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Gilten (card game)

From Wikipedia, the free encyclopedia
Austrian card game
Gilten
Tyrol's national card game
AGleich of 3 Unters
OriginAustria,South Tyrol
Alternative namesGiltspiel
TypePlain-trick
Players4 (2 x 2)
Cards32
DeckGerman-suited,Salzburg pattern cards
PlayClockwise
Related games
Bieten,Perlaggen

Gilten orGiltspiel is a "very old" Austrian card game for four players, playing in partnership, with 32 German-suited cards of theWilliam Tell pattern. Despite its age, it is still played locally in parts of Austria today. It is atrick-taking game which involves betting on the outcome and certain card combinations.[1]

History

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Gilten is ancestral to the renowned Tyrolean game ofPerlaggen, which itself has earnedUNESCO heritage status. Its age is indicated in an 1853 book on Perlaggen which states that "Giltspiel has been played for as long as anyone can remember".[2] However, detailed rules were not published until 2015 when research byHubert Auer discovered it still being played regularly inFiss,Serfaus andLadis in the upperInn valley (south ofLandeck) and added the rules to his book,Watten,Bieten &Perlaggen.[3]

The name comes from the expressionGilt's... as in"Gilt's Hanger?" ("is the Hanger valid?") or"Gilt's Spiel?" ("is the Spiel valid?") which was formerly used in betting.[4]

Cards

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Players use the standardGerman-suited pack found in most ofAustria and referred to as theTell pattern by theInternational Playing-Card Society. This comprises 32 cards ranking from 7 to Deuce (Ace) in the suits ofAcorns (Eichel),Leaves (Laub),Hearts (Herz) andBells (Schell).

Preliminaries

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Four players form two teams of two, the aim being to be first to score 11 (or 15) points. Deal and play are clockwise. The dealer shuffles and offers the pack to the right for cutting, deals five cards each in two rounds of 2+3 or 3+2 and turns the next for trump.[1]

Play

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Forehand (left of dealer) leads to the first trick. Players musteither follow suitor play a trump.[a] Thus a trump may always be played even if a player could follow suit. If unable to follow suit, a player may play any card. The trick is won by the highest trump or by the highest card of the led suit if no trumps were played. The trick winner leads to the next trick.[1]

Cards are not played to the middle of the table as is usual; instead a played card is placed face up in front of the player and to the right of any previously played.[1]

Points are scored for 'figures' known asGleich,Hanger andSpiel ("game") as follows:[1]

  • Gleich. Aset of two or more equal-ranking cards held by one player. The player with the bestGleich wins 1 point for his team. Aquartet beats atriplet which, in turn, beats apair. A higher ranking set beats a lower ranking one of the same length. If teams have equal ranking pairs, "theGleich stands" (Der Gleich steht) and no point is scored.
  • Hanger. Asequence of at least two consecutive cards in the same suit held by one player. The player with the bestHanger wins the point for his or her team. A longer sequence beats a shorter one and a higher ranking sequence beats a lower one of the same length. If both teams haveHangers of equal value, "theHanger stands" (Der Hanger steht) and no point is scored.
  • Spiel. The team taking at least three of the five available tricks scores the point forSpiel i.e. "game".

A single card may be used in both aGleich and aHanger.[1]

Betting

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Each figure is initially worth 1 point, but this may be increased by betting during the play. Teams may bet on each figure, alternately, at any time once the cards are dealt. This is done by saying "I bet on the [figure]" (Ich biete das [Figur]]). The opposing team may concede with "good" (gut), "hold" or "see" (halten, anschauen) to accept an increase of 1 point, or raise by saying the next higher number of points e.g. "three". If they raise, the other team must respond likewise. Players bet and respond on behalf of their team and either may do so. Bets may increase alternately up to 7 points, after which the next team to raise declares "game out" (Spiel aus). If accepted, the team that wins the figure wins the whole game (11 or 15 points as decided). If "game out" is conceded, 7 points are scored.[1]

Show

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As soon as the figure forSpiel is decided, play stops even in mid-trick. IfGleich and/orHanger are undecided, there is a so-called 'show' in which the team winning theSpiel goes first by conceding the figure, revealing cards to at least the same value as the opponent has shown or bet on the figure (if unbet or it is their turn).[1]

Scoring

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Points are recorded on a scoresheet and the first team to reach the target score is the winner.[1]

Signalling

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Signalling between partners is permitted, but cards may not be shown. Signals are agreed with one's partner beforehand, but in practice a common signalling scheme is used.[1]

Footnotes

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  1. ^In other words, the rules of play are the same as inall fours, as opposed to the far more commonwhist rules.

References

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  1. ^abcdefghijGiltspiel atpagat.com. Retrieved 18 May 2021.
  2. ^_ 1853, p. 4.
  3. ^Auer 2015.
  4. ^_ 1853, p. 22.

Literature

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External links

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French packs
52 cards
(except where stated)
French packs
36 cards
French packs
32 cards
German packs36 cards
German packs
32 cards
(except where stated)
Italian orSpanish packs
Swiss German packs
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