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Giant Bomb

From Wikipedia, the free encyclopedia
Video game website

Giant Bomb
Type of site
Gamingwiki,video game journalism,Internet community,comedy
OwnerFandom, Inc.
Created byJeff Gerstmann
Ryan Davis
General managerJeff Bakalar
URLwww.giantbomb.comEdit this at Wikidata
CommercialYes
RegistrationOptional (free and paid)
LaunchedMarch 6, 2008; 17 years ago (2008-03-06) (blog)
July 21, 2008 (2008-7-21) (full website)
Current statusActive

Giant Bomb is an Americanvideo gamewebsite andwiki that includes personality-driven gaming videos, commentary, news, and reviews, created by formerGameSpot editorsJeff Gerstmann and Ryan Davis. The website was voted byTime magazine as one of the Top 50 websites of 2011. Originally part ofWhiskey Media, the website was acquired byCBS Interactive in March 2012 before being sold toRed Ventures in 2020, then toFandom in 2022.

After being terminated from his position as editorial director ofGameSpot, Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website"[1] that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of formerGameSpot editors.Giant Bomb was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. TheGiant Bomb offices were originally inSausalito, California, before moving toSan Francisco in 2010, with a second office established inNew York City in 2014. Following theCOVID-19 pandemic in 2020, both offices were closed and the website permanently shifted to a remote work environment.

Content onGiant Bomb comes from the site's staff as well as its community, which contributes to the site's video gamewiki database that is open to editing by all registered users. TheGiant Bomb staff covers video game news and new releases in the form of video, written articles, andpodcasts. Their weekly podcast, theGiant Bombcast, is posted on Tuesdays, and covers the video game industry as well as happenings around the office.Giant Bomb produces a number of regular video series includingQuick Looks, 20–90 minute unedited looks at recently released games.

History

[edit]

GameSpot departures, origins under Whiskey Media (2007–2011)

[edit]

Jeff Gerstmann was terminated from his position as the editorial director ofGameSpot on November 28, 2007.[2] After his termination, rumors began to circulate around the Internet that his dismissal was a result of external pressure fromEidos Interactive, the publisher behind the video gameKane & Lynch: Dead Men. Gerstmann had given the game a negative review[3] while Eidos had purchased advertising for the game on the website. BothGameSpot and their parent companyCNET Networks stated that his dismissal was unrelated to the review.[3] In what was labelled as the "GameSpot Exodus" byJoystiq, Alex Navarro, Ryan Davis, Brad Shoemaker, and Vinny Caravella all leftGameSpot. Davis announced his departure fromGameSpot in February 2008, citing Gerstmann's firing as one of his reasons for leaving.[4]

Jeff's firing just destroyed me, and I think it shed a light on the other stuff that I had been kind of rolling along with. It's just that I had been at the job for a long time, and a lot of the stuff that made the job fun for me has dissipated. Sometimes you don't love the job, but you make your way through it by focusing on the good stuff. GameSpot is also a huge site, and an organization of that magnitude comes with a fair amount of bureaucracy, and everyone ultimately ends up spending a fair amount of time doing stuff other than producing the content. I realize that the big story is the nasty management team and their dirty dealings, but honestly before Jeff's firing, I had very little contact with upper management, and I had no reason to believe that they didn't know what they were doing, I think the Kane & Lynch thing gets way more weight in this story than it deserves. Any disagreements about that game strike me as a symptom, not a cause.

Ryan Davis, February 5th, 2008[5]
Jeff Gerstmann felt that video game news had become "stale".

Gerstmann ultimately decided he did not wish to work in game development orpublic relations and began to work with Shelby Bonnie's Whiskey Media to begin developing a new site.[2] Talking with Tyler Wilde ofGamesRadar, Gerstmann said that their intent was not to make a site that would compete withGameSpot, but rather create "a really great and fun video game website ... that we like and that we would use, and that users will have a blast using as well."[2] In the process of deciding on the name for the website, over seventy differentdomain names were considered. Gerstmann wanted the website name to be catchy and original, saying there were too many video game websites with the word "game" in them.[2]Giant Bomb started as aWordPressblog, which opened on March 5, 2008.[6] The full site launched on July 20, 2008.[7] In addition to Davis, who recorded early episodes of the site's podcast, theGiant Bombcast, with Gerstmann, formerGameSpot editors Shoemaker and Caravella joined the site in June 2008.[8] In November 2008, Drew Scanlon became one ofGiant Bomb's first interns, later being officially hired as a video producer the following year. Navarro left his post asCommunity manager forHarmonix Music Systems to joinGiant Bomb and its sister-siteScreened in May 2010.[9]

We're still just four guys, and we still feel that there's plenty of places to get 'coverage' out there. Our focus will be on commentary and perspective on the significant goings-on in video games. And, you know, fun! We don't want to run sales numbers stories. There's enough business out there in the game press, everyone trying to be Serious Journalists. I've got big respect for the way guys likeN'Gai Croal andStephen Totilo carry themselves, but no ... I'd rather do stuff that makes me laugh. ... I'll be honest, I wasn't 100% sure this was going to work before we launched, but the response we've gotten so far has been so overwhelming, I'm confident that we're doing something that no one else really is.

