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Ichirō Itano

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(Redirected fromIchiro Itano)
Japanese animator, director and producer

Ichirō Itano
板野 一郎
Born (1959-03-11)March 11, 1959 (age 66)
Occupation(s)Animator, director, producer
Known forMechanical animation director on severalMacross projects
Notable workAngel Cop,Battle Royal High School,Blassreiter

Ichirō Itano (板野 一郎,Itano Ichirō, born March 11, 1959 inYokohama,Kanagawa) is a Japanese animator, director, and producer. He has worked in a number of science fiction anime series, especiallymecha-themed ones. He created several original video animations includingAngel Cop, andBattle Royal High School. He directed onMegazone 23. He also directed on a number of episodes and films related toMacross. He also directedGantz, and worked on series composition and direction forBlassreiter.

PublicizingBlassreiter in 2008, He belongs toGraphinica, Inc. [ja] that the CG team was independent fromGONZO.[2] He teaches younger generation as an adviser in the company.[3][4] Since retiring a studio ofCrusher Joe and joinedMacross, he lost touch withYoshikazu Yasuhiko, his instructor. However, they reunited again after nearly 30 years in a project relating to artbooks ofGundam,[5] and have worked together on production ofMobile Suit Gundam: The Origin.[6]

Itano Circus

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Itano is best known among anime fans for a style of action scene that he developed, usually nicknamed "Itano Circus" (板野サーカス,Itano sākasu) or "Macross missile massacre" by fans; it refers to a highly stylized and acrobatic method of depicting aerial combat and dogfights in many anime, particularly theMacross series.

The production inSpace Runaway Ideon became a hot topic in the anime industry, and it came to be called this by comparing the brisk movement of mechanics to the air acrobatics of the circus. The name first appeared in the 1982 November issue ofMy Anime,Kazutaka Miyatake of mechanic designer said "Although we call it Itano Circus, ..." in the interview, and the featured article was published in the next month issue.[7] The circus is named after the acrobatic flight of a 3-plane formation byMinoru Genda, a pilot ofImperial Japanese Navy Air Service at a dedication ceremony, which was called "Genda Circus".[8]

The battle scenes of the conventional mecha animation took the style of "duel" using guns and swords such asWestern (genre) andJidaigeki and there were many staging which emphasized the heaviness and posing (decision pose) of the robot. A good example of this is sword fight in battle scenes such asGundam.He created new scenes with the acrobatic moves.

The animated action sequence technique became more famous when Itano used it for the "dogfights" depicted inThe Super Dimension Fortress Macross anime TV series from 1982. The Itano Circus is characterized by detailed, fluid shading of the mecha, the close-range acrobatic moves the dueling fighters make in combat, as well as twisting contrails left by fighters and missiles.[9] It is also commonly used in specific reference to an attack where a mecha or spaceship launches a large swarm of guided missiles with meticulously animated spiraling smoke trails and erratic trajectories and its target is repeatedly dodging those missiles at a high speed.

The origin is the scene where a rocket is fired from a Saburo/Hakaider's motorcycle inAndroid Kikaider which he saw in his childhood. When he was a student, he imitated this and played a game in which he attached rocket fireworks to the front fork of his beloved car and shot them all at once while chasing each other on the seashore. He talked "The chase was more interesting than the attack when I played this."[10] Applying the experience of running side by side with the fireworks to the anime expression is the screen composition of the three-dimensional sense. In addition, the speed is emphasized more by the contrivance of the camera work such as the change of the photographing lens and the frame.

Characteristic rendition

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According to "Sci-Fi anime is interesting―from Gundam to Evangelion―[11]", these are mentioned as follows:

Firing missiles in unison

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A synonym for Itano Circus born from rocket fireworks. Focusing on missiles, which have been treated as subweapons in conventional mecha anime, Itano made an appeal of "large number of bullets" and "movement of missiles". The missiles take intricate, intertwined tracks and draw three-dimensional, artistic wakes with white smoke. Because of this, it is also called "Natto missile". Even if they are the same missile, the characters are divided into "honor student type" which flies in a straight line to a target, "bright type" which predicts the target's mobility and makes a forehead, and "inferior grade type" which flies in a zigzag pattern to be conspicuous. Besides the maneuvering of the target aircraft to avoid them in an emergency is also a highlight, and in some cases, missiles passing through the screen without heading toward the target is depicted. According to Itano, "The orbit is the most important for a missile" and "Itano Circus if the flow is clear, even with one or two missiles."

Lens effect

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Depending on the position of the subject in the shooting camera, the picture is drawn so that it switches to atelephoto lens at a long distance, a standard lens in the middle, and afisheye lens at the front, giving an impression of the depth and speed of the screen. For example, a missile launched at the back of the screen changes to a wider curved image as it approaches the viewer from a telephoto image. Itano calls it "Angle Animation".

