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Epyx

From Wikipedia, the free encyclopedia
Defunct video game developer and publisher
Epyx, Inc.
Company typePrivate
IndustryVideo games
Founded1978; 47 years ago (1978) (as Automated Simulations)
Defunct1993 (1993)
HeadquartersSan Francisco, California, US
Key people
Jim Connelley
Jon Freeman
Dave Morse (software manager)
ProductsTemple of Apshai
Jumpman
Summer Games series
Impossible Mission

Epyx, Inc. was avideo game developer andvideo game publisher active in the late 1970s and 1980s. The company was founded in 1978 asAutomated Simulations by Jim Connelley andJon Freeman, publishing a series of tactical combat games. The Epyx brand was introduced when the company branched out to a series of more action-oriented titles. In 1983, as these types of games now represented the majority of their product line, the company was renamed to match. Epyx published a long series of games through the 1980s. The company's assets are currently owned by Bridgestone Multimedia Group Global.

History

[edit]

Formation

[edit]

In 1977, Susan Lee-Merrow invited Jon Freeman to join aDungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased aCommodore PET computer to help with the bookkeeping involved in being adungeon master, and he came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and he joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, mission sets, background stories and the manual, while Connelley coded up the system inPET BASIC.[1]

The BASIC era

[edit]

The two formed Automated Simulations around Thanksgiving 1978 to market the game, and released it in December asStarfleet Orion.[1] Examining contemporary magazines (Byte andCreative Computing) suggests this is the first commercial space-themed wargame for a personal computer.[a] As the game was written in BASIC, it was easy to port to otherhome computers of the era, starting with theTRS-80 and then theApple II, the latter featuring rudimentary graphics. They followed this game with 1979'sInvasion Orion, which included a computer opponent so as not to require two human players.[1]

The company's next release,Temple of Apshai, was very successful, selling over 20,000 copies.[2] As the game was not a "simulation" of anything, the company introduced the Epyxbrand name for these more action-oriented titles. Rated as the best computer game by practically every magazine of the era,Apshai was soon ported from the TRS-80 to additional systems, such as theAtari 8-bit computers andCommodore 64.Apshai spawned a number of similar adventure games based on the samegame engine, including two direct sequels, branded under theDunjonquest label. The games were so successful that they were later re-released in 1985 as theTemple of Apshai Trilogy.

Using the same BASICgame engine, a series of "semi-action" games followed under the Epyx brand, includingCrush, Crumble and Chomp!,Rescue at Rigel, andStar Warrior, each of which added twists to theApshai engine.[1]

Growth and action focus

[edit]
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Freeman became increasingly frustrated by Connelley's refusal to update the game engine. He left the company to startFree Fall Associates in 1981, leaving Connelley to lead what was now a large company.

A year later, Epyx was starting to have financial difficulties. Jim Connelley wanted and received money through venture capital, and the venture capitalists installed Michael Katz to manage the company. Connelley clashed with new management, left Epyx, and formed his own development team, The Connelley Group, with all of the programmers going with him, but continued to work under the Epyx umbrella.

With no programmers to develop any games in-house, Michael Katz needed to hire programmers to ensure a steady supply of games. Several venture capital owners involved in Epyx also had ownership of a company calledStarpath. While Starpath had several young programmers and hardware engineers, they were facing financial difficulties as well. Around this time, an independent submission to publish a game calledJumpman came through and was a big hit for Epyx. The success of Jumpman made Epyx a lot of money, so Michael Katz had the capital to create a merger between Epyx and Starpath, bringing Starpath's programmers and hardware engineers under the same company. Michael Katz left Epyx in 1984 after being hired away byAtari Corporation as their President of Entertainment Electronics Division (and later, became the President ofSega of America), and was replaced by Gilbert Freeman (no relation to Jon Freeman).