Ryan Davis, August 23rd, 2008[10]

Unlike most video game websites,Giant Bomb does not heavily cover industry news from a business perspective. During an interview onX-Play, Gerstmann said that he thought video game websites had become too focused on the business side of games, and that game news had become "stale" in the process. "We want to get out there and talk about games, because we like games ... and it seems like there's an audience out there, and they like games ... and their needs aren't being met by what's out there right now."[1]

After working for1UP.com,MTV News,G4, andElectronic Gaming Monthly, video game reporter Patrick Klepek made contact withGiant Bomb in October 2010 regarding Klepek's desire to work for the site.[11] Klepek, known for breaking the story of the2010 employee firings, departures, and lawsuits between Infinity Ward and Activision[12] cited the website as "the singular bastion of a truly independent voice" invideo game journalism.[11] In 2011, Gerstmann commented that the industry was now "not getting as much news from the news sites as [it] used to, but the post count from these sites just seems to go higher and higher."[13] In order to establish its own brand of "honest, original reporting" news,Giant Bomb hired Klepek as News Editor in April 2011.[13]

Acquisition by CBS Interactive (2012)

[edit]

March 2012 saw Shelby Bonnie sell Whiskey Media in two deals, splitting the company's websites.Gail Berman andLloyd Braun'sBermanBraun bought the company, its publishing platform, and websitesTested,Screened, andAnime Vice.Giant Bomb and its comic-book sister-siteComic Vine were sold separately toCBS Interactive, the owners ofGameSpot and its parent company CNET. Following the sale of the publishing platform to BermanBraun, the site was rebuilt. The redesigned site launched on February 12, 2013.[14]

Gerstmann explained that behind the scenesGiant Bomb had been looking for new ownership in order to facilitate the website's growth and that talks between themselves and CBS Interactive had started as far back as December 2011. Staying in San Francisco, theGiant Bomb and Comic Vine editorial staff, along with designers Dave Snider and Alexis Gallisá, moved to the CBS Interactive building where Gerstmann, Davis, Shoemaker, and Caravella had worked forGameSpot.[15]

As part of the new deal, the non-disparagement agreement between Gerstmann and CNET was nullified, allowing Gerstmann to openly talk about the reason why he was fired fromGameSpot in 2007. In an interview withGameSpot, Gerstmann revealed that the firing was a result of a longer stand-off betweenGameSpot's then-management division and its editorial staff. Gerstmann had been "called into a room" three times between October 23, 2007, and November 29, 2007. The first time concerned a reviewer's scoring of 7.5 forRatchet & Clank Future: Tools of Destruction, for whichSony Computer Entertainment America had threatened to pull advertising money. The second concerned Gerstmann's 6.0Kane & Lynch: Dead Men review, which provoked further threats by Eidos Interactive. On the third call, some time after the release of the review, Gerstmann was informed that his contract was terminated.[16]

Davis' death and tribute, new hires, departures, and expansion (2013–2016)

[edit]

In July 2013, the site revealed that co-founder and long-time fixture of the website, Ryan Davis, died July 3, 2013, at age 34, days after his wedding to Anna Davis.[17] Davis's father Richard Davis confirmed that the death was of natural causes.[18]

I think whether they realized it or not, most people who write about video games kind of wanted to be Ryan Davis. I know I did. Ryan was that rare voice that was able to be brutally critical and frank and funny, and still be well-liked by basically everybody. How could anybody walk the line that well?

I've been doing this for years now, and with every word I've written or said, I've become more convinced that it turns out I was right about one thing: The trick was a simple one. The secret to being as good as Ryan Davis was just this: Be Ryan Davis. Not a stunt that me or anybody else can pull off, but I'm honored I got to see it in person.

Justin McElroy ofPolygon, July 8th, 2013[19]
TheGiant Bomb homepage in August 2013

The gaming industry paid tribute to Davis through social media, written articles, and video.Gary Whitta, Michael Pachter,Sean Vanaman, andGreg Miller were among the prominent names to voice their thoughts on Davis's death.[20] During the recording of that week's episode of Bonus Round forGameTrailers,Geoff Keighley hosted a memorial episode dedicated to Davis's death along with guests Pachter,Jessica Chobot, and Kyle Bosman.[21] The German musicianC418, known for his work on theMinecraft soundtrack, released "Taswell", a musical tribute to Davis.[22]

Giant Bomb announced two opening vacancies in 2014 for senior editor and video producer positions. At the same time, Caravella announced that he was moving from San Francisco to his home-town inNew York following the birth of his second child.[23] In addition to the two new staff members, Caravella and Navarro would open a new studio in CBS Interactive's New York offices.[24] The reasoning for expansion stemmed from having the two offices recording simultaneously to increase the variety of content and subsequently not competing for studio time and people, while also giving the opportunity for the new staff members to establish themselves and freshen up the content being made in San Francisco.[23] The new hires were announced asGame Informer staff membersDan Ryckert and Jason Oestreicher,[25] who had worked at Game Informer since 2009 and 2011 respectively.[26][27]

