They chose to make a boxing game, which utilized the ability to zoom in and out of an object. This was a feature more commonly found in games that involve flying such as flight simulators, but the developers chose boxing because they thought it would be a different way to use it.[9]

Miyamoto and Takeda discussed an earlier arcade game created by Takeda:EVR RACE, a horse racing game from 1975, which used a video tape. It was a mechanical game, and was hard to maintain after it was released and had many breakdowns. While they were developingPunch-Out!!, laserdisc-based games were considered to be the next major advancement in the arcade industry. However, the maintenance requirement would be very large if they released laserdisc-based games worldwide. Despite this, domestic sales people wanted something like laserdisc, so they tried to find if it could be done with semiconductors. Miyamoto explained that that's why they were interested in microchips that could perform zooming and show pictures at a similar size as a laserdisc. However, he called it a "rascal of a project", explaining that when he madeDonkey Kong, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said "it's not impossible", changing from "it can't be done."[9]

He stated that a lot of new things were being created, but most of it was still under development. They told Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the new microchips as well as the two monitors, considering lining them up side by side and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like "World Heavyweight Title Match" written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one.[9]

Mario,Luigi,Donkey Kong andDonkey Kong Jr. all appear in the audience. The game's title music, also heard in the arcade version ofSuper Punch-Out!! and theNES version ofPunch-Out!!, is actually the "Gillette Look Sharp March". This jingle, originally heard inGillette radio and television commercials in the 1950s, was later used as the theme song to theGillette Cavalcade of Sports, which aired boxing matches.

Reception

[edit]

The arcade game was a hit in all regions for Nintendo.[10] In Japan,Game Machine listedPunch-Out!! on their April 15, 1984 issue as being the second top-grossing upright/cockpitarcade cabinet of the month.[11]

In North America,Punch-Out took the arcade market by storm according toPlay Meter magazine in 1984, capitalizing on the success ofsports video games followingTrack & Field (1983).[12] It was one of the more successful arcade games during the post-boom period of the mid-1980s.[13]Punch-Out topped the US arcade charts during 1984, including theRePlay charts in July (upright cabinets)[14] and December,[15] and thePlay Meter charts for dedicated arcade cabinets from August 1[16] through November 15.[17]Punch-Out went on to become the top-performing arcade game of 1984 in the United States.[18]

The arcade game was reviewed in the August 1984 issue ofComputer and Video Games, published in July 1984. The magazine gave the game a positive review, describing it as a "knock-out" and a "fabulous boxing game". The review also praised thegraphics as being "great" and "cartoon-style" and concluded that it is "a very addictive game which is great fun to play."[3]

Punch-Out!! was later marked in theKiller List of Videogames Top 100, as one of their top 100best games of all time. They also listed it as theGame of the Year for the year 1984.[19] In 1995,Flux magazine rated Punch-Out!! 21st in its "Top 100 Video Games."[20] In 1996,GamesMaster ranked the game 83rd on their "Top 100 Games of All Time."[21]

Legacy

[edit]

InSuper Smash Bros. for Nintendo 3DS and Wii U andSuper Smash Bros. Ultimate, series protagonistLittle Mac appears as a playable fighter. The character features a set of wireframe alternate costumes based on his appearance from the original arcade games. Little Mac also features a special mechanic based on the KO gauge from the arcade titles, which, once full, can usually let him instantly KO an opponent with a powerful uppercut.

Re-releases, sequels, and spin-offs

[edit]

During the same year, an arcade sequel toPunch-Out!! titledSuper Punch-Out!! was developed and released by Nintendo, which has fewer, but tougher boxers to fight against.

In 1985, a spin-off calledArm Wrestling was developed and released in the arcades only in North America by the same company, which is based onreal arm wrestling.

In 1987, the growing popularity of theNintendo Entertainment System (NES) caused the development and release ofPunch-Out!! for the console to happen. Several elements, such as opponents and their names, were changed for this version. In particular, professional boxerMike Tyson was added as the game'sfinal boss. In 1990, when the contract licensing the use of Tyson's name in the console version expired, Nintendo replaced Tyson with an original character namedMr. Dream, re-releasing it asPunch-Out!! (orPunch-Out!! featuring Mr. Dream). LikeMike Tyson's Punch-Out!!,Punch-Out!! featuring Mr. Dream bore no further resemblance to the arcade version.

