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DigiCube

From Wikipedia, the free encyclopedia
(Redirected fromPerfect Works)
DigiCube Co., Ltd.
Company typePublic
JASDAQ7589
IndustryVideo games
Wholesale
Publishing
FoundedFebruary 6, 1996; 29 years ago (1996-02-06)
DefunctNovember 26, 2003 (2003-11-26)
FateBankruptcy
HeadquartersTokyo, Japan
OwnerSquare Enix

DigiCube Co., Ltd. (株式会社デジキューブ;Kabushiki-gaisha Dejikyūbu) was a Japanese company established as a subsidiary ofsoftware developerSquare on February 6, 1996 and headquartered inTokyo, Japan. The primary purpose of DigiCube was to market and distribute Square products, most notablyvideo games and related merchandise, includingtoys,books, andmusic soundtracks. DigiCube served as awholesaler to distributors, and was noteworthy for pioneering the sale of video games in Japaneseconvenience stores andvending machine kiosks.

History

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At the close of 1997, DigiCube reported that their vending machine service had exceeded 10 million software units since the service launched in November 1996.[1] At its peak in 1998, DigiCube recorded sales of 8.6 million units, equaling ¥46.8 billionJPY. Digicube started carrying thePlayStation 2 in March 2000, with sales of 100,000 consoles and 400,000 games.[2] By May 2000, the company offered thirty-one software titles from fourteen different companies.[3] In February 2001, after a thaw in relations betweenNintendo and Square, Digicube began distributingGame Boy games for the first time.[4]

In the following years, however, sales declined precipitously. Although ownership of DigiCube was passed to the newly createdSquare Enix following the merger of Square with its former rivalEnix in early 2003, it was already approximately 9.5 billion yen in debt. Following the announcement that the much-anticipatedFinal Fantasy XII would be delayed until sometime in 2004 (eventually released in 2006), DigiCube filed forbankruptcy liquidation at the Tokyo District Court on November 26, 2003.[5] The bankruptcy would cost the newly merged Square Enix ¥760 millionJPY.[6] The bankruptcy also caused a 3.6% drop in Square Enix's stock with the announcement, and other Japanese stocks were affected.[7]

Releases

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Music

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Starting withTobal No. 1 Original Sound Track in 1996, DigiCube published soundtracks of Square and Square Enix video games, as well as a few soundtracks of video games from other companies and a few non-video game-related albums. The last release wasPiano Collections: Final Fantasy VII in 2003. The planned release ofFront Mission 4 Plus 1st Original Soundtrack was cancelled following DigiCube's demise, although it and most of DigiCube's catalog was eventually re-printed by Square Enix. Digicube released 80 video game soundtrack albums during its existence, generally from games developed or published by Square/Square Enix, as well as 8 other albums.[8]

Perfect Works

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Perfect Works is a series of video game-related books published by DigiCube. Only three books were published: the first was dedicated toXenogears and printed in October 1998 inJapan. One book dedicated toSaGa Frontier 2 and another one dedicated toFront Mission 3 were released in 1999.

These books contain artwork, timelines and detailed descriptions of events of the related games. TheXenogears Perfect Works notably contains detailed information of the world where the game is set, giving in-depth descriptions of the characters, creatures, geographical and historical settings, covering all the intended six episodes ofXenogears.

Ultimania

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Main article:Ultimania
TheFinal Fantasy XII Scenario Ultimania

Ultimania (アルティマニア,Arutimania, aportmanteau ofultimate andmania)[9] is a series of video game books originally published in Japan by DigiCube and written by Studio BentStuff. Although they are primarily known as a resource for theFinal Fantasy series, there have also beenUltimania guides published for several other Square Enix titles, including theSaGa series,Legend of Mana,Chrono Cross,Vagrant Story and theKingdom Hearts series. In addition to providing information on how to complete their respective games, the guides primarily focus on commentary from the staff, original art designs and extended information about the game's storyline and characters. After DigiCube's bankruptcy, Square Enix has published the books directly.

References

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  1. ^"DigiCube Breaks 10 Million".Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 32.
  2. ^IGN Staff (2 February 2000)."Digicube To Sell PS2's".IGN. Retrieved12 April 2014.
  3. ^Johnston, Chris (April 26, 2000)."DigiCube Breaks 10 Million". GameSpot. RetrievedJune 14, 2020.
  4. ^IGN Staff (7 February 2001)."DigiCube plugs in for Game Boy".IGN. Retrieved12 April 2014.
  5. ^Venter, Jason (2003)."DigiCube Officially History".HonestGamers. Archived fromthe original on 13 February 2008. Retrieved4 July 2005.
  6. ^IGN Staff (4 February 2004)."Square Enix Holds Strong".IGN. Retrieved12 April 2014.
  7. ^"Digicube Bankruptcy Affects Japanese Stocks". Gamasutra. November 27, 2003. RetrievedJune 15, 2020.
  8. ^"自社制作音楽CD" [Music CDs released by the company] (in Japanese). DigiCube. Archived fromthe original on August 14, 2003. RetrievedJune 25, 2010.
  9. ^Studio BentStuff, ed. (1999).Final Fantasy VIII Ultimania (in Japanese). DigiCube/Square Enix. p. 3.ISBN 4-925075-49-7.

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