In December 2014, Klepek announced his departure from the website.[28] In his final post, Klepek thanked the staff and theGiant Bomb community, saying "UntilGiant Bomb, I held a devil-may-care attitude about my employment, and no place kept my attention very long. It's not to suggest I've never cared about my work beforeGiant Bomb, but I never loved where I worked until strolling into the Whiskey Media offices back in 2011." Klepek later announced that he would be joiningKotaku as a senior reporter.[29]

In May 2015, Austin Walker joined the editorial team atGiant Bomb, working out of the New York offices alongside Caravella and Navarro. Walker announced his departure from the website in June 2016 to become the editor-in-chief forWaypoint, later hiring fellowGiant Bomb alumnus Klepek as well.[30] In September 2016, Ryckert announced he would be permanently relocating to the New York office at the start of the new year, with a new hire scheduled to join the San Francisco office in the following months.[31]

Scanlon, blinking white guy meme, and departure (2017–2019)

[edit]

AGIF image of video producer Drew Scanlon, nicknamed the "Blinking White Guy" GIF, became anInternet meme in February 2017 after becomingviral onTwitter. The reaction GIF, which originated from anepisode of the video series Unprofessional Fridays in 2013, was noted byMashable for its versatility in being used as a reaction in tweets.[32] The meme has resulted in multiple tweets accruing hundreds of thousands of retweets and likes whileCosmopolitan magazine called it "the most relatable meme ever".[33] In interviews withBuzzFeed andThe Guardian, Scanlon commented on his approval of the meme and noted how people separate the real person behind it, saying "I do feel fairly removed."[34][35]

That same week,San Francisco Chronicle's SF Gate website reported that Scanlon had announced that he was leavingGiant Bomb at the end of the month.[36] Going into more detail on theGiant Bombcast, Scanlon explained his intention to begin aPatreon-funded solo documentary project titled "Cloth Map" and joked with Gerstmann about the timing of the blinking meme going viral coinciding with his announcement, despite informing his colleagues of the decision weeks before.[37][38] On May 1, 2017,Giant Bomb announced that Abby Russell and former intern Ben Pack would be joining theGiant Bomb East and West offices respectively, with additional hires planned for later in the year.[39] In November 2017 the site announced that a new video producer, Jan Ochoa, had taken the seat vacated by Scanlon.[40]

Remote work, acquisition by Red Ventures, Nextlander departures, and new contractors (2020–2021)

[edit]

In January 2020, Dan Ryckert announced his departure from the site, having accepted a position as a podcast producer forWWE.[41][42] The following March, both offices were closed in response to theCOVID-19 pandemic, forcing the staff to work remotely from their homes. In September 2020,ViacomCBS announced the sale of CNET and related websites to theRed Ventures marketing firm forUS$500 million.[43] Jeff Gerstmann later confirmed thatGiant Bomb was among the sites included in the sale.[44] The following October, Abby Russell announced that she would be departing the site at the end of November 2020.[45] In January 2021, Ben Pack announced he would be leaving the site after the Game of the Year discussions concluded later that month.[46] The same month, longtimeGiant Beastcast co-hostJeff Bakalar ofCNET was named Head of Content Development and Strategy forGiant Bomb.[47]

In May 2021, Vinny Caravella, Alex Navarro, and Brad Shoemaker announced that they were leaving the site, effectively leading to the closure of the New York studio. The three later established a new podcast and streaming project, "Nextlander", the following month, gaining over 5000Patreon subscribers within its first day of activity.[48][49] In a statement made toGameSpot following the departures, Gerstmann confirmed that they would be "using this as an opportunity to rethink what this site is. It's a chance to introduce new personalities from different backgrounds and explore categories and topics that [Giant Bomb] never have before."[50] On the June 8, 2021, episode of theGiant Bombcast,Giant Bomb confirmed that in addition to hiring new on-camera and production staff, multiple others who had appeared as guests in previousGiant Bomb content would be joining as contractors and contributing new shows and content, including Danny O'Dwyer ofNoclip; Jeff Grubb ofVentureBeat; Tamoor Hussain and Lucy James ofGameSpot;Evil Uno ofAll Elite Wrestling; actorsMatt Shipman andJanina Gavankar; andGiant Bomb alumni Ryckert and Pack.[51][52][53] In October 2021,Giant Bomb announced that YouTube video producer Jess O'Brien, who had been assistingGiant Bomb in a contractor role, would be joining the site as a full-time employee.[54] Gerstmann confirmed in a later episode of theGiant Bombcast that the San Francisco office would be closing and the site would be permanently shifting to a remote work environment.[55]

Gerstmann's firing, reorganization, and acquisition by Fandom (2022–present)

[edit]

On June 6, 2022, Giant Bomb announced Jeff Gerstmann's departure from the website.[56] The following day, Gerstmann confirmed he would be starting a new independent podcast, "The Jeff Gerstmann Show", funded via Patreon.[57] Gerstmann elaborated in the podcast's first episode later that day that the decision to leave Giant Bomb was a result of feeling overly stressed and creatively stifled by the increasing bureaucracy and time spent on business and management while working under a corporation, coupled with a desire to spend more time focusing on the actual production of content and the discussion of games and the industry.[58] Gerstmann elaborated further in the October 25th episode of the podcast, stating that he "got fired three weeks before [he] was going to quit;" while uncertain as to the exact circumstances surrounding his dismissal, he noted that he had become disillusioned at that time, as it had become clear that his goals for the website would not be possible under their parent company.[59]

On the same day as Gerstmann's podcast began, Giant Bomb announced a reorganization focused on a core crew of nine personalities. In addition to Rorie, Oestreicher, Ochoa, Bakalar, and O'Brien, Tamoor Hussain and Lucy James would be joining Giant Bomb while also remaining part ofGameSpot's editorial team, with Jeff Grubb joining the site full time and producing a daily news show,Game Mess Mornings, as well. Former editor Dan Ryckert would also be returning to the site, now in a creative director position.[60] On October 3, 2022,Fandom, Inc. announced that they had acquired multiple entertainment websites from Red Ventures, includingGiant Bomb.[61] On January 19, 2023, several employees of various Fandom websites were laid off, including Oestreicher and O'Brien.[62] On the March 14, 2023, episode of theGiant Bombcast, Matthew Rorie announced he would be departing the site at the end of the week.

Main features

[edit]

Giant Bomb's editorial content is described as lighter and looser than the traditional news and review video game websites, focusing on video content with the intent of being humorous and entertaining.[63][64]

Video

[edit]

Giant Bomb videos are currently produced by Ochoa. Videos are hosted onGiant Bomb and non-paywall videos are also available viaYouTube and as a free channel on digital media streaming devices such asRoku.[65] This Ain't No Game (TANG) was a weekly series throughout 2009 in which Davis would review movies based on video games, based on Davis' intention to, "challenge [himself] to watch and assess every video-game movie ever made". The name of the series was taken from the marketing tagline for theSuper Mario Bros. movie.[66] Despite TANG criticizing the filmMortal Kombat Annihilation,Mortal Kombat co-creatorEd Boon said the episode in question was kind to it, considering its critical response.[67]

The Endurance Run was a daily video feature in which Caravella and Gerstmann played thePlayStation 2role-playing gamePersona 4 in real time, with their own commentary over the video. The idea for theEndurance Run stemmed from Gerstmann and Caravella's own interest in playingPersona 4, a game they were both curious about but didn't have time to play.[68][69] In 2010 Gerstmann, Caravella, Davis, and Shoemaker split into teams and concurrently played through theXbox 360 budget action-adventure gameDeadly Premonition.[70][71] After the show ended,Deadly Premonition creatorHidetaka "SWERY" Suehiro visitedGiant Bomb in 2011 and 2013.[72][73] Speaking at sister-siteTested.com's 2011 24-hour charity podcast in aid ofChild's Play, Davis and Klepek revealed themselves as the players of the 3rd Endurance Run, playing theSuper Nintendo Entertainment System release ofChrono Trigger.[74] The feature went on hiatus for four years until thePAX West event in September 2016, where Caravella, Navarro, and Ryckert announced they would be reviving the Endurance Run feature, playing through theDreamcast gameShenmue.[75][76]

Thursday Night Throwdown was a live weekly multiplayer show. Members of the editorial team played a game with and for users to watch and interact viaTwitch.Tim Schafer andDouble Fine was in attendance for the episode featuringIron Brigade (which was then known asTrenched).[77][78] Preceding the release of the 2011 video gameBastion was the video diary series Building the Bastion, a collaboration withGiant Bomb and the creators ofBastion,Supergiant Games. Documented events featured include the in-house development of the game, public showings atPAX Prime 2011 and eventually gainingWarner Bros. as a publishing partner.[79]Giant Bomb chose not to review the game.

In December 2011, prior to the launch ofStar Wars: The Old Republic, the website streamedStar Wars Galaxies during its final 5 hours before being shut down.Kotaku reported events as they happened on theGiant Bomb stream, including aplayer versus player event between the Star Wars factions theGalactic Empire and The Rebels, as well as an appearance from theForce Ghost ofObi-Wan Kenobi as depicted inThe Empire Strikes Back andReturn of the Jedi.[80][81]

Quick Look

[edit]

The site regularly posts Quick Looks, 20-90 minute videos showing unedited gameplay footage of a single game, featuring uncensored commentary from staff members playing the game, or watching others play. Video gameYouTube celebrityJohn "TotalBiscuit" Bain, who modelled his own video seriesWTF is... after Quick Looks, describes this new video format as a mix of bothentertainment andcritique, combined with the essence of aLet's Play video.[82] The feature has been used to profile highly anticipated games,[83] give mention to lesser-known games,[84] or to intentionally showcase bad games for humorous purposes.[85] Quick Looks byGiant Bomb of lesser-known games are often more publicized by their respective developers[86] or communities, such as the fighting game community,[87] as a sign of mainstream recognition. In covering Quick Looks, Dave LeClair of MakeUseOf focused on the format only on the entertainment merit of theGiant Bomb staff playing a given game, citing Quick Looks ofEuro Truck Simulator 2,Wipeout: The Game, and the Trains Vs Zombiesdownloadable content ofRailWorks 3 as games LeClair had no interest in playing but recommended as fun viewing in a Quick Look.[64]

Podcasts

[edit]