By 1983 Epyx discontinued its older games because,Jerry Pournelle reported, "its managers tell me that arcade games so outsell strategic games that it just isn't cost-effective to put programmer time on strategy."[3] By early 1984,InfoWorld estimated that Epyx was the world's 16th-largest microcomputer-software company, with $10 million in 1983 sales.[4] Many successful action games followed, including the hitsImpossible Mission and the sports gameSummer Games. The latter created a long run of successful sequels, includingSummer Games II,Winter Games,California Games, andWorld Games. The company produced games based on licenses ofHot Wheels,G.I. Joe, andBarbie. InEurope,U.S. Gold published Epyx games for theCommodore 64, and alsoported many of the games to other major European platforms such as theZX Spectrum andAmstrad CPC.

The Epyx 500XJAtari CX40-compatible joystick

For theCommodore 64, Epyx made theFast Loadcartridge which enables a fivefold speedup offloppy disk drive accesses through Commodore's very slow serial interface. Another hardware product was the Epyx 500XJ Joystick, which uses high-qualitymicroswitches and a more ergonomicform factor than the standardAtari CX40 joystick while remaining compatible.

Starting in 1986, Epyx realized that the Commodore 64 was starting to show its age, and they needed to think about the future of the company. They hiredDave Morse to explore the next generation of consoles and computers and to learn about their strengths. David's son wanted his father to come up with a portable game system, so he had a meeting with former colleagues atAmiga Corporation,RJ Mical andDave Needle, to see if there was a way to design a portable gaming system. Internally, the handheld gaming system they were working on was called the Handy. Unable to continue due to high costs, it was sold toAtari Corporation which brought it to market in 1989 as theAtari Lynx.[5][6]

Litigation

[edit]
Main article:Data East USA, Inc. v. Epyx, Inc.

In 1987, Epyx faced an importantcopyright infringement lawsuit fromData East USA regarding Epyx's Commodore 64 video gameWorld Karate Championship. Data East thought the whole game, and particularly the depiction of the referee, looked too much like its 1984arcade gameKarate Champ. Data East won at theUS District Court level andJudge William Ingram ordered Epyx to recall all copies ofWorld Karate Championship. Epyx appealed the case to the United States Court of Appeals for the Ninth Circuit, who reversed the judgment and ruled in favor of Epyx, stating that copyright protection did not extend to the idea of a tournament karate game, but specific artistic choices not dictated by that idea. The Court noted that a "17.5 year-old boy" could see clear differences between the elements of each game actually subject to copyright.[7]

Bankruptcy and asset sales

[edit]

Epyx had become heavily dependent on the Commodore 64 market, which accounted for the bulk of its revenues most years, but by 1988 the C64 was an aging machine now in its sixth year and the focus of computer gaming was shifting to PC compatibles and 16-bit machines. Although the console market, dominated by theNintendo Entertainment System, was highly lucrative, Epyx objected toNintendo's strict rules and licensing policies and instead initiated a failed attempt to develop their own game console.

Epyx was unable to fulfill its contract with Atari to finish developing Lynx hardware and software, and the latter withheld payments that the former needed.[6] By the end of 1989, Epyx discontinued developing computer games, began making onlyconsole games,[8] and filed forChapter 11 bankruptcy protection.[9] According toStephen Landrum, a long-timegame programmer at Epyx, the company went bankrupt "because it never really understood why it had been successful in the past, and then decided to branch out in a lot of directions, all of which turned out to be failures."[10]

Epyx had shrunk from 145 employees in 1988 to fewer than 20 by the end of 1989. After emerging from bankruptcy the company resumed game development but only for the Lynx, with Atari acting as publisher.[6] In 1993, with eight employees left, they decided just to sell off the rest of the company.Bridgestone Media Group eventually acquired the rights the rest of Epyx's assets. Job offers were extended to the eight remaining employees, but onlyPeter Engelbrite accepted.

