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High dynamic range

From Wikipedia, the free encyclopedia
(Redirected fromHDR imaging)
Enhanced signal representation in images, videos, audio or radio

High dynamic range (HDR), also known aswide dynamic range,extended dynamic range, orexpanded dynamic range, is asignal with a higherdynamic range than usual.

The term is often used in discussing the dynamic ranges ofimages,videos,audio orradio. It may also apply to the means of recording, processing, and reproducing such signals includinganalog anddigitized signals.[1]

Imaging

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In this context, the termhigh dynamic range means there is a large amount of variation in light levels within a scene or an image. Thedynamic range refers to the range ofluminosity between the brightest area and the darkest area of that scene or image.

High dynamic range imaging (HDRI) refers to the set of imaging technologies and techniques that allow the dynamic range of images or videos to be increased. It covers the acquisition, creation, storage, distribution and display of images and videos.[2]

Modern films have often been shot with cameras featuring a higher dynamic range, and legacy films can be post-converted even if manual intervention will be needed for some frames (as when black-and-white films are converted to color).[citation needed] Also, special effects, especially those that mix real and synthetic footage, require both HDR shooting andrendering.[citation needed] HDR video is also needed in applications that demand high accuracy for capturing temporal aspects of changes in the scene. This is important in monitoring of some industrial processes such as welding, in predictive driver assistance systems in automotive industry, insurveillance video systems, and other applications.

Capture

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Main article:Multi-exposure HDR capture

Inphotography andvideography, a technique, commonly namedhigh dynamic range (HDR) allows the dynamic range of photos and videos to be captured beyond the native capability of the camera. It consists of capturing multiple frames of the same scene but with differentexposures and then combining them into one, resulting into an image with a dynamic range higher than the individually captured frames.[3][4]

Some of the sensors on modern phones and cameras may even combine the two images on-chip. This also allows a wider dynamic range being directly available to the user for display or processing without in-pixel compression. Some cameras designed for use in security applications can capture HDR videos by automatically providing two or more images for each frame, with changing exposure. For example, a sensor for 30fps video will give out 60fps with the odd frames at a short exposure time and the even frames at a longer exposure time.[citation needed]

ModernCMOSimage sensors can often capture high dynamic range images from a single exposure.[5] This reduces the need to use the multi-exposure HDR capture technique.

High dynamic range images are used in extreme dynamic range applications like welding or automotive work. In security cameras the term used instead of HDR is "wide dynamic range".[citation needed]

Because of the nonlinearity of some sensors image artifacts can be common.[citation needed]

Rendering

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Main article:High-dynamic-range rendering

High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology).[6] HDRR does not require aHDR display and originally usedtone mapping to display the rendering on astandard dynamic range display.

Dynamic range compression or expansion

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Main article:Tone mapping

The technologies used to store, transmit, display and print images have limited dynamic range. When captured or created images have a higher dynamic range, they must betone mapped in order to reduce that dynamic range.[citation needed]

Storage

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High-dynamic-range formats for image and video files are able to store more dynamic range than traditional 8-bitgamma formats. These formats include:

Transmission to displays

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Main article:High-dynamic-range video

High dynamic range (HDR) is also the common name of a technology allowing to transmit high dynamic range videos and images to compatible displays. That technology also improves other aspects of transmitted images, such ascolor gamut.

In this context,

On January 4, 2016, the Ultra HD Alliance announced their certification requirements for an HDR display.[23][24] The HDR display must have either a peak brightness of over 1000cd/m2 and a black level less than 0.05 cd/m2 (acontrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m2 and a black level less than 0.0005 cd/m2 (a contrast ratio of at least 1,080,000:1).[23][24] The two options allow for different types of HDR displays such asLCD andOLED.[24]

Some options to use HDRtransfer functions that better match the humanvisual system other than a conventional gamma curve include the HLG andperceptual quantizer (PQ).[22][25][26] HLG and PQ require abit depth of 10-bits per sample.[22][25]

Display

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See also:History of display technology,Backlight § Backlight dimming,OLED, andHigh-dynamic-range television

The dynamic range of a display refers to range ofluminosity the display can reproduce, from the black level to its peak brightness.[citation needed] Thecontrast of a display refers to theratio between the luminance of the brightest white and the darkest black that a monitor can produce.[27] Multiple technologies allowed to increase the dynamic range of displays.