In April 2012,video game localization company8-4 announced that they would be entering a partnership withGiant Bomb in which the website would become the new host for the bi-weekly 8-4 podcast.[88] In September 2014 it was announced thatGiant Bomb had entered into a partnership with Midroll, a podcast advertisement company.[89]

Giant Bombcast

[edit]
Podcast
Giant Bombcast
Presentation
Hosted byRyan Davis (2008–2013)
Jeff Gerstmann (2013–2014, 2021–2022)
Brad Shoemaker (2014–2021)
Jan Ochoa (2022–present)
GenreVideo games
LanguageEnglish
LengthApprox. 150 min.
Production
ProductionRyan Davis (2008–2013)
Jeff Gerstmann (2013-2014, 2021–2022)
Brad Shoemaker (2014–2021)
Jan Ochoa (2022–present)
Publication
Original releaseMarch 11, 2008
ProviderGiant Bomb
Related

TheGiant Bombcast isGiant Bomb's weeklypodcast, released on Tuesdays.[90] As of June 2022[update] the show is currently hosted by Ochoa and co-hosted by Grubb, with other members of the staff rotating as guests each week.[91]Nicholson Baker ofThe New Yorker described the podcast as "charminglygarrulous" and compared it withCar Talk in 2011,[92] withThe A.V. Club also commenting on it during its review in 2012 as "resembling a conversation among gaming enthusiasts listeners are overhearing".[93]

The show's weekly format includes discussion of games played over the weekend, industry news, recently released games, and e-mails sent in by listeners. The site's staff have also recorded shows inTokyo, Japan for theTokyo Game Show, as well as during theElectronic Entertainment Expo and thePenny Arcade Expo.[90] In 2011 the podcast was said to have over 100,000 listeners.[79] Beginning in July 2016,Giant Bomb began live-streaming the recording of theGiant Bombcast in video format.[94]

Giant Beastcast

[edit]

In June 2015,Giant Bomb premiered a second weekly podcast, theGiant Beastcast.[95] Released every Friday, the show was recorded inGiant Bomb's New York office and was hosted by Caravella, with weekly guests during its tenure including Navarro, Bakalar, Walker, Ryckert, and Russell.[96] The show followed a similar format to theGiant Bombcast.[97] The podcast was retired in May 2021 following the closure of the New York office and the departure of Caravella and Navarro, concluding with its 311th episode featuring all six hosts.[98]

News

[edit]

Giant Bomb's news was written by news editors Navarro and Klepek. Articles produced aren't limited to general gaming news, but also include investigative journalistic pieces about the industry, such as the controversy surrounding the developers ofLA Noire,Team Bondi, and its work practices.[99] Editorials and interviews written by Klepek during his tenure about gaming ethics, experiences and impact include the story of one person who detailed the mental processes ofAsperger syndrome and how his time playing video games differs from the average gamer.[100] An article in July 2011 about the world travel-influenced game creation concept, Game Trekking, featured an interview with founder Jordan Magnuson and his "notgame", The Killer. The Killer was based on his travels inCambodia and his observations of a nation still recovering from its time as theDemocratic Kampuchea under theKhmer Rouge regime, led byPol Pot from 1975 to 1979.[101] Following the 2011Evo Championship Series in which Rising Star award winner, 8 year-old Noah Solis made the top 48 players inMarvel vs. Capcom 3: Fate of Two Worlds, Klepek interviewed Solis and his father Moises Solis who praisedvideo games alongsideeducation in avoidingLos Angeles organized crime.[102]

In 2013Microsoft unveiled theireighth generation video game console, theXbox One. TheXbox One's pre-release reception was subject to strong criticism following its announcement of functionalities such as thealways-on form ofdigital rights management (DRM), barring consumers from playing purchased games if their Xbox One could notconnect to the internet once every 24 hours.[103] On June 19, 2013,Giant Bomb broke the story that Microsoft would reverse these policies and not feature them in the console.[104][105][106] After Klepek's article, Microsoft announced the changes later that day.[107]

Reviews

[edit]

Video games onGiant Bomb are rated on a scale of one to fivestars, with no half-stars.[108]Metacritic listsGiant Bomb as having over 830 reviews in its records, with more than 450 of them positive, more than 250 being mixed and over 100 of them being negative. Of those reviews, 30% are higher than the average critic, 3% the same and 67% are lower.[109] In contrast to their time working forGameSpot, Davis had said that reviews are not representative ofGiant Bomb as an entity but are very personalised saying that, "as far as the review process goes, we're being very open about a review being that person's perspective. When a review has to represent an entire organization's perspective on a game, that's where you can run into trouble."[10] During a video game reviews conference onRock, Paper, Shotgun in 2008, Gerstmann outlined his approach to reviews. Emphasizing the idea of reviews now being moresubjective and lessobjective from theseventh generation video game consoles onwards, due to the audience of video games andvideo game culture becoming more widespread, Gerstmann said that assisting readers on a given game rather than giving a definite view of it is the direction in which video game reviews are moving towards.[110]

Game of the year awards

[edit]
Professional wrestlerCody Rhodes ofWWE is said to be a fan ofThe Legend of Zelda series. Rhodes wrote an in-character article forGiant Bomb as Stardust (pictured) detailing his top 10 video games of 2014.