In 2006, British publisherSystem 3 announced it had licensed certain Epyx's assets on a time limited basis to release games such asCalifornia Games andImpossible Mission forNintendo DS,PlayStation Portable, andWii in 2007.[11]

Products

[edit]

Games

[edit]
NameYearPlatformsDescription
4x4 Off-Road Racing1988AmigaAnoff-roadracing game
Amstrad CPC
Atari ST
Commodore 64
MS-DOS
MSX
ZX Spectrum
Alien Garden1982Atari 8-bitAn "art game" that required experimentation to understand and win
Armor Assault1982Atari 8-bitAturn-based tankstrategy game between Soviet and NATO forces
Barbarian: The Ultimate Warrior1987Acorn ElectronAlso known asDeath Sword, afighting game, players fight gory combat against one another or for the sake of a bikini-clad princess. Controversy over the game's packaging in the UK stoked this game's success.
Amiga
Amstrad CPC
Apple II
Atari ST
BBC Micro
Commodore 64
MS-DOS
ZX Spectrum
Barbarian II: Dungeons of Drax1988Acorn ElectronAlso known asAxe of Rage, afighting game, garnered much less attention than its predecessor
Amiga
Amstrad CPC
Atari ST
BBC Micro
Commodore 64
MS-DOS
MSX
ZX Spectrum
Barbie1984Commodore 64Players must successfully prepare for a date with Barbie's male counterpart,Ken
Battle Bugs1994MS-DOSAreal-time tactics game featuring bugs battling in common household environments
1997PlayStation
1994Windows
Blue Lightning1995Jaguar CDOne of the first games for the Lynx, a pseudo-flight simulator where the pilot commands a military aircraft
1989Lynx
Break Dance1984Commodore 64Arhythm game similar toSimon inspired by the then-currentfad ofbreakdancing
Boulder Dash Construction Kit1986
California Games1987AmigaA hit for Epyx, a collection ofsport games purportedly popular inCalifornia, such ashalf-pipeskateboarding andsurfing
Amstrad CPC
Apple II
Apple IIGS
Atari 2600
Lynx
Atari ST
Commodore 64
MS-DOS
MSX
NES
Master System
Genesis/Mega Drive
2008Virtual Console
1987ZX Spectrum
California Games II1992AmigaA sequel toCalifornia Games, a collection of more California-themedsports games
Atari ST
1990MS-DOS
2008PlayStation Network
1993Master System
Super NES
2008Virtual Console
Championship Wrestling1986Apple IIAprofessional wrestlingsports game
Atari ST
1987Commodore 64
Chip's Challenge1989AmigaOriginally designed for theLynx, thispuzzle video game was subsequentlyported to several other platforms, sometimes more than once.
Amstrad CPC
Lynx
Atari ST
Commodore 64
MS-DOS
Windows
ZX Spectrum
Crush, Crumble and Chomp!1981Apple IIAmovie monsterstrategy game where the player controls a monster and tries to destroy a city without getting killed
Atari 8-bit
Commodore 64
VIC-20
MS-DOS
TRS-80
Crypt of the Undead1982Apple IIa.k.a.The Crypt, afantasyadventure game with lightRPG elements.
Atari 8-bit
Curse of Ra1982An expansion toTemple of Apshai, requiring the original game to play. Included inTemple of Apshai Trilogy
Danger in Drindisti1981An entry in the loosely tiedDunjonquest series offantasyrole-playing video games
The Datestones of Ryn1979Apple IIA "prequel" toTemple of Apshai and part of Epyx's loosely tiedDunjonquest series, arole-playing video game, perhaps the first example of anaction role-playing game
Atari 8-bit
PET
TRS-80
Destroyer1986AmigaA well-received naval combat simulation
Apple II
Apple IIGS
Commodore 64
MS-DOS
Dragon's Eye1981
Dragonriders of Pern1983Atari 8-bitAstrategy video game based on theseries of books byAnne McCaffrey
Commodore 64
ElectroCop1989LynxAnaction game where the player has to rescue the President's daughter
Escape from Vulcan's Isle1982
Fax1983
Final Assault1987AmigaAmountain climbingsimulation. Released asChamonix Challenge in Europe.
Amstrad CPC
Apple IIGS
Atari ST
Commodore 64
MS-DOS
ZX Spectrum
Fore!1982Apple IIPublished as Automated Systems, agolf game.