During its release, theGame & Watch game calledBoxing was re-released asPunch-Out!!, which used the front box art of the Mr. Dream version as its package art. Sometimes it was released with different cover art.

ASuper Nintendo Entertainment System sequel,Super Punch-Out!! was released in 1994. It was far more faithful to the arcade stand-up gameplay; however, it was not a direct port either.

AWii title,Punch-Out!! was released in 2009. It is a reboot of thePunch-Out!! series, that brought back many characters from the previous games, as well as introducing Disco Kid andDonkey Kong as opponents.

The game was released on March 30, 2018 on theNintendo Switch byHamster Corporation as part of theirArcade Archives series under license from Nintendo.[22]

Notes

[edit]
  1. ^Japanese:パンチアウト!!,Hepburn:Panchi-Auto!!

References

[edit]
  1. ^abcAkagi, Masumi (October 13, 2006).アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 57, 128.ISBN 978-4990251215.
  2. ^abc"Punchout (Registration Number PA0000204664)".United States Copyright Office.Archived from the original on May 31, 2021. RetrievedMay 6, 2021.
  3. ^abc"Glass Joe Boxes Clever! Punch-Out!!".Computer and Video Games. No. 34 (August 1984). United Kingdom:EMAP. July 16, 1984. p. 47.
  4. ^Daniel Hower, Eric Jacobson."The Arcade Flyer Archive – Video Game Flyers: Punch-Out!! (Spain)".The Arcade Flyer Archive.Archived from the original on March 25, 2019. RetrievedOctober 6, 2014.
  5. ^"Nintendo Interview: Koji Kondo". Kikizo.Archived from the original on October 7, 2013. RetrievedOctober 7, 2014.
  6. ^One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode forSuper Smash bros. for Nintendo 3DS / Wii U implies that Little Mac actually debuted in the 1984Punch-Out!! arcade game, yet the trophy from the game says he debuted in the NES game[permanent dead link]
  7. ^ボクシングゲームの名作,「パンチアウト!!」がWiiでカムバック!Archived 2019-04-04 at theWayback Machine. 4gamer.net. 2009-07-15. 2015-02-14.
  8. ^"Success Joe".Computer and Video Games. No. 111 (February 1991). January 16, 1991. p. 94.
  9. ^abc"Iwata Asks: Punch-Out!! - The Proposition is to Use Two Televisions".Nintendo. August 7, 2009.Archived from the original on January 11, 2010. RetrievedAugust 7, 2009.
  10. ^Horowitz, Ken (July 30, 2020).Beyond Donkey Kong: A History of Nintendo Arcade Games.McFarland & Company. p. 144.ISBN 978-1-4766-4176-8.Archived from the original on August 17, 2024. RetrievedApril 12, 2021.
  11. ^"Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)"(PDF).Game Machine (in Japanese). No. 234.Amusement Press, Inc. April 15, 1984. p. 29.
  12. ^Sharpe, Roger C. (December 1984)."1984—Every Which Way But Up".Play Meter. Vol. 10, no. 23. pp. 39,49–51.
  13. ^"The Replay Years: Video Systems".RePlay. Vol. 11, no. 2. November 1985. pp. 128, 130.
  14. ^"RePlay: The Players' Choice".RePlay. July 1984.
  15. ^"Hit Games & High Scores: Arcade Games".Computer Games. Vol. 3, no. 4. United States: Carnegie Publications. December 1984. p. 12.
  16. ^"National Play Meter".Play Meter. Vol. 10, no. 15. August 15, 1984. pp. 20–21.
  17. ^"National Play Meter".Play Meter. Vol. 10, no. 21. November 15, 1984. pp. 28–29.
  18. ^"Top 20 Performing Video Games of 1984".Play Meter. Vol. 10, no. 20. November 1, 1984. p. 47.
  19. ^"The Top Coin-Operated Videogames of All Time – The International Arcade Museum".www.arcade-museum.com.Archived from the original on April 1, 2013. RetrievedJanuary 2, 2015.
  20. ^"Top 100 Video Games".Flux (4). Harris Publications: 27. April 1995.
  21. ^"Top 100 Games of All Time"(PDF).GamesMaster (44): 75. July 1996.Archived(PDF) from the original on December 11, 2021. RetrievedJuly 5, 2022.
  22. ^Kohler, Chris (September 13, 2017)."Nintendo Will Release Its Classic Arcade Games On Switch".Kotaku.Archived from the original on September 10, 2020. RetrievedJuly 2, 2020.

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