Moving body perspective

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It is camera work moving freely like aerial photography of skydiving. It follows the subject from a subjective point of view, and adds frame-in and frame-out to give a sense of reality. To be more extreme, it can also be defined as the concept of tracking an object with minimal camera work. Since the adoption of 3DCG, this trend has been particularly conspicuous, and the movement of the camera, which is delayed for a moment, is the most remarkable. Therefore, Itano's three-dimensional battle scene is more impressive to viewers. In the 3D shooter games ofMacross, he supervises a "variable view" that makes the player's fuselage look like it's being shot with a camera.

Explosion and collapse effect

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Considering the structure of the object to be destroyed, processes such as internal detonation by the hit (for example, a scene in which an enemy ship was destroyed in a Daedalus attack.) and collapse by the shock wave are depicted separately. It is also characterized by numerous explosive lights that flicker from circular to crescent-shaped.

Cruel description

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Since his days as an original painter, he has often been depicted as an extreme splatter, such as a character's head flying or head crushing. The scene ofChar Aznable shooting Kycilia Zabi atGundam also obscures what was clearly depicted in the original. Although it was ripped off in TV series, there were quite cruel scenes in movies and OVAs, and in some cases, they were cut entirely in the overseas export version.

Impact

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At the end of the 1970s, young animators called "Kaneda followers" appeared among anime fans who were fascinated byYoshinori Kanada's effects scenes and opening animations. Itano, who was also inspired by Kanada, stated, "Itano Circus was born because I wanted to absorb Mr.Kanada's good points and find a way to express myself. I think he has made Itano Circus what it is".[12] Influenced by dynamic perspective and explosion of "Kanada Action", the acrobatic circus technique was analyzed by frame advance on VCRs, which were becoming popular at that time, and inspired younger animators.

This trend has continued since the 2000s,Makoto Shinkai, produced personallyVoices of a Distant Star, said, "I watchedMacross Plus andMobile Suit Gundam 0083: Stardust Memory by frame and referred to the mechanical action." Moreover, as a fan of Itano,Chikashi Kubota, an animator, showed similar works inMagical Shopping Arcade Abenobashi(ep. 3),[13]Gurren Lagann(ep. 14), andSpace Dandy(ep. 23).[14]

Action staging such as missile shooting is common, butShōji Kawamori said, "Although some animators can draw beautiful and speedy missiles, few can draw "a painful missile" like him."

Besides there is also a theory that people involved in Hollywood movies who saw Itano Circus in the video ofMacross: Do You Remember Love? used it as a hint for aerial photography in the movieTop Gun.Neill Blomkamp, an avid fan ofMacross, included "Natto missile" in the scene in his filmDistrict 9 in which a powered suit fired a missile.[15][16]

As an homage to Itano Circus, digital art collectiveteamLab Inc. [ja] createdCrows are chased and the chasing crows are destined to be chased as well, Division in Perspective which is a three-dimensional reproduction of "Deformed Space" drawn in a two-dimensional animation.[17]

Fostering the next generation

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According to Itano, only the three animators who have fully mastered Itano Circus areHideaki Anno,Masami Gotō [ja] andYasushi Muraki [ja].[18] Anno mentioned his name as the first master[19] in the animation world and said, "I was taught an uncompromising creative attitude."[20] "It's hard to get there though I'm trying. I tried to cross, but I can't.",[21] andCutie Honey, a live-action film by him, also has a kind of homage. Gotō and Muraki were influenced byIdeon andMacross and drew speedy aerial battles inCowboy Bebop andEureka Seven respectively.

Although Itano himself did not participate in the workMacross after the completion ofMacross Zero, the creators ofSatelight, unknownCASE and Graphinica, who were in charge ofMacross Frontier Sayonara no Tsubasa's CG, are disciples who received guidance from him.[22] Regarding Hiroshi Yaghishita (Macross Frontier) and Jō Harada (Basquash!) of Satelight, Itano said, "Harada is conferred first and full mastership of Itano Circus of CG, and Yagishita is the best student among the graduates.[23]"

When he was participating fromUltraman Nexus toUltraman Mebius, he taught the CGI team ofTsuburaya Productions and influenced latertokusatsu productions.[24] In 2011, he announced the dissolution of the D.A.S.T. which he presided over, saying, "All the people I need to grow have already graduated, so I'm going to do what I like.[25]"

Anecdote

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In terms of practical application, Itano is a distinct physical person in the anime industry. He was nicknamed "battle animator" and left many episodes.

