Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

EA Vancouver

From Wikipedia, the free encyclopedia
(Redirected fromEA Canada)
Canadian video game developer owned by Electronic Arts
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "EA Vancouver" – news ·newspapers ·books ·scholar ·JSTOR
(July 2011) (Learn how and when to remove this message)
EA Vancouver
Company typeDivision
IndustryVideo games
Predecessors
Founded1991; 34 years ago (1991) (as EA Canada)
Headquarters,
Canada
ProductsNHL series (1991–present)
EA Sports FC series (2023–present)
FIFA series (1993–2022)
SSX series (2000–2012)
NFS series (1994–2000, seeEA Black Box)
Skate series (2007–2010, seeEA Black Box)
Number of employees
1,300
ParentElectronic Arts
Former headquarters of Bight Games, later made an office of EA Canada, the property then sold off

EA Vancouver (formerly known asEA Burnaby, thenEA Canada) is a Canadianvideo game developer located inBurnaby,British Columbia. The development studio opened asDistinctive Software in January 1983, and is alsoElectronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largestvideo game test operation.[1] It is best known for developing a lot of EA Sports and EA Sports big titles, includingEA Sports FC (formerlyFIFA),NHL,SSX,NBA Street,NFL Street, EA Sports UFC, andFIFA Street titles. As well as a number ofNBA Live andNCAA Basketball titles between 1994 and 2009.

Premises

[edit]

The campus consists of amotion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing foraudio compositions, and aquality assurance department. There are also facilities such as fitness rooms, twotheatres, acafeteria,coffee bars, a soccer field, and several arcades.

History

[edit]

EA Vancouver is a major studio of the American gaming software giantElectronic Arts (EA) which has many studios around the globe. EA, based in Redwood City, California, had acquiredDistinctive Software in 1991 for $11 million and renamed Distinctive Software to EA Canada. At the time of the business acquisition, Distinctive Software was noted for developing a number of racing and sporting games published under theAccolade brand. Since becoming EA Canada, EA Canada has developed many EA Games,EA Sports, andEA Sports BIG games.

EA Seattle, formerly Manley & Associates, was closed in 2002. Half the jobs were moved to EA Vancouver.[2]

EA acquired Black Box Games in 2002 and Black Box Games became part of EA Canada under the name ofEA Black Box. EA Black Box later became an independent EA studio in 2005. After its acquisition, EA Black Box became the home of several franchises, such asNeed for Speed andSkate. The studio was later shut down in 2013, after a series of restructurings and layoffs within EA.

In 2011, EA Canada acquired Bight Games, a maker offreemium games.[3]