The annualgame of the year awards features multiple podcasts which are live-recordings of the staff's deliberations.[111] Additional comical awards created byGiant Bomb has included the Best Use ofNolan North, otherwise known as The Northies, an award North himself acknowledged.[112] During the awards week, individual top 10 games of the year are posted from each staff member.[113] Celebrity top 10 guest game of the year articles from outside of the video game industry includehorror andscience fiction film directorJohn Carpenter andWWEprofessional wrestlersStardust andXavier Woods.[114][115][116][117]

YearGameGenre(s)Platform(s)Developer(s)
2008Grand Theft Auto IV[118]Action-adventurePlayStation 3,Xbox 360,WindowsRockstar North
2009Uncharted 2: Among Thieves[119]Action-adventure,platformer,third-person shooterPlayStation 3Naughty Dog
2010Mass Effect 2[120]Action role-playingPlayStation 3,Xbox 360,WindowsBioWare
2011The Elder Scrolls V: Skyrim[121]Role-playingXbox 360,WindowsBethesda Game Studios
2012XCOM: Enemy UnknownTurn-based strategyPlayStation 3,Xbox 360,WindowsFiraxis Games
2013The Last of UsAction-adventure,survival horrorPlayStation 3Naughty Dog
2014Middle-earth: Shadow of MordorAction-adventurePlayStation 4,Xbox One,WindowsMonolith Productions
2015Super Mario Maker[122]PlatformerWii UNintendo EAD Group No. 4
2016Hitman[123]Action-adventure,stealthPlayStation 4,Xbox One,WindowsIO Interactive
2017PlayerUnknown's BattlegroundsBattle royaleWindowsPUBG Corporation
2018Tetris Effect[124]PuzzlePlayStation 4,PlayStation VRMonstars Inc. and Resonair
2019Outer Wilds[125]Action-adventurePlayStation 4,Xbox One,WindowsMobius Digital
2020Hades[126]RoguelikeWindows,Nintendo SwitchSupergiant Games
2021Chicory: A Colorful Tale[127]Adventure game,PuzzlePlayStation 5,PlayStation 4,Nintendo Switch,Windows,macOSGreg Lobanov
2022Elden Ring[128]Action role-playingPlayStation 5,PlayStation 4,Xbox One,Xbox Series X/S,WindowsFromSoftware
2023The Legend of Zelda: Tears of the KingdomAction-adventureNintendo SwitchNintendo EPD
2024Prince of Persia: The Lost Crown[129]Action-adventureNintendo Switch,PlayStation 5,PlayStation 4,Windows,macOS,Xbox Series X/S,Xbox OneUbisoft Montpellier

Community content

[edit]
See also:User-generated content

Users onGiant Bomb have the ability to createblogs, keep track of their game collections, and add information to game entries. Additionally, the site hasmessage boards, saying that "building a community of people ... is a big part of whatGiant Bomb is all about".[130]Giant Bomb allows users to contribute to collaborative wiki-based game guides.[131] In Quests users earned experience points and level up in a social gaming element that, "give users incentives to create more content".[132]

Wiki-database

[edit]

TheGiant Bomb video gamewiki-database, which opened with the full site launched in July 2008, combines a structured wiki with arelational database and is editable by registered users of the site. Submissions are approved by appointed wiki moderators before being accepted, but experienced users may forgo this process.[133] The wiki's design has been described as built around the interactivity of video games in contrast to existing wiki models.[10][134]TechCrunch compares the wiki-database toWetpaint,Engadget, and its ownCrunchbase, which was based on a predecessor ofGiant Bomb, Whiskey Media's now retired website Political Base.[135][136]Ernest W. Adams credited the wiki-database for its use during his research for the writing of his bookFundamentals of Game Design.[137]

Paid subscription service

[edit]

Giant Bomb's paid subscription service launched in September 2010, featuring additional videos, livestreams, and ad-free podcasts exclusive to premium members.[138] In June 2011, Whiskey Media's Mike Tatum reported that they were nearing 10,000 premium members.[139] The paid subscription model has becomeGiant Bomb's primary source of income in the wake ofad filtering services such asAdblock Plus.[140] In addition to video games, subscription content features other industries includingprofessional wrestling,Formula 1,music, and culture podcasts.[141][142]

Corporate affairs and culture

[edit]

Giant Bomb is known for its alternate method ofvideo game journalism, described as, "not looking to take over the world, they've got a very small editorial team that's very focused on covering the things they want covered and that's it."[143] This concept is based on focused, personalized coverage and giving thebyline added importance as opposed to the accepted industry coverage that generally existed prior.[144] Gerstmann has described their approach of competing with large established gaming websites as focusing on the top percentage of games editorially while functioning in acurator role to direct users to lesser known games through video features and the wiki-database pages.[134]

