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Designers | Sage LaTorra and Adam Koebel |
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Publishers | Sage Kobold Productions, RNDM Games |
Publication | November 2012 (1st, PDF), 2013 (1st, print) |
Genres | Fantasy |
Systems | Powered by the Apocalypse |
Dungeon World is a tabletopfantasyroleplaying game created by Sage LaTorra and Adam Koebel. The game uses thePowered by the Apocalypse engine originally designed forApocalypse World and used inMonsterhearts and other games. The game is advertised as having old school style with modern rules.[1] The text of the game was released under theCreative Commons Attribution 3.0 Unported License.[2]
Dungeon World raised just over $80,000 from 2400 backers onKickstarter before it was released.[1]
The setting forDungeon World is created by thegame master following the instruction of "Draw maps and leave blank spaces" allowing details to emerge in play.
Dungeon World uses thePowered by the Apocalypse engine. The game uses sixability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and acharacter class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard.
Like other Powered by the Apocalypse games, actions inDungeon World are called moves. When aplayer character makes a move, the player rolls twosix-sided dice and adds the appropriate ability modifier. On a result of 10+ the move succeeds without complication. On a result of 7-9 the move partially succeeds or succeeds with a problem, allowing the GM to make a move of their own. On a result of 6 or less there is trouble (which may or may not mean failure). The character gains anexperience point and the GM makes a move. Characters share general moves and gain unique moves from their class.
To represent character relationships and facilitate quick setup, each class lists bonds that show, before the game starts, how the characters see each other, filling one name of one other player character in the blank space of each bond. Example bonds are:
The full rules forDungeon World were released in a Dungeon World SRD.[3]
Dungeon World was developed starting in 2010[4] and an introductory edition was brought toGen Con Indy 2011.[5] Fundraising for the game itself begun viaKickstarter in mid 2012.[6] More than a year after being launched it was still the eighth fastest current seller atDriveThruRPG.[7]
Dungeon World was the 2012 Golden Geek RPG of the Year,[8] the 2012Indie RPG Game of the Year (as well as winning the awards for Best Support and Best Production) and was the Best Rules Gold Winner in the 2013Ennie Awards.[9]