Games developed

[edit]
YearTitlePlatform(s)
2011FIFA 12Microsoft Windows,PlayStation 2,PlayStation 3,Xbox 360
Fight Night ChampionPlayStation 3,Xbox 360
NBA Jam: On Fire Edition
NHL 12
2012FIFA 13Microsoft Windows,Nintendo 3DS,PlayStation 2,PlayStation 3,Wii,Xbox 360
FIFA StreetPlayStation 3,Xbox 360
Grand Slam Tennis 2
NHL 13
SSX
UEFA Euro 2012Microsoft Windows,PlayStation 3,Xbox 360
2013FIFA 14Microsoft Windows,PlayStation 3,PlayStation 4,Xbox 360,Xbox One
NHL 14PlayStation 3,Xbox 360
20142014 FIFA World Cup Brazil
EA Sports UFCPlayStation 4,Xbox One
FIFA 15Microsoft Windows,Nintendo 3DS,PlayStation 3,PlayStation 4,PlayStation Vita,Xbox 360,Xbox One
NHL 15PlayStation 3,PlayStation 4,Xbox 360,Xbox One
2015EA Sports UFCAndroid,iOS
FIFA 16Microsoft Windows,PlayStation 3,PlayStation 4,Xbox 360,Xbox One
NHL 16PlayStation 3,PlayStation 4,Xbox 360,Xbox One
2016EA Sports UFC 2PlayStation 4,Xbox One
FIFA 17Microsoft Windows,PlayStation 3,PlayStation 4,Xbox 360,Xbox One
FIFA MobileAndroid,iOS,Windows Apps,Windows Phone
NHL 17PlayStation 4,Xbox One
2017FIFA 18Microsoft Windows,Nintendo Switch,PlayStation 3,PlayStation 4,Xbox 360,Xbox One
NHL 18PlayStation 4,Xbox One
2018EA Sports UFC 3PlayStation 4,Xbox One
FIFA 19Microsoft Windows,Nintendo Switch,PlayStation 3,PlayStation 4,Xbox 360,Xbox One
NHL 19PlayStation 4,Xbox One
2019FIFA 20Microsoft Windows,Nintendo Switch,PlayStation 4,Xbox One
NHL 20PlayStation 4,Xbox One
2020EA Sports UFC 4PlayStation 4,Xbox One
FIFA 21Microsoft Windows,Nintendo Switch,PlayStation 4,Xbox One,PlayStation 5,Xbox Series X,Stadia
NHL 21PlayStation 4,Xbox One
2021FIFA 22Microsoft Windows,Nintendo Switch,PlayStation 4,Xbox One,PlayStation 5,Xbox Series X,Stadia
NHL 22PlayStation 4,Xbox One,PlayStation 5,Xbox Series X
2022FIFA 23Microsoft Windows,Nintendo Switch,PlayStation 4,Xbox One,PlayStation 5,Xbox Series X
NHL 23PlayStation 4,Xbox One,PlayStation 5,Xbox Series X
2023EA FC 24Microsoft Windows,Nintendo Switch,PlayStation 4,Xbox One,PlayStation 5,Xbox Series X
NHL 24PlayStation 4,Xbox One,PlayStation 5,Xbox Series X
EA Sports UFC 5PlayStation 5,Xbox Series X

EA Sports

[edit]

Games developed for publishing byEA Sports:

EA Sports BIG

[edit]

Games developed for publishing byEA Sports BIG:

EA Graphics Library

[edit]

EA Graphics Library orEAGL is agame engine which was created and developed by EA Canada. It is the main engine used in some ofEA's games, notably theNeed for Speed series, and was also used in a few sports titles fromEA Sports.

Need for Speed: Hot Pursuit 2 andNeed for Speed: Underground used the first version of the EAGL engine, (EAGL 1)Need for Speed: Underground 2 uses EAGL 2,Need for Speed: Most Wanted andNeed for Speed: Carbon uses EAGL 3,Need for Speed: ProStreet andNeed for Speed: Undercover uses EAGL 4; Need for Speed Undercover uses a modified version of EAGL 4 and combines it with the Heroic Driving Engine.

Need for Speed: World uses a modified EAGL 3 engine with the physics of the earlier games with an externalGUI programmed inAdobe Flash.

During the development forNeed for Speed: The Run, EA Black Box dropped its custom engine and adoptedFrostbite 2 engine.[4]

See also

[edit]

References

[edit]
  1. ^"Electronic Arts". EA. 2013-05-09. Archived fromthe original on 2013-06-22.
  2. ^"Electronic Arts closing Bellevue game studio". 22 October 2002. Archived fromthe original on 29 November 2014.
  3. ^Takahashi, Dean (August 15, 2011)."EA acquires mobile game developer Bight Games".VentureBeat.
  4. ^Yossarian King (December 19, 2011)."Opinion: Why On Earth Would We Write Our Own Game Engine?".Gamasutra. RetrievedSeptember 26, 2019.

External links

[edit]
Employees
Founder
Current
Former
Studios
EA Entertainment
EA Sports
Defunct
Franchises
EA Entertainment
EA Sports
Technology
Tools
Services
Game engines
Companies based inMetro Vancouver
Active
Defunct
Authority control databasesEdit this at Wikidata
Retrieved from "https://en.wikipedia.org/w/index.php?title=EA_Vancouver&oldid=1275655993"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp