F-Zero 99 | |
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Developer(s) | Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | F-Zero |
Platform(s) | Nintendo Switch |
Release | September 14, 2023 |
Genre(s) | Racing,battle royale |
Mode(s) | Multiplayer |
F-Zero 99[a] is a futuristic-themed online multiplayerracing game withbattle royale elements developed byNintendo Software Technology. PublisherNintendo announced the game during aNintendo Direct presentation on September 14, 2023, then released it later in the day as a free download through theNintendo Switch Online (NSO) subscription service. It is the firstF-Zero game sinceClimax's 2004 release, and the fourth99-style NSO battle-royale game.
Based on the 1990Super Nintendo Entertainment System (SNES) titleF-Zero, gameplay is adjusted into a battle royale format by allowing the player to compete with up to 98 other online players. The objective of the race is to outlive other players and finish the race. The player is equipped with a power meter which if depleted through damage will cause the player to be eliminated from the race. The player can then get a KO from someone with low power and that can extend their own meter. The player can rack up Super Sparks on the tracks to access a road above the track called the Skyway, allowing the player to speed past other players for a limited time.
F-Zero 99 combines theracing gameplay from SNES'F-Zero withbattle royale elements. Up to ninety-nine players compete to survive and obtain a first place ranking.[3] Each player selects from the original set of courses and machines fromF-Zero. The speed boost and attacking mechanics are reminiscent of what is implemented inF-Zero X andF-Zero GX.[4] The player's machine is equipped with an energy meter, which serves as both a measurement of its health and as an energy reserve for temporary boosts to its speed; collisions and use of the boost depletes the meter, and once empty it will cause the player's vehicle to explode and be eliminated from the race.[3] Pit areas and dash plates are located at various points around the track for machines to drive over. The former replenishes energy, while the latter gives a speed boost without using up any energy.
Special golden bumper cars traversing the track and colliding racers drop collectable Super Spark orbs that fill a Super Boost meter. Racers may access the Skyway, a floating road above the racetrack allowing them to speed above the competition for a limited time, once the meter is at full capacity.[5][6] As races progress, players that are below a minimum safe rank limit that usually increases when laps are completed are automatically eliminated. Slower moving bumper vehicles also spawn onto the track during a race, adding another obstacle for surviving players to contend with. Players can utilize a rechargeable spin move to knock away these cars and those of their opponents.
The game's main mode is a single online race with up to 99 players. A rotating playlist of modes includes a Grand Prix mode, a Team Battle mode, and races on more difficult Pro Tracks, as well as a Practice mode. The Grand Prix mode, which sees players compete in a series of up to five consecutive races, requires entry via tickets obtainable through racing in other modes, and points earned in this mode go towards placement on a weekly online leaderboard. Players can also unlock new color schemes for their vehicle and new player profile design elements by completing objectives.[7][8]
Takaya Imamura served as a graphic designer andShigeru Miyamoto as producer for the SNES game.[b] Imamura later served as either a supervisor or designer for numerous future games.[10] WhenF-Zero GXwent gold in July 2003, Imamura commented "hav[ing] worked on theF-Zero series, and seeing the results of the collaboration withSega, I found myself at something of a loss as to how we can take the franchise further pastF-Zero GX andAX."[11] Preference within Nintendo shifted over time to create games likeF-Zero andStar Foxin-house. "[Nintendo has been working on increasing] internal staff in a way that will allow us to have more projects going at the same time," Miyamoto explained. "[S]o we can create new games and work on additional old [Intellectual Properties] and still maintain the other primary franchises that people want to see."[12] He claimed a small-scale project or full-fledged game necessitates a novel selling proposition when asked byEdge magazine in April 2012.[13] Comments about needing a new concept followed in the years since by both individuals.[12][14] However, other Nintendo franchises likeKirby orFire Emblem saw iterative releases over the years, which Imamura believes is due to sales numbers. He explainedMario Kart is Nintendo’s most popular racing game, and "a newF-Zero would cost a fortune."[10]
F-Zero 99 was first revealed in aNintendo Direct on September 14, 2023, and was released later that day.[3] Developed byNintendo Software Technology,[15] it is the firstF-Zero game sinceClimax's 2004 release.[16] In a similar vein to the NSOPac-Man 99,Super Mario Bros. 35, andTetris 99 games,F-Zero 99 takes the original concept its based on and re-contextualizes it as an online multiplayer battle royale.[17][18]Digital Trends's George Yang response toF-Zero 99's announcement calledF-Zero "Nintendo’s most neglected series" with no proper sequel since then.[16] As a result, critics stated that series fans may end up disappointed with its non-traditional gameplay.[c] Ash Parrish ofThe Verge dismissed it as "a simple [NSO]99 game", preferring aremake orremaster instead,[20] whileGamesRadar+'s Dustin Bailey expressed optimism sinceTetris 99 was entertaining.[18] Giovanni Colantonio ofDigital Trends agreed with Bailey's sentiment.[8]
