Mazin Saga: Mutant Fighter | |
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Developer(s) | Almanic Corporation[a] |
Publisher(s) | |
Director(s) | Satsuki Mizuno Takashi Yoneda Tommy Bon Bon |
Producer(s) | Kenzi Nagai |
Designer(s) | Takashi Nagai |
Programmer(s) | Yōji Iwashita |
Artist(s) | Hidetoshi Fujioka Naoyuki Hayakawa Takehito Suzuki |
Composer(s) | Kazuo Sawa |
Series | Mazinger |
Platform(s) | Sega Genesis |
Release | |
Genre(s) | Beat 'em up,fighting |
Mode(s) | Single-player |
Mazin Saga: Mutant Fighter[c] is a1993 hybridbeat 'em up/fightingvideo game developed byAlmanic Corporation, in conjunction with ALU and Team "Saga", and published byVic Tokai for theSega Genesis in North American and later in Japan and Europe bySega. Based uponGo Nagai'sMazinSagamechamanga,[2] which is considered a combination of Nagai'sMazinger andDevilman franchises, players assume the role ofKoji Kabuto wielding theMazinger Z armor to fight against powerful 'Bio Beasts' led by God Kaiser Hell. Co-directed by Satsuki Mizuno, Takashi Yoneda and "Tommy Bon Bon", the title was created by most of the same team that worked on previous projects at Almanic such asE.V.O.: Search for Eden. It was met with mostly positive reception from critics since its release.
Mazin Saga: Mutant Fighter is across-genre game that blendsside-scrolling beat 'em up and fighting playstyles where players take control of Koji Kabuto wielding the Mazinger Z armor through sixstages, each one set in a different location across the world, to fight against enemies and powerful 'Bio Beasts' led by God Kaiser Hell.[3] At the title screen, the player has access to the options menu where the difficulty settings can be adjusted between two levels.[3]
Stages are split into four sections; the first three see Kabuto using the Mazinger Z armor in a beat 'em up format and the fourth sees Mazinger Z as a giant robot to battle the boss of that stage in a one-on-one encounter. During beat 'em up segments, Kabuto has the ability to execute special moves that deals damage to enemies on-screen by performing certain button combinations. Most of the fighting is physical and Kabuto can run and perform dashing attacks.[3] Players can also collectitems scattered along the way such as money,health and1UPs.[3]
During theboss segment, gameplay changes to a fighting game format. The player must fight against the stage boss by depleting the opponent's health bar in order to progress further. As with the beat 'em up segments, players can perform button combinations to execute special moves damage the boss, although moveset differs from those in the beat 'em up format.[3]
Mazin Saga: Mutant Fighter is based upon Go Nagai'sMazinSaga mecha manga, which is considered a combination of Nagai'sMazinger andDevilman franchises, with characters from the originalMazinger Z series reprising their roles inMazinSaga albeit slightly different from their anime/manga counterparts.[2] Set in a different universe from the originalMazinger plot, the story begins in the year 1999 when God Kaiser Hell began an all-out invasion to control Earth using powerful giants known as 'Bio Beasts'.[3]
Mazin Saga: Mutant Fighter was developed, with additional support from ALU and Team "Saga", by most of the same team that worked on previous projects at Almanic Corporation such asE.V.O.: Search for Eden, with Satsuki Mizuno, Takashi Yoneda and a person under the pseudonym "Tommy Bon Bon" acting as co-directors.[2][4] Kenzi Nagai also acted asproducer, while both Takashi Nagai and Yōji Iwashita served as leadprogrammer anddesigner respectively.[4]Artists Hidetoshi Fujioka, Naoyuki Hayakawa, Takehito Suzuki and Yasuo Wakatsuki created thepixel art, whileKunio-kuncomposerKazuo Sawa scored thesoundtrack and made thesound effects.[4] Other people collaborated in its development as well.[4] The game was first released in North America by Vic Tokai on 25 February 1993 and a day later in Japan by Sega.[5][citation needed] Sega later published the title in Europe on July of the same year.[6][7][8]
Publication | Score |
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Computer and Video Games | 63/100[6] |
Electronic Gaming Monthly | 36/50[9] |
GamePro | 12.5/20[10] |
GamesMaster | 81%[11] |
Beep! Mega Drive | 7.0/10[12] |
Computer+Videogiochi | 90/100[13] |
Hippon Super! | 75/100[14] |
Mean Machines Sega | 87/100[15] |
Mega | 65%[7] |
Mega Drive Advanced Gaming | 73%[16] |
Mega Force | 90%[17] |
Mega Fun | 74%[18] |
MegaTech | 90%[19] |
Play Time | 81/100[20] |
Player One | 90%[21] |
Sega Force | 65/100[22] |
Sega Power | 76%[8] |
Sega Pro | 81%[23] |
Super Game | 26/30[24] |
Supersonic | 91%[25] |
Video Games | 62%[26] |
Publication | Award |
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MegaTech (1993) | Hyper Game Award(Megadrive)[19] |
MegaTech gave the game 90% and a Hyper Game Award.[19]Mega gave the game 65%, saying that it was not as good asStreets of Rage 2.[7]
FormerTreasure memberTetsuhiko Kikuchi was inspired byMazin Saga: Mutant Fighter to program the enemies manually rather than with mathematical algorithms during development ofGunstar Heroes.[27]
2月26日/マジンサーガ[Feb 26 // Mazinger Saga]