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Christian Whitehead

From Wikipedia, the free encyclopedia
(Redirected fromEvening Star Studio)
Australian video game programmer

Christian Whitehead
NationalityAustralian
Other namesThe Taxman
OccupationGame programmer
EmployerEvening Star
Known forDevelopingSonic the Hedgehog video games

Christian Whitehead, also known asThe Taxman,[1] is an Australianvideo game programmer and designer.[2] He is most recognized for his work creating updated ports of early games inSega'sSonic the Hedgehog series, as well as being a lead developer of an original game in the series,Sonic Mania. In late 2018, Whitehead co-founded indie development studioEvening Star, which launched its first game,Penny's Big Breakaway, in early 2024.

Career

[edit]

In 2006, Whitehead worked as a freelance 3D animator with the company Kine Graffiti. Since 2009, he has focused on game development, developing variousfangames based on theSonic the Hedgehog series, starting with a 2007fangame entitledRetro Sonic. The game became notable after its release for its accuracy to the games, despite not being aROM hack ormodification to an existingSonic game.[3]Retro Sonic later merged with two otherSonic fangames,Sonic XG andSonic Nexus, to formRetro Sonic Nexus.[4][5]

In 2009,Sega asked fans for ideas on a game to port toiOS. As a response, Whitehead produced a "proof-of-concept" video ofSonic CD running on aniPhone using his own custom engine, the "Retro Engine".[6][7] In an interview withSteven O'Donnell ofGood Game: Spawn Point, Whitehead proclaims that he spent "about a year or so" convincing Sega to let him work on theSonic CD port.[8] In 2009, a video regardingSonic CD from Whitehead was taken down, leadingEurogamer to report that Whitehead possibly faced acease and desist letter from Sega, which Whitehead claimed was false.[9][8] The port was released forXbox 360,PlayStation 3,iPhone andAndroid in 2011.[9] His remake was so successful that he, along with developer Simon "Stealth" Thomley of the studio Headcannon, would later be commissioned to remasterSonic the Hedgehog andSonic the Hedgehog 2 for mobile devices.[7]

Although he, along with Headcannon, released a proof-of-concept video for aSonic the Hedgehog 3 remaster in 2014, Sega did not greenlight the port, which Thomley assumed to be in part ofMichael Jackson's contribution to the music.[10][11] In 2015, it was announced that Whitehead would be involved in his first non-Sonic game,Freedom Planet 2.[12] In 2017, Whitehead, in collaboration with Headcannon and PagodaWest Games, developed and released their own original title in theSonic series, titledSonic Mania.[13][14] In 2018,Sonic Mania was re-released asSonic Mania Plus, which added additional content to the original game.Sonic Mania Plus was developed by Whitehead, Headcannon, PagodaWest Games, and the now included Hyperkinetic Studios.[15] Whitehead also contributed to the development ofSonic Origins, providing a new version of the engine used in the remasters.[16]

In late 2018, Whitehead and other development members behindSonic Mania founded their own studio Evening Star,[17][18] where he serves as creative director and lead engine architect.[18] In 2022, the studio signed a publishing deal withPrivate Division; their first title,Penny's Big Breakaway, was released in 2024.

Retro Engine

[edit]

The Retro Engine is primarily tailored for creatingtwo-dimensional games like those released for 32-bit or below-era consoles, such as theSega Saturn,Sega Genesis or theSuper Nintendo Entertainment System. For this reason, the engine focuses more onraster graphics andpalette manipulation, although it does feature support forwidescreen graphics and online functionality.[19]

Whitehead created the Retro Engine for use inRetro Sonic in 2007. He would also use the engine to develop remasters ofSonic the Hedgehog andSonic the Hedgehog 2 using the engine, released for mobile platforms in 2013.[20][21] A proof-of-concept remaster ofSonic 3 & Knuckles proposed by Whitehead and Thomley but not approved by Sega was to use the engine.[20] The engine went on to see further use withSonic Mania, as well as its downloadable contentSonic Mania Plus, before being converted to full 3D forPenny's Big Breakaway. This iteration was initially called the Star Engine, as it was revamped for the new game, but was changed back to strengthen ties with Whitehead's previous work, as well as to avoid confusion with another studio's engine named STARENGINE.[22][23]

The Retro Engine was also used by Sega for their compilationSonic Origins in 2022, which includes remakes ofSonic the Hedgehog,Sonic the Hedgehog 2,Sonic CD, andSonic 3 & Knuckles (with the music problems solved by compositions of original tracks); Whitehead updated the engine for the release but otherwise had no involvement.[24][25]