G.I. Joe: A Real American Hero1985Apple IIAnactionshoot 'em up game based on the popularaction figure
Commodore 64
The Games: Summer Edition1988
The Games: Winter Edition1988
Gates of Zendocon1989LynxA sci-fishoot 'em up
Gateway to Apshai1983Atari 8-bitAnaction-adventurerole-playing video game that served as a prequel to the earlierTemple of Apshai
ColecoVision
Commodore 64
Hellfire Warrior1980An entry in theDunjonquest series ofrole-playing video games
Hot Wheels1984Commodore 64
Impossible Mission1985Acorn ElectronThe player is asecret agent trying to thwart an evil genius's nefarious plans. Debuting on theCommodore 64, this widely hailed game featured aspects of various different game genres, such asaction games,adventure games andplatform games.
1986Amstrad CPC
1984Apple II
1987Atari 7800
1985BBC Micro
1984Commodore 64
2007Nintendo DS
NES
2010Oric Atmos
2007PlayStation 2
2007PlayStation Portable
1988Master System
2007Virtual Console
2007Wii
1985ZX Spectrum
Impossible Mission II1988AmigaFollow-on sequel to Impossible Mission with expanded gameplay.
Amstrad CPC
Apple IIc
Apple IIe
Apple IIGS
Atari ST
Commodore 64
MS-DOS
1989NES
1988ZX Spectrum
Invasion Orion1979Apple IIA sci-fistrategy video game
Atari 8-bit
PET
TRS-80
Jabbertalky1982
Jet Combat Simulator1985Commodore 64Also known as Fighter Pilot. Developed by Digital Integration Ltd. Game Program Designed by David K. Marshall; Adapted for the Commodore 64 by Darrel Dennies.
Jumpman1983Apple IIDesigned and programmed by Randy Glover, aplatform game, a very successful game for Epyx, who sold it for years after its initial release
Atari 8-bit
Commodore 64
MS-DOS
TI-89
2008Virtual Console
Jumpman Junior1983Atari 8-bitA "lite" version ofJumpman with only 12 levels
ColecoVision
Commodore 64
The Keys of Acheron1981An entry in the loosely tiedDunjonquest series offantasyrole-playing video games
King Arthur's Heir1982
L.A. Crackdown1988
Legend of Blacksilver1988Apple IIAfantasyrole-playing video game that was met with lukewarm reception due to its stale graphics and unimaginative presentation
Commodore 64
Mind-Roll1988AmigaAlso known as Quedex. A marble dexterity game made by Thalamus.
Commodore 64
Monster Maze1982VIC-20
Morloc's Tower1979An entry in the loosely tiedDunjonquest series offantasyrole-playing video games
The Movie Monster Game1986Apple IIAnaction game where the player gets to assume the role of one of variousmonster movie standards
Commodore 64
New World1982
The Nightmare1982
Oil Barons1983Apple IIA peculiar hybrid of video game andboard game, this game sold poorly upon its release and is very rare today
Commodore 64
MS-DOS
Omnicron Conspiracy1989
Pitstop1983
Pitstop II1984Apple IIA widely hailedracing game, the first to implement a split-screen for simultaneous two-player racing
Atari 8-bit
Commodore 64
IBM PC (self-booting disk)
1985TRS-80 Color Computer
2008Virtual Console
PlatterMania1982Atari 8-bit
Project Neptune1989
Purple Saturn Day1989AmigaAsports game with a variety of Olympic-themed sci-fi events that garnered high praise
Amstrad CPC
Atari ST
MS-DOS
ZX Spectrum
Puzzle Panic1984Atari 8-bitApuzzle game featuring a lightbulb named "Benny"
Commodore 64
Rad Warrior1986Commodore 64Published asThe Sacred Armour of Antiriad outside of North America and set in a post-apocalyptic Earth, a combinationactionpuzzle andplatform game; came with a 16-pagecomic book
MS-DOS
TRS-80
Rescue at Rigel1980Apple IIProbably inspired by theIran hostage crisis, the player must rescue hostages on an asteroid orbiting the starRigel
Atari 8-bit
PET
IBM PC (self-booting disk)
TRS-80
VIC-20
Revenge of Defender1988
Ricochet1981
Rogue1983AmigaA groundbreakingdungeon crawler that introduced anumber of game innovations. Originally developed on theBerkley Unix distribution, Epyx paid for three ports to home computers.
Atari ST