Motorcycle
  • He rode his motorcycle through gaps in trucks and buses, claiming to improve his dynamic vision. When he appeared onBS Anime Yawa [ja] ofNHK, he introduced himself and said, "I think I improved the dynamic eyesight of Japanese children."
  • Inspired byMad Max 2, he ran up the pedestrian bridge on his motorcycle.
  • When he was riding a motorbike, he got angry at being pushed to the side of a truck and turned back. He fell down as a result, but continued to abuse the truck driver even though he fell down.[26]
  • At the time of production ofMegazone 23 he attached photographic equipment to a motorcycle and did location scouting on the Tokyo metropolitan area. His blackHonda VT250F was adorned with a skull and crossbones reminiscent of theRoy Focker.
  • According toGen Urobuchi, he retired from painting after a motorcycle accident with a wrist injury and began to concentrate on his job as a director.[27]
Works
  • He became an animator because he happened to see a recruitment ad while he was suspended from high school, and also to reassure his parents by getting a job.
  • He temporarily worked in a stunt office (didn't stunt work).
  • When he producedGundam, the director complained "This move is too fast." but he was not satisfied and changed the timesheet to move Bit of Elmeth while the director was out. His sense was recognized byYoshiyuki Tomino who saw this scene in a preview.
  • Due to murderous schedule ofMacross, he was hospitalized twice for hematemesis and hematuria. Although his doctor told him he would be hospitalized immediately, he participated in an eight-hour endurance race onHonda Super Cub.
  • He is also a creator ofPerfect Gundam inPlamo-Kyoshiro. As he was participating inMobile Suit Gundam anime TV series, he thought of it as a fighting equipment against Zeong, and he drew it between the original drawing works. He was so busy that forgot to design it, but he knew it was commercialized when he saw the plastic model at the model store.[28]
  • When he createdMacross Plus, he went to the United States with Kawamori and experienced a mock air battle. To experience the extreme conditions of the pilot, he pulled the control stick straight up without the instructor's permission and experienced blackouts and G-LOC.
  • At the wrap-up party, the president of a finishing company hit him and said, "How many people do you think quit because of you?"[29]

Filmography

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YearTitleCrew roleNotesSource[30]
1979-80Mobile Suit GundamAnimator
1981–82Mobile Suit GundamAnimatorfilm series
1982Space Runaway Ideon: Be InvokedAnimator
1982–83The Super Dimension Fortress MacrossMechanical animation director[9]
1983Crusher JoeAnimator
1984Urusei Yatsura 2: Beautiful DreamerOriginal picture
1984Macross: Do You Remember Love?Drawing director
1985–86Megazone 23Storyboard, Unit Director, Drawing Director, Action DirectorOVAs and films
1987Royal Space Force: The Wings of HonnêamiseKey animation[31]
1987Battle Royal High SchoolDirector, screenplay, storyboard[32][33]
1987Good Morning AltheaOriginal draft
1988Violence Jack: Evil TownDirector, Composition
1989Spirit WarriorDirectorOva episode 2
1989-94Angel CopDirector
1992Star DustOriginal draft, Director
1994Macross PlusSpecial skills directorAlso film version in 1995
1999Mito's Great Adventure: The Two QueensMecha design, CG Supervisor
2002Rayca
ja:零花~rayca
3D motion director
2002Macross ZeroSpecial skills director
2004GantzDirector
2008BlassreiterSeries composition, Director[34]
2008Linebarrels of IronSpecial skills director
2014Expelled from ParadiseMotion Advisor
2015Mobile Suit Gundam: The Origin Episode 1Unit director, storyboard artist, and key animator for avant animationOVA[35]
2016SSSS.GridmanDesign of kaiju