Works

[edit]
YearTitleCollaborator(s)PublisherPlatforms
2007Retro Sonicself-publishedWindows,Dreamcast
2008Sonic NexusBrad Flick and Hunter Bridgesself-publishedWindows,Mac OS X
2011Sonic CDBlitWorks (PC/Console port)[26]SegaXbox 360,PlayStation 3,iOS,Android,Ouya,Windows,Apple TV,Amazon Fire TV
2013Sonic the HedgehogHeadcannonSegaiOS,Android,Apple TV,Amazon Fire TV
Sonic the Hedgehog 2HeadcannonSega
2017Sonic ManiaHeadcannon, PagodaWest Games, Hyperkinetic Studios (Plus update),Tantalus Media (Switch port), Lab42 (Mobile)SegaNintendo Switch,Xbox One,Xbox Series X/S,PlayStation 5,PlayStation 4,Windows,Android,iOS
2022Sonic OriginsHeadcannon andSonic TeamSega
Freedom Planet 2GalaxyTrailGalaxyTrailWindows,macOS,Linux
2023Sonic Origins PlusHeadcannon and Sonic TeamSegaNintendo Switch,Xbox One,Xbox Series X/S,PlayStation 5,PlayStation 4,Windows
2024Penny's Big BreakawayEvening StarPrivate DivisionNintendo Switch,PlayStation 5,Xbox Series X/S,Windows

References

[edit]
  1. ^Mawson, Chris (12 January 2015)."Fans Launch Campaign for Sonic the Hedgehog 3 Mobile Release".Power Up Gaming. Retrieved23 July 2016.
  2. ^"Sonic Fans Campaign For the Release of Sonic 3 Remastered | mxdwn Games".games.mxdwn.com. 13 February 2015. Retrieved23 July 2016.
  3. ^Mawson, Chris (2 April 2015)."Sonic the Hedgehog 3 Remastered Interview with Christian 'The Taxman' Whitehead".Power Up Gaming. Retrieved23 July 2016.
  4. ^Ponce, Tony (29 August 2012)."The joy of fan games, pt. 2: Fan game heroes!".Destructoid. Retrieved19 March 2017.
  5. ^Rainer Sigl (1 February 2015)."Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes" (in German).Der Standard.
  6. ^Hodapp, Eli (29 July 2009)."Christian Whitehead On 'Sonic CD' and His Retro Engine".TouchArcade. Retrieved23 July 2016.
  7. ^abNelson, Jared (19 October 2014)."Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen".TouchArcade. Retrieved23 July 2016.
  8. ^abO'Donnell, Steven (10 September 2017),"Making Sonic Mania",Good Game: Spawn Point, retrieved10 February 2018
  9. ^abParkin, Simon (22 December 2011)."Sonic CD Review".Eurogamer. Retrieved21 April 2017.However, after a few weeks, Whitehead's website was taken offline, as was the YouTube video he released to show off his work. It seemed as though Sega's lawyers had issued a cease-and-desist and ordered his work to be scrapped.
  10. ^Mawson, Chris (2 April 2015)."Sonic the Hedgehog 3 Remastered Interview with Christian 'The Taxman' Whitehead".Power Up Gaming. Retrieved23 July 2016.
  11. ^Thomley, Simon (9 February 2015)."Regarding Sonic 3".Tumblr. Retrieved30 April 2020.
  12. ^Oliver, Tristan (25 December 2015)."Taxman on Board for Freedom Planet 2 Development".TSSZ News. Archived fromthe original on 27 December 2015. Retrieved23 July 2016.
  13. ^Byford, Sam (23 July 2016)."Could Sonic Mania be the best Sonic the Hedgehog game since the Genesis?".The Verge. Retrieved23 July 2016.
  14. ^Gartenberg, Chaim (30 May 2017)."Sonic Mania gets an August release date and an adorably animated trailer".The Verge. Retrieved30 May 2017.
  15. ^Oloman, Jordan (16 March 2018)."Sonic Mania Plus for PS4, Xbox One, Switch Adds New Characters, Competitive Mode".IGN. Retrieved16 March 2018.
  16. ^"Christian Whitehead on Twitter".Twitter. Retrieved29 June 2022.
  17. ^@CFWhitehead (12 February 2019)."Hi everyone! I'd like to introduce you to Evening Star, a new game studio I have founded alongside:@TheRealDPad…" (Tweet) – viaTwitter.
  18. ^ab"Evening Star - Team".
  19. ^Whitehead, Christian."Technologies: Retro Engine". Archived fromthe original on 21 January 2017. Retrieved16 March 2017.
  20. ^abNelson, Jared (19 October 2014)."Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen".TouchArcade. Retrieved23 July 2016.
  21. ^"Sonic 2 Mobile". 16 January 2010. Retrieved31 August 2021.
  22. ^"Evening Star - Technologies".
  23. ^"Our Future Use of the Retro Engine® Name". Retrieved23 April 2025.
  24. ^McWhertor, Michael (20 April 2022)."Sega's Sonic Origins retro collection coming this June".Polygon. Retrieved20 April 2022.
  25. ^Carter, Chris (20 April 2022)."The Sonic Mania studio helped work on Sonic Origins".Destructoid. Retrieved20 April 2022.
  26. ^Orland, Kyle (20 January 2021)."PC fan port of early Sonic games lets you zoom the camera way, way out".Ars Technica.

External links

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