Current Employees
NamePositionYears
Dan RyckertCreative Director2014–2020
2022–present
Jan OchoaSenior Producer2017–present
Jeff BakalarGeneral Manager2021–present
Jeff GrubbNews Editor2022–present
Tamoor HussainEditor2022–present
Lucy JamesEditor2022–present
Former Employees
NamePositionYears
Mike HornWeb engineer2009–2012
Ryan DavisCo-founder, senior editor2008–2013
Dave SniderCo-founder, designer[145]2008–2013
Ian KellyWeb engineer2011–2014
Alexis GallisáCreative technical director2011–2014
Patrick KlepekSenior news editor2011–2014
Austin WalkerNews editor2015–2016
Drew ScanlonSenior video producer[146]2009–2017
Abby RussellAssociate producer2017–2020
Ben PackEditor2017–2021
Vincent "Vinny" CaravellaDirector of production[147]2008–2021
Brad ShoemakerSenior editor2008–2021
Alex NavarroSenior editor2010–2021
Jeff GerstmannCo-founder, Editor-in-Chief2008–2022
Jason OestreicherSenior Video Producer[148]2014–2023
Jess O'BrienVideo Producer2021–2023
Matthew RorieSenior Marketing Manager[149]2013–2023

Timeline

Jeff Gerstmann

[edit]
Main article:Jeff Gerstmann

Working forGameSpot as editorial director until 2007, Gerstmann,GameSpot and its parent companyCNET were involved in a controversial incident when Gerstmann was fired for what was later revealed to be a stand off betweenGameSpot's editorial and management teams.[2][16] Gerstmann would joinWhiskey Media and launchGiant Bomb with Davis, Shoemaker and Caravella in 2008.[8] Gerstmann is one of the members of theVGX awards advisory council responsible for nominating and deciding on winners.[150] Gerstmann was fired from the site in June 2022.[56]

Ryan Davis

[edit]
Ryan Davis
Born
Ryan Thomas Davis

(1979-06-04)June 4, 1979
DiedJuly 3, 2013(2013-07-03) (aged 34)
Occupation(s)Video game journalist,Internet personality
Notable credit(s)GameSpot journalist (1996–2007)
Giant Bomb co-founder, editor (2008–2013)
Spouse
Anna Davis
(m. 2013)
[18]

Ryan Thomas "Taswell" Davis (June 4, 1979 – July 3, 2013) was an Americanvideo game journalist andInternet personality. He was formerly a journalist of the gaming websiteGameSpot and the co-founder and editor of the gaming websiteGiant Bomb.[17][18]

Recruited by Jeff Gerstmann, Davis began working forGameSpot in 2000. Initially starting in tech support work, Davis joined the editorial team, writing reviews for the website, eventually becoming involved in its video and podcast content.[151]

After the dismissal of Gerstmann in 2007, Davis departedGameSpot and joined Gerstmann under Whiskey Media to launchGiant Bomb. Becoming the primary host ofGiant Bomb, Davis was the host of theGiant Bombcast as well as video content.[151] Davis was described as having an ability to connect with viewers due to an "inherently genuine" on-screen presence.[18]

Davis died on July 3, 2013, of natural causes, shortly after his wedding to Anna Davis.[18] His death was revealed five days later on theGiant Bomb website.[17] In addition toAnna Davis, Davis is survived by his father Richard Davis, mother Rebecca Davis, stepmother Anne Davis, brother Robin Davis and uncle Ron Felkner.[18]

Co-worker Matthew Rorie said of Davis that, "for someone who could be so acerbic at times, and despite knowing him for almost a decade, I honestly don't recall ever actually being mad at him. He had an unconventional type of kindness that expressed itself more strongly the longer one knew him, and despite his teasing nature, he always managed to make his close friends feel loved when his attention turned towards you."[17]

Minecraft composerC418 created the track "Taswell" as a tribute to Davis.[152]

Business practices, ethics and associations

[edit]

The website had several interactions withBuckner & Garcia, creators of "Pac-Man Fever", in 2011 starting in June whenGiant Bomb ran an in-officePac-Man tournament on Thursday Night Throwdown. The show featured an interview withJerry Buckner andGary Garcia who were promoting their first set of Pac-Man Fever songs releasing on theRock Band Network. Davis would later joke about wanting "Buckner & Garcia to write a song about this stupid website", the following week on theGiant Bombcast. "Found me the Bomb", written and performed by Buckner and Garcia, would release as a new track with the 2nd set of Pac-Man Fever songs in September.[153] This would be the final song the duo would create with the death of Gary Garcia on November 17, 2011.[154][155][156]

January 18, 2012, was theProtests against SOPA and PIPA, a collective effort against theStop Online Piracy Act andPROTECT IP Act. Many websites including theEnglish Wikipedia went on a 24-hour-long blackout against the two proposed laws.Giant Bomb was also in opposition against SOPA and PIPA and ran an impromptu comedy show that day.[157]

Molyjam was a worldwide 48-hourgame jam in March through to April 2012, founded byDouble Fine Productions' Anna Kipnis,Giant Bomb's Patrick Klepek andIdle Thumbs' Chris Remo. Based ona parody account of knownvideo game developerPeter Molyneux on Twitter, both professional and amateur game designers and developers in over 30 cities created games based on the parody account's comedic "emotional" and "innovative" tweets. Kipnis, Klepek and Remo ran the main game jam at theGiant Bomb andGameSpot CBS Interactive offices in San Francisco.[158][159][160]