TRS-80 Color Computer
Snowstrike1991
Silicon Warrior1983Atari 8-bitAn action-puzzle game developed by The Connelley Group
Commodore 64
Sorcerer of Siva1981An entry in the loosely tiedDunjonquest series offantasyrole-playing video games
Space Station Oblivion1987AmigaReleased asDriller outside North America, a sci-fipuzzle game
Amstrad CPC
Atari ST
Commodore 64
MS-DOS
ZX Spectrum
Spiderbot1988Commodore 64Originally released in Europe asArac byAddictive Software in 1986.
Starfleet Orion1978Apple IIThe first game by Epyx, then Automated Systems, a sci-fiturn-basedstrategy video game. A success, leading to their development of further games.
PET
TRS-80
Star Warrior1981Apple IIBranded as being part of their loosely related "Starquest" series, an early sci-firole-playing video game when Epyx was still "Automated Systems"
Atari 8-bit
TRS-80
Street Sports Baseball1987Apple IIAbaseballsports game.
Commodore 64
MS-DOS
Street Sports Basketball1987AmigaAsports game ofbasketball featuring 3-a-side games
Amstrad CPC
Apple II
Commodore 64
MS-DOS
ZX Spectrum
Street Sports Football1988Commodore 64Afootballsports game
Apple II
Street Sports Soccer1988Commodore 64Another in Epyx's "street sports" line, this one featuringsoccer
Apple II
MS-DOS
Sub Battle Simulator1987AmigaA naval combatsimulation game set during WWII where players can play as the American or German forces
Apple II
Apple IIGS
Atari ST
Commodore 64
MS-DOS
Mac
Tandy Color Computer 3
Summer Games1984AmigaAsports game including several games featured in theSummer Olympic Games such aspole vaulting,platform diving andgymnastics, among others
Apple II
Atari 2600
Atari 7800
Atari 8-bit
Commodore 64
Master System
ZX Spectrum
2005Windows Mobile
Summer Games II1985AmigaA sequel toSummer Games, thissports game features additional events from theSummer Olympic Games
Amstrad CPC
Apple II
Atari ST
Commodore 64
MS-DOS
ZX Spectrum
2008Virtual Console
Super Cycle1986Amstrad CPCA motorcycle racing game.
Atari ST
Commodore 64
ZX Spectrum
Sword of Fargoal1983Commodore 64A popular but difficultdungeon crawler featuring several aspects of theroguelike games
1982PET
VIC-20
Temple of Apshai1979AmigaAn earlyrole-playing video game released during the height of the initial popularity ofDungeons & Dragons, the first entry in theDunjonquest series was an enormous hit for Epyx, then known as Automated Systems
Amstrad CPC
Apple II
Atari 8-bit
Atari ST
Commodore 64
PET
VIC-20
MS-DOS
Mac
TRS-80
Temple of Apshai Trilogy1985A repackaging ofTemple of Apshai with its twoexpansion packs,Upper Reaches of Apshai andCurse of Ra
Tuesday Morning Quarterback1980Apple IIReleased under Automated Systems, anAmerican football simulation, featuring single player and player-vs.-player gameplay.
1981TRS-80
Upper Reaches of Apshai1982Anexpansion pack forTemple of Apshai that required the original program to run. Included inTemple of Apshai Trilogy
Winter Games1984Atari 2600A sports game including several events featured in the Winter Olympic Games such as alpine skiing, ski jumping and biathlon, among others
Atari 8-bit
Commodore 64
MS-DOS
World Games1986AmigaA continuation of their successful Olympic-themed games such asSummer Games andWinter Games, thissports game features several events that are popular in different parts of the world, but not necessarily featured in theOlympic Games, such aslog rolling andsumo wrestling.
Amstrad CPC
Apple IIe
Apple IIGS
Atari ST
Commodore 64
MS-DOS
MSX
Master System
2008Virtual Console
1986ZX Spectrum
World Karate Championship1986Amstrad CPCAkaratefighting game, known asInternational Karate outside North America
Apple II
Atari 8-bit
Atari ST
Commodore 16
Commodore 64
MS-DOS
Game Boy Advance
Game Boy Color
MSX
2008Virtual Console
1985ZX Spectrum
Zarlor Mercenary1990LynxVerticallyscrolling shooter

Other software

[edit]
NameYearPlatformsDescription
Microsoft Multiplan1985Commodore 64An early spreadsheet program developed by Microsoft. Although the Multiplan article states it was distributed by Human Engineered Software for the Commodore 64, it was later distributed by Epyx.
Vorpal Utility Kit1985Commodore 64Floppy disk utilities, including 1541 Head Alignment, File Recovery, Super-Fast Disk Format, Super-Fast File Backup, Super-Fast Disk Backups, Disk Drive Speed Check, and Vorpal* Save/Load.
Commodore 128
Programmers' BASIC Toolkit1985Commodore 64An extension to the Commodore BASIC V2.0 programming language. It adds over 100 new commands to theBASIC language, providing an easy-to-useAPI to the relatively advanced (at the time) graphics and sound hardware capabilities of the Commodore 64.
Print Magic1988Apple IIA homedesktop publishing suite, it outperformed the contemporary market leader at the time,The Print Shop, on all levels, though not a great commercial success[citation needed]
MS-DOS

Hardware

[edit]
NameYearDescriptionImage
Epyx Fast Load1984A powerful disk drive loading accelerator, one of the most widely used peripherals for theCommodore 64, it also contained a number of other useful software tools
500XJ joystickAnAtari compatiblejoystick that was innovative in that its base was molded to more naturally fit a player's hand, so it was easier to use than traditional rectangular-based joysticks. Variations were released that were compatible with the NES and Master System.
Handy1989Ahandheld game console that was innovative in many ways. Short on capital at the time, however, Epyx licensed it to Atari, who christened it theAtari Lynx

Notes

[edit]
  1. ^Non-commercial space war-games existed previously, notablyStar Trek andDecwar.

References

[edit]
  1. ^abcdRusel DeMaria and Johnny Wilson,"High Score! The Illustrated History of Video Games", McGraw-Hill, 2003, pg. 54-55
  2. ^Paul Freiberger,"This Company Is Serious about Games",InfoWorld, 11 May 1981, pg. 10-11
  3. ^Pournelle, Jerry (July 1983)."Interstellar Drives, Osborne Accessories, DEDICATE/32, and Death Valley".BYTE. p. 323. Retrieved28 August 2016.
  4. ^Caruso, Denise (1984-04-02)."Company Strategies Boomerang".InfoWorld. pp. 80–83. Retrieved10 February 2015.
  5. ^Peter Latimer, "Atari Lynx",Retro Gamer, Volume 2 Issue 6 (July 2005), pg. 24–31
  6. ^abcMaher, Jimmy (2016-12-22)."A Time of Endings, Part 2: Epyx".The Digital Antiquarian.
  7. ^Data East USA, Inc. v. Epyx, Inc.Archived 2012-02-25 at theWayback Machine, 862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988).
  8. ^Ferrell, Keith (December 1989)."Epyx Goes Diskless".Compute!. p. 6. Retrieved11 November 2013.
  9. ^Wilson, Johnny L. (November 1991)."A History of Computer Games".Computer Gaming World. p. 10. Retrieved18 November 2013.
  10. ^Weihmann, Tobias."Interview with Stephen H. Landrum". The Unofficial Epyx & SummerGames Homepage. Archived fromthe original on 2009-05-04. Retrieved2015-10-11.
  11. ^Brendan Sinclair,"Epyx returns on Wii, PSP, DS",gamespot, 17 August 2006

External links

[edit]
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