See also

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References

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  1. ^"Macross Compendium Memories: Ichiro Itano".macross.anime.net. November 21, 2004. RetrievedMay 23, 2017.
  2. ^「アスラズラース特集 板野一郎特別演技監督インタビュー」『週刊ファミ通2012年3月29日号(No.1215)』 エンターブレイン、2012、p. 186.
  3. ^"プロダクション探訪 第2回:グラフィニカ / GRAPHINICA". CGWORLD.jp. June 30, 2011. RetrievedDecember 10, 2012.
  4. ^"3DCG の夜明け 〜日本のフル CG アニメの未来を探る〜". AREA JAPAN. May 7, 2014. RetrievedMay 7, 2014.
  5. ^The interviews in the 2011 April and May issues ofGundam Ace
  6. ^"クリエイターズ・セレクション vol.18 安彦良和インタビュー". バンダイチャンネル. February 15, 2015. RetrievedDecember 5, 2012.
  7. ^"WEBアニメスタイル「アニメの作画を語ろう」". animator interview 板野一郎(4). RetrievedAugust 24, 2019.
  8. ^the 2011 May issue ofGundam Ace,Kadokawa Shoten, p. 32.
  9. ^ab"N. Carolina's Animazement to Host Mecha Director Ichiro Itano".Anime News Network. April 21, 2012. RetrievedMay 23, 2017.
  10. ^"WEBアニメスタイル「アニメの作画を語ろう」". animator interview 板野一郎(2). RetrievedAugust 24, 2019.
  11. ^Written by EYE・COM Files, Aspect Corporation, December 1996.
  12. ^小原篤 (August 24, 2009)."ロカルノ 金田さんを悼む".asahi.com. RetrievedMay 12, 2010.
  13. ^"animator interview ガイナックス若手アニメーター紹介(1)". WEBアニメスタイル. August 12, 2002. RetrievedDecember 16, 2015.
  14. ^Kubota told the director ofSpace Dandy is the sameShinichirō Watanabe asMacross Plus, so he drew it to repay his debt.(source:「アニメスタイル007」, メディア・パル刊, 2015, p. 80.)
  15. ^"『第9地区』にも影響を与えた映像表現「板野サーカス」を確立した板野一郎". マイナビニュース. August 10, 2010. RetrievedDecember 10, 2012.
  16. ^"板野一郎監督が激白! 大ヒットSF映画『第9地区』と"板野サーカス"の意外な接点とは?". 日刊サイゾー. August 11, 2010. RetrievedDecember 10, 2012.
  17. ^"追われるカラス、追うカラスも追われるカラス、そして分割された視点 / Crows are chased and the chasing crows are destined to be chased as well, Division in Perspective ? Light in Dark". チームラボ(2014). RetrievedJuly 29, 2018.
  18. ^『超時空要塞マクロス LD-BOX』booklet
  19. ^The second isHayao Miyazaki.
  20. ^NHK, Top Runner, 9 May 2014
  21. ^"庵野秀明「ガンダムが成功したのは2人の存在が大きい」-『安彦良和・板野一郎原撮集』"動く原画"を力説". マイナビニュース. December 17, 2014. RetrievedDecember 16, 2015.
  22. ^「STAFF INTERVIEW&HISTORY」『OFFICIAL COMPLETE BOOK 劇場版マクロスF〜サヨナラノツバサ〜』Kadokawa Shoten, 2011, pp. 106-107.ISBN 9784048546218
  23. ^「板野サーカス団にようこそ!!」『Macross Ace [ja] Vol.002』Kadokawa Shoten, 2009, p. 142.
  24. ^宇宙船編集部編, ed. (June 30, 2007).ウルトラマンメビウス アーカイブ・ドキュメント. ファンタスティックコレクションNo.∞. 円谷プロダクション監修.Asahi Sonorama. pp. 82–83.ISBN 978-4-257-03745-3.
  25. ^「板野サーカス団にようこそ 第7回 アニメ防衛スペシャルチームDAST解散!!」『Macross Ace Vol.008』Kadokawa Shoten, 2011, p. 306.
  26. ^Haruka Takachiho 『だからバイク大好き!―バイクは男の格闘技』
  27. ^阿部俊行ほか編「ブラスレイター 虚淵玄(シリーズ構成)INTERVIEW」『オトナアニメVol.10』〈洋泉社ムック〉, November 10, 2008,ISBN 978-4-86248-331-7, p. 66
  28. ^Gundam Ace (February). Kadokawa Shoten: 687. 2012.{{cite journal}}:Missing or empty|title= (help)
  29. ^"板野一郎、描き込み過ぎて仕上げ会社の社長に殴られた!? 「機動戦士ガンダム」劇場版三部作オールナイト上映会レポート". アキバ総研. April 15, 2014. RetrievedDecember 16, 2015.
  30. ^"アニメ / メディア芸術データベース – 板野+一郎" [Anime / Media Arts Database (search results) – Ichiro Itano].Media Arts Database (in Japanese). Japan:Agency for Cultural Affairs. RetrievedMay 23, 2017.[permanent dead link]
  31. ^"Anime Limited Licenses Wings of Honneamise Film".Anime News Network. May 22, 2014. RetrievedMay 23, 2017.
  32. ^"AnimEigo's Battle Royal High School License Expires".Anime News Network. August 23, 2011. RetrievedMay 23, 2017.
  33. ^"Battle Royal High School Liner Notes - AnimEigo".archive.animeigo.com. RetrievedMay 23, 2017.
  34. ^"Gonzo, Nitroplus, Gantz Director Working on New Anime".Anime News Network. November 5, 2007. RetrievedMay 23, 2017.
  35. ^"Gundam: The Origin Casts Mayumi Tanaka as Casval/Young Char".Anime News Network. November 21, 2014. RetrievedMay 23, 2017.

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