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Dungeon World

From Wikipedia, the free encyclopedia
Tabletop fantasy role-playing game

Dungeon World
DesignersSage LaTorra and Adam Koebel
PublishersSage Kobold Productions, RNDM Games
PublicationNovember 2012 (1st, PDF), 2013 (1st, print)
GenresFantasy
SystemsPowered by the Apocalypse
Adam Koebel in 2014
Sage LaTorra in 2014

Dungeon World is a tabletopfantasyroleplaying game created by Sage LaTorra and Adam Koebel. The game uses thePowered by the Apocalypse engine originally designed forApocalypse World and used inMonsterhearts and other games. The game is advertised as having old school style with modern rules.[1] The text of the game was released under theCreative Commons Attribution 3.0 Unported License.[2]

Dungeon World raised just over $80,000 from 2400 backers onKickstarter before it was released.[1]

Setting

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The setting forDungeon World is created by thegame master following the instruction of "Draw maps and leave blank spaces" allowing details to emerge in play.

Gameplay

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Dungeon World uses thePowered by the Apocalypse engine. The game uses sixability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and acharacter class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard.

Like other Powered by the Apocalypse games, actions inDungeon World are called moves. When aplayer character makes a move, the player rolls twosix-sided dice and adds the appropriate ability modifier. On a result of 10+ the move succeeds without complication. On a result of 7-9 the move partially succeeds or succeeds with a problem, allowing the GM to make a move of their own. On a result of 6 or less there is trouble (which may or may not mean failure). The character gains anexperience point and the GM makes a move. Characters share general moves and gain unique moves from their class.

To represent character relationships and facilitate quick setup, each class lists bonds that show, before the game starts, how the characters see each other, filling one name of one other player character in the blank space of each bond. Example bonds are:

  • _______________ owes me their life, whether they admit it or not.
  • I have sworn to protect _______________.
  • I worry about the ability of _______________ to survive in the dungeon.
  • _______________ is soft, but I will make them hard like me.

The full rules forDungeon World were released in a Dungeon World SRD.[3]

History

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Dungeon World was developed starting in 2010[4] and an introductory edition was brought toGen Con Indy 2011.[5] Fundraising for the game itself begun viaKickstarter in mid 2012.[6] More than a year after being launched it was still the eighth fastest current seller atDriveThruRPG.[7]

Reception

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Dungeon World was the 2012 Golden Geek RPG of the Year,[8] the 2012Indie RPG Game of the Year (as well as winning the awards for Best Support and Best Production) and was the Best Rules Gold Winner in the 2013Ennie Awards.[9]

References

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  1. ^ab"Dungeon World: A Game with Modern Rules & Old-School Style".Kickstarter. Retrieved2 December 2013.
  2. ^LaTorra, Sage."Open License".Dungeon World. Retrieved16 March 2016.
  3. ^"Dungeon World".book.dwgazetteer.com. Retrieved2023-04-22.
  4. ^Story Games forum post
  5. ^"Sage Kobold Games press release". Archived fromthe original on 2013-12-03. Retrieved2013-11-28.
  6. ^Dungeon World Kickstarter
  7. ^Drivethru RPG as at 28 November 2013
  8. ^Bernazzani, Dave (17 November 2012)."2012 RPG Golden Geeks - And the winners are..."RPGGeek. Retrieved2 December 2013.
  9. ^"2013 Noms and Winners". ennie-awards.com. Archived fromthe original on 7 July 2020. Retrieved2 December 2013.

External links

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