Alex Navarro made an appearance at the 2015Awesome Games Done Quick (AGDQ) charity event.[161] Navarro did aspeedrun of the 2003 video gameBig Rigs: Over the Road Racing,[162] a game he reviewed forGameSpot in 2004,[163] giving it the first 1/10 review inGameSpot's history.[164]

Humor

[edit]
Six Flags Discovery Kingdom;The Medusa'svertical loop

In October 2014Giant Bomb released a video in which Gerstmann and Ryckert held a video game competition to see who could get the furthest in the video gameSuper Mario Bros. 3 while riding theMedusaroller coaster atSix Flags Discovery Kingdom inVallejo, California.[165] Each player had aNintendo 3DS strapped to their wrist and played the game viaNintendo'sVirtual Console service while experiencing the roller coaster'sinversions andg-force.[166][167] Ryckert introduced strict rules to the proceedings, banning the use of the game's hidden items, thewarp whistles, as well as declaring that neither of them could continue to play the game if the roller coaster was not moving.[165] In keeping with the comedic nature of the video,The A.V. Club commented on the efforts of Ryckert and Gerstmann during the competition by quoting the35thPresident of the United States,John F. Kennedy'sWe choose to go to the Moon speech, saying "[We do these things] not because they are easy, but because they are hard."[168]

Charity work

[edit]

Giant Bomb participates in the annual charity eventExtra Life, in which fundraisers stream 24-hour video game marathons while viewers donate for sick children.[169] After raising a cumulative total of $122,972 in 2013 theGiant Bomb team, consisting of theGiant Bomb staff,Iron Galaxy Studios and community members, passed its set goal of $175,000 in 2014.[170][171] The primary channels ofGiant Bomb and Iron Galaxy featured four separate 24-hour streams adding up to a total of 96 hours that week.[172] As of June 2017 theGiant Bomb Extra Life team had raised $923,797.[173]

Reception

[edit]

In voting the website into its Top 50 websites of 2011,Harry McCracken ofTime magazine describedGiant Bomb as having, "news, reviews and video — all looser, funnier and more opinionated than much of the stuff on game sites owned by larger media companies."[63]In January 2012 it was announced thatVox Media had hired several names from gaming journalism to launchPolygon including Editor-in-Chiefs ofJoystiq andKotaku, Chris Grant andBrian Crecente. When asked why he thought there was room for another video game website, Grant said that, "The only site I would really look at and say they have enviable technology isGiant Bomb; nothing else out there has anything that's really attractive."[143]

Criticisms and controversies

[edit]

Critics includingBrianna Wu and writer Samantha Allen lamentedGiant Bomb's hiring of Dan Ryckert and Jason Oestreicher in July 2014 regardinggender representation in video games and otherminority groups, citingGiant Bomb's 100% white, male staff personnel.[174] Allen receivedharassment viaTwitter.[175] In October 2014 in anop-ed forXoJane regarding theGamergate harassment campaign, Wu described Allen's harassment as carried out by the same people behind the Gamergate-relatedvideo game sexual harassment with the same "playbook" ofpolitical strategy tactics as herself,Zoë Quinn andAnita Sarkeesian had experienced.[176]

During an interview withMSNBC onMSNBC Live, Wu called uponGiant Bomb andIGN to provide coverage of Gamergate on its website.[177][178] An article by Patrick Klepek detailingWu's Gamergate-related harassment was posted that day,[179] as acknowledged by theBBC on itsBBC Online service in their coverage of Gamergate[180] and Wu herself in a subsequent interview withPBS'sPBS NewsHour.[181]

Impact

[edit]

The turmoil is larger than just [video game] journalism, it's the Internet. We're at a time of great change, what advertising means on the Internet is changing in a very big way, sort of like you're seeing on television withDVRs makingstandard ads obsolete. Business is going to have to change, and we're all going to have to adapt to move forward and keep going for the years to come. People that stand by asexisting ad formats get less and less useful are going to feel the brunt of stuff like this.

— Jeff Gerstmann, March 16, 2012[182]

Giant Bomb is credited with being aninnovator withinvideo game journalism, avoiding many of its downfalls and continuing growth where other companies in the medium have had to downsize or close down completely. Due toad filtering, the advertisements that have been common in video game journalism websites are becoming less viable. Websites such asGiant Bomb,ScrewAttack, andPenny-Arcade have received praise for their success in their paid subscription models.[140] In addition, as print-based gaming journalism was superseded by web-based gaming journalism, large gaming journalism websites such asIGN andGameSpot are now under threat fromYouTube celebrities and video game players creating their own live-streaming channels onTwitch.[183]

This is the reality of the current industry we are in and it's something that Jeff Gerstmann predicted back in the day when he talked about thebyline and the fact that the person writing the review was just as, if not more important, than the actual text of the review itself, or of course the video of it. It seems that some sites are attempting to adapt to the modern landscape by either creating personalities or pushing already existing nascent personalities on their staff. Either the most camera-friendly person or the most interesting person, giving them a show or along those lines. We see sites like GameSpot doing that a lot, they're really chasing after the dream of whatGiant Bomb did years ago and it's the reason whyGiant Bomb is extremely relevant at this point because they saw that coming.

— TotalBiscuit, September 9, 2014[144]

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