In May 2003,BrightSide Technologies demonstrated the first HDR display at the Display Week Symposium of theSociety for Information Display. The display used an array of individually-controlled LEDs behind a conventional LCD panel in a configuration known as "local dimming". BrightSide later introduced a variety of related display and video technologies enabling visualization of HDR content.[28] In April 2007,BrightSide Technologies was acquired byDolby Laboratories.[29]

OLED displays have high contrast.MiniLED improves contrast.[citation needed]

Realtime HDR vision

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Mann's HDR (high-dynamic-range) welding helmet augments the image in dark areas and diminishes it in bright areas, thus implementingcomputer-mediated reality.

In the 1970s and 1980s,Steve Mann invented the Generation-1 and Generation-2 "Digital Eye Glass" as a vision aid to help people see better with some versions being built into welding helmets for HDR vision.[30][31][32][33][34][35]

Non-imaging

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Audio

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In Audio, the termhigh dynamic range means there is a lot of variation in the levels of the sound. Here, thedynamic range refers to the range between the highest volume and lowest volume of the sound.

XDR (audio) is used to provide higher-quality audio when using microphone sound systems or recording onto cassette tapes.

HDR Audio is a dynamic mixing technique used inEA Digital Illusions CEFrostbite Engine to allow relatively louder sounds to drown out softer sounds.[36]

Dynamic range compression is a set of techniques used in audio recording and communication to put high-dynamic-range material through channels or media of lower dynamic range. Optionally,dynamic range expansion is used to restore the original high dynamic range on playback.

Radio

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In radio, high dynamic range is important especially when there are potentially interfering signals. Measures such asspurious-free dynamic range are used to quantify the dynamic range of various system components such as frequency synthesizers. HDR concepts are important in both conventional andsoftware-defined radio design.

Instrumentation

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In many fields, instruments need to have a very high dynamic range. For example, inseismology, HDR accelerometers are needed, as in theICEARRAY instruments.