The post-release content featured tracks and their Grand Prix modes from the original game.[21][22] Original content such asquality of life improvements, limited-time events, and vehicle rebalancing released over time as well.[23] Five tracks from the "Queen League" were released on September 29, 2023.[21] This was followed by three tracks from the "King League" on October 18.[22] A few Grand Prix tracks were previously available in the Pro Tracks mode.[21] A Classic mode was introduced on November 29 to recreate a similar gameplay experience to the original game by reducing course size, limiting player count to 20 and the aspect ratio to4:3, removing the Skyway and spin attack, and reintroducing the original boost mechanics.[24] The January 2024 update appliedprivate lobbies accessible via 4-digit pass codes and hidden tracks that occasionally appear[25] while horizontally-flipped tracks were added two months later. Five tracks and machine designs fromBS F-Zero Grand Prix's Ace League were released in October 2024.[23]
Aggregator | Score |
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Metacritic | 82/100[26] |
Publication | Score |
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Hardcore Gamer | 4/5[27] |
Jeuxvideo.com | 14/20[28] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
PC Games (DE) | 8/10[2]: 3 |
F-Zero 99 received "generally favorable" reviews upon its release. It holds an average of 82/100 on aggregate websiteMetacritic.[26] The game was nominated for "Racing Game of the Year" at the27th Annual D.I.C.E. Awards held by theAcademy of Interactive Arts & Sciences.[30]Nintendo Life's Charlie Wacholz assured readers that the SNES game was already a small elimination-style battle royale thatF-Zero 99 expanded into a much grander scale, writing the additional players "doesn't just feel perfect forF-Zero, it feels natural."[29] Rhys Wood ofTechRadar echoed this enthusiasm writing its finesse gameplay with additional players was exhilarating and stressful making it infeasible to replay the SNES game.[4] Reviewers including Wacholz,Eurogamer's Ed Nightingale, andPC Games' Christopher Holler felt gameplay can be chaotic thus requiring players to use the spin attack defensively.[29] Holler lamented over this and Nightingale shared a similar opinion lambasting the pinball machine-like races as "tumultuous carnage."[2]: 3 [31]
Most publications agreed that the updated game mechanics were by far among the best features; Wood saidF-Zero 99 has "a level of depth here that hasn’t really been seen in the series up to this point",[4] and Colantonio added these short races are highly nuanced forcing players into frequentrisk and reward decision-making.[8] The sacrificial energy system to boost and Skyway were singled out as particularly strong features;[28][31] Wacholz highlighted experienced players benefit from timing Skyway activation, whileHardcore Gamer's Jordan Helm reflected the same opinion for timing the boost mechanic.[27][29] Some reviewers welcomed the rival system as a personal challenge.[2]: 3 [32] Helm thought its clever short-term accomplishments offered players another goal instead of a first place ranking.[27]Jeuxvideo.com's Charlanmhg mentioned the system helps with monitoring progression and skill level.[28]
Reviewers felt that the content at launch was a weakness, Helm blamesF-Zero 99's lack thereof on the source material's sparse 15 tracks,[27] especially the highly redundant online course selection. Jess Lee ofDigital Spy explained Mute City I and Big Blue are commonly chosen,[33] and Charlanmhg agreed adding the rotation of events also quickly gets dull.[28] The Grand Prix is considered a better take on the battle royale formula since racers are eliminated per round.[31] Colantonio thought the Grand Prix helped alleviate the game's weird middle-ground between battle royale and traditional racing, elaborating the lack of having alast man standing removed some tension compared toTetris 99.[8] While he was somewhat disconcerted by it being part of a rotation instead of the main mode, Wacholz was more critical due to the ticket entry fee.[8][29] Overall, Holler noted the higher priory of placement over survival may disappoint classic battle royale players.[2]: 4
Some critics who do not considerF-Zero 99 as an original and complete installment speculated what its release meant for future games. Nightingale reflected on Miyamoto's pre-release thoughts welcoming its 99-player count as an optional part of a future full-fledged game, but showed more enthusiasm for the potential of multiple online modes.[31] Colantonio and Wood thoughtF-Zero 99 created a foundation for the franchise.[8][17] Colantonio pondered if this is the beginning of Nintendo ascertaining how to distinguish its racing series from the competition. He felt the game backtracked from whatGX perfected speculating that perhaps it is a "low-pressure way to gauge how serious its loudest fans are about a revival."[8] Wood agreed with the idea ofperformance metrics, theorizing a stable and healthy player base could incentivize the company to release an original game.[4]