See also

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References

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  1. ^Robertson, Mark A.; Borman, Sean; Stevenson, Robert L. (April 2003). "Estimation-theoretic approach to dynamic range enhancement using multiple exposures".Journal of Electronic Imaging.12 (2): 220, right column, line 26219–228.Bibcode:2003JEI....12..219R.doi:10.1117/1.1557695.The first report of digitally combining multiple pictures of the same scene to improve dynamic range appears to be Mann
  2. ^Dufaux, Frédéric; Le Callet, Patrick; Mantiuk, Rafal; Mrak, Marta (2016).High Dynamic Range Video – From Acquisition to Display and Applications. Elsevier.doi:10.1016/C2014-0-03232-7.ISBN 978-0-08-100412-8.
  3. ^"Compositing Multiple Pictures of the Same Scene", by Steve Mann, in IS&T's 46th Annual Conference, Cambridge, Massachusetts, May 9–14, 1993
  4. ^Reinhard, Erik; Ward, Greg; Pattanaik, Sumanta; Debevec, Paul (2005).High dynamic range imaging: acquisition, display, and image-based lighting. Amsterdam: Elsevier/Morgan Kaufmann. p. 7.ISBN 978-0-12-585263-0.Images that store a depiction of the scene in a range of intensities commensurate with the scene are what we call HDR, or "radiance maps". On the other hand, we call images suitable for display with current display technology LDR.
  5. ^Arnaud Darmont (2012).High Dynamic Range Imaging: Sensors and Architectures (First ed.). SPIE press.ISBN 978-0-81948-830-5.
  6. ^Simon Green and Cem Cebenoyan (2004)."High Dynamic Range Rendering (on the GeForce 6800)"(PDF).GeForce 6 Series. nVidia. p. 3.
  7. ^Chan, Eric (Adobe); Hubel, Paul M. (Apple) (January 2023).Embedded Gain Maps for Adaptive Display of High Dynamic Range Images. Stereoscopic Displays and Applications XXXIV.
  8. ^Benz, Greg (2024-09-27)."What do Apple's latest updates mean for HDR photography?".Greg Benz Photography. Retrieved2024-11-10.
  9. ^abRahman, Mishaal (2024-10-29)."Google and Apple are making HDR photos work better on Android and iOS".Android Authority. Retrieved2024-11-10.
  10. ^abBenz, Greg (2022-08-24)."Create and edit true HDR (High Dynamic Range) images".Greg Benz Photography. Retrieved2024-11-10.
  11. ^abChan, Eric."Gain Maps, Version 1.0 draft 14"(PDF).October 7, 2023. Retrieved20 June 2024.
  12. ^ab"Ultra HDR Image Format v1.1".Android Developers. Retrieved2024-11-10.
  13. ^Romero, Andrew (2024-04-02)."Samsung's Super HDR is not coming to older Galaxy devices".9to5Google. Retrieved2024-11-11.
  14. ^Benz, Greg (2022-08-24)."HDR - AVIF: the future of HDR".Greg Benz Photography. Retrieved2024-11-11.
  15. ^Benz, Greg (2022-08-24)."HDR Standards".Greg Benz Photography. Retrieved2024-11-11.
  16. ^"Apple's "EDR" Brings High Dynamic Range to Non-HDR Displays".Prolost. 2020-12-04. Retrieved2024-11-11.
  17. ^"ISO/IEC JTC 1/SC29/WG1"(PDF). 9–15 April 2018. Retrieved21 February 2021.
  18. ^"Press Release - A New Hybrid Full-Frame Mirrorless Camera, the LUMIX S5 Featuring Exceptional Image Quality in High Sensitivity Photo/Video And Stunning Mobility"(PDF). Retrieved21 February 2021.
  19. ^"Industrial Light & Magic Releases Proprietary Extended Dynamic Range Image File Format OpenEXR to Open Source Community"(PDF) (Press release). 22 January 2003. Archived fromthe original(PDF) on 21 July 2017. Retrieved27 July 2016.
  20. ^ab"Main OpenEXR web site".Archived from the original on 16 January 2013. Retrieved27 July 2016.
  21. ^ab"ACES". Academy of Motion Picture Arts and Sciences.Archived from the original on 1 August 2016. Retrieved29 July 2016.
  22. ^abcT. Borer; A. Cotton."A "Display Independent" High Dynamic Range Television System"(PDF).BBC. Retrieved2015-11-01.
  23. ^ab"UHD Alliance Defines Premium Home Entertainment Experience".Business Wire. 2016-01-04. Retrieved2016-07-24.
  24. ^abc"What is UHD Alliance Premium Certified?".CNET. 2016-03-11. Retrieved2016-07-24.
  25. ^abAdam Wilt (2014-02-20)."HPA Tech Retreat 2014 – Day 4". DV Info Net. Retrieved2014-11-05.
  26. ^Bryant Frazer (2015-06-09)."Colorist Stephen Nakamura on Grading Tomorrowland in HDR". studiodaily. Retrieved2015-09-21.
  27. ^"Our Monitor Picture Quality Tests: Contrast".RTINGS.com. Retrieved2021-12-29.
  28. ^Seetzen, Helge; Whitehead, Lorne A.; Ward, Greg (2003)."54.2: A High Dynamic Range Display Using Low and High Resolution Modulators".SID Symposium Digest of Technical Papers.34 (1):1450–1453.doi:10.1889/1.1832558.ISSN 2168-0159.S2CID 15359222.
  29. ^"Dolby Laboratories (DLB) Acquires BrightSide for $28M".StreetInsider.com. Retrieved2021-08-17..
  30. ^Quantigraphic camera promises HDR eyesight from Father of AR, by Chris Davies, SlashGear, Sep 12th 2012
  31. ^Ackerman, Elise (31 Dec 2012)."Why Smart Glasses Might Not Make You Smarter". IEEE Spectrum. Retrieved1 Jan 2017.
  32. ^Mann, Steve (February 1997)."Wearable Computing: A First Step Toward Personal Imaging".IEEE Computer.30 (2):25–32.doi:10.1109/2.566147.S2CID 28001657.
  33. ^"A magical welding helmet that lets you see the world in HDR–in real-time". Archived fromthe original on 2016-03-28. Retrieved2018-03-24.
  34. ^Mann, Steve (Fall 2012)."Through the Glass, Lightly".IEEE Technology and Society Magazine.31 (3):10–14.doi:10.1109/MTS.2012.2216592.
  35. ^"'GlassEyes': The Theory of EyeTap Digital Eye Glass, supplemental material for 'Through the Glass, Lightly'"(PDF).IEEE Technology and Society Magazine.31 (3). Fall 2012.
  36. ^EA DICE/Electronic Arts (2007)."Battlefield: Bad Company - Frostbite Engine Trailer"(video). Electronic Arts.Archived from the original on 2021-12-22.

External links

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